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Re: General Exalted Discussion II: No Longer Mortal
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Originally Posted by
TheCountAlucard
So, I was thinking about it as I read the Return of the Scarlet Empress ...
Heh. Once I played in a game where ST, by accident, let our group to discover Empress's lot, from the culprit himself, conviced Yozi Oramus to relay message into the past ... and suddenly we foiled the whole plan before She fell into the trap. The look of dissapointment on ED's face was priceless. :smallamused:
Saying so, perhaps You guys should start with newbs ? Or write down why Your old chars depowered to newb status ?
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Re: General Exalted Discussion II: No Longer Mortal
TheCountAlucard - is there any place I can read more of your Circle's adventures? I admit I lol'd at the "We need Five Metal Shrike Power!" bit and have wanted to see the rest of the adventure.
Is it recorded anywhere, or are summaries and questions the most we can realistically get?
Quote:
Originally Posted by
Rikandur Azebol
Heh. Once I played in a game where ST, by accident, let our group to discover Empress's lot, from the culprit himself, conviced Yozi Oramus to relay message into the past ... and suddenly we foiled the whole plan before She fell into the trap. The look of dissapointment on ED's face was priceless. :smallamused:
Saying so, perhaps You guys should start with newbs ? Or write down why Your old chars depowered to newb status ?
... How? On all accounts. How did the ST goof, which sounded awesome? How did you convince Oramus to relay a message into the past, which sounds unbelievable? And exactly how disappointed was the ED really?
Really, this I just got to hear...
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Re: General Exalted Discussion II: No Longer Mortal
Infinite jade Chakrams. They supposedly factor in the Jade material bonus already, but I notice that the have speed 4, just like normal, mundane Chakrams. Is this a balancing factor or something?
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Re: General Exalted Discussion II: No Longer Mortal
So, last night's session...
Ah, here we go, let me sum it up for you, in its entirety...
First, I got yelled at by a Sidereal for using a Charm that doesn't mess with the Loom of Fate, because it was messing with the Loom of Fate.
Then the "wise general" Erdrick was quick to attack a stranger we don't know anything about at the behest of a stranger we don't know anything about, using only the evidence that Shichirou and Cashious gathered in the span of less than an hour, without investigating into the matter at all. And the stranger he attacked? It was the Bishop of the Chalcedony Thurible. You know, the guy similar on power scale to the guy we spent two years planning how to defeat.
Gripping action ensued as the rest of the group made exactly two dice rolls, neither of which was the sort I was capable of stunting (due to both of them being "do you know this"-type rolls).
We also had two big arguments over rules, and the new guy decided he was going to play a different character, you know, one that could actually contribute something to us. :smallannoyed:
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Re: General Exalted Discussion II: No Longer Mortal
Which charm? And is this the attempt to run the Return of the Scarlet Empress? Or some other game?
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Re: General Exalted Discussion II: No Longer Mortal
Doesn't EVERY charm mess with destiny, due to essence ignoring fate?
And Sidereals mess up fate MORE, thus their charms causing Paradox?
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Re: General Exalted Discussion II: No Longer Mortal
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Originally Posted by
Lix Lorn
Doesn't EVERY charm mess with destiny, due to essence ignoring fate?
Yes, but I never get yelled at by my allies for uppercutting someone into a volcano.
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Re: General Exalted Discussion II: No Longer Mortal
Isn't is more using astrology that messes it up? At least, Sidereal astrology and craft fate? Might very well be wrong.
And, yeah, that seems to be making a big deal about nothing.
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Re: General Exalted Discussion II: No Longer Mortal
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Originally Posted by
Tavar
Isn't is more using astrology that messes it up? At least, Sidereal astrology and craft fate? Might very well be wrong.
And, yeah, that seems to be making a big deal about nothing.
Yeah it's Astrology they get Paradox for not their Charms.
Edit: Also I agree, big deal about nothing.
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Re: General Exalted Discussion II: No Longer Mortal
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Originally Posted by
Tavar
Infinite jade Chakrams. They supposedly factor in the Jade material bonus already, but I notice that the have speed 4, just like normal, mundane Chakrams. Is this a balancing factor or something?
Could it be that it has the Blue Jade specific bonuses applied? +1 Damage, +2 Rate?
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Re: General Exalted Discussion II: No Longer Mortal
Abyssal question. Can you take Ravening Mouth of X for non-combat abilities? Ravening Mouth of Performance with Withering Phantasmagoria, of Bureaucracy with Eloquent Example Inspiration, and of Ride or Sail with running people down seem like probably-intended uses to me. Using Ravening Mouth of Bureaucracy and passing laws mandating really harsh punishments, or Ravening Mouth of Linguistics and putting up eloquent billboards urging people to kill themselves, seem possibly abusive but thematic.
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Re: General Exalted Discussion II: No Longer Mortal
I'd say yes because Lol. XD
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Re: General Exalted Discussion II: No Longer Mortal
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Originally Posted by
SurlySeraph
Abyssal question. Can you take Ravening Mouth of X for non-combat abilities?
Not by the default rules, sadly. Default rules, it's strictly Archery, Martial Arts, Melee, and Thrown. Still, would be awesome if you could.
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Re: General Exalted Discussion II: No Longer Mortal
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Originally Posted by
Tavar
And, yeah, that seems to be making a big deal about nothing.
Just to be clear, I meant that the characters critisiing you seem to be making a big deal about nothing. After all, the Loom can handle much bigger problems on it's own, and making more heroic mortals helps Creation. Which, at the current time, should be the biggest concern.
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Originally Posted by
Lochar
Could it be that it has the Blue Jade specific bonuses applied? +1 Damage, +2 Rate?
Odd that they would have them in the core book, before those specific bonuses were released in Oadenol's codex.
Also, I don't think so. They only have 1 more rate than normal mundane chakrams. The closes artifact weapon I can find to them, Typhoon Wheels from the Scroll of monk, are artifact 1 weapons, with a rate of 2(pre material bonus), equal damage and speed, and better accuracy. It's really odd.
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Re: General Exalted Discussion II: No Longer Mortal
You have your choice then, for Sentai. Either take Blue Jade's specific bonus, or standard jade bonus on top of it's normal ability. Which would you like?
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Re: General Exalted Discussion II: No Longer Mortal
Normal Jade bonus, please.
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Re: General Exalted Discussion II: No Longer Mortal
Quote:
Originally Posted by
Tavar
Just to be clear, I meant that the characters critisiing you seem to be making a big deal about nothing. After all, the Loom can handle much bigger problems on it's own, and making more heroic mortals helps Creation. Which, at the current time, should be the biggest concern.
I too thought the characters doing the criticizing were making a big deal out of nothing. Just to be clear. I believe the indignation Alucard has been showing is perfectly justified.
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Re: General Exalted Discussion II: No Longer Mortal
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Originally Posted by
TheCountAlucard
"You Can Be More." :smallsigh:
Mortal extras have destinies (because everyone has a destiny already, that's what the Loom does), they just aren't very interesting. Awakening essence doesn't necessarily change this destiny, either - it just allows the mortal to more readily buck their destinies (because destiny is not absolute in the Exalted universe, anyone can endeavor to avoid theirs). Furthermore, charms that literally awaken Mortal essence (which obviously are better than just making mortals heroic) document nothing like this.
Quote:
Originally Posted by
SurlySeraph
Abyssal question. Can you take Ravening Mouth of X for non-combat abilities? Ravening Mouth of Performance with Withering Phantasmagoria, of Bureaucracy with Eloquent Example Inspiration, and of Ride or Sail with running people down seem like probably-intended uses to me. Using Ravening Mouth of Bureaucracy and passing laws mandating really harsh punishments, or Ravening Mouth of Linguistics and putting up eloquent billboards urging people to kill themselves, seem possibly abusive but thematic.
It seems clear to me that the Ravening Mouth charms are meant to cause the character's anima to devour Essence, making it rather a physical attack sort of charm.
That said, can't Abyssals just make their own charms? I'd probably allow for a more expansive Ravening Mouth-like ability to be used with almost any abilities used to inflict non-immediate harm as a charm that simply requires learning Ravening Mouth of something, and then probably requiring Essence 4.
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Re: General Exalted Discussion II: No Longer Mortal
Are their any firm rules regarding reflexive attacks? Or just what's in the Ink monkey charms that use them?
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Re: General Exalted Discussion II: No Longer Mortal
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Originally Posted by
Indon
That said, can't Abyssals just make their own charms?
Of course. They're Solars. If it's thematic for any Exalt type to be able to make their own charms, it's for Solars.
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Re: General Exalted Discussion II: No Longer Mortal
Are Sidereals the only ones that have a difficult time making charms? Because the charms have to be from the Maidens, or something?
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Re: General Exalted Discussion II: No Longer Mortal
Yes. Their charms are made by the Maidens, not by themselves.
Everyone else can make custom charms.
Of course, Sidereals can make custom Sidereal Martial Arts.
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Re: General Exalted Discussion II: No Longer Mortal
beh, I would just ignore that and just start making Sidereal charms because no one else seems to be making Sidereal charms to make em less wonky....but I'm too busy with other things.
would really like someone to do that someday....maybe I can just start a brainstorming thing where a bunch of people come up with charm ideas for Sidereals then let them discuss with each other of how to balance them.
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Re: General Exalted Discussion II: No Longer Mortal
...What?
You can homebrew Sidereal charms fine. But in-character, they can't make custom charms.
And nobody really makes Sidereal charms because I think we're still waiting for their errata.
(Or did that come out already?)
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Re: General Exalted Discussion II: No Longer Mortal
then why don't people just make homebrew charms and say the Maidens did it? :smallconfused:
I mean how long with this waiting for errata take?
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Re: General Exalted Discussion II: No Longer Mortal
A lot of people dislike Sidereals for some reason.
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Re: General Exalted Discussion II: No Longer Mortal
Partially, at least from my understanding, the fact that all charms are made by the maidens, so Sidereals themselves can't make charms has been changed in the internet to mean that no one can make new Sidereal Charms. Which somehow got extended into homebrew.
Don't ask me how, this is all just hearsay.
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Re: General Exalted Discussion II: No Longer Mortal
As far as I can tell, Tavar is basically right. The Sidereals have a closed charmset - the Maidens designed the charms, not the Chosen, and only the Maidens can make new charms for the Sidereal charmset. Because of this, there has been a certain stigma against homebrewed Sidereal charms, because in theory, the Maidens had already designed all the tools a Sidereal would need to complete whatever they were tasked with (the extant Sidereal charmset) and a Sidereal should branch out into Martial Arts if he really wanted a different effect; it was also very difficult to convince the Maidens to design a new charm for the Sidereals to use.
I think it has been only recently that the collective internet has realized that adding in custom charms into the Sidereal charmset doesn't necessarily mean that they hadn't been there all along. Furthermore, since the Sidereal charmset does not work as written (willpower costs are borked, lots of 1E copypasta, elementary defensive effects are missing, etc.) and a thorough errata has been promised, most homebrewers are hesitant to add in charms that might be obsoleted or whose prerequisites might be totally changed or even dropped once the errata rolls in some time next neversday.
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Re: General Exalted Discussion II: No Longer Mortal
Quote:
Originally Posted by
Tavar
Infinite jade Chakrams. They supposedly factor in the Jade material bonus already, but I notice that the have speed 4, just like normal, mundane Chakrams. Is this a balancing factor or something?
The Infinite Chakram really should have the same stats as a Jade Typhoon Wheel.
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Re: General Exalted Discussion II: No Longer Mortal
So, what kind of Exalted game/Exaltation would you recommend for a newbie?