People, please.
There's enough tonberrian for everybody.
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So I'm going to be engaging in a bit of...let's say "world-building." I'm not going to make any promises, but I'm going to aim for a full manual of ~200 pages (though the Charm section will take foreeeeever). What would the playground like to see in a new supplement? Take in account that since this is fanmade, I can afford to waggle some of the setting elements that would be untouchable in canon. After watching the Mass Effect fiasco and being fully aware that I frequently fall prey to those sorts of errors, I'm actually considering making the whole project visible to everyone as a Google doc so that I don't accidentally drive the content out into left field. Though at the same time, that'd ruin the wonderful surprise of finding out what the book is about. You'd lose the ability to enjoy the "new car smell," so to speak. Input/interest?
Shogunate!
I suppose I was unclear, but that's actually why I said "world-building" in quotes. I know what I'm going to do, but the specifics are still mostly open. Dragonbloods will not be overlooked, however. My apologies for the confusion. And also for being vague, but I don't want to ruin the surprise - I don't want to turn anyone away from the idea without having content to show its worth because quite frankly it sounds silly out of context.
well, various versions of other Yozi's cosmic principles might be nice….
Shogunate would be nice too….
but Horrors of the Most Fallen: The Neverborn might be good as well….
surprise me. :smallbiggrin:
Municipal charms.
Can I ask you guys' opinions on how to do a Heretical charm? It's a combination of Loom Snarling Deception and Chirality Prohibition Index which I'm tentatively calling Vale of Shadows.
The basic idea is that it is a sorcerous charm (essence 4 minimum) which conceals a landscape behind illusions and trickery, preventing undesignated individuals from finding it. I'm trying to figure out what sort of barriers it can raise in a balanced way. I'm inspired primarily by the Lost Woods from Legend of Zelda: Only natives can navigate freely, anyone else who makes a wrong turn finds themselves back outside with no memory of how they wound up getting that.
Edit:
Where's a thank button when you need one?
The Cage of Open Fields
Sometimes, the Fair Folk wish to establish themselves in Creation without undue interruptions from agents of Fate, meddling Dragonbloods, intruding Lunars, or other annoyances. Most such attempts involve reverting Creation into portions of the Wyld, which inevitably draws forth the same aggravations, no matter how well concealed the Raksha's haven may be.
Hence, the Cage was created, a means by which areas might be warded against intrusion while remaining a full part of Creation. Where it is invoked, the land changes subtly, becoming a twisted labyrinth despite the terrain. Even flat plains are affected, which is where the Cage gains its full name - those who do not belong to the land, or who do not serve the Fair Folk, cannot find their way into its heart.
5-dot Oneiromancy
Assumption of the City's Heart - the Cage affects a decently large portion of the landscape.
Mad God Mien - counter magic, like cold iron, does not work against its effects.
Assumption of Wood Form - the limits of the Cage's effect are marked by persistent growth of wheat and other grasses, forming a massive heptagon if seen from above.
Fall of Night Shadows the Truth - intruders seeking to travel to the heart of the Cage find they cannot remember the path the follow, and are quickly turned around. Sometimes, this also works in reverse, ensuring that those within the Cage cannot escape. Natives and the servants of the Raksha (as well as their masters) are unaffected.
Waypoint Knife - besides ensuring that intruders do not remember the way in and out of the zone warded by the Cage, its enchantment forms a barrier that physically prevents intrusion, subtly diverting intruders (or those who would escape) so that their paths never lead them in (or out).
15 committed motes (get a Heroic Commoner Raksha to do it), lasts a hundred years.
So....
I'm tempted to do Exalted: Hundred Kingdoms War using the CRM rules from MoJ....
Anyone interested? You would have one to three leaders for your organization. Only one of these can be an exalt, and you'll only be able to pick Dragon-Bloods to start. If you choose to have an all mortal team, you'll have a cumulative percent chance (I think starting at 4% and adding 2%) per season for your mortal leader to exalt. If s/he exalts, we'd play through the process.
But I doubt there'd be anyone interested.
I would be ridiculously interested in that, Turalisj
For practice I've been fiddling with a little Exalted short story in comic form; I've only drawn the first page, but it was pretty fun, so I'll keep doing it as long as my inspiration holds up. What do you folks think?
If anyone can tell me the changes from MoJ, I'll bother to read the rules in the ST'S Companion. Are the Dragon-Blooded charms from the ST's Companion good? I don't have the DB book. Unless the mortal leaders have a chance to become Solars or Lunars instead (it would make sense, as you start off weaker and only get a small chance per year).
'tis delicious. I've always loved the older heavy ink styles. I'd do something about the Lunar/Beastman?'s legs blending into the ground, though. Perhaps enlarging and darkening the shadow on the entire panel, minus the character himself; the lighting looks a bit bright anyway.
Interested? Me? You must be joking. I couldn't possibly be interested in a little thing like that. You must have confused me with somebody else.
...however, if I were interested, hypothetically, I would be inclined to wonder what your opinion on raksha and spirits and godblooded was.
Hmmm... my major problem with such a game is that while I like city-building and nation-ruling games, I prefer the focus to remain on the individuals, not necessarily the nations.
My other problem is the fact that I have little or no idea on character concepts who are already leaders of countries. :smalltongue:
Random Person, to be honest Raksha are inherently non-fitting for such game. Because they are too inhuman to be able interact with mortal style CRM gaming.
And ... introducing Raksha would mean that You are literally enemy of all, every single mortal out there insane to spill Your blood. Or You give ST Your empire plan, ST reads it ... sighs, and lets You destroy Creation.
Jade Dragon, Creation Ruling Mandate from MoJ is awesome. It lets You handle strategic combat, empire building and other large endeavors with little difficulty and surprisingly real-feeling. For Exalted, that is. :smallwink:
Guess there's no interest for the game....
(I wouldn't run it on the Giant forums anyway, this place is too unstable and the place isn't exactly set for running this kind of game)
Might I suggest Pattern Spider? It is a really nice forum with some cool features. It is dedicated to Exalted games, and it has a pretty good (if small) community. The site is being constantly upgraded too, which is nice.
The first thing I saw on there was "Is the Ebon Dragon really a Yozi?", that doesn't put the place into a good first impression.
If a single bad thread on a forum...
Well I'm not sure how you are still posting on the internet :smallbiggrin:.
(Besides it isn't even that bad. It consists all of 7 posts and 4 people, and the question is dropped after the first post. I don't care where you run it, but fair is fair.)
I'm willing to sign up for RPoL if you really don't want to run it here. Myth-weavers would also work.
This here seems like an amazing and very interesting look at an alternative Unwoven Coadjutor, both as a part of the game and as a background.
It also provides for more reasons to have a 'quiet' Coadjutor than "They don't talk" or "They're Navi, but less useful"
...anyone feel like an Infernals game?
I did like that take much better than the default (in addition to the background doing something other than being a Join Battle enhancer), though I'm not sure how I feel about that interacting with the Charm I made that hollows out your coadjutor and replaces it with a direct telepathic link to your patron's fetich. Then again, it's not like Infernals were ever anything resembling moral.