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Re: Aberration Blood Expanded [WIP]
Added a few more, including one that gives limited divine spellcasting similar to a cleric or adept. Would like opinions on the spell list and how to modify it to be more thematic.
I remember the Sower, it definitely fits well enough, and with the Twisted Form and Twisted Essence feats, you could qualify without any levels of ozodrin.
Increasing the duration would be a good idea, but I'm going with the existing style of ceremony feats, they last 24-hours. I will be coming up with some new ceremony feats eventually, and i will take the idea of extending (and stacking) the rituals into account when i do. Those will be a while in the making though.
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Re: Aberration Blood Expanded [WIP]
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Re: Aberration Blood Expanded [WIP]
Just noticed this, but on the Gift of Aberrant Blood, it might be worth noting that if an aberrant feat has multiple variations (for example aberrant blood), you can only grant the versions you have taken. This could help prevent shenanigans like using the ritual to grant someone gift of aberrant blood and aberrant blood along with a few other feats, to then have them turn around and grant you 6 other versions of aberrant blood just for the added feat count.
Might similarly limit aberrant feats that may be taken multiple times to being granted up to the number of times you've taken them.
Owrtho
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Re: Aberration Blood Expanded [WIP]
Quote:
Originally Posted by
Owrtho
Just noticed this, but on the Gift of Aberrant Blood, it might be worth noting that if an aberrant feat has multiple variations (for example aberrant blood), you can only grant the versions you have taken. This could help prevent shenanigans like using the ritual to grant someone gift of aberrant blood and aberrant blood along with a few other feats, to then have them turn around and grant you 6 other versions of aberrant blood just for the added feat count.
Might similarly limit aberrant feats that may be taken multiple times to being granted up to the number of times you've taken them.
Owrtho
...knew i forgot something. You can't transfer Gift of Aberrant Blood to others. And that caveat is a goo idea just in case.
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Re: Aberration Blood Expanded [WIP]
SPEAKING of Gift of Aberrant Blood, I'm seeing a potential exploit (that I might abuse if it's left in) that involves Psionic Horror. First, perform the ritual, giving the cultists something stackable, if other homebrew is in play (like Dodge feats, if using Owrtho's Otherworldly Skill feat). Then use Feat Leech on the participants, gaining ALL (or most) of those aberrant feats (Psionic Horror treats aberrant feats as psionic, Otherworldly Skill treats fighter feats as aberrant. see the pattern?). Suddenly, you are nigh untouchable via physical attacks.
Also, how does Gift of Aberrant Blood work with the Madspawn and Aberrant Acolyte feat lines? do the participants gain the unused Power Points/Spell Slots upon gaining them, or do they need to rest to use them?
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Re: Aberration Blood Expanded [WIP]
Made a clarification on the feat, quoted below:
Quote:
Originally Posted by EdroGimshell
Special: This ceremony cannot grant itself to others nor can it be used to grant feats that provide any kind of magic progression (including binding, meldshaping, spellcasting, invocations, or powers), though feats that grant components of said abilities not in a progression can be granted (so Madspawn could but Twisted Mind and Aberrant Psionicist cannot)
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Re: Aberration Blood Expanded [WIP]
It occurs to me that you should specify if an individual can benefit from more than one source of Gift of Aberrant Blood at a time. For that matter, as written nothing stops an individual from performing the same ceremony a few times in a row to grant more feats, unless those are in the general ceremony rules.
Owrtho
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Re: Aberration Blood Expanded [WIP]
Quote:
Originally Posted by
Owrtho
It occurs to me that you should specify if an individual can benefit from more than one source of Gift of Aberrant Blood at a time. For that matter, as written nothing stops an individual from performing the same ceremony a few times in a row to grant more feats, unless those are in the general ceremony rules.
It's in the general rules, you can only benefit from one Ceremony at a time.
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Re: Aberration Blood Expanded [WIP]
Quote:
Originally Posted by
EdroGrimshell
It's in the general rules, you can only benefit from one Ceremony at a time.
Where can I find the ceremony rules?
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Re: Aberration Blood Expanded [WIP]
Quote:
Originally Posted by
Hellfire014
Where can I find the ceremony rules?
Here, they're in alphebetical order.
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Re: Aberration Blood Expanded [WIP]
How about an Aberration-summoning Ceremony feat? Where you can call a single Aberration with a number of HD equal to the number of Aberrant feats you and all attendant cultists have, as kind of a "summoning Cthulthu" type thing?
You should need to be a really high level to use the feat, and you should not have any control over what you call; do the slaves dare order around their master?
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Re: Aberration Blood Expanded [WIP]
Quote:
Originally Posted by
Amechra
How about an Aberration-summoning Ceremony feat? Where you can call a single Aberration with a number of HD equal to the number of Aberrant feats you and all attendant cultists have, as kind of a "summoning Cthulthu" type thing?
You should need to be a really high level to use the feat, and you should not have any control over what you call; do the slaves dare order around their master?
That's not really how ceremony feats work, they offer three rituals that offer a benefit to the participants. A summon is not a proper application of a ceremony feat.
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Re: Aberration Blood Expanded [WIP]
Quote:
Originally Posted by
EdroGrimshell
That's not really how ceremony feats work, they offer three rituals that offer a benefit to the participants. A summon is not a proper application of a ceremony feat.
It isn't normally used as part of that mechanic, but I don't see any balance or other reason that one couldn't have a ceremony feat summon things. Still, it is probably better to use the incantation mechanic. That system is really designed for this sort of thing and summoning Great Old Ones should have a chance of something going wrong.
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Re: Aberration Blood Expanded [WIP]
Quote:
Originally Posted by
EdroGrimshell
Size Modulation [Aberrant]
You can use your aberrant bloodline to increase your decrease your size.
Prerequisites: Aberration Blood
Benefits: A number of times per day equal to the number of aberrant feats you possess, you can use either compression or expansion as a psi-like ability with a manifester level equal to your character level. Additionally, you may spend two uses of this power to gain the benefits of either the slight build or powerful build special quality for a number of rounds equal to your character level.
Does this use the base compression/expansion effect, or does it use the augmented effect? If not, could spending an additional use give the the augmented effect (3 uses for augmented + powerful/slight build)?
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Re: Aberration Blood Expanded [WIP]
Unless otherwise noted in the entry, a psi-like ability is augmented to equal the manifester level
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Re: Aberration Blood Expanded [WIP]
Heya are there any plans for a Movement feet for climb speed?
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Re: Aberration Blood Expanded [WIP]
I've started adding Symbiotic Feats to the list, which are aberrant feats that deal with Symbionts. If anyone has ideas please share them :smallbiggrin:
Note: Most bonuses from Symbiotic Feats are alchemical or competance bonuses. Alchemical bonuses being the most common.
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Re: Aberration Blood Expanded [WIP]
I'm liking the preliminary Symbiont feats.
May I suggest one for implanting a psicrystal?
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Re: Aberration Blood Expanded [WIP]
Quote:
Originally Posted by
Amechra
I'm liking the preliminary Symbiont feats.
May I suggest one for implanting a psicrystal?
Nope, it's already been done
Symbiotic feats rely on Symbionts. The benefits grow based on the number of symbionts you have, and they improve the benefits from your symbionts, maybe one to make a psicrystal / familiar a symbiont, but not simply implanting a psicrystal.
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Re: Aberration Blood Expanded [WIP]
Not quite sure what a Aberration Blood True Xenotheurgist is but these are awsome feats. Very good work!
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Re: Aberration Blood Expanded [WIP]
Quote:
Originally Posted by
Humble Master
Not quite sure what a Aberration Blood True Xenotheurgist is but these are awsome feats. Very good work!
True Xenotheurgist is a class by Realms of Chaos to do with channeling the Far Realms and being insane from it.
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Re: Aberration Blood Expanded [WIP]
Cool, always loved the Kaorti.
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Re: Aberration Blood Expanded [WIP]
Quote:
Originally Posted by
Humble Master
Cool, always loved the Kaorti.
Where do the Kaorti come into this?
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Re: Aberration Blood Expanded [WIP]
Quote:
Originally Posted by
EdroGrimshell
Nope, it's
already been done
Symbiotic feats rely on Symbionts. The benefits grow based on the number of symbionts you have, and they improve the benefits from your symbionts, maybe one to make a psicrystal / familiar a symbiont, but not simply implanting a psicrystal.
I know all that; what I meant was something that let you take an implanted psicrystal and have it become a symbiont, slowly spreading through your body, filling it with unnatural crystal growths.
Also, psionics needs even more aberrant love. It will never have enough!
But on another tact, perhaps a feat that lets you put your consciousness in a symbiont, giving you a form of "immortality" by piggybacking on someone else's body?
I mean, there needs to be at least one feat that lets you play a tapeworm. A happy little tapeworm...
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Re: Aberration Blood Expanded [WIP]
Quote:
Originally Posted by
Amechra
I know all that; what I meant was something that let you take an implanted psicrystal and have it become a symbiont, slowly spreading through your body, filling it with unnatural crystal growths.
Also, psionics needs even more aberrant love. It will never have enough!
But on another tact, perhaps a feat that lets you put your consciousness in a symbiont, giving you a form of "immortality" by piggybacking on someone else's body?
I mean, there needs to be at least one feat that lets you play a tapeworm. A happy little tapeworm...
They'd both probably be PrCs more than a set of feats. And what you're thinking of isn't a symbiont, but a full integration of the psicrystal, it wouldn't be removeable in any way without killing the host.
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Re: Aberration Blood Expanded [WIP]
Since I like the Harrowed, I submit the following rough draft.
As Within, So Without
Prerequisites: Aberration Blood, Shadowmental Mantle, at least one Harrowed feat
The thing imprisoned within you is Other. Using you as its tool for so long is bound to have unpleasant....side effects....
Benefits: All Harrowed feats count as Aberrant feats, and all Aberrant feats as Harrowed feats. If a natural weapon is granted by either set of feats, it counts as a weapon granted by the other set as well for determining if it can be used with feat or class abilities. If you already possess a Harrowed class ability or Aberrant feat that grants a natural weapon, and take the other as well, that natural weapon has its critical threat range extended by one. This stacks with Improved Critical, but not with Keen Edge or similar class abilities.
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Re: Aberration Blood Expanded [WIP]
Some new stuff and to-do list in a few sections of the main post.
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Re: Aberration Blood Expanded [WIP]
Added a few new Symbiotic Feats to the list.
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Re: Aberration Blood Expanded [WIP]
Created a thread with an aberrant PrC and some feats from here. Some I edited.
Really nice job you've made here :smallsmile:
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Btw
Quote:
Tunnelspawn [Aberrant]
Your aberrant blood has adapted you to be like a mole.
Prerequisites: Aberration Blood, Any other Aberrant feat
Benefits: You gain a Burrow speed equal to half your base land speed and tremorsense out to 30ft. You leave a usable tunnel behind you when burrowing. You cannot burrow through stone or other solid materials with this feat.
Don't you think burrow speed and tremorsense via just one feat is too powerful? Even with two prerequisites.
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Re: Aberration Blood Expanded [WIP]
Quote:
Originally Posted by
vinihigino
Don't you think burrow speed and tremorsense via just one feat is too powerful? Even with two prerequisites.
Not at all. Burrow is one of the strongest forms of movement, but without tremorsense it's like being blind by moving in a certain way, Tremorsense (only out to 30ft mind), allows you to at least navigate without running into a boulder underground.