No idea. Whatever you want them to be, I guess. :smallbiggrin:
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I would have thought that Favored Class might be Rogue. Rogue because, at least how I envision it, it's a sentient, sapient, fungal tumbleweed, and who's going to notice a bunch of mushrooms? Also from the spores, which are kinda like poison. Bonus languages I'd say Any, since it could potentially know anything any of the other Spore Fragments learned more than 24 hours ago (though of course any one fragment won't know all of it). You think that's good for it?
R581: (finally got to post it :smallbiggrin:) I need a fungus based variant of the druid, any suggestions?
R581Oookay that is not what I meant, I would like to play an myconid druid, and instead of having lots and lots of animal centered feats and abilities I would like to have more centered on fungi (or even plants)
e.g. fungoid shape instead of animal shape, fungoid companion, ... (but I really just found three mobile fungoid creatures in my books)
Is this too much to ask for?
R582
i was wondering if someone could make a erudite like class that uses mysterys rather than psionic
R 426
For this GURPS game I'm in, I need a TL10 or below 'Hot Rod' type spacecraft. Preferably seating two, but no more than 4. It doesn't have to be armed, but having space for an armament would be nice. Basically, it's supposed to be a fighter/personal hotrod type craft.
if you dont mind, I need a Gloura
http://www.wizards.com/default.asp?x=dnd/ex/20031003e
Basically I need a character that can take levels in bard starting at 1, and the only major special ability needed is the ability to add Charisma to deflection AC.
the +2LA is fine as it stands, but the racial HD need to go. some sort of way to tone down the ability score bonuses and cut the DR and elemental resistances to 1 or 2 maybe?
I've been playing Pokemon Black a lot and I've become ever so attached to my Tepig. Could somebody create a fire pig creature? Call it a suisignus?
Magical beast with the fire subtype and a breath weapon, maybe CR 4 or 5, with rules for them as animal companions, paladin's special mounts and summon monster and summon nature's ally spells?
I hope this is what you are looking for. I do not know the intended environment or organization, and am not certain how to integrate it as a paladin mount.
Spoiler
Suisignus
Medium Magical Beast (Fire)
Hit Dice: 7d10+28 (66hp)
Initiative: +2
Speed: 40ft. (8 squares)
Armor Class: 17 (+2 dex, +5 natural) Flat footed: 15 Touch: 12
Base Attack/ Grapple: +7/+10
Attack: Gore +10 (1d8+3+1d6 fire)
Full Attack: Gore +10 (1d8+3+1d6 fire)
Space/Reach: 5ft./5ft.
Special Attacks: Breath Weapon, Powerful Charge, Trample, Flaming Tusks
Special Qualities: Immune to fire, Vulnerable to cold
Saves: Fort+9, Ref+7, Will+3
Abilities: Str16, Dex14, Con19, Int4, Wis 13, Cha2
Skills: Spot+6, Listen+8
Feats: Improved natural attack (gore), Power Attack, Improved overrun
Environment:
Organization:
Challenge Rating: 5
Treasure: None
Alignment: Often neutral
Advancement: 8-9 HD (medium), 10-12 HD (large)
Level Adjustment:-
Breath Weapon: 60ft. line damage 4d8 fire, reflex DC 17 half
Powerful Charge: A suisignus deals an additional 1d8 damage on a successful charge attack
Trample: A suisignus's trample deals 1d4+4+1d6 fire damage and has a save DC of 14
Flaming tusks:A suisignus's attacks deal an extra 1d6 fire damage
A druid of 10th level or higher may take a suisignus as their animal companion. The companions bonuses are those of a druid 9 levels lower.
Suisignus is added to the summon nature's ally V list.
Celestial Suisignus is added to the summon monster VI list.
Awesome! Thank you, arpin! :smallbiggrin:
Shame about the rules for a paladin's mount, but we can't have everything.
R. 583 I need 5 custom Artifacts for a 4e game. Each Artifact is mostly intelligent, with minor goals affiliated with the deity they are associated with. I just go completely blank while making these. The deities in question are all female, btw.
{table]Goddess | Domains | Artifact
Angala | Forest, Plant-life, Wariness, Truth, Swiftness, Stealth | Angala's ?
Cerath | Oceans, Sea-life, Peace, Love, Protection, Defense | Cerath's Pearl
Faunath | Sky, Animals, Understanding, Trust, Willpower, Magic | Astral Fleece of Faunath
Orlina | Mountains, Ore, Unity, Family, Strength, Fortitude | Hammer of Orlina
Ralana | Underworld, Death, Destruction, Undead, Deception, Cruelty | Mask of Ralana[/table]
Minor Insights:
- I honestly have no idea what to give Angala. I wanted it to have something to do with both Plant-life and Stealth.
- Cerath's Pearl is about 6 inches in diameter and covered in ancient runes.
- The Astral Fleece of Faunath might have something to do with Residdium creation. It sparkles.
R584,
For an epic non Gestalt game I am taking part in I wish to play a warlock Gish. I have 10 epic levels I need to be filled by a prestige class.
I have 8 warlock levels, 3 hellfire warlock levels, 5 warforged juggernaut levels and 4 tome of battle levels. I am going to use 4 crusader levels as the tome of battle class unless the prestige class suits one of the other 2 better.
I wish to have an epic prestige class which works with the aforementioned build. Also I am a warforged. Do not try to match epic spellcasting, that is banned and there is nothing which is that powerful. I would say that the power level is tier 2 or 3.
R585
Nevermind, did it myself.
R.586: I request a reworked dwarf, with a Level Adjustment of +1 or less, based around the following concept:
SpoilerThe dwarves in my campaign dwell primarily deep underground, in close proximity to the planet's core, the source of all arcane magic. As a result, these dwarves are unable to wield arcane magic, and gain spell resistance in compensation.
R.587. I was thinking of playing a John Constantine Expy in my mates new 3.5 game. However I'm a 1st edition player so could use some help with it. Starting at 10th level, I was gonna do Mage 5/Rogue 1/some kind of demon summoning class?
R.589
I'm sorry about not being as specific as I'm sure the moderator would like me to be, but I need a prestige class, probably 3 or 5 levels, to go with the name "Rune Caster." It should be designed so that it is most favorable for bards, has something to do with writing down glyphs, and has powerful ways to ward and protect buildings (people are also fine). It does not have to be particularly useful in combat or any adventuring situation; it may be a NPC utility class. I'm doing a collaborative effort on a campaign world, and someone introduced the idea of an alternate bard type that was called Rune Caster, but now I need stats for them. In his description, they warded buildings against earthquakes, and he said that it wasn't certain that they really were a type of bard.
R.588 i would love to see a template for applying abominations traits to any creature
C. 7
I like this idea, but it could be even weirder if those special qualities changed under certain circumstances... maybe give them all the Critical resistance, and say that when they are hit for a critical hit, it induces mutations on them as their body tries to heal itself, causing one of the other traits to randomly sprout up, sort of like John Carpenter's Thing. I'd suggest: on critical, roll d8, 1-6, add corresponding mutation, 7-8, remove one of its current mutations.Quote:
ARCANOMUTANT
Arcanomutant is an acquired or inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature). An arcanomutant uses all the base creature’s statistics and special abilities except as noted here.
C586
Pathfinder has a dwarf varient with SR. They lose the Hardy trait (+2 to saves vs Poison, Spells, and Spell Like Abilities) and gain SR 5 + Character level. If used in a non-pathfinder game this would qualify as +1LA Race. If it were me I would also let them keep the +2 vs Poison for +1LA.
C587
Posted response HERE in the 3.5 Roleplaying Forum, since request didn't need any Homebrew.
R.590
I need a prestige class to supplement the two in this link:
http://www.giantitp.com/forums/showthread.php?t=193602
This should be a 5 level, near-epic prestige class based off of being an even higher level of clergy than the Night Reaper, essentially a class meant to keep them in line (just as the Night Reapers are meant to keep the Seducers in line). It should have some of their abilities, but I want a tie-in to werewolves as well, possibly the ability to cause and cure lycanthropy, and maybe a requirement that the be a werewolf before they can take the PrC.
R591
Can someone please homebrew up a Half-Hag template that can be applied to make a modular base race? I'm willing to settle for at most a +1 CR adjustment for it.
R. 592
For a campaign, I intend to have my character be a wizard that took a vow of silence. I need some kind of implementation of the vow of silence that still allows him to cast spells with verbal components.
The point of the Vow feats is that they give good bonuses but have a cost: upholding the vow. If you rework it to not have any meaningful cost, some DMs would take the benefits away. To avoid the price, try Silent Spell: Wizards can get it as a bonus feat, you can keep your spells, and it still has enough of a cost that most DMs would let you keep the vow.
R 593
I need stats for vedalken and loxodon from magic the gathering in 4e.