#1: Original Baner: usourselves&we -
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"You are the Original Baner. Once per night, you can choose one player to bane, protecting him from one night kill that night. You may bane yourself."
#2: Mason 1: The Grimmace -
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went AWOL, so role got passed to Mason Commoner & Commoner went to Newcomer roles
#3: Alpha: superdark33 -
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"You are the Alpha Wolf. Once per night, you choose a target to kill. Other wolves will send suggestions to you, though there is a chance false information will be added in and some information may be lost in transmission. But don't be alarmed: your NK can't kill wolves. You scry as a Villager.
If you die, your NK is passed on to another Wolf at random."
#4: Original Voider: Gray Mage -
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"You are the Voider, a Wolf. Each night, you choose one player whose abilities you void. This does not work on wolves.
As a Wolf, you may send Suggestion(s) to the NKer by posting them here. Suggestions will be given to the Alpha at the beginning of the night phase, so make them in the day or the PREVIOUS night."
#5: Original Commoner (Baner): Penguinator -
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"You are an Original Commoner. After 3 days and nights pass, you turn into a Baner. Currently, you have no powers." -> "Common Baner - Each night, target one person to protect. Not as good as regular baner so can't protect self. Congrats on gaining powers."
#6: Original Commoner (Mason): TigerFang -
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"You are an Original Commoner. After 3 days and nights pass, you connect with a Mason. Currently, you have no powers." - b/c Mason 1 went AWOL, this turned into Mason 1 - "You are one of the Original Masons. As Mason 1, you are connected with the Society Founder only. As a mason, you protect each other for the first day/night. Use that time wisely!"
#7: Original Beast: Ramsus -
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"You are the Beast, a Wolf. When you are lynched, you bring another villager down with you at weighted-random. You will not bring down a wolf.
As a Wolf, you may send Suggestion(s) to the NKer by posting them here. Suggestions will be given to the Alpha at the beginning of the night phase, so make them in the day or the PREVIOUS night."
#8: Original Disguiser: Grue Bait -
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"You are the Disguiser, a Wolf. Each night, you choose one player to disguise as something else (Village/Wolf/Neutral). You may not target yourself.
As a Wolf, you may send Suggestion(s) to the NKer by posting them here. Suggestions will be given to the Alpha at the beginning of the night phase, so make them in the day or the PREVIOUS night."
#9: Original Commoner (Seer): Zar Peter -
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"You are an Original Commoner. After 3 days and nights pass, you turn into a Seer. Currently, you have no powers." -> "Common Seer - Each night, target one person to scry. Not as good as regular seer so cumulative 10% No Scry chance each night. Getting No Scry resets this. Congrats on gaining powers."
#10: Original Seer: Lex-Kat -
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"You are the Original Seer. Each night, you choose one player to scry, returning Village/Wolf/Neutral. If you and another scry the same target, the scry returns No Scry."
#11: Mason A: planswalker -
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"You are one of the Original Masons. As Mason A, you are connected with the Society Founder only. As a mason, you protect each other for the first day/night. Use that time wisely!"
#12: Original Executioner: Eternis -
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"You are the Original Executioner. If the votes during the day don't result in a lynch, you choose the lynch target. If you die, this power passes to another Original Villager, if any are left."
#13: Original Fool: Matthias2207 -
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"You are the Original Seer. Each night, you choose one player to scry, returning Village/Wolf/Neutral. If you and another scry the same target, the scry returns No Scry." -> Fool rules: each person has set thing that they're scried as; Wolves = Town, self = Town, newcomer Fool = Wolf, 5 Original Villagers = Wolf, 10 Newcomer Bystanders/Town = Wolf, 5 Newcomer Town = Bystander, randomized at beginning."
#14: Original Devil: Forum Explorer -
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"You are the Devil, a Wolf. Each night, you choose one player to scry, returning Village/Wolf/Neutral. If you and another scry the same target, the scry returns No Scry. If you scry an Original Villager, you learn the role as well. You do not see through the disguiser's disguise.
As a Wolf, you may send Suggestion(s) to the NKer by posting them here. Suggestions will be given to the Alpha at the beginning of the night phase, so make them in the day or the PREVIOUS night. You may not mention your scries, but your Suggestions (of scried players only) will not be removed from the Suggestion list."
#15: Society Founder: TBFProgrammer -
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[QT auto-deleted role message for spam b/c it had a link in it... it basically said the same as the other Mason ones, but with Society Founder instead of Mason X or Member X]
#16: Secret Circle Member 2: Eternis -
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"You are a Village Mason, part of the secret circle. A newcomer, you only know one other member. But at most any member knows only two. This system is set up to protect selves from traitors. Also, is a secret society for a reason. For first day and night as a member, you are unequivocally trusted and are protected by other members for lynch vote and night kills. After that, you're on your own to prove your worth. There are rumors that a traitor has found his way into your midst.
Win Condition: Remove traitor and keep Secret Circle alive. Even if you remove traitor, if no masons survive until the end of the game (no matter the winner), you cannot fulfill this win condition.
As Member 2, you are connected with Mason 1 only. As more members join, you may be connected to more."
#17: Newcommoner (Mason): C'nor -
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"You are a Village Commoner, as name would imply. Recently moved to the village, you are trying to gain skills to help make community flourish. If you survive for three days as a Commoner, you link up with a Mason.
Win Condition: Receive a power role (Mason) and a Village win. Without an overall Village win, you don't earn this win condition."
#18: Newcommoner (Baner): planswalker -
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"You are a Village Commoner, as name would imply. Recently moved to the village, are trying to gain skills to help make community flourish. If you survive for three days as a Commoner, you become a Baner.
Win Condition: Receive a power role (Baner) and a Village win. Without an overall Village win, you don't earn this win condition." -> "New Common Baner - Each night, target one person to protect. Not as good as regular baner so can't protect self. Congrats on gaining powers."
#19: Lazy Assassin: Gray Mage -
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"You were given a job in this town, and, short on money, took it. But the boss works you too hard. He forces to target one person to kill each night. But, is nice enough to give two days off, plus one for every three people you kill. Lazy as you are, seek to maximize days off... You are a Bystander (neutral) night killer. May target one person each night. If fail to choose a target, number of days off you have decreases. If have zero days off and fail to target a person (take another day off), are assassinated. For each 3 people you kill attempt, you get an extra day off.
Win Condition: Take at least 4 days off the job. Don't have to live through last day off."
#20: Paranoia Inducer: Grue Bait -
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"You came to town to revel in chaos all around. Taking joy in bloodshed, you do whatever you can to keep it going. While alive, all scries return that the player is a wolf. Also, narration itself begins to reveal you. First small hints then larger. Will include hints to role itself and its abilities. May include small hints to cover (i.e. the player you are). Role scries are unaffected. In terms of role scries, you are a seer. Cannot send a suggestion for the wolf night kill. You are Wolf.
Win Condition: Simply survive 5 days. At end of these, you suicide, dragging a non-wolf seer down with you, if any are alive, as well as another Villager. (still get standard win for lasting 5 days)"
#21: Master Disguiser: C'nor -
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"Master of disguise, you sneak into the city disguised as a normal Commoner. But work to help foil Villagers' plans. A Wolf Disguiser, automatically disguise self as a Village Commoner. In addition, can disguise one player each night as an alignment (Village/Wolf/Bystander) and role (Commoner/Mason/Seer/Baner/Voider/Disguiser/Beast/Killer/any others you find/make up) of your choice.
Win Condition: Have a Village Seer scry either a Villager disguised as a Wolf or a Wolf disguised as a Villager. To achieve this win condition, before-mentioned Villager must also die or before-mentioned Wolf must survive."
#22: Coward: Kalrany -
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"Although Village Commoner by nature (and scry), have been coerced into helping wolves. You win with wolves and send in suggestions like wolves. Other than that, you have no role. Cannot gain the Wolf kill role.
Win Condition: Send in a suggestion for a kill that is accepted by the killer. The game must end in a Wolf win for you to achieve this win condition."
#23: Inhibitor: Matthias2207 -
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"You followed trail of the Supporter (another role) to this town. Don't know if he arrived before or after you. A Wolf voider, you choose one player each night to void. This blocks pretty much all abilities, including night kills done by that player. In addition, if the player normally improves as X amount of days/nights pass, that night doesn't count toward that total. If you void Supporter, the Supporter dies, but your void power disappears. Doesn't work on Wolves.
Win Condition: Outlast the Supporter. If you void the Supporter, the Supporter loses a win. If the Supporter is dead when you arrive in town, the win condition changes to void 5 different Villagers with subcondition of wolf win."
#24: Supporter: TBFProgrammer -
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"You are Village Commoner by scry. Use ability to help others in need. When target a player each night, you increase abilities. A killer can pierce banes. Voider also voids the player his own target attempted to target. A baner protects self as well. A seer gets correct scries or both alignment and role scry for night. A mason, well... is just a mason. If target gets better as days go on, it's counted as if an extra day passes for them.
Win Condition: Support 5 different Villagers. If less than 5 villagers left including reserve when you join, must support all of them."
#25: Common Wolf: TigerFang -
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"As name implies, you are a commoner Wolf, waiting for your chance of glory. While can't do much, you can send in suggestions for the killer to kill. Also, if killer role dies when you're alive, role passes to you instead of to a random Wolf.
Win Condition: Send in a suggestion for a kill that is accepted by the killer OR become the killer. The game must end in a Wolf win for you to achieve this win condition."
#26: The Elusive: Tom the Mime -
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"In hiding from a certain individual: the Searcher. He seeks you out through scries each night, while you try and hide. Each night, can hide along with one other person, protecting them from all abilities that night, including night kills. May not protect someone twice in a row, and are not protected by this ability. If happen to hide the Searcher, you realize who he is and take him out of the equation. If happen to hide with non-Village night killer, they take chance to switch their kill target to you. If found by the Searcher, he takes you away from the city.
Win Condition: Avoid being found by Searcher and outlast him OR last to end of game w/o being found.
Oh, you are Village Baner by scry."
#27: Eternal Commoner: Tom the Mime -
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"You are a Village Commoner. Unluckily for you, that's all you'll ever be and all you've been born to be. But that just gives you all the more reason to support your cause!
Win Condition: Exist. Though... you must get a Village win to achieve this win condition. (don't have to be alive, just Village win at end)"
#28: Fledgling Detective: TBFProgrammer -
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"Hearing rumors of this chaotic village, you come to put skills to a test to figure out who's behind this all. A Village Seer, use detective skills each night to find the killers. You're new at this, so oftentimes you're wrong. Begin only able to scry one person's alignment (Village/Wolf/Bystander) with 50% success rate. As each night passes, success rate increases by 10%. As each third night passes, able to scry one extra person's alignment. Has a cost: success rate divided by number of people scried. If go above 100%, each extra 10% is 20% role scry. So 150% is perfect alignment and role scry.
Win Condition: Achieve above 100% scry and correctly role-scry, fulfilling your training as a detective."
#29: Boy Who Cried Wolf: Zar Peter -
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"You know the tale right? The boy, he cried wolf, and was mostly wrong. Well, you have a public scry. Every night, can choose to target one player, and that player will be revealed as Wolf/Non-Wolf PUBLICLY. This has 50% chance of being correct and 50% of being wrong. If choose not to use this ability for 2 or more nights in a row, can use it on 3 people at once following night to reveal them ALL as wolves, whether or not any/all are. A word of caution: the more you cry (Wolf or not), the more hints toward identity and ability will be revealed in narration. Oh, and you are a Bystander (neutral).
Win Condition: Outlast at least 3 of your targets."
#30: The Searcher: Penguinator -
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"You are Bystander (neutral) Seer, searching for one of characters who might have entered the city already or who has not arrived. Only tool is seer ability, one on an endless cycle. Day 1, resting in preparation. Day 2, learn alignment (Village/Wolf/Bystander) of target. Day 3, learn role (Seer/Baner/Killer/etc.) of target (doesn't have to be same as Day 2). Day 4, learn both, but a 50% chance for each that you got it wrong... This cycle constantly repeats, and you remain in town until you find your target, the Elusive. If scry the role (Day 3/4 of your cycle) of the Elusive, you are informed that it's the Elusive and win. Alignment of the Elusive is unknown.
Win Condition: Find the Elusive. Once you do, take him, yourself, and a player you've scried as opposite team of the Elusive (if any). Also, don't suffer 2-day ghost delay when you win with this character. If you think the Elusive is dead, you may state in thread "The Elusive has died. I am no longer needed here." or something like that. If you do, you leave town, achieving half of a win and no delay if correct."
#31: Knight in Shining Armor: Devmaar -
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"Riding into town on noble steed, you vow to protect innocents from the chaotic murders happening in this town. But, as public figure working to promote good in society, you only protect from the public lynch, stepping up to stop the Executioner's axe or the hangman's gallows. Each night, you, as Village Day-Baner, can choose a single player to protect from next day's lynch vote or Executioner's axe, if it comes to it. Ignorant of some evil, he pays little attention to night killings and focuses on murders in front of him that he can stop. Even if he may be wrong about who's truly innocent... Has an extra life for lynches. Cannot day-bane self.
Win Condition: Protect a Villager from a lynch vote or Executioner's axe."
#32: Yin: Nightpenguin -
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"A well-made cyborg, supposedly a counterpart to another. Programmed to eventually reach this town and may meet his counterpart here. Keeps his identity secret for fear of not fitting in. However, is very strong, being a cyborg. Yin is a Wolf Beast, killing one non-Wolf who voted him lynched. Yin may not publicly reveal his identity (on penalty of death). Cannot send a suggestion for wolf night kill.
Win Condition: Yin must find and publicly reveal Yang, his counterpart. Format is approximately this: "[Player name here] is my counterpart, Yang." If you give the wrong name, you die. If you are correct, you and Yang die, taking two other players with you (you take a non-Wolf) and fulfill both your win conditions. If you do, you don't incur 2-day delay for revival. In other words, you can join the next day.
---Special Condition: If you think Yang is dead (public death or other reason), you may state "Yang is dead." If you do, you die regardless. If you are correct, you get half of a win, take a non-Wolf down with you, and don't incur 2-day delay for revival. If you're wrong, it's a normal death.
Warning: try not to reveal name of Yin or Yang for potential of accidental false claim. Being lynched generally better than dying on accident. ;)"
#33: Hero of Justice: Lex-Kat -
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"You came to this town either because of evildoings of the Evil Villain or because Evil Villain will appear soon. You take your trusty Sidekick and battle evil together. If Sidekick is currently alive (whether in town or not), you get results of his scries. If Sidekick is in town, he constantly night-banes you. You are a Village night killer. May choose to target one person each night to kill. If target is the Evil Villain, you kill him regardless of whether or not he's protected. If target is a Villager, you have 50% chance of killing him. If Sidekick is alive and in town, chance decreases to 25%. Also have a limited role scry. Scry only works on nights that Evil Villain targets a player and can only find Evil Villain. Returns No Scry/Evil Villain/No Villain. Wolves will still return No Villain. Also, if you are targeted by the Evil Villain, are protected and learn his identity. You have an extra life for lynches.
Win Condition: Defeat Evil Villain without killing any innocent civilians. Sidekick doesn't have to be alive for you to win. If fail this win condition, cannot win the standard Villager win condition for this character."
#34: Yang: gunnar11 -
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"A well-made cyborg, supposedly a counterpart to another. Programmed to eventually reach this town and may meet his counterpart here. Keeps his identity secret for fear of not fitting in. However, is very strong, being a cyborg. Yang is a Villager Beast, killing one non-Villager who voted him lynched. Yang may not publicly reveal his identity (on penalty of death).
Win Condition: Yang must find and publicly reveal Yin, his counterpart. Format is approximately this: "[Player name here] is my counterpart, Yin." If you give the wrong name, you die. If you are correct, you and Yin die, taking two other players with you (you take a non-Villager) and fulfill both your win conditions. If you do, you don't incur 2-day delay for revival. In other words, you can join the next day.
---Special Condition: If you think Yin is dead (public death or other reason), you may state "Yin is dead." If you do, you die regardless. If you are correct, you get half of a win, take a non-Villager down with you, and don't incur 2-day delay for revival. If you're wrong, it's a normal death.
Warning: try not to reveal name of Yin or Yang for potential of accidental false claim. Being lynched generally better than dying on accident. ;)"
#35: Newcomer Seer: Kalrany -
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"You are a Village Seer. Every night, can scry one player to determine their alignment (Village/Wolf/Bystander). By finding these wolves, you may be better able to help the Villagers.
Win Condition: Correctly scry 3 or more wolves. An false scry does not count toward this total."
#36: Secret Circle Member IV: gunnar11 -
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"You are a Village Mason, part of the secret circle. A newcomer, you only know one other member. But at most any member knows only two. This system is set up to protect selves from traitors. Also, is a secret society for a reason. For first day and night as a member, you are unequivocally trusted and are protected by other members for lynch vote and night kills. After that, you're on your own to prove your worth. There are rumors that a traitor has found his way into your midst.
Win Condition: Remove traitor and keep Secret Circle alive. Even if you remove traitor, if no masons survive until the end of the game (no matter the winner), you cannot fulfill this win condition.
As Member IV, you are connected with Mason 1 only. As more members join, you may be connected to more."
#37: Newcomer Devil: Gray Mage -
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"You are a Wolf Seer. When you scry someone, you learn alignment (Village/Wolf/Bystander) and role (Commoner/Mason/Seer/etc...). Can scry one person per night. Your scried suggestions will not be removed, but your name also won't be removed from other's suggestions.
Win Condition: Scry at least five Villagers."
#38: Vacationing Commoner (Mason): Eternis -
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"Back from vacation, you try to rejoin Masons. Have to wait few days for paperwork to go through but you're pretty sure can last that long. If last 3 days, contact a mason.
Win Condition: Have Original Village win (that happened already) and last long enough to obtain power role (Mason)."
#39: Newcommoner (Seer): Caprice -
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"You are a Village Commoner, as name would imply. Recently moved to the village, are trying to gain skills to help make community flourish. If you survive for three days as a Commoner, you become a Seer.
Win Condition: Receive a power role (Seer) and a Village win. Without an overall Village win, you don't earn this win condition." -> "New Common Seer - Each night, target one person to scry. Not as good as regular seer so cumulative 10% No Scry chance each night. Getting No Scry resets this. Congrats on gaining powers."
#40: Sidekick: TigerFang -
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"Meant to come to town with Hero of Justice, got separated along the way. With Hero of Justice dead already, would take revenge but Evil Villain's already dead. Nothing you can do, you're just lowly Commoner, forever.
Eternal Commoner
You are a Village Commoner. Unluckily for you, that's all you'll ever be and all you've been born to be. But that just gives you all the more reason to support your cause!
Win Condition: Exist. Though... you must get a Village win to achieve this win condition."
#41: The Savior: Caprice -
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"A self-claimed hero, entered town seeking fame and glory. Tries to root out cause of this evil. Caring only about yourself, you care little for Bystanders in the way as you eliminate Wolves. Do feel an obligation not to kill Villagers, but... a life for a life, good for evil is fair trade, right? Think you're all that, but your powers are only so-so. Each night can target a player to attempt to night kill. Start off with a 50% chance, but increases by 10% for every successive time you fail. Resets of course each time you're successful. If you kill a Wolf killer role, you're told so. Otherwise, identity of your target is hidden.
Win Condition: Kill a Wolf Killer role. You may not have more Villager kills than Wolf kills with your power to achieve this win condition. Bystanders kills are irrelevant."
#42: Villain Wannabe: gunnar11 -
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"A person following the footsteps of evil, this character is a Wolf Killer. But... he's not too skilled at his job. Has 3 kill attempts that he can choose to use at any night (one a night). May not kill baned/otherwise-protected players. Have 10% chance of killing wolves on accident. Kill attempts are used up whether or not he successfully kills target. Thus, often waits until he's sure his target is civilian to attack! He sticks around Devil and eavesdrops, getting 50% chance to overhear scry and a further 50% chance of hearing correctly each night. Assuming he hears anything, he knows who was scried by the Devil. Does not actually know the Devil's name. After using all 3 kill attempts, becomes a Common Wolf.
You may not use power during Night 1, but you may on Night 2 and later.
Win Condition: Kill at least 2 people with kill attempts." -> "Common Wolf - As name implies, you are a common Wolf, waiting for your chance of glory. While can't do much, you can send in suggestions for the killer to kill."
#43: Foolishly Foolish Fool: Chromasia -
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"You are a Village Seer. Every night, can scry one player to determine their alignment (Village/Wolf/Bystander). By finding these wolves, you may be better able to help the Villagers.
Win Condition: Correctly scry 3 or more wolves. An false scry does not count toward this total." -> Real Role: "Foolishly Foolish Fool - Gets the seer notice but is much more often wrong than he's Wright. He has a 10% chance of getting a correct scry each night.
Win Condition: Scry correctly at least once. If have yet to scry correctly by your 10th night, you scry correctly on your 10th night."
#44: Newcomer Baner: Disproportional -
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"You are a Village Baner. Using powers, you can protect one person each night from night kill. This power protects single player each night on any team from any night kill and cannot be broken unless by a combination of powers (i.e. double night kill on the same player). Cannot protect self.
Win Condition: Protect a Villager from a Wolf night kill."
#45: Secret Circle Member β: usourselves&we -
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"You are a Village Mason, part of the secret circle. A newcomer, you only know one other member. But at most any member knows only two. This system is set up to protect selves from traitors. Also, is a secret society for a reason. For first day as a member, you are unequivocally trusted and are protected by other members for lynch vote and night kills. After that, you're on your own to prove your worth. There are rumors that a traitor has found his way into your midst.
Win Condition: Remove traitor and keep Secret Circle alive. Even if you remove traitor, if no masons survive until the end of the game (no matter the winner), you cannot fulfill this win condition.
As Member β, you are connected with Member 2 only. As more members join, you may be connected to more."
#46: The Protectorate: Lex-Kat -
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"You are a Bystander (neutral) character who entered town trying to stop the madness going on. You are constantly protected from night kills. Also, when player attempts to night kill you, you learn their identity without fail. With knowledge you gain, try to stop killing as best you can.
Win Condition: Cooperate in getting a character who tried to night kill you lynched. After, leave the town feeling satisfied at a job well done. If you fulfill your win condition, you don't take the 2-day ghost delay. Since no more roles left, instead of no ghost delay, get end-game win as well when leave town."
#47: Clueless Infiltrator: Grue Bait -
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"A newcomer, planned to take part in the chaos around, but have been picked up by a team set against stopping it. You are a Wolf but also a Village mason. You win with Wolves but scry as Village and are part of the Mason chain. As mason, you are protected first day and night after losing Clueless Villager status. You may also send a suggestion for the wolf night kill each night, but it can only be name of a Mason you are connected to.
Win Condition: Have 3 masons die while you're alive OR be the last mason standing.
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Given fake role PMs (only stuff inside of quotations!) also just in case. You are Secret Circle Member δ (Delta).
Mason PM: "You are a Village Mason, part of the secret circle. A newcomer, you only know one other member. But at most any member knows only two. This system is set up to protect selves from traitors. Also, is a secret society for a reason. For first day as a member, you are unequivocally trusted and are protected by other members for lynch vote and night kills. After that, you're on your own to prove your worth. There are rumors that a traitor has found his way into your midst.
Win Condition: Remove traitor and keep Secret Circle alive. Even if you remove traitor, if no masons survive until the end of the game (no matter the winner), you cannot fulfill this win condition.
As Member δ, you are connected with Member β only. As more members join, you may be connected to more."
Newcommoner (Mason) PM: "You are a Village Commoner, as name would imply. Recently moved to the village, you are trying to gain skills to help make community flourish. If you survive for three days as a Commoner, you link up with a Mason.
Win Condition: Receive a power role (Mason) and a Village win. Without an overall Village win, you don't earn this win condition."
Once Newcommoner becomes Mason: "Promoted to Secret Circle Member δ
As a Mason, are protected for next day and night and are connected to another Mason. May be connected to more as they join.
If game ends in Village win, get extra win for this role.""
#48: Secret Circle Member XII: Penguinator -
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"You are a Village Mason, part of the secret circle. A newcomer, you only know one other member. But at most any member knows only two. This system is set up to protect selves from traitors. Also, is a secret society for a reason. For first day and night as a member, you are unequivocally trusted and are protected by other members for lynch vote and night kills. After that, you're on your own to prove your worth. There are rumors that a traitor has found his way into your midst.
Win Condition: Remove traitor and keep Secret Circle alive. Even if you remove traitor, if no masons survive until the end of the game (no matter the winner), you cannot fulfill this win condition.
As Member XII, you are connected with Member IV only. As more members join, you may be connected to more."
#49: Evil Villain: Matthias2207 -
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"Following Hero of Justice, or lying in wait to attack, you know he will come to this crime-ridden town. You wish to defeat him here. Create chaos to bring him in and try to get him and his sidekick killed. But can't do it alone, and must keep up your cover... You have a night kill, ONLY if you don't vote in lynch vote or give suggestion to Wolf night kills. Night kill is limited; cannot kill Hero of Justice or the Sidekick. If targets a Wolf, there's 25% chance of killing it on accident. Can only be night killed by the Hero of Justice (or Avenging Hero of Justice). If target Hero of Justice or Sidekick, reveal yourself to them. You do not receive suggestions and are not told why your night kills fail, if they do. Remember 3 days without lynch voting = autolynch, so don't overuse night kill. You're Wolf NKer.
Win Condition: Outlast Hero of Justice and Sidekick. If Hero of Justice is alive at end of game, you cannot achieve normal Wolf win with this character. Avenging Hero of Justice does not count as the Sidekick.
Since Hero of Justice knows when use NK ability, would suggest caution in using it."
#50: Erratic Baner: bladescape -
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"A powerful spiritualist, came to this town to hone protective powers and do, well... whatever good you can! In night phase, you can choose to bane two players aside from yourself (or one, but don't get any bonuses from baning only one). If you do, there's a 1 night cool-down period. You're pretty powerful, even if only in small bursts, so bane can't be broken unless you're voided. Also, if use your bane power 3 times, it upgrades so you bane everyone for a single night, with a 3 night cool-down. But you can still use the 2 players/night instead if you wish.
You may not use power during Night 1, but you may on Night 2 and later.
Win Condition: Last long enough to use your upgraded power and uber-bane. Must also successfully bane someone using the 2-people/night bane power."
#51: Secret Circle Member B: C'nor -
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"You are a Village Mason, part of the secret circle. A newcomer, you only know one other member. But at most any member knows only two. This system is set up to protect selves from traitors. Also, is a secret society for a reason. For first day and night as a member, you are unequivocally trusted and are protected by other members for lynch vote and night kills. After that, you're on your own to prove your worth. There are rumors that a traitor has found his way into your midst.
Win Condition: Remove traitor and keep Secret Circle alive. Even if you remove traitor, if no masons survive until the end of the game (no matter the winner), you cannot fulfill this win condition.
As Member B, you are connected with Mason A only. As more members join, you may be connected to more."