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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by
Frosty
Q 55: I'm confused by the entry on Bucklers. It saus I can use a bow without penalty whole carrying a buckler. Do I also get any AC bonuses from my buckler on the round I fire my bow?
I don't see bows mentioned specifically, but according to the srd, if you have a buckler in your offhand while wielding an offhand weapon *or* if you use that off-hand to wield a two handed weapon, then you take a -1 to attacks and lose the AC bonus when attacking.
http://www.d20pfsrd.com/equipment---final/armor/buckler
It's also in the (unofficial) FAQ
http://www.d20pfsrd.com/extras/pathf...aq#TOC-Buckler
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Re: Simple Q&A Pathfinder (By RAW) I
Core rulebook page 150 under the Buckler entry. I own the Fourth printing of the book printed in September 2010.
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Re: Simple Q&A Pathfinder (By RAW) I
I have a fourth printing as well. I see noting related to bows in particular under the buckler entry.
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Re: Simple Q&A Pathfinder (By RAW) I
It says, and I quote:
Quote:
This small metal shield is worn strapped to your forearm. You can use a boe or crossbow without penalty while carrying it.
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Re: Simple Q&A Pathfinder (By RAW) I
Not showing up in my copy. I'd stick to the srd in that case.
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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by PFSRD
This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it.
http://www.d20pfsrd.com/equipment---final/armor/buckler
It's in the description of the buckler (in italics) above the Benefit notes.
My guess is that you would not get the AC bonus from the buckler when using a bow or crossbow, but you also would not get the normal -1 penalty to attacks either.
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Re: Simple Q&A Pathfinder (By RAW) I
Q56: How much higher than your opponent do you need to be to get the higher ground bonus to attack rolls?
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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by
NamelessNPC
Q56: How much higher than your opponent do you need to be to get the higher ground bonus to attack rolls?
A?56
Well, I wasn't able to find anything specific about it. However, seeing as it only affects melee attacks and not ranged ones, I'd say that a foot should be enough.
Let's kill the catgirl a bit, but a 1 foot advantage is already enough that, supposing that both attacker and defender have about the same heigh, attacker can now easily strike defender's head and it'll be considerably harder for defender to defend himself.
Going higher shouldn't change much, but if you go high enough (defender's height), defender ends up flatfooted since he can no longer see you.
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Re: Simple Q&A Pathfinder (By RAW) I
A55 IMO the wording in the buckler entry is pretty clear. You will not receive a penalty to your attack rolls while using a bow or a crossbow when wearing a buckler. However, the general rule that you will not gain the benefits of the buckler while attacking with you off-hand or a two-handed weapon still applies.
So, no penalties and no benefits:smallwink:
A56 There is nothing that specifies how much higher, in feet and inches, you need to be to to gain a height advantage over an enemy, so basically it is the DM's call to decide whether your relative position to your target should net you an advantage.
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Re: Simple Q&A Pathfinder (By RAW) I
Q57 - Is Cleaving Assault and Greater Cleaving Assault from a Paizo book? I cant find any mention in the PSRD.
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Re: Simple Q&A Pathfinder (By RAW) I
A57: When you google it, almost all results are forum threads about 4E. Possible that someone converted that ability to PF, but it does not seem to be from a Paizo source.
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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by
Theorac
Q57 - Is Cleaving Assault and Greater Cleaving Assault from a Paizo book? I cant find any mention in the PSRD.
You may be thinking of Cleaving Finish and Improved Cleaving Finish, which have the same effects as 3.5e Cleave and Great Cleave (but with the PF versions as prereqs).
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Re: Simple Q&A Pathfinder (By RAW) I
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Re: Simple Q&A Pathfinder (By RAW) I
A57 They appear to be homebrewed feats.
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Re: Simple Q&A Pathfinder (By RAW) I
Q058: The druid get an spell at Lvl-4, Ice Storm, which is a cilinder, with a range... well, 400+40*Druid Level, 20 Ft radius and 40 Ft. Height.
Altough it deals its 5d6 damage once, it looks to me an exageration, for a divine spell, so much damage and an outrageous long cilinder, then I think:
It's a cilinder, and the 20ft radius base must in the floor, or it's a proyection, and the base can be vertical, and proyect the cilinder, like the Parasite Eve game?
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Re: Simple Q&A Pathfinder (By RAW) I
A58: The ice hits everything in a 20 ft. radius circle around the point you targeted and also hits everything that is 40 ft or less in the air above the circle on the ground.
The point you target where the 20 ft radius circle appears can be 400+40/level feet away from where you are standing.
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Re: Simple Q&A Pathfinder (By RAW) I
Q59: Question concerning wild shape and the beast shape spells:
The entries for the different beast shape spells say something about all kinds of speed, but do not mention the basic land speed, and i also did not find any reference to that in any polymorph entry. Do the beast shape spells give you the basic land speed of the animal you turn into, or is it also limited to 30/60/90/120 like the progression of the spells, or do you even keep your own basic land speed?
i probably missed the rule entry where that is cleared up, can anyone point me to it?
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Re: Simple Q&A Pathfinder (By RAW) I
A59: It's part of the general rules for polymorph effects:
Quote:
Your base speed changes to match that of the form you assume.
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Re: Simple Q&A Pathfinder (By RAW) I
Q60: Do feats that give attacks stack? Say, as an example, the cleave feat that gives an extra attack to adjacent enemy if it hits and another feat that allows an extra attack against adjacent if the enemy targeted dies. Do both feats activate if the attacked enemy dies?
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Re: Simple Q&A Pathfinder (By RAW) I
A 60
An answer can't be provided, as it would depend entirely on the wording of both feats. If you have a specific combo in mind, please repost with that, rather than one "real" feat and one hypothetical feat.
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Re: Simple Q&A Pathfinder (By RAW) I
Q 61
Can an oracle with the Deaf Curse take the trait Magical Lineage, choosing a level one spell with a verbal component (for this example, the spell Command,) and cast the level 1 spell as if they were modified by the Silent Spell feat in order to turn it into a level 0 spell? (And thus consume no spell slots?)
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Re: Simple Q&A Pathfinder (By RAW) I
A 61
Quote:
Originally Posted by PFSRD - Magical Lineage
Pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.
Quote:
Originally Posted by PFSRD - Deaf Curse
You cast all of your spells as if they were modified by the Silent Spell feat
As it is written, for Magical Lineage to reduce a spell's level, it must have a metamagic feat applied to it. The benefit of the Deaf Curse isn't applying the Silent Spell feat to the Oracle's spells, it is just giving the benefit of the feat to the spells for free, so Magical Lineage would not apply in the example you gave.
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Re: Simple Q&A Pathfinder (By RAW) I
Q 62
Is a monk's increased damage on their unarmed strikes considered an effect that augments unarmed strikes for the Feral Combat Training feat? Specifically, could a Monk/Druid take Feral Combat Training (bite) and use its normal unarmed strike damage on its bite attacks when wild shaped into a wolf?
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Re: Simple Q&A Pathfinder (By RAW) I
Q 63
Surprise round?
So a NPC caster (with his two bodyguards) was talking with group of adventurers -- they are standing 20-30' feet apart (the PCs are spread out in camp, the caster is 20' from the closest one). The NPC gleams some information he needs from party, then decides that it is time for them to die, so casts a fireball. Does this constitute a surprise round and the NPC is assumed to get his cast off before the party can react, or should initiative be rolled right away?
Thanks for the help!
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Re: Simple Q&A Pathfinder (By RAW) I
A63: Hard to answer this by RAW, it depends mostly on how the GM decides to have the NPCs act before combat breaks out. If they are keeping an eye on the character to see if he does anything funny, it would be regular Initiative rolls for everyone. If they are not suspecting anything and the characters casting is what triggers them to start feeling threatened, than I think the character should get a suprise round, as the character who wins Initiative does so as a reaction to the PCs casting.
A Bluff check by the attacker might be a good solution to solve this. If his Bluff check is higher than the characters Sense Motive checks, he catches them completely by surprise and gets the suprise round. If he fails than some of the PCs see that he is about to cast a spell.
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Re: Simple Q&A Pathfinder (By RAW) I
A 62
No. A monk's damage is a characteristic of the unarmed strike class feature (and not a separate effect). The damage for the natural weapon is unchanged.
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Re: Simple Q&A Pathfinder (By RAW) I
Q64
Quote:
Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords[...]
Is the Bastard Sword training exotic or martial?
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Re: Simple Q&A Pathfinder (By RAW) I
A 64
Bastard sword is an exotic weapon.
Quote:
A bastard sword is about 4 feet in length, making it too large to use in one hand without special training; thus, it is an exotic weapon. A character can use a bastard sword two-handed as a martial weapon.
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Re: Simple Q&A Pathfinder (By RAW) I
Q65
Can the Guided weapon property be used on a ranged weapon?
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Re: Simple Q&A Pathfinder (By RAW) I
A65 The wording of the enhancement specifically says that it replaces the strength bonus to attacks with a characters wisdom bonus, thus indicating that it is a property for melee weapons only.
That said I see no reason why such a property could not also exist for ranged weapons, so I would recommend you take that to your GM.
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Re: Simple Q&A Pathfinder (By RAW) I
q66
How does Favored Class work for monstrous races?
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Re: Simple Q&A Pathfinder (By RAW) I
A66: All characters can chose their favored class at character creation. For each level in a favored class, the character gains either 1 extra skill point or +1 hp.
I don't see anything that would indicate that it's different when the character has racial HD.
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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by
Yora
A66: All characters can chose their favored class at character creation. For each level in a favored class, the character gains either 1 extra skill point or +1 hp.
I don't see anything that would indicate that it's different when the character has racial HD.
A66b. That doesn't really hold water, considering "favored class" and what you're effectively saying is "favored race" for the monsters are two different things.
Unless the monsters take class levels, they do not get the +1 HP or skill point per level.
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Re: Simple Q&A Pathfinder (By RAW) I
Ashram, I don't see anything in Yora's post that needed your "correction". I see nothing about a favored race there, and Yora said that they pick a favored class at character creation and For each level in a favored class, the character gains either 1 extra skill point or +1 hp..
Q67 Can you use a mutagen and a Cognatogen at the same time? And if so can you just use the opposing ones resulting in a net gain of +2 for both stats?
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Re: Simple Q&A Pathfinder (By RAW) I
Q68
What happens to the summoner's eidolon when it reaches 0 or fewer hit points? Does get disabled/starts dying as normal? Also, if the eidolon has less than half of its hp at the end of the day, wouldn't it be more efficient (if somewhat distasteful) to just kill it and it would return the next day with half its total?
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Re: Simple Q&A Pathfinder (By RAW) I
Q69: I've read somewhere that some people believe that an oracle in elemental form from a revelation can not cast spells.
Is there any reason that a character under effect of an elemental body spell can not cast spells? Characters under polyorph effect retain all their abilities unless they are missing required body parts. Since all elementals speak a language and make slam attacks, they have the ability to provide verbal components and hands for somatic components.
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Re: Simple Q&A Pathfinder (By RAW) I
A69
That's arguable, I see magic as a fine art so being able to cast a spell just because you can slam something is like giving a painter a roller for painting walls and asking him to paint you a masterpiece on a regular canvas. By RAW I don't exactly see anything wrong with an elemental casting spells that only have verbal and somatic components but material components might be out of the question.
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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by
Stone Heart
Q67 Can you use a mutagen and a Cognatogen at the same time? And if so can you just use the opposing ones resulting in a net gain of +2 for both stats?
A67
A Cognatogen is a "mutagen-like" mixture, and follows the standard rules for Mutagen despite its different name.
Spoiler
Show
Benefit: The alchemist gains the ability to create a cognatogen, a mutagen-like mixture that heightens one mental ability score at the expense of a physical ability score. [...] All limitations of mutagens apply to cognatogens as if they were the same substance—an alchemist can only maintain one mutagen or cognatogen at a time, a cognatogen that is not in an alchemist’s possession becomes inert, drinking a cognatogen makes a non-alchemist sick, and so on. [...]
So while you can use a Cognatogen and a Mutagen at the same time, the Alchemist can only be under the effect of one Mutagen, so the second one's effects replace the initial one's.
Spoiler
Show
A non-alchemist who drinks a mutagen must make a Fortitude save (DC 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier) or become nauseated for 1 hour—a non-alchemist can never gain the benefit of a mutagen, but an alchemist can gain the effects of another alchemist’s mutagen if he drinks it. (Although if the other alchemist creates a different mutagen, the effects of the “stolen” mutagen immediately cease.) The effects of a mutagen do not stack. Whenever an alchemist drinks a mutagen, the effects of any previous mutagen immediately end.
Quote:
Originally Posted by
Keneth
Q68
What happens to the summoner's eidolon when it reaches 0 or fewer hit points? Does get disabled/starts dying as normal? Also, if the eidolon has less than half of its hp at the end of the day, wouldn't it be more efficient (if somewhat distasteful) to just kill it and it would return the next day with half its total?
A68
The rules are unclear, so it's really a DM call. However the RAI is that the Eidolon, unlike a normal summon, is only sent back upon death, so it is quite likely that Eidolons get disabled/dying as normal.
And yes, in such a situation it is mechanically better to slay the Eidolon, but doing so is most probably an evil act since it's the same as slaying your immortal dog because it'll "come back later" and is your "best friend, forever". But you can actually make a wand of Lesser Rejuvenate Eidolon as long as you actually know the spell and sits by the side of someone who has Craft Wand through the whole crafting proccess.
Quote:
Originally Posted by
Yora
Q69: I've read somewhere that some people believe that an oracle in elemental form from a revelation can not cast spells.
Is there any reason that a character under effect of an elemental body spell can not cast spells? Characters under polyorph effect retain all their abilities unless they are missing required body parts. Since all elementals speak a language and make slam attacks, they have the ability to provide verbal components and hands for somatic components.
A69
Since the RAW mentions nothing of the elementals being able to make precise gestures (and by extension somatic spell components), but while the RAI seems to be that they indeed can, it also seems to hint at them not being able to do almost anything requiring finesse unless they're "generally humanoid in form" (in fact, I don't think that any of the standard elementals cast any spells, they just command elements or have SLAs).
As such, many people (DMs included) believe that a caster in elemental form is unable to cast spells with somatic components, most probably compelled to think this way as opposed to "elementals can cast" due to the usual power level of casters vs. melee, which just increases if now the caster is an elemental.
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Re: Simple Q&A Pathfinder (By RAW) I
Q70
If you have sneak attack and can cast scorching ray, do you get sneak attack on all of them if you meet the requirements for sneak attack?
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Re: Simple Q&A Pathfinder (By RAW) I
Q71
Is there any actual limit to how many limbs an eidolon can have? I seem to remember seeing some kind of limit somewhere but I can't find anything except for max number of natural attacks. Am I missing something or can it have like 24 arms with a weapon in each one? :smallconfused:
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Re: Simple Q&A Pathfinder (By RAW) I
A70 When you cast a spell such as Scorching Ray or Magic Missile, as well as if you are using Many Shot when shooting your bow, you only apply precision damage to the first ray/missile/arrow.
-edit-
A71 There is indeed nothing that stops you selecting the Limbs evolution multiple times. While each of these limbs may be used to wield a weapon, you must however remember that all the penalties for wielding multiple weapons apply. To counter these you should select Multiweapon Fighting.
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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by
Lord Bingo
A70 When you cast a spell such as Scorching Ray or Magic Missile, as well as if you are using Many Shot when shooting your bow, you only apply precision damage to the first ray/missile/arrow..
A 70 Addendum:
Can anyone supply a source for this? I know it was mentioned in Complete Arcane, but is there anything in Pathfinder material? This has come up a few times before, and I've never seen a definitive answer according to PF RAW.
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Re: Simple Q&A Pathfinder (By RAW) I
A70 Addendum:
Quote:
How does the Surprise Spells class feature of the Arcane Trickster prestige class (Core Rulebook, page 378) work with spells like magic missile and fireball?
The Surprise Spells class feature allows the Arcane Trickster to add his sneak attack dice to spells that deal damage that target flat-footed foes. This damage is only applied once per spell. In the case of fireball this means it affects all targets in the area, with each getting a save to halve the damage (including the sneak attack damage). In the case of magic missile, the extra damage is only added once to one missile, chosen by the caster when the spell is cast.
—
Jason Bulmahn, 05/31/11
There ya go:smallwink:
-edit-
Also, see the description of the Manyshot feat, regarding precision damage and multiple arrows.
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Re: Simple Q&A Pathfinder (By RAW) I
Q71 Q72
Quote:
Replacing and Copying Spellbooks
A wizard can use the procedure for learning a spell to reconstruct a lost spellbook. If he already has a particular spell prepared, he can write it directly into a new book at the same cost required to write a spell into a spellbook. The process wipes the prepared spell from his mind, just as casting it would. If he does not have the spell prepared, he can prepare it from a borrowed spellbook and then write it into a new book.
emphasis mine
Which procedure does the first sentence refer to?
The paragraphs "Spells Gained at a New Level", "Spells Copied from Another's Spellbook or a Scroll" and "Independent Research" from the same page?
Does that mean you will have to re-learn your lost spells from scratch (if you can't borrough a book containing them), for example by spending your 2 spells per levels?
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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by
Zejety
Q71 Q72
Which procedure does the first sentence refer to?
The paragraphs "Spells Gained at a New Level", "Spells Copied from Another's Spellbook or a Scroll" and "Independent Research" from the same page?
Does that mean you will have to re-learn your lost spells from scratch (if you can't borrough a book containing them), for example by spending your 2 spells per levels?
A71 A72
Any of them actually, depends on what the Wizard is doing to get his set of spells again. It was a bit unnecessary, since that's the RAI, but that line turns it into RAW, meaning that a Wizard does not have any discounts when remaking his grimoire, despite the fact that he once knew those very same spells (appart from spells he had prepared, which do not need a Spellcraft check).
And yes, it does mean that a Wizard, if so inclined, can spend his 2 spells/level to re-learn a specific spell.
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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by
Lord Bingo
A71 There is indeed nothing that stops you selecting the
Limbs evolution multiple times. While each of these limbs may be used to wield a weapon, you must however remember that all the penalties for wielding multiple weapons apply. To counter these you should select
Multiweapon Fighting.
I know but it's a bit ridiculous that your eidolon can get an arbitrary amount of attacks per round at -4 penalty with MWF as long as it has enough evolution points to get more arms. There should be some kind of limit. :smallconfused:
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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by
Keneth
I know but it's a bit ridiculous that your eidolon can get an arbitrary amount of attacks per round at -4 penalty with MWF as long as it has enough evolution points to get more arms. There should be some kind of limit. :smallconfused:
Synthesists do have a cap, so maybe later on they'll do such an errata for normal Eidolons as well.
Even so, never forget the cost of so many weapons. It's meaningless to have 40 attacks per round if only 5 of them hit and out of those only one actually does any meaningful damage.
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Re: Simple Q&A Pathfinder (By RAW) I
Q73:In the PF SRD it says under "Celestial Creature": "Celestial creatures dwell in the higher planes, but can be summoned using spells such as summon monster and planar ally."
However, planar ally affects only outsiders and the celestial creature template does not mention a change to creature type. (3.5e explicitly states that animals and vermins become magical beast, but all other types remain unchanged.)
Is there anything official, or something different in the books, that clairifies if celestial creatures can be called by planar ally spells?
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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by
Larpus
It's meaningless to have 40 attacks per round if only 5 of them hit and out of those only one actually does any meaningful damage.
Having 40 attacks is the farthest thing from meaningless when you're playing with the Critical Hit Deck and all the weapons are keen scimitars. :smallwink: Then again, we're also playing the Critical Miss Deck, so 40 bad attacks might be a good way to lose a few fingers and a spleen every round. :smallbiggrin:
A73 Well a creature from another plane is by definition an outsider. But yes, the celestial and fiendish templates don't change the creature type. I don't think there's any other clarification on the matter (at least none I've seen) but as far as definitions go, templates are more specific than types and hence take precedence. So if the template says you can do it, you can do it. At least that's how I see it.
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Re: Simple Q&A Pathfinder (By RAW) I
Q74: If a flying creature is Dazed and thus prevented from taking an action, can it still make a Fly check to hover, or does it automatically crash?
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Re: Simple Q&A Pathfinder (By RAW) I
A74: As I understand the skill, flying always requires to take a move action (or a charge). The skilly says that a Fly check is never an action, but part of another action. Since a dazed creature can neither take a move action to fly at standard speed and not having to make a Fly check, nor a move action to Hover in place, it would presumedly fall when dazed.
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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by
Lord Bingo
A70 Addendum:
There ya go:smallwink:
-edit-
Also, see the description of the
Manyshot feat, regarding precision damage and multiple arrows.
Q70 Adendum
Yes, but one, manyshot you only roll once. With those spells mentioned, the only way to even get sneak attack is with the Surprise Spells. WIth Scorching Ray, you roll for each 4d6 ray.
Should I make a thread on this?
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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by
Keneth
A73 Well a creature from another plane is by definition an outsider. But yes, the celestial and fiendish templates don't change the creature type. I don't think there's any other clarification on the matter (at least none I've seen) but as far as definitions go, templates are more specific than types and hence take precedence. So if the template says you can do it, you can do it. At least that's how I see it.
The difference is that an outsider from Celestia is a spiritual entity that's literally made out of the idea of Celestia-ness, while a celestial creature just happens to be native to that plane and is otherwise normal.
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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by
Ravens_cry
Q70 Adendum
Yes, but one, manyshot you only roll once. With those spells mentioned, the only way to even get sneak attack is with the Surprise Spells. WIth Scorching Ray, you roll for each 4d6 ray.
Should I make a thread on this?
Probably a good call, yeah.
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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by
Prime32
The difference is that an outsider from Celestia is a spiritual entity that's literally made out of the idea of Celestia-ness, while a celestial creature just happens to be native to that plane and is otherwise normal.
Yes, that is where (most) outsiders differ from creatures on the material plane. I had no intention of arguing that point since celestial creatures don't get the outsider type, I was merely implying that all extraplanar creatures can be considered outsiders as far as fluff is concerned. I gave my opinion on the RAW in the second part of my post.
A70
I have found no ruling in the current Pathfinder rules that would prevent you from applying sneak attack more than once (I half-expected to find something in UM). Therefore you follow the standard rules for sneak attacks, one sneak attack per attack roll.
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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by
Yora
A74: As I understand the skill, flying always requires to take a move action (or a charge). The skilly says that a Fly check is never an action, but part of another action. Since a dazed creature can neither take a move action to fly at standard speed and not having to make a Fly check, nor a move action to Hover in place, it would presumedly fall when dazed.
What if it has the Hover feat?
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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by
The Glyphstone
What if it has the Hover feat?
A 74 Additional
The creature would remain airborne.
Quote:
Hover: A creature with this feat can halt its movement while flying, allowing it to hover without needing to make a Fly skill check.
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Re: Simple Q&A Pathfinder (By RAW) I
Q75
Is retraining in pathfinder, if so where/what are the rules for it? Replacing feats/class levels/etc is what I mean by retraining.
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Re: Simple Q&A Pathfinder (By RAW) I
Q76
When learning "Protection from Chaos/Evil/Good/Law" from the Wizard/Sorcerer spell list, do you have to chose an alignment right away or on a per-cast basis?
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Re: Simple Q&A Pathfinder (By RAW) I
A76: Since there are four seperate spell descriptions, they are four seperate skills. This means you have to learn and prepare each variant seperately.
Blindness/Deafness is a single spell, so you can just prepare it and decide which way to use it when you cast it.