Bookbinder's Guild to SGA (PM)
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We have no qualms about the Technists teaching literacy. As you have said, we would only benefit from such a thing. However, I would like to request that editors from my Guild be allowed to review the materials that are being used, so as to ensure that the Technists teachings and our own style guides match up. Simply to avoid confusion down the road, you understand.
Delathion to Doctor Vassari (7)
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Oh, absolutely! I look forward to the University campus being open once again, personally. It was a rather dull and dangerous place under the Librarian, or so I have been told.
Scholar's Compass to Doctor Vassari/Blackspell Watch (0)
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Not a problem at all, guv. We don't get much in the way of criminals around here, but having someone around to keep the students in hand on weekends might be a good thing, if the Uni opens up proper like.
The Exchange to House Wallen (6)
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The main thing about the contract that might concern you is that it requests a month to gather the money to be loaned, as it is too great a sum for the Exchange to handle all in one go. It allows for payment in 3 months at the stated terms, with an additional 1 WEL being added onto the interest for every month thereafter.
Dogma Citizens to Lord Wallen (0)
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OOC: Can't make it a PM if you're publicly speaking to a crowd, sorry.
First need is housing. Temporary shelter is up, enough to last the winter, and the rubble has mostly been cleared, but more work should be done. Since Dogma is so close to the university, you're probably going to want stone so some student doesn't accidentally burn the whole thing down again.
Second need is loans, so that craftsmen can rebuild their businesses and whatnot. A few enterprising individuals have already reached out to the Exchange on that matter, though some others ask the same of you as well.
Third concern might not be something that you can do anything about, but it's there: a lot of people are either dead, vanished or left for greener pastures. As such, there is a lot of land available that really isn't owned by anyone anymore. Someone is going to need to resolve property disputes as things settle down.
Lodstrom Party Inner Council (9)
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Those nobles who do not support us do not only because they despise the compromise of democracy. However, they do support the notion of a monarchy, and since you seem to support King James we may be able to use that to get them over to our side.
As for the upper merchant class, well, many of them want to be nobles themselves. The Party's ideals already speak to these people: be on the level of the nobility in the government. Be equal with those who you already see as your equal. A fiction, of course, but a useful one.
Verdan Contact to Sausage Guild (7)
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And what is going on here, if I may ask?
The Dove to Sausage Guild (7)
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Oh, indeed, I created a coin for you. Doesn't have anything stamped on it at the moment, but it's got a nice heft to it. Eight parts gold to one part copper and one part tin. About 1.6 grams. Less gold per piece than Merdallan coinage, but a lot easier to carry.
Host's Watch to Mercantile's Guild (11)
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We'll see if we can spread our patrols out to cover the Caravanserai until you've managed to recover.
Stockyards Deep to Mercantile's Guild (11)
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Not really sure how we could help, unless you need some cows.
Carriage Houses to Mercantile's Guild (5)
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Not a problem, guv. Think nothing of it.
The Exchange to Gear's Chosen (6)
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Dear Sir,
We have received your request for a loan of [6 WEL], and regret to inform you that this may be impossible at present time due to other contracts currently being negotiated. If, however, you are still interested in such a sum next month, or if certain other contracts fall through, I can assure you that you would have our full attention.
Sincerely,
Felix Urd
Uncle Orville to House Wallen (9)
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Henry,
When you're talking about trade in the Kingdom, most of the time you're talking about the Merchant's Water. Considering how well the Kingdom and the Empire like each other, it's surprising that there's any trade going on there at all: any wonder, then, they turned to the east?
The things they sell and the things they need vary from region to region, but you can basically split it up into the northern and southern half. Northern Merdallan is all forest and old castles and ghosts. All of the hardcore knights come from up there, generally speaking--Empty Throne and Broken Tower do a lot of recruiting from the courts of the northern lords. As for trade, they have lumber to spare, but Sav Altulas has that too so I don't know how useful that'll be except for specialty woods. I know for a fact that they don't have red cedar on this side of the mountains, for example, and they've got some nice dark cherry that would look marvelous in the old house in Gleamers. They've also got the best damn swords and armor I have ever seen, and that's saying something. You would not believe the steel here. Makes the stuff Doge sells us look like absolute ****, if you'll pardon the expression. They're also pretty close to Ver Arcana, so they've got the magic stuff going on as well, but theirs is an older tradition that I'm not sure we could do good business in. There's no airfields up there anyway, the forests are too thick and too deep.
South has got some airfields though, mostly around Chadrais. Less knights around here too (or at least what you think of when you picture a knight, with the plate armor and all), less forests. Damn good wine, and a lot of other drinks. I sometimes think the whole place is drunk all the time, or at least trying to be. They're a bit more modern than the north, but could still do with proper manufacturing, if you catch my drift. Just don't bring anything obviously labeled as Imperial, or you will never hear the end of it. Last couple of wars had the Illarym trying to invade down here, finally wising up after sending armies into the northern forests and never seeing them again, and a lot of people are still a little prickly about it.
Cheers,
Uncle Orville