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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Quote:
Originally Posted by
Thurbane
A 647
The only metamagic that wouldn't work (AFAIK) is Heighten, which raises the effective level of the spell.
Quote:
Originally Posted by
St Fan
A 647
Yes, an insufficient ability score means you can't cast spells of this level, but you still receive spell slots.
Those can be used for spells of a lower level, or spells adjusted by metamagic.
Quote:
Originally Posted by
Andezzar
A 647
That works.
Third time's a charm, right?
That would've been enough for me, but my friend (and the DM for the game in which this coud be relevant) also found out an old official FAQ answering to this very same question, and indeed, it appears to be the intent.
Makes playing a cleric (for example) a lot less painful if you have only the standard array or 25 points to buy with, since technically a good cleric would also want a decent charisma.
Anyway, thank you for confirming that I did read it correctly (english isn't native to me, so I'm prone to second-guessing my reading comprehension)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
I'm sure this has been asked a thousand times over, but here goes:
Q648
When you use Empower [metamagic] on a spell that has potentially multiple targets (such as magic missile or scorching ray), is the damage multiplied...
a) ...once per target
b) ...once per missile/ray/etc.
c) ...once per spell?
I'm quite sure it isn't c) but I included that possibility as well as I might be wrong.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Quote:
Originally Posted by
Arkhios
I'm sure this has been asked a thousand times over, but here goes:
Q648
When you use Empower [metamagic] on a spell that has potentially multiple targets (such as magic missile or scorching ray), is the damage multiplied...
a) ...once per target
b) ...once per missile/ray/etc.
c) ...once per spell?
I'm quite sure it isn't c) but I included that possibility as well as I might be wrong.
A 648
Turns out it is "c" after all
Metamagic feats affect the spell itself. A similar case is the "Fell Drain" feat, which makes a spell deal 1 negative level to the creature. It's one negative level per spell, not per missile.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 648 Empower is applied to the spell.
When a spell has multiple "packets" of damage, then each instance of damage is handled separately.
For example:
Consider Scorching Ray - if we assume three rays, each dealing 4d6 damage then empowered each ray deals 4d6*1.5 damage.
This is important if fired at a single creature with Fire Resistance because each ray is checked against the fire resistence separately (unlike in 3.0 when it was per round).
Magic Missile is a special case. Each missile does 1d4+1 damage, however this is treated as "2-5 (variable)" not "1-4 (variable) + 1 (fixed)".
When empowered each missile does (1d4+1)*1.5 damage (this is explicitly stated in the PHB).
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 649
What counts as having a companion spell for contingency?
To clarify, Contingency says the spells are both cast at the same time, but does not specify by the same caster, and it has a material component of the spell in question (as well as the companion spell's component). So, assuming I provide the component of the other spell to the contingency, can someone else cast the companion spell for me? Can I use a scroll or maybe a wand? That's what I am trying to answer. If someone thinks the question can be phrased better, be my guest, english is my second language.
PS - Funny RAW: That spells can be material components coupled with the fact that they have no listed value means that every component pouch contains every single spell... :P Edit: Mental misfire, see bellow, this is really wrong.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 649
No:
Quote:
Originally Posted by SRD
You can place another spell upon your person so that it comes into effect under some condition you dictate when casting contingency.
Emphasis mine.
@Funny RAW: The description does not say that spells can be material components. It merely states that in addition to "quicksilver and an eyelash of an ogre mage, rakshasa, or similar spell-using creature" you need the material component normally needed for the other spell e.g. diamonds worth 5k gp if you want to have a contingent raise dead spell. The spell si not in your componentn pouch but its material components might be, if they are of negligible value.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 646 complement
Note that a spell with a casting time of 1 round doesn't take a full-round action, it takes one round to cast -- it takes effect at the start of the caster's next turn.
That still work with Spell Enhancer (which itself is a swift action). However, a spell with a casting time of a minute wouldn't; Spell Enhancer itself has a maximum duration of 1 round.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 650
Some Wizard racial substitution levels (like Changeling Wizard 5th or Elf Wizard 3rd) can modify the power(s) of a familiar.
Do these new powers still apply if the Wizard has taken some alternative class feature instead of a familiar at 1st level, and then gained a familiar through the Obtain Familiar feat?
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Quote:
Originally Posted by
St Fan
Q 650
Some Wizard racial substitution levels (like Changeling Wizard 5th or Elf Wizard 3rd) can modify the power(s) of a familiar.
Do these new powers still apply if the Wizard has taken some alternative class feature instead of a familiar at 1st level, and then gained a familiar through the Obtain Familiar feat?
A 650
No. Racial Substitution Levels and Alternative Class Features affect Class Features, not feats.
Quote:
Originally Posted by RotW > Elf Wizard > Natural Link
This substitution feature replaces the standard wizard familiar’s ability to deliver touch spells
You don't have the standard wizard familiar. You have the familiar from the Obtain Familiar feat, which is stronger.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 651
How long does it take to create non-magical traps? I searched through the DMG, and it gave a timeframe of 1 day/500 GP for magical traps but didn't give any guidance for non-magical traps. The craft skill suggests 1 week minimum, but I'm not sure that makes sense if magical traps can be built in days.
Thanks!
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q652: what templates, other than the undead and half-creatures, alter a monster's racial HD?
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Quote:
Originally Posted by
onlyfro
Q 651
How long does it take to create non-magical traps? I searched through the DMG, and it gave a timeframe of 1 day/500 GP for magical traps but didn't give any guidance for non-magical traps. The craft skill suggests 1 week minimum, but I'm not sure that makes sense if magical traps can be built in days.
Thanks!
A 651
Mechanical Traps are non-magical, craftable items, and as such, they should follow the standard rules. So, derive their price from here then follow the formula from here.
To elaborate, it takes (modified base cost * Challenge Rating + extra costs)/ (Trapmaking Check Result * Disable Device DC * 0.1) weeks. The * 0.1 is because the trap's price is calculated in gp, while crafting progress is in sp.
Note that magical traps have most of their oomph based on spells, which are generally large changes applied in a very short amount of time. So, it kinda makes sense that it's faster. On one hand, you use the basic laws of nature we all know and love/hate to create a mechanical contraption (probably loosing some time and resources in prototyping failed schematics) that accomplishes your task. On the other, you tell the laws of nature to shut it, fiddle with some magic words, sprinkle some fairy dust and voila.
A 652
The petitioner template completely overhauls your racial HD. I think it's in manual of the planes, but it is really similar to the one in pathfinder. Sacred Watcher, from Book of Exalted Deeds, changes all HD to d12s and your type to deathless. Dustform changes HD to d10s, but I can't remember which book it's from (Sandstorm maybe?). Effigy Creature (Complete Arcane p. 131) also changes all HD to d10s. Beast of Xvim from Monsters of Faerun adds a racial HD - I dunno if that counts as changing it. Ice beast from It's Cold Outside(Frostburn) changes HD to d10s.
I don't know any others who do.
PS: If possible, bold the Q652 in your post.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 653
Does the feat Flying kick (Complete Warrior - "When fighting unarmed and using the charge action, you deal an extra 1d12 points of damage with your unarmed attack") affect only one of the attacks at the end of the charge with pounce or all of them? If it affects only one - which one? The first or the one the player chooses?
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q654: spells with a casting time of 1 immediate action, like greater mirror image, can be cast
a) in addition to your regular spell and quickened spell per round, letting you cast 3 spells in a round
b) in place of your quickened spell
c) other
If the answer is b), does it mean that if you cast a quickened spell in your round you cannot use an immediate action to cast greater mirror image later?
if the answer is a), doesn't that break action economy horribly?
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Quote:
Originally Posted by
King of Nowere
Q654: spells with a casting time of 1 immediate action,
like greater mirror image, can be cast
a) in addition to your regular spell and quickened spell per round, letting you cast 3 spells in a round
b) in place of your quickened spell
c) other
If the answer is b), does it mean that if you cast a quickened spell in your round you cannot use an immediate action to cast greater mirror image later?
if the answer is a), doesn't that break action economy horribly?
The answer is C
You can cast the quickened spell, and then after your turn you may cast an immediate spell; however on the turn following the casting of an immediate spell you may not take a swift action (like a quickened spell)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 655
If a prestige class stacks with Monk levels to determine Flurry of Blows progression, would it also stack for an ACF that replaces FoB, such as Decisive Strike?
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Quote:
Originally Posted by
Night Wanderer
Q 653
Does the feat Flying kick (Complete Warrior - "When fighting unarmed and using the charge action, you deal an extra 1d12 points of damage with your unarmed attack") affect only one of the attacks at the end of the charge with pounce or all of them? If it affects only one - which one? The first or the one the player chooses?
A 653
An "attack" is never properly defined with the rules. It can be the standard action attack, it can be a full attack, or an attack of opportunity.
The feat, however, doesn't add 1d12 to your Unarmed Attack Damage, but simply 1d12 to the attack. So even if you full-attack after the charge, the (full) attack will only deal extra 1d12, not 1d12 per damage roll.
If the feat takes effect at your first attack attack roll, the last, or any in between is not specified and the DM needs to weigh in.
Quote:
Originally Posted by
Thurbane
Q 655
If a prestige class stacks with Monk levels to determine Flurry of Blows progression, would it also stack for an ACF that replaces FoB, such as Decisive Strike?
A 655
By RAW, no.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q656
Not another grapple question!
If Eldritch Blast is cast on a creature that is pinning another creature, do both creatures take damage, or just the one?
My instincts say that only the targeted creature takes damage, but this happens so rarely, I thought I'd seek clarification from the pros.
Thank you in advance.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q657
Can the ToB manoeuvre items, such as Crown of the white raven, contain stances?
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Quote:
Originally Posted by
inexorabletruth
Q656
Not another grapple question!
If Eldritch Blast is cast on a creature that is pinning another creature, do both creatures take damage, or just the one?
My instincts say that only the targeted creature takes damage, but this happens so rarely, I thought I'd seek clarification from the pros.
Thank you in advance.
Eldritch Blast follows the normal rules for making a ranged attack into a grapple:
Quote:
Originally Posted by RC 61
If you make a ranged attack against a grappler while not engaged in the grapple, you roll randomly to see which grappler your attack strikes.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 658
Does a spell with a range of personal, such as Mirror Image (Target: You), count as a spell that "targets one or more creatures", for the purposes of making a Skull Talisman?
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Quote:
Originally Posted by
Sgt. Cookie
Q657
Can the ToB manoeuvre items, such as Crown of the white raven, contain stances?
A 657
RAW on this is murky.
In the first place, all items in the book refer only to "maneuvers". At no point is a magic item specifically called out as granting a stance. The feats section of the book seems to draw a very clear distinction between maneuvers and stances: the Martial Study maneuver cannot grant a stance. Only Martial Stance can.
On the other hand, the introduction to the book defines a stance as "a special type of maneuver."
Then there is the conspicuous language present in the Martial Script description:
Quote:
Using a script does
not allow you to break the normal
usage rules for maneuvers.
For example, if you would normally
be limited to using one
stance at a time, that restriction
still applies.
And the Martial Discipline Weapon special ability:
Quote:
...when the weapon is wielded by a martial
adept who knows at least one maneuver from the associated
discipline, the property provides a +1 bonus on attack rolls.
And when the wielder is actually using a maneuver from the
appropriate discipline, the bonus on attack rolls increases
to +3.
A martial discipline weapon can bear multiple martial
discipline special abilities, as long as each is keyed to a different
discipline. Thus, a martial adept could have a +1 Stone
Dragon Shadow Hand greatsword. In the hands of someone
who knows maneuvers from both disciplines, such a weapon
would provide a +3 bonus on attack rolls. If the wielder were
actually using maneuvers from both schools—for example,
a Stone Dragon stance with a Shadow Hand strike—it
would provide a +7 bonus on attack rolls.
Both of these seem to suggest that, at least for the purposes of magic items, a stance counts as a maneuver.
The common point of contention against items containing stances is the nature of the items. If a character who does not have levels in a martial adept class reads a martial script, he can make use of that maneuver only once, and after use the script is destroyed. If that item grants him a stance, how long does that stance last?
Well, if we go back to the definition of stance in the introduction, "Unlike other maneuvers, most stances can remain in effect for an indefinite time." So theoretically a stance acquired from an item would last until the character chooses to end it.
Ultimately it is something that will be up to the DM, as being able to acquire stances from magic items is a very powerful effect.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q659
Psicrystal (monster) says "Its Hit Dice are equal to its master’s Hit Dice (counting only levels in psion or wilder), its hit points are equal to half its master’s, and its saving throw bonuses are the same as its master’s."
BUT, the Psicrystal Affinity feat is available for anyone with a Manifester Level of at least 1st. And it's not mentioned that it would be restricted to Psion or Wilder, so a Psychic Warrior should be able to take it as well.
What is the Psicrystal's HD for a Psychic Warrior with no levels in either Psion or Wilder?
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q660: If an assassin approaches a target that is sleeping, can he study the target for 3 rounds, then perform a coup de grace, which auto-hits, auto-crits, forces a Fort save vs the CdG, and also forces a Fort save vs. Death Attack?
Q661: If a wizard strikes a vampire with a disintegrate ray, and the vampire is brought to 0 hit points (or below), is the vampire destroyed, or merely forced into gaseous form, & must return to its coffin to survive?
Q662: If a wizard strikes a Bleakborn with a disintegrate ray, and the Bleakborn is brought to 0 hit points (or below), is the Bleakborn destroyed & turned to dust, or would it still survive, and possibly heal again in the future, if a living target approached within 30 ft. (the range of its Heat-Draining Aura)?
Quote:
Contingent Healing: A bleakborn only heals when in range of a living creature that it can affect with its heat-draining aura. Even if brought to 0 hit points or less, a bleakborn eventually heals if a living creature at some future date wanders within 30 feet of the bleakborn’s remains, automatically triggering its heat-draining aura. As long as affected creatures are within its heat-draining aura, a bleakborn’s contingent healing remains active.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A660: Yes.
A661: DM's call. THis is a case where one can apply the "general v. specific" rule, however it is not clear which rule is more specific - that of the vampire or that of the disintergrate. Personally I think Vampires should survive this an have to be killed once their coffin has been found.
Counter-argument: the Vampire rules just say that when reduced to 0 or fewer hp in combat they go to gaseous form; the disintergrate rules state that a creature reduced to 0 or fewer hp is "entirely disintergrated" (without stating what that means) which would suggest that the vampire turns to gas which is then "entirely disintergrated". So, two specific rules, it is unclear which takes priority = ask your DM.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Quote:
Originally Posted by
Arkhios
Q659
Psicrystal (monster) says "Its Hit Dice are equal to its master’s Hit Dice (counting only levels in psion or wilder), its hit points are equal to half its master’s, and its saving throw bonuses are the same as its master’s."
BUT, the Psicrystal Affinity feat is available for anyone with a Manifester Level of at least 1st. And it's not mentioned that it would be restricted to Psion or Wilder, so a Psychic Warrior should be able to take it as well.
What is the Psicrystal's HD for a Psychic Warrior with no levels in either Psion or Wilder?
A 659 - Partial
I'm AFB now, but I'm pretty sure there was a rule against creatures with 0 HD. If anyone can chime in on this, please do.
In any case, the Psicrystal would have 0 HD. While this normally means it would have 0 HP, there's the clause that says its HP is equal to half its master, regardless of its actual HD. It would still gain all benefits from the master's level as shown in the "Psicrystal Special Abilities" table, but wouldn't gain things that are based on Hit Dice (Feats, Skill Points, and Ability Score Adjustments
If the rule I mentioned earlier about 0 HD creatures is indeed a rule, it seems this is RAW Dysfunctional, and you should ask your DM.
Quote:
Originally Posted by
Khedrac
A660: Yes.
A661: DM's call. THis is a case where one can apply the "general v. specific" rule, however it is not clear which rule is more specific - that of the vampire or that of the disintergrate. Personally I think Vampires should survive this an have to be killed once their coffin has been found.
Counter-argument: the Vampire rules just say that when reduced to 0 or fewer hp in combat they go to gaseous form; the disintergrate rules state that a creature reduced to 0 or fewer hp is "entirely disintergrated" (without stating what that means) which would suggest that the vampire turns to gas which is then "entirely disintergrated". So, two specific rules, it is unclear which takes priority = ask your DM.
A 662
While the Vampire answer is indeed "Ask your DM" territory, the one about the Bleakborn isn't.
According to the Primary Source Errata, the Monster Manual is the primary source for Extraordinary Abilities (such as the Vampire's Fast Healing), as well as Supernatural and Spell-like ones, and this creates a conflict with the PHB, which is the primary source for playing the game.
However, the Bleakborn's Contingent Healing ability is not tagged as supernatural, spell-like, or extraordinary, which means it's none of these and so the MM is NOT the primary source for it. Thus, the only other primary source is the PHB, and this means Disintegrate does destroy the Bleakborn.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q663
Can you end Astral Projection in combat when it is not your turn? Normally dismissing a spell is a standard action, but Astral Projection is not flagged as dismiss-able. Instead it simply says "The spell lasts until you desire to end it..."
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Quote:
Originally Posted by
fallensavior
Q663
Can you end Astral Projection in combat when it is not your turn? Normally dismissing a spell is a standard action, but Astral Projection is not flagged as dismiss-able. Instead it simply says "The spell lasts until you desire to end it..."
A 663
Ask your DM.
The game doesn't describe an action, so it's up to each DM to decide what action (or non-action) that might be.
However, even free actions can only be taken on your turn.
Quote:
Originally Posted by SRD
When a character’s turn comes up in the initiative sequence, that character performs his entire round’s worth of actions. (For exceptions, see Attacks of Opportunity and Special Initiative Actions.)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q664
If I multiclass with the Able Learner feat, how do I determine my max skill level? For example if I was playing a Fighter/Bard, could I max out my Spellcraft skill at anytime, or would I have to do it during a Bard level?
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A664 A skill's max ranks is character level + 3 if it is a class skill for any of your classes. It is half (level +3) only if it is not a class skill for any of your classes.
So yes, you can max it at any level even without the Able Learner feat - that just makes it cheaper.