Is there a general time when we might be getting Lunar/Sidereal Errata?
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Is there a general time when we might be getting Lunar/Sidereal Errata?
Yea, about the same time we'll get rules for Alchies over Essence 5- whenever the Ink Monkeys can work on it.
The only definite timeframe is that they'll come after 2.5.
There's also a bit off teaser stuff up on the forums about the Lunar errata.
Errata Team Prime and the Ink Monkeys share many members, but they are not actually the same group.Quote:
Originally Posted by Turalisj
Of course the Ink Monkeys could conceivably give us some Essence 6+ Alchie stuff. Stuff that was cut from CoCDVI for space reasons, maybe.
They've done that before, after all.
I'm almost afraid to ask this, but I wonder how meschlum (or any sufficiently savvy person) would make the green lantern's ring?
...Well you can pretty much do it just using Swillin' charms, honestly.
Alternatively, if you want to do it as a Solar, you can always just save the day with a Grand Goremaul, and then Memory Reweaving Discipline everyone (including yourself) to recall that you saved the day with a Green Lantern ring.
It's how Plato and Scott Pilgrim would do that ****.
Also on the Green Sun Prince as a Green Lantern idea: you would need Loom-Snarling Deception to make your suit.
Malfeas really needs a Demon Emperor's New Clothes charm.
So the pirate in my game has decided that his motivation is going to be to steal the greatest treasure of the realm. As near as I can tell, this is probably the hearthstone for the Imperial Manse.
So what I'm wondering is, is there an official write-up for what that thing does somewhere? I would imagine that it's got to be pretty ridiculously powerful. I know it can be used to control the defense grid, and to project images of yourself throughout the realm? I don't know what else it does, or what the stats on the Realm Defense grid are, or what kind of mote regeneration it would give someone.
So yeah, written up somewhere? If not, has anyone homebrewed it before?
Hey, Desus. Nice to see you again.
My personal houserule stats for the hearthstone is that it gives you 5 dots worth of Wood, Fire, Air, and Water-aspected hearthstones (each), and then 10 dots worth of Earth-aspected hearthstones. It then gives you the stated immunity to UMI and regenerates Essence as a 10-dot Manse (i.e., 40 per hour inside, 20 per hour outside). You can switch out dots of hearthstones (any that the Sword has in it's vast databases) by taking the hearthstone to the Hearthroom and meditating on it.
Seems fairly appropriate and powerful for Creation's only N/A Manse.
Also: Ragara Bhagwei.
What the ****ing ****.
He's a Compassion 4 Dragon-Blood who altruistically seeks to cure the Great Contagion. He's also Exalted's version of Dumbledore, as the master of the Heptagram.
He has a cloak made out of the skin of a little girl.
what
Speaking of the severed skin of little girls, I've made an alternative Lillun (scroll down), for those Exalted players who prefer a little less baby-rape and a little more rockstar in their Infernal origin story. Tell me whatcha think (in that thread). :smallbiggrin:
Hm. Has anyone made custom underworld behemoths. Or, whatever they're supposed to be called. H-something or other.
Hekatonkhires, and I have not.
Been reworking the pre-made Exalts in Return to the Tomb of Five Corners (which I say we just shorten to 5Corners from now on) and gotten a little stuck. I've been following some of the suggestions Mr. Bookworm made back on page 39 and gotten a touch stuck. Mainly with their combos.
Kade, for instance, didn't have any BP left over after I remade him dot-for-dot and charm-for-charm from the book. I've altered his charms, but I don't have the spare BP to fit Heavenly Guardian Defence into his combo (which already has Hungry Tiger Technique, Fire and Stones Strike, the First Melee Excellency and Dipping Swallow Defence. Should I just remove DSD from the combo and replace it with HGD?
As for the other three, should I just add their new PDs (Seven Shadows Evasion) to their existing combos, or remove the charms that the Combos already have for defence and replace them with the PD? They all had charms like Serpentine Evasion or the First Melee Excellency to boost Parry DV. Naria's not a problem - she lost the First Dodge Excellency so that she could get Seven Shadows Evasion and the Excellency was the only defencive charm in the combo.
I'd keep melee excellencies in the combos. Melee excellencies function as both attack and defense charms so they're always good in combos, plus they are negligible to add via xp anyway.
Moderately difficult, but far from impossible!
The Unfair Medal
Awarded to the mortals who prove the most devious in the Raksha's games, this medal warps reality somewhat, permitting its bearer to affect Creation in ways similar to, but far lesser than, the Fair Folk in the Wyld. Strangely shaped tendrils of purple energy radiate from the Medal and list any debris on hand, then pelt foes with the missiles thus acquired.
The Medal is under the effect of a moderately powerful Translucent Dream Sheathing Technology, allowing its wearer to move things with a thought and gesture. This power is inherently false, and others can resist the motion by expending willpower and performing stunts or using Charms. Still, it's a way to throw things at others with the proper special effects.
The Outrageous Mask
The concept of disguise is one the Raksha know intimately, and have mastered to perfection. That literate Creation-born sometimes ignore their big signs bearing the label "Not a Fair Folk" is truly unsettling! Accordingly, they have designed the Mask, and set forth from the Wyld secure in their secret identities. Since a proper Creation-born exists in a mere three spatial dimensions, the Mask is cursed to impose the same limitation upon those who wear it. Since one never knows when it may be critical to pass as one of the crowd, the Mask has been enchanted so that it can summon a perfectly innocuous disguise - teal and orange polka dots fit in anywhere!
1-dot inward facing Oneiromancy
Assumption of Dreams and Passion (Blatant Obliviousness)
Gossamer Wing Flight (three dimensions)
Imposition of Law (Denying your identity)
Rarefied Air of Inevitable Victory
Gladdening Visage
Ordinary Object Conjuration (summon and banish costume at will. Some versions fail to summon your original clothing back).
Toss in Gossamer Superheavylight Plate (0 Fatigue and Mobility), and it's a start.
The Ring and the Lamp
Power and weakness are one and the same in the Wyld, and when its far reaches are troubled to touch Creation, it is to spawn terrible changes and minute alterations. Thus, the bearer of the Ring, a minor trinket of negligible power, is also endowed with the might of the Lamp, so long as she remains true to the Oath that both items demand.
Wearing the Ring is trying on the willpower of its owner, but the power it conveys is considerable - enabling the creation of items on the fly, in lovely mauve and turquoise stripes. The Lamp itself is a battery containing nigh infinite power, and its alien radiation encourages mortals near it to behave in an orderly fashion, readily obeying the authorities.
Lamp: 3-dot Outward facing Oneiromancy
Assumption of the City's Heart: the powers of the Lamp cover a wide area
Heart Stealing Kiss: each day, the Lamp consumes some of its owner's willpower. Each scene, it drains the willpower of the first person doing something against the law. This includes jaywalking.
Imposition of Law: the Lamp is always aware of any crimes that take place within it reach.
Manacles of Virtue: the Lamp's owner becomes stupidly, some would say insanely, dedicated to following her principles, as Conviction is boosted beyond measure.
Ring: Essence 3 Diplomat with Extinction of the Self, Oath Gossamer and Veil of Glamour - this grants the ability to create pretty much anything with gossamer. Oath Gossamer gives 2 gossamer per scene in which the Ring serves its function as a powerful tool for its owner (1 to the ring, one to the owner).
The Puce Hands
Sometimes, it becomes necessary to take hold of items at a distance, extending the reach of the Ring beyond what can be done by Unfair means. Once, the Hands roamed the Deep Wyld, inflicting unspeakable tortures upon those they met. Finally, they were defeated and tamed by a Raksha wearing infinitely extendible underwear and cold iron dentures, and bound to the service of the Ring. Now, they manifest at the Ring's command, grasping and crushing all that stands in their way, then vanishing until needed again.
1-dot Behemoth
Assumption of the Person's Heart: a large, puce, copy of the hands of the Ring's owner.
Knife Hand Dream
Attuned by the Ring, the Hands become immaterial when outside the Ring's awareness. Thus, it just takes rubbing it, or adjusting the Mask, to make them vanish and reappear.
1-dot inward facing Oneiromancy
Assumption of Cerements and Bone: a very frightening pair of pliers.
Bestial (or Elemental) Transformation: Gargantuan puce hands (instead of merely human size)
Bestial (or Elemental) Transformation: Minute puce hands
Imposition of Law: Extracting Teeth. Not painlessly. No mouth too big or too small.
Gossamer Wing Flight: no matter where the teeth are...
Also attuned by the Ring, these pliers grant the Hands their most notable powers.
Good enough?
I would like to officially apply to meschlum's harem now.
Requiring just a little less Fair Folk-iness, howzabout one go with that literal artifact green lantern from the books? It holds (and glows with) the blazing radiation of the green sun, and as such, can "charge" artifacts that are reliant on it. As an added bonus, said artifacts usually can't charge in the light of Creation's sun (weakness to yellow, anyone?). As for the green telekinesis stuff, yeah, go with a mix of Swillin' and Malfeas Charms. :smallcool:
Or Paramagnetic Tether Beams. I'm sure someone, somewhere has tried to make an upgrade to that charm that allows the user to solidify and manupulate their essence/Animae.
Yeah, I was planning on leaving the melee excellencies in place. Although since I'm only planning on this being a one-shot to introduce them to Exalted (and there's no mention of xp in the adventure, which seems to've been made as a self-contained intro to the game so you could get an idea of it before buying the actual books) XP gain probably won't be in it.
EDIT: My main problem is Kade's combo. I don't have the BP to add Heavenly Guardian Defence to it so should I just swap out Dipping Swallow Defence for HGD?
EDIT2: And in addition to none of them having spent the free specialties they get with the revised character-creation rules, Morning Breeze and Naria both have unspent BP and I don't know what to put them towards. 3 and 2BP respectively.
He's actually made a mask of it, the cloak is a separate thing. He used a rampaging Abyssal who just stole a precious volume to further it's master's cause, and studied its corpse afterwards (being medic and all), in an attempt to further his research of Great Contagion. It's just that the Anathema happened to have the form of a girl. :smalltongue:
A couple, yes. Why?
[baselessassumption]I mean, if you're going to ask for any guidelines on how to make a Hekatonkhire, don't bother. Behemoths and their more corpsy cousins are literally Exalted's "everything else" category.[/baselessassumption]
(ooooor I could be completely wrong about what you wanted)
My advice would be that if there's one or two BP out of place, don't worry about it. Your players don't have to make them themselves, so if you want to stick another Charm into a Combo, just do it.
Yes. Specifically, the Shoat of the Mire, whose various incarnations are running up there with Lillun for "most sympathetic horrifying kid in Exalted".
And doing it for SCIENCE! is perhaps understandable, but it still doesn't really explain why he made some clothing out of her. Did he make an armchair, too? Nah, not enough skin. Maybe some rope...