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Re: [D&D 5e] Darkness of the Deep
Brumli's attack misses, but Brokanas kills another one. The two remaining kobolds glance with brief horror at the carnage, but continue trying to fend you off. One of them shouts over his shoulder in their language, and you hear movement in the tunnel beyond.
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Re: [D&D 5e] Darkness of the Deep
Brumli shakes his head in disappointment at missing. "Make way & I'll shut those damned things up." He draws his hammer as he makes his way through to the front line and takes a swing at the shouting kobold. "Be quiet you!"
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HP: 10 AC: 17
Attack:[roll0]
Damage:[roll1]
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Re: [D&D 5e] Darkness of the Deep
Mortimer the Warlock Magic-User
Mortimer sighs, "Iffin you can't hit dem den let a real man do yer job!" Mortimer conjures a small ball of eldritch might and slings it at the Kobold.
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A: [roll0]
D: [roll1]
LE SIGH!!! :smallsigh:
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"Once more into the breach!"
Name: Mortimer the Warlock Magic-User
Race: Hill Dwarf | Class: Warlock
Alignment: Chaotic Neutral | Gender: Male | Height: 4'4" | Weight: 230 lbs
__________________________________________________
Str 11 | Dex 16 | Con 16 | Int 18 | Wis 10 | Cha 10
AC: 13 | HP: 15 | Initiative: +3
Background: Commoner (Innkeeper)
Specialty: Survivor
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Re: [D&D 5e] Darkness of the Deep
Mortimer should probably start to doubt the power of his patron. The kobolds take the opportunity to strike quickly at Brumli and Carric, and a sword pierces Carric's side. They then back away towards the tunnel at the back of the room.
Now that the room is available, you see that it acts as a guard room, apparently to protect the rest of the kobolds, though they aren't doing a great job. There is a barrel with some extra short swords, a small table with a few chairs, and a bucket of what looks like mashed up insects and a few field mice. On the table are several coins, trinkets, and rocks.
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Re: [D&D 5e] Darkness of the Deep
Mortimer the Warlock Magic-User
Mortimer can't help but think his beautiful patroness has abandoned him, for his eldritch blasts that were once so powerful, are now more ephemeral than anything else. The Dwarf resolves to appease his patroness - he draws his dagger and cuts off a chunk off his stately beard. He would cut his skin so as to rob himself of his own beauty but such an act would arouse suspicion and questions. He takes the clump of beard hair and lets it fall gracefully to the earth. As it does, Mortimer whispers to himself, "Perhaps now you shall favor me a wee bit more."
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"Once more into the breach!"
Name: Mortimer the Warlock Magic-User
Race: Hill Dwarf | Class: Warlock
Alignment: Chaotic Neutral | Gender: Male | Height: 4'4" | Weight: 230 lbs
__________________________________________________
Str 11 | Dex 16 | Con 16 | Int 18 | Wis 10 | Cha 10
AC: 13 | HP: 15 | Initiative: +3
Background: Commoner (Innkeeper)
Specialty: Survivor
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Re: [D&D 5e] Darkness of the Deep
Carric grabs the short swords and the coins.
"Good. These should be handy."
He arms himself with longsword and shield, ready to face the task at hand.
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Re: [D&D 5e] Darkness of the Deep
The two kobolds are not gone, but rather are guarding the tunnel leading further underground. You can hear scuffling and skittering beyond them.
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Re: [D&D 5e] Darkness of the Deep
Brumli
"There'll be time for spoils after we've cleared the vermin out."
Brumli moves into the kobolds guarding the tunnel and takes another swing with his hammer.
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attack: [roll0]
damage: [roll1]
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Re: [D&D 5e] Darkness of the Deep
Carric rolls past the kobold Brumli attacks, then tries to stab him in the back with his longsword.
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Using Tumble for Combat Superiority at this point so that I gain advantage from flanking the kobold.
To hit 1 [roll0]
To hit 2 [roll1]
Damage [roll2]
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Re: [D&D 5e] Darkness of the Deep
Poor Brumli misses again, but Carric somersaults by and his sword plunges straight through the kobold, coming out the other side and killing it.
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It seems that I forgot to put the damage from the attack that hit Carric two of my posts ago. You took 3 damage from that attack.
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Re: [D&D 5e] Darkness of the Deep
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Ok. HP 6/9, AC 16
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Re: [D&D 5e] Darkness of the Deep
Carric tries to shove the kobold to the ground as he stands behind him.
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Strength check? [roll0]
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Re: [D&D 5e] Darkness of the Deep
Brumli
The cleric shakes his head as he misses with his wide swing. "BAH! It seems Moradin can't hear my prayers over the sound of the forge again." Brumli focuses his attention on the kobold in front of him and swing again.
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HP: 10 AC: 17
Attack:[roll0]
Damage:[roll1]
Sorry for the delay in posts, had a busy weekend
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Re: [D&D 5e] Darkness of the Deep
The kobolds try to defend themselves, but manage nothing. Brumli brings down the hammer and squishes the skull of one kobold.
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Re: [D&D 5e] Darkness of the Deep
Mortimer
Mortimer finishes sulking and rushes over to his allies and sees the fiendishly clever Kobolds. The Dwarf yells, "ONCE MORE INTO THE BREECH!" as he chucks a ball of energy at the fiendish Kobolds.
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[roll0]
[roll1]
Sorry about my tardiness. I have not received any updates in my email for this thread in a few days. :smalleek:
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Re: [D&D 5e] Darkness of the Deep
Mortimer explodes the last kobold in the room!
The sounds from the tunnel ahead have died down, almost into an eerie silence. Looking ahead, you realize that there are actually two tunnels that you can choose from. A disgusting aroma wafts from the tunnel to the right, while the tunnel that leads left is decorated with white stones.
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Warlocks get a crazy amount of at-will damage!
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Re: [D&D 5e] Darkness of the Deep
Mortimer
The Dwarf strokes his beard as he says, "No dat, laddie, is how ye kill a feisty Kobold. You could learn somedin' from watchin' me.
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Re: [D&D 5e] Darkness of the Deep
Brumli
"Bah! I just had to get Moradin's attention." The cleric says keeping his faith despite his poor performance. He takes a look at his companions looking for signs of injury. "I've a healing kit if the vermin got a lucky shot in."
The dwarf turns back to the tunnels and wrinkles his nose at the smell coming from the right. "I say we go left, those white stones look promising and smell better too. A'fore we go much further tho, lets have a look at what these scalebacks were keeping." He says as he takes a moment to examine the gems and trinkets left on the table.
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Perception: [roll0]
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Re: [D&D 5e] Darkness of the Deep
Although there are no gems, there are 14 silver and 27 copper coins on the table. The trinkets are pieces of bone, tokens made of wood, shiny rocks, and other worthless objects. You figure that they represented something the kobolds were betting with when they were playing cards.
On the other hand, one kind of trinket catches your eye. Among the small coins and valueless objects are five pieces of what appears to be obsidian in the shape of strange skulls, each about the size of a typical human thumb (or dwarf little finger). They do not represent kobold skulls, nor human skulls; they are lacking jaws, have large craniums, and the eyes are elongated. Where the mouth should be is a little hole. Due to the size of the trinkets, they are not very detailed, so examining them to figure out what creature they're supposed to be made to look like is difficult.
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Hm, I hope we haven't lost so many players. =( If you want to try to examine the mini skulls, make a Forbidden Lore (Intelligence) check.
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Re: [D&D 5e] Darkness of the Deep
Carric will take only the copper pieces. But he takes all of them.
"The rest is for you, friends."
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Re: [D&D 5e] Darkness of the Deep
Mortimer
The greedy dwarf takes his share and dumps it into his sack. He proceeds to hold the sack up to his ear and listen to the gems and coins jingle, all the while giggling like a newborn elf.
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Re: [D&D 5e] Darkness of the Deep
Brumli
The cleric carefully counts out a small share for himself. "I'll take what I need for tithes and supplies. Lets see whats down that tunnel on the left."
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Re: [D&D 5e] Darkness of the Deep
You walk down the tunnel in the same marching order. The white rocks are various shapes and sizes, though none gets any larger than an adult's head. There seems to be no pattern to the arrangement of the stones; there are no rows or columns, it just seems haphazard. Nobody in the group knows what they mean, even those who know a bit about kobold culture.
Soon, the tunnel reaches a small cavern, empty except for thousands of white stones embedded in walls, and one giant white stone in the center of the room, cut to have a surface like a table. It's big enough that two people could lay down on it without touching. Unlike the tunnel, the rocks in this room are also in the floor.
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Re: [D&D 5e] Darkness of the Deep
Brumli
The dwarf looks around the cavern. "I know Kobolds are weird things but this seems strange, even for them." Brumli twists his braids in thought as he recalls his religious training.
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Religious Lore: [roll0]
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Re: [D&D 5e] Darkness of the Deep
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Bah, stupid preview killing roll tags.
Religious Lore: [roll0]
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Re: [D&D 5e] Darkness of the Deep
This has never appeared in any culture Brumli is familiar with.
Are you going to enter this room, or turn around?
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Re: [D&D 5e] Darkness of the Deep
Brumli
Brumli cautiously follows Carric & Mortimer. "Watch your backs, this is an odd place."
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Re: [D&D 5e] Darkness of the Deep
As soon as Carric enters the room, beams of light stream from the white stones, interconnecting with each other to form barriers of white light all over the room. Because of the barriers, you lose sight of the giant stone in the middle of the room and the exit on the other side of the room. However, the barriers do not prevent you from entering the room; they form small hallways.
Carric manages to step back in time to avoid touching the light barrier, but anyone may choose to reach out and see what happens.