Actually, math is what allows you to calculate the probability of getting at least one double or more (of any kind).
And it's not that low.
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As others have said, this is not Zahndrehk. Still, probably the best choice in the codex other than Zahndrehk.
Your points costs were all wonky here. A Necron Lord with Warscythe and Resurrection Orb is 75 points, a basic Destruction Cryptek is 35 points, so you end up saving 40 points here.
As a choice, this court is simply too big. A walking unit of three naked Destruction Crypteks is just going to die. 3 T4, W1, 4+ save models are going to die immediately and accomplish nothing.
I'd probably use
Royal Court - 165pts
1x Destruction Cryptek with Solar Pulse - 55pts
1x Destruction Cryptek - 35pts
1x Lord with Resurrection Orb and Warscythe - 75pts
or (See troops comments below)
Royal Court - 200pts
1x Destruction Cryptek with Solar Pulse - 55pts
2x Destruction Cryptek - 70pts
1x Lord with Resurrection Orb and Warscythe - 75pts
Either way, you save at least 110 points.
Sure. Cheap and expendable.
At these points, also consider
Wraiths x3 - 105pts
You don't have any vehicles. :smallconfused: Drop the Claws and pick up a gloom prism.
Drop a scarab and you can add a third squad of Warriors.
Speaking of Sentinels, I was thinking of fielding them at some point. List:
Spoiler
HQ:
Primaris Psyker. 70
Primaris Psyker. 70
Troops:
Veteran Squad, 3 meltaguns, chimera with a hull HF. 155
Veteran Squad, 3 meltaguns, chimera with a hull HF. 155
Veteran Squad, 2 meltaguns, chimera with a hull HF. 145
Fast Attack:
3 Scout Sentinels with autocannons. 120
3 Scout Sentinels with autocannons. 120
3 Scout Sentinels with autocannons. 120
HS:
3x Hydra. 225
2x Manticore. 320
1500 points
I decided to not bother since Sentinels are too pricy and I already had a bunch of Leman Russes (some GW, some scratch built). Removing something to make the vets into plasma vets might be worth it. Anyways, it looks like this list should do pretty good against mech but it might just be me being silly.
Spare me the 'Newbie-Is-Throwing-A-Tantrum speech', CG. I'm 13 years into this hobby (not even including my first true love, the ever-brutal Necromunda), there's not such an easy way out as that for me as merely sulking over one bad game. :smallbiggrin::smalltongue:
More to the point, just hoping to hear some solace in the form of other peoples' misfortunes. Timberwolf and Provengreil have stepped up to the mark most admirably. :smallsmile:
Joke about how my Librarian is utterly incompetent. Seriously, every time the dice go against me, it's always something related to my Librarian.
When he's not frying his brains with Perils he's whiffing attacks or panicking at the first sign of trouble. No wonder that when he's in charge everyone else is keen to run away as well.
Outside of that, my luck tends to be rather filthy. I guess that as much as my dice love me, they hate Lexicanum Bragi.
I once saw a chaos player miss with a meltagun. he threw the die at the wall, it came back and knocked the meltagunner over. he didn't miss a beat, just told the model that's what he gets.
they come with warriors, but i'd take them because they're good for your battle plan if I were you. otherwise, from a purely tactical perspective, putting down points that you aren't really using gives your opponent an advantage. so you could just play smaller games until your collection grows.
not mandatory, but very helpful. not hurting their case is that they're monstrous creatures, which aren't the easiest things in the world to deal with. i can give your army some close combat punch in certain situations.Quote:
Spiders are pretty much mandatory with Scarabs, from what I've heard, so thats that one. Useful for making the unit last a little bit longer, and can soak enemy fire as well.
you can keep your court intact, but unless you give crypteks an escort of lords, which gets really expensive really fast, a 4+ save on t4 is not enough to last. the only reason I recommended sending one alone is that he's only 35 points, and one model is easy to hide until he gets at least one shot.Quote:
Crypteks roam around murdering any vehicles they can get within golden 36" inch range, and the Solar Pulse gives my footsloggers a lot more chance to close to within 24" inches to shoot.(Crypteks can roam around in a unit of three, correct? I might be misunderstanding this one.)
I must post a picture of my Librarians. The footslogging one's a SoB Canoness that I made into a psychic inquisitor (If anyone ever rages at me about having females in my marine army, well, it's led by an inquisitor and all the other stuff I use to represent sergeants, such as Akosha Namo from Studio McVey etc etc are all henchmen/women) and she has a Hat. Not just an ordinary hat, but a Hat. It serves as her psychic hood. Probably my favourite though is my Terminator Librarian. I used Draigo as the base as he has a sword and Storm Shield and I put in a new head, with a Hat. Now it's a very small woman peeking out of an enormous suit of armour with a hat on her head. Well, I like it.
A few questions regarding vanilla marine dreads... Are venerables worth the extra cost over the standard? What about ironclad? And what sort of tactics are awesome for each one? Drop podding with multi-melta and heavy flamer = awesome?
I've had my fair share of games with poor dice rolls, but two stories really stand out.
The first was my Imperial Guard (old book, ut in 5th edition) against a young kid, new to the hobby and playing generic SM. His list was pretty awful and it was like his third game, so I was planning on taking it easy on him. Thanks to some quirks of the board setup, both of my Chimeras needed to move through difficult terrain to get where I needed them. Both rolled 1s and Immobilized themselves. My Leman Russes never failed to scatter at least 10"; they killed a total of two Tactical Marines all game, in comparison to six of my own troops caught by max-distance Scatters. My Sentinels were both first-turn-killed by a single Krak Missile each from his Tactical Marines. At the end of the day, and despite entirely not going easy on him after deployment, I managed to kill 9 Space Marines in a 1700 point game and lost every single model I had.
The second was my Tau versus Newcrons, and it was a tale about my opponent's incredible dice rolls rather than poor ones on my part. On the first turn, I managed to cause 17 Wounds divided between his Wraiths and Immortals. He passed every single saving throw, be it Armour, Invulnerable or Cover. The second turn, I managed to cause 32 Wounds divided between the aforementioned units. He failed two saves, then promptly WBB'd them. The third turn, I caused 45 Wounds divided between his Wraiths and Immortals, plus a few deal to his Scarab unit. This was only possible thanks to excellent rolling on my part, since his Wraiths and Crypteks had already wiped out my Crisis Suits and one of my Hammerheads. He managed to make 38 of the 42 saves. WBB returned all three killed Immortals. At the end of the game, I had managed to kill five Scarab bases (he created six with Spyders), one Wraith and one Immortal despite him rolling over 100 saving throws.
My point is, each dice has a one in six chance of rolling. If you roll six dice, you should get six, different numbers if MathHammer was accurate. Since I rolled two 3s (irrelevant of what the other numbers are), MathHammer has failed.
MathHammer only has one, real application that I've ever seen, and it's the Rule of 7s. But, the more we get into 5th, the more it's being phased out being that most Codecies coming out have minimum-10 sized squads, or 1 per 5/10 options and similar, so the majority of the time, taking 7 models in a unit isn't the best idea anymore.
...That's...Well, not what I meant at all. :smalleek:
Curse you Internet and your lack of body language and tone! :smallfurious:
Do emoticons help?
Heh. The amount of times it's come down to 'one dice roll' in Dark Heresy where the difference is "You just won the fight." to "Your head explodes, everyone near you takes 2D10 damage, oh, that's killed another two of you. The surviving pair make Sanity rolls, they fail, your characters are now unplayable they way you want them. Campaign over. All because the psyker couldn't make one roll."
Oh, in that case...I've been playing Logan's Heroes (full Terminators, no BS), Deathwing and Draigowing. Long Fangs shoot AP3 missiles into my Paladins, and I'm like "Fine, I'll roll 2+ saves all day..." and then 4 Paladins die from six Missiles. :smallsigh:Quote:
More to the point, just hoping to hear some solace in the form of other peoples' misfortunes. Timberwolf and Provengreil have stepped up to the mark most admirably. :smallsmile:
Playing DoA Blood Angels. Pfft. I only Scatter D6" and 33% of the time you roll a Hit anyway...I'll just land...Here. Scatter full 6" towards enemy mishap and roll a '1' and be dead. There goes my 200+ point Vanguard unit that could've won me the game.
Or watching a Zoanthrope survive 4 Lascannons and a Perils Wound, while Lancing and Blasting all my stuff for three turns.
Suicide Sternguard drop down on the first turn. There's only one vehicle on the board, so I unload 8 Melta shots at it. 6 Miss. Penetrate rolls Snake Eyes and a 4. The Damage roll comes up another '1', +1 for Shaken.
8. Meltas. Result? Crew Shaken. Really!? :smallfurious:
Oh, Lysander rolling two 2s and a 1 for his Invulnerables in one phase.
...I could do this all day.
No, thats your math who has failed, the chance of that roll happening is 5/324 according to my calculations, making it highly unlikely.Quote:
My point is, each dice has a one in six chance of rolling. If you roll six dice, you should get six, different numbers if MathHammer was accurate. Since I rolled two 3s (irrelevant of what the other numbers are), MathHammer has failed.
Well, i guess thats explains why you are so dead set against it, you are just misunderstanding it.
Hmm, seems I should be saying the same thing - I knew what you meant, and my response was supposed to have been jovial banter, not sarcastic sniping.
:smallbiggrin: <= There we go. All better now? :smalltongue::smallsmile:
See, that's different because nobody expects to win at Dark Heresy. And if your Psyker explodes and takes everyone with him, that at least is fair and quite funny, whereas watching Pedro Kantor try to climb over a waist-high hedge and impaling himself on 'Dangerous Terrain' (ie: a stray branch....) Not so much. :smallwink:Quote:
Heh. The amount of times it's come down to 'one dice roll' in Dark Heresy where the difference is "You just won the fight." to "Your head explodes, everyone near you takes 2D10 damage, oh, that's killed another two of you. The surviving pair make Sanity rolls, they fail, your characters are now unplayable they way you want them. Campaign over. All because the psyker couldn't make one roll."
Again, I agree with you in the spirit of what you're saying, but it's just suddenly highly amusing because the game I was playing featured 8x Skyclaws (A1, +1 for additional weapon, +2 for the charge) against 10x Chosen Chaos Marines with an Icon of Khorne, and besides that I normally play Black Templars or - on an odd day - have a big squad of Striking Scorpions running around.
Dice. Everywhere. :smallwink:
I just keep playing for small victories. If my opponent is wiping the floor with my army then each enemy model I kill is a victory in itself. I try and make my opponent remember my army by putting up a as good a defence as I can. I never forfeit either.
When you are on the other side and everything is going your way that is just plain fun. I played a game recently where that happened, my tau army obliterated my opponents eldar army. I had amazing luck while he had terrible luck. I lost a crisis suit, 2 shield drones and 4 firewarriors and he lost everything.
@ Lord Blace
Dreadnoughts are pretty solid on their own and paying extra points for a venerable never seems worth it. Every time my opponent or I take one even with the re-roll they still seem to die to the first penetrating hit. Drop pods make dreads a lot more threatening and heavy flamers are gold. The single multi-melta shot is not so great except that it is extremely cheap. Ironclads are great if you can get them into close combat because of the FA 13 which makes them nearly indestructable against powerfists/equivalents.
@DaedalusMkV
You made the mistake of going easy. When you play you should always play your best. If you want to be easy on newbs then take a less optimised army but still play as hard as you can.
In other news I have finally started my guard army. It shall be an artillery regiment. Hammer of the Emperor here I come!
I don't have atrocious rolls, but I do have a interesting "fact". Whenever I play this particular friend, he always rolls his best, and I roll the worst. It's really really annoying sometimes.
For example, his Bladestorming Dire Avengers roll 33 BS 4 shots at my Chaos Marines. He hits 29 of them. Rolls to wound: 27 wounds. Only Marine survives. Two rounds later, Exarch and 4 Avengers Bladestorm on my Terminators. 17 shots this time, 4 Terminators die.
And this was all in one game, mind you.
Also, @CG and Wraith, since Internet is the way it is with tone and body language, I started to write my smiley faces with just one eye, like this .) .D .P
It's really handy because it always stays text (even in IM chats and similiar where they have images attached), and it doesn't break the flow too much, and it still conveys facial expression at least. It comes handy, especially in tongue-in-cheek situations and such, where facial expression is half the joke, and it doesn't disrupt the flow of text too much (at least not in the way colored smileys do).
Guys, since when has Lash of Submission needed a to hit roll? Have I always been playing it wrong?
The new FAQ's are up.
First thing I notice: Blood Lance doesn't need to roll to hit any more. I wonder if that's enough to make worth taking more often?
Also:
Q: When firing a turbo-penetrator round at a vehicle,
do you add D3 to the total for each 6 rolled on the 4
armour penetration dice? (p53)
A: Yes.
I never thought that could be how it was meant to be, but now we have a gun that reach a penetration roll of 36. :smallamused:
FAQ says it is a psychic shooting attack (which the original wording implies but not explicitly states). However it is still pink in the faq indicating it is a recent change. The current faq is dated 5 december 2011 so at least that long.
Edit:
So it will crunch the armour of a land raider, punch out the other side and penetrate into a third? holy balls turbo indeed.
I think the case of worst luck I've had was...
8 Khornate Berserkers (including a champion with powerfist), 6 Noise Marines (including a champion with power weapon), a Slaaneshi Chaos Sorcerer and 10 regular Chaos Space Marines charge a wounded Vulcan and a single Hammernator, all at once. Since Vulcan and the Hammernator stand in loose formation and they come from multiple directions at once, pretty much all of them get close enough to contribute their attacks, too.
Multiple rounds of fighting later, all of the above Chaos forces are exterminated, and Vulcan and the Hammernator are still alive, not having lost even a single further Wound.
My case of best luck... I've actually made a picture to illustrate it:
So I kinda overestimate my distance to the table edge and this unit of 11 Genestealers charges right into my Farseer and the Jetbike Guardians accompanying him. The Guardians all die instantly; the Farseer makes his Morale check, though (in spite of needing a 4 now). The fight then goes on for about two full game turns, the Genestealers either not managing to get past his re-rollable 3+/4++ saves, or inflicting just a single wound on him, so he keeps making his Morale checks (though he is down to 1 Wound at the end).
Then, a phase comes around where the Genestealers fail to wound him, and he manages to finally kill one with his measly one attack. The Genestealers have to roll for Morale, break, and my battered Farseer charges after them.
They don't make it away.
So my Farseer, essentially, managed to defeat 11 Genestealers, all on his own.
Next time, I'm sending him in to take on a biotitan on his own. :smallcool:
The most interesting thing about the new faq is that only 2 codexs did not get an update. Those being sisters of battle (and that is no surprise) and Tau.
That was always the case. Draw a line. Everything gets hit. Same as Jaws.
...Weirdly enough, Jaws had to be clarified as well in the SW FAQ. Can people really not read the words in a Codex?
The trouble is that its good, but not as good as Sword and Shield. It is, however, fairly excellent on Podding Librarian Dreads who don't need Sword and Shield isn't as good for them.
One thing I did notice on the Dark Angels FAQ, is that Ravenwing Land Speeders are no longer Scoring (or, rather, the issue is now resolved, and they don't Score).
Djin Blade is now even worse since it isn't a bonus two attacks. But, rather two attacks instead of your Agoniser or other weapon.
Ever-Living is now the same as Reanimation Protocols and Resurrection Orbs now work properly. The Death Ray has been cleared up.