Spoiler: Rafada
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Rafada
Medium Outsider (Chaotic, Evil, Tanar'ri)
HD 9d8+18 (58 hp)
Speed 20 ft. (4 squares); fly 40 ft. (good)
Init: +6
AC 19; touch 12; flat-footed 17 (+7 natural, +2 Dex)
BAB +9; Grp +13
Attack Claw +13 melee (1d6+4)
Full-Attack 2 claws +13 melee (1d6+4) and bite +8 melee
Space 5 ft.; Reach 5 ft.
Special Attacks Provocation, rend 2d6+6, spell-like abilities, throat puppet
Special Qualities Blindsight 120 ft., DR 10/cold iron or good, immunity to electricity and poison, resistance to acid 10, resistance to cold 10, resistance to fire 10, telepathy 100 ft.
Saves Fort +8 Ref +8 Will +8
Abilities Str 19, Dex 15, Con 14, Int 12, Wis 15, Cha 16
Skills Bluff +17, Concentration +14, Diplomacy +15, Hide +15, Intimidate +17, Listen +14, Move Silently +15, Sense Motive +14, Spellcraft +13
Feats Dodge, HoverB, Improved Initiative, Mobility, Persuasive
Environment Infinite Layers of the Abyss
Organization Solitary, pair, or flock (4-10)
Challenge Rating 8
Treasure Standard
Alignment Always chaotic evil
Advancement 10-18 HD (Large); 19-27 HD (Huge)
A hideous thing hunches forward on avian talons like a fleshless ape, a foul gargoyle with a twitching and drooling lampreylike mouth where a head and neck should be. Wings like those of a beetle spread behind it, creating a soft drone as it raises up in midair.
Rafada (ruh-FAH-duh) go wherever peace and understanding threaten to end strife and bloodshed, stoking lingering ill will and provoking those with lingering doubts to harden their hearts and refuse to concede an inch of ground. Speaking through the voices of others while they lurk invisibly above, they sow words of hatred and violence, that they may reap mayhem and screams. Rafada are drawn to conquerors and lost causes both, and may ally themselves with those fueled by contempt, fear, intolerance, or rage, providing their support in exchange for the spread of further chaos and misery in the world.
Rafada like to perch atop spires and crags like gargoyles or hover silently in midair to watch their work take shape. In the Abyss, they swam to provoke more powerful demons into greater acts of carnage, whether using their powers or simply by providing an audience to egg on the demon. They are associated with numerous demon lords of unrest and strife, including Eblis, patron of those who refuse to make peace, and Barbu, Lady of Discord. Rafada are incapable of speech (see below), but understand Infernal, Abyssal, and two or three other languages.
Provocation (Su) Rafada passively exude an aura that exacerbates violent feelings in those who are already angry. Any creature currently raging (as the barbarian's rage ability and similar abilities, the effect of the rage spell, and similar effects) that starts its turn within 60 ft. of a rafada must make a Will save (DC 17) or become frenzied, gaining a +2 profane bonus to Strength until their rage ends. A frenzied creature is not capable of calming down of their own volition; should they run out of enemies before their frenzy expires, they must then attack the nearest creature (determine randomly if several potential foes are equidistant) and fight that opponent without regard to friendship, innocence, or health (the target's or their own). While frenzied in this way, a character reduced to negative hit points continues to act as though they had stabilized with the Diehard feat. A creature that successfully saves against a rafada's provocation is immune to the provocation of that particular rafada for 24 hours. This is a mind-affecting ability that does not constitute an attack for the purposes of invisibility. The save DC is Charisma-based.
Rend (Ex) A rafada that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d6+6 points of damage.
Spell-Like Abilities (Sp) At will - comprehend languages, detect thoughts (DC 15), inciteSC (DC 14), invisibility (self only), magic mouth, rage (may be targeted against a single unwilling creature, Will DC 16 negates) 3/day - delusions of grandeurSC (DC 15), invisibility, poison (DC 17), suggestion (DC 16) 1/day - fear (DC 17), song of discord (DC 18). Caster level 10th, save DCs Charisma-based.
Throat Puppet (Su) A rafada is incapable of speech, lacking vocal organs or any means of articulation. It can, however, briefly take over the speech of another creature within 60 ft. as a standard action if that creature fails a Will save (DC 19). A rafada can speak through its throat puppet for up to 1 minute, having full control of the target's physical speech apparatus (mouth, diaphragm, etc.) during this time. A target lacking a physical means to articulate speech is immune to this ability, and if the target possesses other means to communicate (including body language), they may do so, or even attempt to impede their body's speech. As such, rafada tend to be subtle with the use of this ability, taking over to insert a few choice harsh words or waiting until an impassioned speaker might not immediately notice very different dialogue coming out in their own voice.
A rafada may not use this ability to cause the victim to cast a spell by reciting a verbal component (or activate any similar ability), even if this is the only component required; the process of casting a spell (or truenaming, or Dark Speech, or any other inherently supernatural vocalization) requires more than just moving one's lips and making sounds. Conversely, a magic item with a command or activation word can, in most cases, be triggered via this ability. This is due to the fact that such items are rarely crafted with a skilled linguist in mind - though if the command word is of some complexity and requires some skill to pronounce, the rafada may struggle to activate it in this manner. The rafada cannot meaningfully carry a tune using this ability, rendering Perform checks unlikely and bardic music impossible. The rafada speaks through the victim's mouth and throat alone, and cannot convey information known by the victim that the demon does not itself know. Any volume the victim is capable of producing is permissible, as is control of the mouth to bite; however, any damage inflicted on the victim through this ability immediately allows a new Will save to end the effect. This is a mind-affecting ability that does not count as an attack for the purposes of invisibility. The save DC is Charisma-based and includes a +2 racial bonus.