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Re: Simple Q&A Pathfinder (By RAW) I
Q321 Relevent text from the PFSRD
Quote:
Weapon and Armor Proficiency: Alchemists are proficient with all simple weapons and bombs. They are also proficient with light armor, but not with shields.
Is there a list of the weapons catagorized as bombs? Because I looked in weapons, and it isn't there. I also looked in the special material, where there are a few bombs. Is it just things with "Bomb" in their name? Or does it refer to their class feature?(In which case it is irrelevent because of this text:)
From which we pull this line:
Quote:
Thrown splash weapons require no weapon proficiency, so you don't take the 4 nonproficiency penalty.
So is the proficiency with "bombs" completely meaningless? Or is there a list I seem to be missing?
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Re: Simple Q&A Pathfinder (By RAW) I
A321
AFAIK, there are not other weapons characterized as bombs, and the intention is to show that the alchemist is proficient with his own bombs.
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Re: Simple Q&A Pathfinder (By RAW) I
Q322
Is there a way to switch CMB to Dexterity from Strength, other than being tiny?
Ignore this, I just found Agile Maneuvers.
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Re: Simple Q&A Pathfinder (By RAW) I
A322
Weapon Finesse also allows you to use Dex instead of Str for CMB when calculating trip, disarm, and sunder attempts made with a finesse-able weapon.
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Re: Simple Q&A Pathfinder (By RAW) I
Q323: does true seeing allow you to see the original form of something's base body/form if it's been altered non magically?(such as by grafts, scars, or a reincarnation spell, or in the case of a creature that shapechanges like a mimic does)
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Re: Simple Q&A Pathfinder (By RAW) I
Q324: Is there a limit on how many astral constructs you may make at once as a shaper psion, and if so how is it determined?
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Re: Simple Q&A Pathfinder (By RAW) I
Q 325 Is there a way for a sorcerer to get Limited Wish or Wish as a spell-like ability?
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Re: Simple Q&A Pathfinder (By RAW) I
Edit:
A323
True seeing allows you to see the true form of something; physical alterations/scars are really there - they are not illusions or magical modifications.
Reincarnation, I'm not completely sure about; true seeing says it sees through transmutation abilities, and reincarnation is a transmutation spell. RAW, I'd say it does, but I'm quite willing to defer to a more informed decision.
The mimic's Mimic Object is an extraordinary ability that runs off a disguise check. Again, I'm willing to defer, but by RAW this seems like True Seeing does not work against it. The mimic is naturally changing its form through its own non-magical means. True Seeing does not allow you to see through a fake mustache.
A324:
1. There is no limit.
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For a balance point, consider that a caster can keep any number of summon monster/summon nature's ally spells going at once.
2. This is a third-party ability, and, as such, is more appropriate to the Dreamscarred Press forums.
Edit:
A 325
While certainly not exhaustive, the four genie themed bloodlines grant limited wish as a spell-like ability with some restrictions; see each bloodline for details.
Efreeti/Shaitan/Marid/Djinni
Edit 3: Formatting.
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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by
Novawurmson
A323
True seeing allows you to see the true form of something; physical alterations/scars are really there - they are not illusions or magical modifications.
Reincarnation, I'm not completely sure about; true seeing says it sees through transmutation abilities, and reincarnation is a transmutation spell. RAW, I'd say it does, but I'm quite willing to defer to a more informed decision.
The mimic's Mimic Object is an
extraordinary ability that runs off a disguise check. Again, I'm willing to defer, but by RAW this seems like True Seeing does
not work against it. The mimic is naturally changing its form through its own
non-magical means. True Seeing does not allow you to see through a fake mustache.
A323+
Just in case you're trying to make up your mind (or argue with someone) and wants some more:
I'll say that the overall theme (specific RAW be damned) of True Seeing is that it sees through magic; as a result, it sees through a spell that changes your appearance for some time, however, depending on interpretation, might be unable to see through a spell that changes you forever since, while what caused the change was magical, the resulting effect was very physical and there is no "true form" to see anymore.
EDIT: Just to back my view a bit, magical effects that alter ability scores and linger for longer than 24 hours are counted as "permanent" and as a result alter your daily spells, skills per level and other effects.
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Re: Simple Q&A Pathfinder (By RAW) I
Q 326
Grappling question, or more of a confirmation
character has a bab of +1 strength mod of +4 and a dex mod of +2 with improved grapple
based on the stats his cmb is +5 and his cmd is +17
in the case of grappling the cmb should go up to +7 because of improved grapple and +19 if he is defending a grapple
but once both parties have the grappled condition they both loose 4 dex dropping the CMD back down to +17
though if the character is the attacker and is maintaining the grapple he gains +5 to his CMD and should bring it to +22
are my calculation correct?
also does the character get +5 to his CMB for familiarity to roll to pin, harm or move the target
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Re: Simple Q&A Pathfinder (By RAW) I
A 326
A character with a bab of +1, Str mod of +4, a Dex mod of +2 with Improved Grapple has a CMB of +5 and a CMD of +17 normally, +7/+19 in conditions of grappling. Gaining the grappled condition lowers your CMD to 17 because of the Dex penalty.
I believe the +5 circumstance bonus applies only to checks your character makes to maintain the grapple and to perform additional actions as part of the grapple (i.e. move, damage, pin, tie up, etc.), but not to your CMD.
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Re: Simple Q&A Pathfinder (By RAW) I
Q:Under shuriken in the SRD, it states:
"Although they are thrown weapons, shuriken are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them, and what happens to them after they are thrown."
Does this mean I need to take the quick draw feat to use shuriken with flurry of blows, or can I draw them as a free action anyway?
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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by
Lolzords
Q:Under shuriken in the SRD, it states:
"Although they are thrown weapons, shuriken are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them, and what happens to them after they are thrown."
Does this mean I need to take the quick draw feat to use shuriken with flurry of blows, or can I draw them as a free action anyway?
Ammunition can be drawn as a free action anyway, and shuriken are treated as ammunition for that purpose (among others). So yes, you can draw them as a free action.
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Re: Simple Q&A Pathfinder (By RAW) I
Q328
Reading the rules on staves, it appears that you could load one up with a bunch of low level utility spells, hand it to a sorcerer and make sure he knows one of the spells in the staff, and you've essentially expanded his spell list by a ton. So...am I reading this wrong? Sorcerers can cast any spell on the wiz/sorc spell list from a stave, and can recharge it if they know one of the spells the staff can cast?
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Re: Simple Q&A Pathfinder (By RAW) I
A328
You have read it correctly, but remember that the staff can only be regain one charge per day, and a spellcaster can only recharge one staff per day. While this does diversify a sorcerer's spells, it still remains quite limited.
Relevant quote:
Quote:
Originally Posted by pf srd
Recharging Staves: Staves hold a maximum of 10 charges. Each spell cast from a staff consumes one or more charges. When a staff runs out of charges, it cannot be used until it is recharged. Each morning, when a spellcaster prepares spells or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and he is capable of casting at least one of the spells. Imbuing a staff with this power restores one charge to the staff, but the caster must forgo one prepared spell or spell slot of a level equal to the highest-level spell cast by the staff. For example, a 9th-level wizard with a staff of fire could imbue the staff with one charge per day by using up one of his 4th-level spells. A staff cannot gain more than one charge per day and a caster cannot imbue more than one staff per day.
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Re: Simple Q&A Pathfinder (By RAW) I
Q 329 If a wizard using normal vancian spellcasting takes the "Experimental Spellcaster" feat to gain some ability with the words of power system, can they add new words to their spellbook without needing to take the feat again, or is taking the feat repeatedly the only way to add words of power to a normal wizard's spellbook?
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Re: Simple Q&A Pathfinder (By RAW) I
A 329
By RAW, this is the only way to add Words of Power to a Wizard's spellbook without just using the Words of Power subsystem in the first place.
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Note that Words of Power can be used on a scroll; depending on your DM's leniency, they may allow you to learn new Words from a scroll. However, this is not explicitly called out as allowable in the text (even for a Wordcasting Wizard), and may be considered exploitative. Talk with your DM and consider your group's optimization comfort zone before employing this concept, because this is not a RAW concept.
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Re: Simple Q&A Pathfinder (By RAW) I
How would one suggest handling Reflex Saves while a character is blinded, prone, or is in a similar situation of not being capable of reacting properly?
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Re: Simple Q&A Pathfinder (By RAW) I
A 330 (please number future questions)
Different conditions effect saving throws in different ways. Refer to conditions on the pathfinder srd. As for the conditions stated in the question:
Quote:
Originally Posted by pathfinder srd
Blinded
The creature cannot see. It takes a 2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a 4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
All checks and activities that rely on vision automatically fail. This would include reflex saves, unless they were primarily based on another sense, such as hearing.
Quote:
Originally Posted by pathfinder srd
Prone
The character is lying on the ground. A prone attacker has a 4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a 4 penalty to AC against melee attacks.
Standing up is a move-equivalent action that provokes an attack of opportunity.
Being prone has no effect on reflex saves.
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Re: Simple Q&A Pathfinder (By RAW) I
Quote:
Originally Posted by
Kumori
A 330 dispute
All checks and activities that rely on vision automatically fail. This would include reflex saves, unless they were primarily based on another sense, such as hearing.
I'm pretty sure this is incorrect - blindness does not prevent you from making a Reflex save. Even paralyzed or sleeping characters get Reflex saves. Your Dex is considered 0 in those cases, so you get a big fat -5 penalty in place of your usual Dex mod. But you still get the save.
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Re: Simple Q&A Pathfinder (By RAW) I
Regarding Dispute, A330
Quote:
Originally Posted by
Zherog
I'm pretty sure this is incorrect - blindness does not prevent you from making a Reflex save. Even paralyzed or sleeping characters get Reflex saves. Your Dex is considered 0 in those cases, so you get a big fat -5 penalty in place of your usual Dex mod. But you still get the save.
Quote:
Check
A check is a d20 roll which may or may not be modified by another value. The most common types are attack rolls, skill checks, ability checks and saving throws.
Quote:
Blinded
The creature cannot see. It takes a 2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a 4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
The only dispute should be whether the reflex save relies on the ability to see. If the other senses are involved, then the save would still be rolled.
(edit to add a question:)
Q331
According to the SRD, a Ninja is able to use the Monk Vows archetype. The archetype says that it replaces the Still Mind class feature, but a Ninja doesn't have that class feature to begin with. Does a Ninja not lose anything to gain the benefit of the archetype, or is there something else that the Ninja would lose?
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Re: Simple Q&A Pathfinder (By RAW) I
A331
Other than the fact that it's there, there's no other mention of this being possible at all, neither in the Ninja nor in the archetype, not even by saying "the Monk/Ninja"; so it's quite possible it's an oversight or error on the SRD part.
If it is indeed possible, however, it's clear that the rules are seriously lacking. I don't believe that the Ninja shall lose nothing for it, it's a DM call, but I'd make him lose a 3rd level (Ex) ability (which is what Still Mind is), in this case, one bump of No Trace.
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Re: Simple Q&A Pathfinder (By RAW) I
Q332
An attack does, in its current state, 3d6 damage.
This attack mode is improved a category, by Enlarge say (or Lead Blades etc etc).
What is the damage progression from this point?
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Re: Simple Q&A Pathfinder (By RAW) I
A332
4d6. From the text of the Improved Natural Attack feat:
Quote:
Damage dice increase as follows: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.
A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8.
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Re: Simple Q&A Pathfinder (By RAW) I
Q 333
Could someone briefly clarify how the Tongue (Ex) ability and the Pull ability work together, such as with the Giant Frog Druid companion? In the Grapple rules it states that if you grapple someone they immediately move adjacent to you, but that seems to completely negate the function of Pull. Is this rule completely negated by pull, or does pull perform some other function Im not comprehending?
(If possible, a source for your answer would be greatly appreciated so I may show my GM, as we have yet to find a ruling anywhere else. Thank you!)
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Re: Simple Q&A Pathfinder (By RAW) I
Q334 - if you used beast shape to turn into an animal, cast anthropomorphic
animal and permanence anthropomorphic animal, would you stay an animal?
i really hope this will work... :smallamused:
Q335 - does an alchemists formulas count as "spellcasting ability"? would it give access to arcane archer?
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Re: Simple Q&A Pathfinder (By RAW) I
I looked, I searched, and I probably missed something in this thread, but here goes:
Q 336
On two-weapon fighting: what's the off-hand base attack bonus? That is, if you had +11/+6/+1 BAB and a -2 for TWF, would it be +11/+6/+1/-1? -2? At full BAB, minus the penalty (so 11/6/1/9)?
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Re: Simple Q&A Pathfinder (By RAW) I
A 336
If your BAB is +11/+6/+1 and you have no other bonuses to your attack, your TWF attack line will be +9/+9/+4/-1.
edit: this answer assumes a light weapon in your off-hand.
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Re: Simple Q&A Pathfinder (By RAW) I
A334
Your DM might open an exception, but per RAW, no you can't, you can only be affected by one polymorph effect at a time.
Quote:
Originally Posted by PFSRD
You can only be affected by one polymorph spell at a time. If a new polymorph spell is cast on you (or you activate a polymorph effect, such as wild shape), you can decide whether or not to allow it to affect you, taking the place of the old spell. In addition, other spells that change your size have no effect on you while you are under the effects of a polymorph spell.
A335
Total DM call.
On one hand "Alchemists are not spellcasters" and most people take the clause "The alchemist does not need to meet the prerequisites for this feat" under Brew Potion to refer to "be a spellcaster", not "have a CL3".
On the other, there are abilities that specifically mention that the Alchemist has a CL (such as the Wings discovery) and some months ago while dealing with a similar problem, I saw a post of the class designer who mentioned that initially Alchemists were indeed not supposed to be spellcasters, but would have a new system exclusive for them, but at some point that was scrapped, but most wording wasn't changed (or wasn't changed enough) and that in the current incarnation, they are indeed spellcasters.
Don't have the link anymore, but I did post it here on these boards, either on this thread or on a specific thread titled something similar to "Do Alchemists have a Caster Level?".
And, as mentioned before, the special clause for Brew Potion could just as easily be referring to the fact that Alchemists get at level 1 instead of 3 and just that.
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Re: Simple Q&A Pathfinder (By RAW) I
A333
Pull vs. Tounge: The primary differences are that Pull automatically activates on a successful attack and does not apply the grappled condition while Tounge requires its own attack roll and does apply the grappled condition.
A335 - Addendum
From the Alchemist:
Quote:
Although the alchemist doesnt actually cast spells...
From the prerequisites of the Arcane Archer:
Quote:
Ability to cast 1st-level arcane spells.
The Alchemist does not qualify for the Arcane Archer in particular, as it cannot cast 1st-level arcane spells. Other prestige classes with other prerequisites might be able to be qualified for, and your DM always has final say in what they want in their game.
A336-Addendum
Edit: Realized this was already answered, but I provide marginally more information.
Spoiler
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From the text of
Two-Weapon Fighting under "Combat":
Quote:
If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon.
This attack is made at your highest base attack bonus, with the listed penalties, depending on whether your off-hand weapon is light, you have the Two-Weapon Fighting feat. This attack is made at your highest base attack bonus, so your attacks before any additional modifiers are +9/+9/+4/-1; if you have
Improved Two-Weapon Fighting and
Greater Two-Weapon Fighting, your full attack is +9/+9/+4/+4/-1/-1