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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
I like that idea. That really looks fun to me. :smallsmile:
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
*attempts to read*
...
Could you write in a distinction between players and characters and clarify who is scrying/killing/baning/recruiting what?
I is confoozlified.
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
So the players are all immortal power roles, and the NPCs are all villagers? It will be interesting to see how that works out.
Would everyone know which villagers they're tied to, or would they have to guess?
Also, all power roles should have their "nothing" changed to "no scry", in my opinion. :smalltongue:
EDIT: Something should probably be done about Day 1 Role Reveals, too; the wolves might be immortal, but they'll still be disadvantaged if they can't influence the lynch at all.
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Insane Mafia has ended with a town win (the only side in existance:smalltongue:)
I know someone (I think it was Thufir) directed me to Funhouse, and if I read more than just the OP, I probably would not have done it, but only limited player feedback so far, so we will see what they say.
Detailed Results:
Spoiler
Show
Fleeing Coward: Heroic win
Lemonus: Survived
Dori: Survived
Someonenonotyou: Survived
Orzel: Win
TigerFang: Win
Rakkoon: Win
Lex-kat: Win
GrlumpTheElder: Win
Khal: Win
Thelaughingman: Win
Lord Loss: Win
Gray Mage: Survived.
Bladescape: Died Night 1
Ramsus: Died Day 1
Cd4: Died Night 2
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
So about if dead villagers reveal only their alignment and role tied to. Not which player they are tied to. so no one is sure who are wolf players even if they claim.
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by
Orzel
So about if dead villagers reveal only their alignment and role tied to. Not which player they are tied to. so no one is sure who are wolf players even if they claim.
I was figuring there'd be a mass role claim, since everybody has a unique role. The best the wolves can do is counterclaim four people, leaving five undisputably town players.
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
But how could anyone trust a claim or counter claim if player don't die and their role is never revealed. Only the seer and devil would know the truth.
And even then you don't know which villagers are wolves.
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by
Orzel
But how could anyone trust a claim or counter claim if player don't die and their role is never revealed.
Well, any claim that isn't countered is trustworthy, which leaves five proven town players from the beginning. I don't know how bad that would be since it's a rather unorthodox setup, but five confirmed good guys concerns me.
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
The thing that would happen is the Devil would scry the powerroles and then they could zot their powers very quickly if the Beast depletes his villagers.
Unless the devil scries characters instead of players, but I can't tell because it's all very ambiguous >.<
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
All powers and votes target villagers only.
I should even out the teams somewhat to prevent heavy claim.
Raise the players to 12 with 5 wolf players (Seer, Fool, Baner, Lover, Mason, Priest vs Alpha, Devil, Beast, and 2 Wolfs)
Raise the villagers to 36 with 8 wolf villagers
So only 2 roles claims would go unclaimed in a mass role claim. My guess would be Fool (Fool would also claim Seer with the true Seer and the Devil) and Lover.
Wolf (Evil): Starts with 4 tied villagers/wolves
3-4 Villagers: Once per game may day bane a villager by voting for them and sending a PM
0-2 Villagers: Nothing
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Nice banners Elder Tsofu, I'll be sporting the wolfy one I think.
Orzel, I like the concept of NPC WW, but as others have said role claims are problematic. I'll definitely give it a go if you decide to run it, it's something pleasingly different from the norm!
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
I figured it out I think.
Once a day, one wolf role could kill a villager by correctly guessing the player and role for a day bane one of his wolves.
So I will like to take the earliest available spot and am collecting resumes for a Co-Narrator. :smalltongue:
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Witchunt 4 has ended with the witches with no way of winning and thus town won.
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Classic XIII has just kicked off. :smallbiggrin:
PS - loving the banners!
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Insane Mafia finished after day 2, was this the shortest game ever?
Ooh banners....
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Is it me, or are we going through an impressive run of Villager victories?
On another note, Advent Children may start maybe a week later than planned, but not sure yet. I definitely want Fatbelly finished before it starts, and while we're down to 8 players it could still take several more phase to finish up.
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
I have my own banner?
Oh Elder T, flattery will get you everywhere
*bashes eyelids*
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Thufir, can we add the banners under
--Extra Stuff-- in the first few posts?
That way they don't become lost
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by
banjo1985
Is it me, or are we going through an impressive run of Villager victories?
After some very embarassing losses, I find it only too fitting for the wheel to finaly turn.
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by
rakkoon
I have my own banner?
Oh Elder T, flattery will get you everywhere
*bashes eyelids*
Well, you were the only one who asked for a personal so I thought I'd do it - especially since I liked how the sketch came out. :smalltongue:
Now when I look at the original it seem like I've drawn an older and more "decadent" Rakkoon than I thought I did. -.-
(But then again, the only reference I had was the Rakkoon-puppet in the puppet-master poster I made for Fate III)
Glad you people like the banners, now lets see if they do some good regarding influx of new players. :smalltongue:
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Edit: A thought, should I edit the line "Join the Werewolf Games" to "Click Here and/to Join the Werewolf Games"?
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by
Elder Tsofu
(But then again, the only reference I had was the Rakkoon-puppet in the puppet-master poster I made for Fate III)
Domeone remembers that? :P
I'm shocked.
Quote:
Edit: A thought, should I edit the line "Join the Werewolf Games" to "Click Here and/to Join the Werewolf Games"?
Keep it Simple! KiSS principle! :smalltongue:
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by
Trixie
Domeone remembers that? :P
I'm shocked.
Saposhiente referenced it on the last page, and he wasn't even in it as far as I know. :smalltongue:
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by
Trixie
Someone remembers that? :P
I'm shocked.
Pleeease. :smallsigh: They won't let me forget. :smallannoyed:
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Is it possible to get all the banners on one of the first posts? :smallsmile:
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by
Elder Tsofu
Saposhiente referenced it on the last page, and he wasn't even in it as far as I know. :smalltongue:
Nope. I'm totally not a time-travelling spy who joined a game that started before he joined the forums, and long before he remembered the existence of them after a period of lurking followed by nothing. What would make you think that? :smallconfused:
I'm a time-travelling ninja who joined a game that started before he joined the forums, and long before he remembered the existence of them after a period of lurking followed by nothing :smalltongue:
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
For some reason that seem to fit the theme wonderfully.
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by
rakkoon
Insane Mafia finished after day 2, was this the shortest game ever?
Ooh banners....
*ka-just notice*
Nope. Dethy V (my first game woo) ended on Day 1.
Hint: It had 5 players, only one of whom was scum.
@^: ^_^
@<: That's a lot of ^s
@v: Is WW Central going to turn into a variant of ^<V?
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by
Saposhiente
*ka-just notice*
Nope. Dethy V (my first game woo) ended on Day 1.
In all fairness, Dethy is almost a completely separate game from WW.
And believe me, I mean that only as a complement. I'm watching Dethy VI with interest.
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by
banjo1985
Is it me, or are we going through an impressive run of Villager victories?
On another note, Advent Children may start maybe a week later than planned, but not sure yet. I definitely want Fatbelly finished before it starts, and while we're down to 8 players it could still take several more phase to finish up.
Might want to take a gander @ DnD Werewolf. Recent and Wolf-victory is a mild way of putting it. :smallbiggrin:
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Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
I was thinking about a WW system I've been working on. Called Madness WW or WW Madness for a reason:
@WW Madness:
Spoiler
Show
This dusty town has, for a long time, been a peaceful place. But from the north comes madness, a spark of insanity. But those who are insane would never believe it, would they? So now, with the insanity spreading, we, the loyal townspeople, must hunt these insane monsters down!
Roles:
Spoiler
Show
Villager:These are the normal townsfolk, prepared to defend their sanity and their town by attempting to find the insane ones. Scries as Villager. Team Good.
Anti-social Villager:These recluses are just as prepared to defend the town, but their constant seclusion and rebuffals of the other townsfolk make anyone think that they're really the insane ones. Scries as Evil Villager. Team Good. Gets told they are a Villager.
Insane Villager: These villagers who've caught the insanity are trying to spread their disease and destroy this town, but they do not know it. They believe themselves to be hunting down the insane ones. Scries as Villager until contacted by the Spreader of Insanity, then they scry as Evil Villager. Team Evil, Get's told they're Villager until the Spreader of Insanity tells them they are Insane Villagers.
Joker: These foolers love to have fun at anothers expense. Their constant fooling makes others unsure of what their true intentions are. Scries as a random other role than Joker. Team Good. Gets told their Villager.
Seer:The true see-er of the villagers, this person is the mastermind behind the plan to remove the insanity. Can scry once per night, scries are correct. Scries as Seer. Team Good.
Fool: A person who attempts to lead the townsfolk to the insane ones, but who constantly tangles his feet and has little sense. Has occasional burst of insight. Can scry once per night, scries are a random other role than the actual scry result should be, except on Joker and Reaper, who he scries correctly. Scries as Seer. Team Good. Gets told he is the Seer.
Devil: This charismatic person often vies with the Seer to lead the town against the insanity, unaware that every moment that passes the insanity creaps further into his mind. Can scry once per night, Scries are correct. Scries as Seer until contacted by the Spreader of Insanity. Then scries as Devil. Team Evil. Gets told he is the Seer.
Masons:These are one group of headmen, whose minds are untouched by the madness. They are here to aid the seer to stop the madness from spreading. Scries as Mason, knows other masons at the start. Team Good.
Anti-Masons: These are the other group of headmen, who are infected by this disease of madness. Scries as Mason until contacted, then scries as Anti-Mason. Knows other Anti-Mason's at the start. Team Evil. Gets told they're the masons.
Baner: The lone wolf who strides through the night, attempting to stop the insane ones from killing. He is sure of his sanity, and no-one can doubt his claim. Scries as Baner. Team Good.
The Reaper: A man sent to kill, he does not care who he strikes down as long as the insanity is found and destroyed. Scries as a random role of the opposite side to the seer. Team Neutral.
The Spreader of Insanity: This man knows his mind is corroded, and loves it. His madness has led him to more and more evil and wickedness, and now he plans to destroy everything that is sane. Scries as Spreader of Insanity. Can scry once per night, but only gets told if they are hidden-wolf or not. Can awaken hidden wolves. Team Evil.
Designed to send you mad, even if you weren't before playing it.
So, feed back on balance/thoughts, please.