16RLM Idoex Reconnaissance Buggy
http://i168.photobucket.com/albums/u...oonpainted.jpg
The 16RLM Idoex Reconnaissance Buggy eptiomises Jalyrkieon battle strategy: fast, flexibile and reliant on speed and manouverability over armour. It’s speed is helped considerably by the Jalyrkieon’s mastery of gravitic and telekinetic technology, and off-shoot of their own abilities. It is equipped with boosters, which, in addition to providing a short upward lift, also locally reduce the effect of gravity on the vehicle, allowing it to “hop” a surprising distance, and even extricate itself from obstacles.
The Idoex is typically fitted with one of two turrets. The first carries an improved sensor array, above a disintegrator cannon. This version is best in it’s scouting role, though despite the disintegrator’s fair power, it lacks a significant punch.
The second varient has no additional sensors, but instead a larger phased-plasma cannon. As with the starfleet, these weapons form the mainstay of the Jalyrkieon ground force. They fire a packet of phased-plasma contained in electromagnetic shell. While not as coherent – and so not as potent – as, say, plasma-pulse weaponry, the Jalyrkieon’s superior containment technology enables them to fire at substantially greater ranges, exceeding many conventional mid-range beam weapons. Further, the weapon systems are relatively small and highly efficient in terms of power. The accuracy of individual blasts is not great, as the contaiment field tends to degrade somewhat eratically. However, with a very good rate of fire, and with klarge batteries, or in the case of vehicles, multiple barrels, the amount of firepower they put out more than makes up for this shortcoming. The biggest disadvantage is, like many blaster weapons, the lack of localised penetrative power, meaning it is impossible to punch a hole through shields with concentrated fire. The discharge is typically a lilac or pink bolt.
With the improved efficiency of the Jalyrkieon’s phased-plasma technology, the weapon packs more punch, has greater range and is vastly better against shielded targets. This later version now sees more common use, despite it’s lesser efficiency as a scout.
Both turrets supplement the Idoex’s firepower at close range with a coaxual missile tube for the TVX-4 Rerif missile. The tube contains only a single missile, but it can be reloaded by bringing the turret to the forward position and rotating the tube fully vertical. The “blister” underneath then will open, allowing a maniplative tractor beam system to reload the launcher. The Idoex has six reloads under armour.
The Idoex also has a graviton crusher for point defense.
33RLG-9 Swebayen Command Vehicle
http://i168.photobucket.com/albums/u...clepainted.jpg
The 33RLG-9 Swebayen Command Vehicle is one of the older designs in the Jalkyrkion Hierarchy Army, and has been refitted several times. As a designated command vehicle, it is not a main combat unit, and so does not share the usual Jalyrkieon vehicle’s streamlining, being essentially an armoured box. But, even so, it capable of making a fair turn of speed, and has the typical booster system of all Jalyrkeion vehicles.
The Swebayen’s primary job is local command and control, for which it is well equipped with good sensor and communications arrays, and a solid ECM suite. It has an extensible sensor mast, giving it a safe way to aquire it’s own sensor locks for both itself (and it’s primary weapons of twin TOO-1 Tonsha Missile Launchers) and it’s subordinate vehicles.
For secondary weapons, it has two side-mounted, retractible phased-plasma cannons for close defense, and two phased-plasma point defence arrays for anti-missile and anti-infantry defense.
It is, however, not heavily armoured, and so generally sits in a safe location at the perimetre of the engagement location.
31RTU Tevqolath Main Battle Tank
http://i168.photobucket.com/albums/u...MBTpainted.jpg
The 31RTU Tevqolath Main Battle Tank is fast and agile for a main battle tank, rivaling even some grav tanks in terms of mobility. The boosters on the underside, as on all Jalyrkieon tracked and wheeled vehicles, combined with Jalyrkion telekinetic technology, allow it to “hop”, moving it over obstacles and even make crude pop-up attacks. This is combined with surprisingly heavy armour than would be expected from such a vehicle.
Part of the reason is that the tank’s primary weapons are both fairly light in terms of both physical weight and energy consumption. The large and intimidating multi-barrel phased-plasma cannons draw significantly less energy, even at full output, than the two smaller energy torpedoe launchers mounted between them. The phased-plasma weapons have relative poor penetration, but the high volume of fire means they are very effective at shield stripping.
The two energy torpedo launchers are designed for ansynchornous fire. This gets around the typical problem of recharge times, since one will be charging while the other is firing. While this removes the potential one-shot “punch” of being able to fire both at once, in a ground-based environment, this is less important than being able to make sustained fire.
Finally, the Tevqolath has a graviton crusher array for anti-missile defense, designed to catch, re-direct and/or crush incoming missiles.
31RTD Shyroen Main Battle Tank
http://i168.photobucket.com/albums/u...MBTpainted.jpg
The 31RTD Shyroen Main Battle Tank is a large and powerful vehicle. While not as fast as the Tevqolath it supplements, it is still much quicker than most non-grav MBTs. The Shyroen’s role is primarily anti-heavy armour, a purpose served by the two huge energy torpedo cannons mounted on the turret. These weapons are not “torpedoes” in the conventional sense; they are energy weapons that use a similar technology to the phased-plasma batteries, though in this case the energies are much more unstable, and the containment is via imparted force-field, rather than electromagnetism. Energy torpedoes require a large amount of energy to charge to fire, and the containment fields give them only average range. Within that range, however, the damage they can inflict is impressive. Their rate of fire is, perforce, slow; though they can fire a lesser charge as faster speeds, the power is dispropotionally weaker. Energy torpedoes emit light in the green spectra the more powerful they become, and blue-shifting as they lose power and coherance. The smaller charges thus tend to be more typically a turqoise colour on firing.
As with the Tevqolath, the Shyroen’s two launchers are geared for asyncronous fire, circumventing somewhat the problem of low-rate of fire.
However, energy torpedoes perform poorly against shields, so the Shyroen also mounts two multibarrel phased-plasma cannons. These weapons, mounted on sponsons, also have a much greater elevation, and provided some much-needed shield-stripping ability. A single TVX-4 Rerif missile tube sits atop each gun, providing some short-range punch, though as these are not reloadable outside of an engineering bay, a one-shot one. Finally, the Shyroen has a graviton crusher array for point-defense.
The vehicle also has a side-mounted improved sensor array, giving it an excellent targeting system for making the most of it’s weapons. Typically, they are also equipped with a mine plough, since their hull shape is the most optimal for this purpose, and the lighter underside of Jalyrkeion vehicles due to the boosters present) makes them more vulnerable.
When dealing with ultra-heavy targets, such as a Cybertank Eradicator, Shyroens are often teamed with Tevqolaths, with the latter providing the fastest shield stripping, and the former providing the killing punch.
34RTD-1 Shyroen Engineering Tank
http://i168.photobucket.com/albums/u...ankpainted.jpg
The 34RTD-1 Shyroen variant is an engineering vehicle, specialising in clearance and demolition. Essentially, it is a slightly internally modified Shyroen hull, with slighter lighter armour and a new turret. The most obvious feature is the telescopic saw-blade, which can extend a considerable distance from the vehicle. The whole saw-blade itself rotates on its crane, allowing it to cut vertically or horizontally as required. While concievably a lethal close-range weapon in it’s own right, the saw-blade is in fact most often used for clearing forests or other similar obstacles quickly, so that the Jalyrkieons can maximise their speed and agility advantages.
This task is helped by the two telekinetic enhancers on either side of the saw blade. They function like tractor beam,s but are in actuality a magnifier for the natural telekinetic ability of the Jalyrkieons, an analogue of a robotic arm, but with far greater precision. Though it only allows the Jalyrkieon controller two telekinetic “limbs”, there is a fairly minimal loss of control, allowing them to do a varient of engineering tasks easily and safely, without even leaving the vehicle.
38RTR-3 Okam Armour Personnel Carrier
http://i168.photobucket.com/albums/u...APCpainted.jpg
The 38RTR-3 Okam Armour Personnel Carrier, named after a type of aquatic predator on Plenadi, the Jalyrkieon homeworld is the standard Jalyrkieon APC. It is slightly more than a battle-taxi, but is not a full IFV. It is fast and very agile, and, in concert with it’s boosters, capable of driving even over water for distances of up to two miles. It is moderatley armoured for a vehicle of it’s size, comparible with most heavier IFVs.
Due to the larger volume of the Jalyrkion form, an Okam only carries one squad of four Jalyrkieons, and are typically found operating in groups of three.
It is armed with a shrapnel cannon, which fires a munition that explodes into a cluster of very highly accelerated, superheated fragments in the proximity of enemy targets. The weapon has an extremely good range and density of fire, though it’s penetration is only moderate. Early models also carried a coaxual light support weapon mount, either a plasmatic repeater cannon or a phased-plasma gun. However, as the main gun was generally preferrable in almost all circumstances they would be used, those weapon rarely saw usage.They were later removed in later variants, and replaced with a point defense graviton crusher, to provide some improved missile defence.
Jalyrkieon Trooper Squad
http://i168.photobucket.com/albums/u...uadpainted.jpg
Modern Jalyrkieon soldiers are noted for being very heavily armed for infantry, many carrying the equivalent of two rifles, which they can use simultaneously. The heavy powered armour compensates somehwat for the fact they cannot take cover quite as easily, due to their larger profile. This also means that they operate in smaller squads, usually in groups of four. However, the amount of firepower they can wield, in concert with their armour and own very high racial endurance and damage resistance, means that a squad of four Jalyrkieons is often equal to twice as many hominoids in terms of firepower and effectiveness.
With their greater ability to carry munitions as well, due to their body shape lending itself well to portaging, they can also carry a consummate supply of power cells or ammunition. Consequently, anti-armour weapons are also seen in greater numbers in infantry units.
Most squads break into two fireteams of two, one with a TZD-3 Azorn Missile Launcher and six reloads and three rifles, and the other with two rifles and a heavy support weapon, typically a heavy phased plasma cannon.
A couple more pictures showing the size against Rarity and a D20...
http://i168.photobucket.com/albums/u...infRarity1.jpg
http://i168.photobucket.com/albums/u...infRarity2.jpg