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Re: Request a Homebrew: Thread 2!
H. 1023
Unfortunately, you are asking for a cockatrice but without the petrifaction and with charming. I suggest this just be a variant cockatrice albeit one that looks more like a regular chicken. I also took the text from the nixie on charming so that it would be consistent. Sorry it took so long to make this.
Cockatrice, Charming
Size/Type: Small Magical Beast
Hit Dice: 5d10 (27 hp)
Initiative: +3
Speed: 20 ft. (4 squares), fly 60 ft. (poor)
Armor Class: 14 (+1 size, +3 Dex), touch 14, flat-footed 11
Base Attack/Grapple: +5/-1
Attack: Bite +9 melee (1d4-2 plus charming)
Full Attack: Bite +9 melee (1d4-2 plus charming)
Space/Reach: 5 ft./5 ft.
Special Attacks: Charming
Special Qualities: Darkvision 60 ft., low-light vision
Saves: Fort +4, Ref +7, Will +2
Abilities: Str 6, Dex 17, Con 11, Int 6, Wis 13, Cha 13
Skills: Listen +7, Spot +7
Feats: Alertness, Dodge, Weapon FinesseB
Environment: Temperate plains
Organization: Solitary, pair, flight (3-5), or flock (6-13)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral evil
Advancement: 6-8 HD (Small); 9-15 HD (Medium)
Level Adjustment: —
A charming cockatrice resembles a typical white leghorn chicken except that much larger. A male cockatrice has wattles and a comb, just like a rooster. Females, much rarer than males, differ only in that they have no wattles or comb. A charming cockatrice weighs about 25 pounds. Charming cockatrices speak Avian and Common.
Combat
A charming cockatrice fiercely attacks anything that it deems a threat to itself or its lair. Flocks of charming cockatrices do their utmost to overwhelm and confuse their foes, and sometimes fly directly into their opponents’ faces.
Charming (Su): Unlike the petrifaction ability of normal cockatrices, these charm their victims as charm monster (CL is equal to HD). Any creature that is bitten by a charming cockatrice must succeed on a Will save (DC 13) or be charmed for 24 hours. Most charmed creatures are used to perform heavy labor, guard duty, and other onerous tasks for the charming cockatrice community. The save DC is Charisma-based.
Debby
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Re: Request a Homebrew: Thread 2!
C1043: How about somebody so strong that he can bend reality with his bare hands.
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Re: Request a Homebrew: Thread 2!
R1044: Hey all, haven't posted here in ages :smalltongue: I have returned to make a request of ya'll for a campaign I'm running in which my players decided a catfolk should make babies with a drow elf, both of which being PCs :smalleek:
Translation: we would like a catfolk/drow hybrid race, if you wonderful folks have got the time :smallsmile: Thanks!
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Re: Request a Homebrew: Thread 2!
R1045
Could I get some high tier Artificer feats specifically allowing creating things, or creating things that create things?
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Re: Request a Homebrew: Thread 2!
R1046.
So I decided to make Incarnum an integral part of my latest Campaign setting, but I'm also using a different alignment system, and so it needs some tweaking to fit perfectly. So, I'm looking for someone to tweak the alignment based Soulmelds to fit into this M:tG Color Wheel based alignment system.
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Re: Request a Homebrew: Thread 2!
Quote:
Originally Posted by
JeminiZero
C1043: How about somebody so strong that he can bend reality with his bare hands.
C. 1043 (Yours is a request and should be R. 1043)
Bending reality usually a supernatural or spell-like ability not one based on physical brute strength. How strong is strong enough? It's too subjective. And if you are asking for infinite strength see here: http://www.giantitp.com/forums/shows...6&postcount=12 Specifically rule 3a.
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Re: Request a Homebrew: Thread 2!
Quote:
Originally Posted by
Debihuman
C. 1043 (Yours is a request and should be R. 1043)
C 1043
No, actually, he was making a comment. It was not a request; it was a response to someone asking for fluff ideas for a strength-based spellcaster.
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Re: Request a Homebrew: Thread 2!
C. 1043
Getting back to original request (sorry I mistook the aforementioned comment as a new request)
Quote:
Could anyone give me an idea that would work for a base class, full caster based on Strength? I've already planned out one for CON (burns life force) and DEX (runic tattoos on body composed of pieces of spells, must touch them in complex sequences to activate them), but I've been drawing a blank on ideas for a Strength-based caster. Suggestions or a link to someone else's work would be appreciated
The original request was for a full caster based on Strength, I mistakenly thought the commenter was making a new request. You could check out the Sublime Barbarian here: http://dnd-wiki.org/wiki/Barbarian,_...e_(3.5e_Class)
Debby
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Re: Request a Homebrew: Thread 2!
R1047
I'm running a sea faring campaign and would like to introduce a Circe (The Oddyssey) like character into the PC's many travels.
I have an idea for race (Sirine from MM2 or some other highly charismatic fey), but would like a PrC that fits thematically with her. I know there are many out there like the Mindbender or Master Specialist (enchantment), since she lured men into her siland to eat and be transformed, but if anyone could please brew something 10 levels strong I would appreciate it very much. Something geared towards fey, in particular.
Thank you.
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Re: Request a Homebrew: Thread 2!
C. 1047
Savage Species has the Siren Prestige Class (it's designed for harpies but would would be perfect for Circe).
Debby
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Re: Request a Homebrew: Thread 2!
R1048
I have need of a write up of a couple of Custom Spells if anyone's interested.
An Animate Objects variant for animating Magic Items with an xp cost based on the Magic Item to be animated. Perhaps different versions for different power levels of Magic Item. Animated Potions and Scrolls might be a lower level spell than animated Staffs and swords.
A variant of Animate Dead that animates Construct remains.
A variant of the Oriental Adventures Animate X spell line that animates spell effects. Limiters on this one could/should include not being able to animate any spell effect that is already mobile.
A Metamagic feat that does this would be cool too.
Thanks regardless. :smallsmile:
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Re: Request a Homebrew: Thread 2!
R1049
I'm currently designing a magic system from the ground up and need a name for a unit of measurement.
All extra-dimensional thingies have been fully unified in this magic system into an explanation involving a 4th dimension of space (called The Ether, The Ethereal, or some variation on that). What I need is 2 names for units of distance along the 4th dimension.
I don't want to call it cm and meter like the usual 3, mostly because of the distance shrinking/expanding effect making confusion already far too prone to happen.
And while tacking Ethereal in front of things works, it's inelegant and what kind of name is ecm and emeter?
What I need:
A name to call a specific distance unit that is the distance when two objects separated by that distance will no longer interact in the usual 3 dimensions (all objects and magical effects have a 4 dimensional "size" of 1 distance unit).
A name to call the specific distance unit at which the 3 dimensional mapping of points in the real is shrunk by half. IE. when you move 1 distance unit no.2 into the Ether, a pair of points 2 meters apart in the real is 1 meter apart there
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Re: Request a Homebrew: Thread 2!
R1050
I have need of a base class, a mind ranger. Basically a Ranger with divine casting swapped out for psionics. Similarly animal companion swapped out for aberrant companion. And a psionic weapon tract as opposed to duel wielding or archery.
C1049
What about Quadlong (quad=4 + furlong) or Distortion Unit (after its apparent distortion of space), or Ethereal League (as opposed to Nautical Mile)? You could also measure it in time, gravity or energy, "I just traveled 58 joules to get here," "that's over 600 newtons away!" Another thing to do is use the discover's name, "that's a distance of 7 (name)s."
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Re: Request a Homebrew: Thread 2!
Quote:
Originally Posted by
Judge_Worm
R1050
I have need of a base class, a mind ranger. Basically a Ranger with divine casting swapped out for psionics. Similarly animal companion swapped out for aberrant companion. And a psionic weapon tract as opposed to duel wielding or archery.
H1050 partial
You could give them the Psiwar power list, but only 4 levels of powers. Give them new power levels when the ranger would get new spell levels, new powers known at every level starting with 4th, and 0/0/0/1/2/3/4/6/8/10/12/14/16/22/28/34/40/48/56/64 power points. Psionic weapons could be stolen gratuitously from Soulknife?
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Re: Request a Homebrew: Thread 2!
R1051
A player for a campaign I'll be running would like to play a half-hobgoblin. The D&Dwiki version is unbalanced, and I can't make high-quality races. Could someone generate the mechanics for an LA+0 half-hobgoblin, please? The other half is human.
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Re: Request a Homebrew: Thread 2!
C 1049
Well, if you're further away from something spatially, it appears to shrink; when you're further away from something ethereally, it actually shrinks. Since the former effect is based on angles, which are sometimes measured in radians, perhaps "etheradians" would work to describe the ethereal unit...
Does that sound reasonable?
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Re: Request a Homebrew: Thread 2!
R1052
I am currently looking for what CP amounts could be used to model the Masters and Servants from Fate/Stay Night and Fate/Zero in the third edition of Nobilis. I'm just looking for how many CP, Stats, and Health levels could be used to make it balanced in a fashion similar to the shows and visual novels.
H1051
Also, here's my best approximation of a Half-Hobgoblin.
+2 to Dexterity or Constitution. -2 to Intelligence. Low-Light vision as opposed to darkvision, and he can get +2 to Hide and Move Silently as opposed a +4 to move silently. Keep the languages and favored class.
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Re: Request a Homebrew: Thread 2!
H1051
Half-Hobgoblin
The product of attempts to demoralize foes and conquered areas moreso than of either love or lust, half-hobgoblins are exceedingly rare due to both the mutual contempt humans and hobgoblins have for one another as well as their generally incompatible biology.
Half-hobgoblins have the broad mouths of goblinkind, as well as large and oddly-shaped ears. Their skin tone trends slightly orange with red patches that may resemble light birthmarks, and while they lack the prominent teeth of their hobgoblin parent, they possess the small, flattened nose that clearly distinguishes them. Half-hobgoblins have reddish-brown, brown or black hair that tends to begin graying very early in life; males begin balding in a very characteristic widow's peak pattern by age 20. Half-hobgoblins stand as tall as a human.
• +1 racial bonus on Dexterity-based and Constitution-based ability and skill checks. Half-hobgoblins are only slightly more enduring and agile than humans.
• A half-hobgoblin’s base land speed is 30 feet.
• Darkvision out to 60 feet.
• War Instinct: When wielding a weapon for which he has the corresponding Weapon Focus feat, a half-hobgoblin adds 1 to damage rolls with that weapon. He adds an additional point to damage rolls with that weapon for the feats Weapon Specialization, Greater Weapon Focus and Greater Weapon Specialization. Half-hobgoblins combine the best of human aptitude with an instinctive talent for combat.
• Weapon Facility: A half-hobgoblin takes only a -2 penalty when using a weapon with which he is not proficient, including improvised weapons. Half-hobgoblins instinctively take to swinging things and hitting targets at range, whether with sticks and pebbles or swords and bows.
• +2 racial bonus on Move Silently checks.
• +1 racial bonus on Fortitude saves. Half-hobgoblins are more hardy than humans.
• Goblin Blood: For all effects related to race, a half-hobgoblin is considered a goblinoid.
• Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Dwarven, Infernal, Giant, Orc.
• Favored Class: Any
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Re: Request a Homebrew: Thread 2!
Quote:
Originally Posted by
aphoticConniver
R1035
Hello! Can somebody either point me to or make a prestige class built around the Diamond Mind discipline? I can't find any other than Eternal Blade kind of.
C1035
What precisely were you looking for? Can you flesh out your request any?
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Re: Request a Homebrew: Thread 2!
R 1053
Hi Homebrew Experts!
I am interested in a 3.5 Prestige Class that can be entered by a Wizard and fulfills the following criteria:
1. Has Class Abilities that facilitate the transfer of Duration: Concentration spells (like Minor Image, Manyjaws, Telekinesis, Probe Thoughts, etc.) to either the caster's Swift Action ... or to another part of her brain.
2. Allows the Caster to multitask by casting yet *another* spell while the transferred Concentration spell is still active.
3. Preferably a PrC with 5 levels - although 10 is fine.
4. Has full spellcaster progression.
***
My interest in this PrC was due to dissatisfaction with the limitations of the Swift Concentration skill trick, Extraordinary Concentration feat and Sonorous Hum options work for a Wizard. I like Sonorous Hum, but it requires a Standard Action to cast and casting it Quickened from a 7th level slot is a bit ugly to get the whole "2 spells running at once" schtick.
Thank you for your time and consideration! :-)
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Re: Request a Homebrew: Thread 2!
C/H 1053
Not a PrC, but I happen to have a magic item that does this:
Spoiler
Show
Ring/Amulet/Gauntlet/Whatever of Spell Preservation
This item lets its wearer concentrate on a single spell without having to use an action to do so. The wearer can take any actions normally available to her, such as attacking or even casting another spell. However, this item's benefit only applies to one spell at a time. Casting a second spell that would require concentration means having to use an action to concentrate on one of them as normal.
The caster must still make Concentration checks at appropriate times, and the item gives no bonus to these checks. A Wizard who takes a sword to the face has to make the exact same Concentration skill check with or without this item. The only difference is that with this item she might now have to make a second check for another spell.
Moderate enchantment; CL 10th; Forge Ring/Craft Wondrous Item; calm emotions, creator must have at least 10 ranks in the Concentration skill; price: 10,000 gp
Variant: If you've got the gold to spare, consider adding a bonus to Concentration checks.
There's also the Familiar Concentration feat, but that requires an Improved Familiar. It also doesn't let you take back your spell.
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Re: Request a Homebrew: Thread 2!
Thanks, Debatra. Very cool item. Although I'm accustomed to seeing free/swift/standard/move actions involved with the transfer or maintenance of the Concentration spell.
I'd still prefer a Homebrew PrC by one of the GitP Homebrew Forum Folks. Just because I think the fluff aspect of the PrC has some merit.
P.S. Yes, the Familiar Concentration feat is interesting. Albeit you need 2 feats to get there (Imp. Familiar and the feat itself) and the INT Modifier limitation of most improved familiars means you need resources to boost their INT to get higher levels spells involved in the transfer.
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Re: Request a Homebrew: Thread 2!
R 1054
I'd like fighter talents. I think that fighters deserve some special, albeit mostly combat related, tricks of their own. I'm even thinking of dividing these talents into to groups, which you don't have to do with the finished product.
- Parrying
- Dodging
- Shield Blocking/Bashing
- Archery
- Power Striking
- Disabling
- Cleaving (weapon sweeping)
- Arrow Catching
- Enduring
- Disarming
- Throwing
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Re: Request a Homebrew: Thread 2!
RO 1055
Could someone come up with a fix for Pathfinder's Holy Gun and get it level with the normal Pathfinder Paladin, using pistols/revolvers. Without needing to multiclass it that is.
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Re: Request a Homebrew: Thread 2!
Large multi-quote post. Please reply.
Quote:
Originally Posted by
Miss Disaster
R 1053
Hi Homebrew Experts!
I am interested in a 3.5 Prestige Class that can be entered by a Wizard and fulfills the following criteria:
1. Has Class Abilities that facilitate the transfer of Duration: Concentration spells (like Minor Image, Manyjaws, Telekinesis, Probe Thoughts, etc.) to either the caster's Swift Action ... or to another part of her brain.
2. Allows the Caster to multitask by casting yet *another* spell while the transferred Concentration spell is still active.
3. Preferably a PrC with 5 levels - although 10 is fine.
4. Has full spellcaster progression.
C 1053
Hello there. I can write this up pretty fast. But before I do, questions:
- If I give these benefits and make the class a full-casting class, it will either a) be OP like the incantatrix, or b) need a hard casting-specific nerf that keeps it in line with just taking an extra 5 levels in wizard
- How many concentration spells do you want to juggle? The more concentration spells you want to juggle, the more I'd need to hurt its casting to keep it in line.
- Are spirit companions that hold concentration for you OK flavor-wise? How about familiars holding concentration for you? Or magic items? Tell me which of these (if any) strike your fancy.
Quote:
R1050
I have need of a base class, a mind ranger. Basically a Ranger with divine casting swapped out for psionics. Similarly animal companion swapped out for aberrant companion. And a psionic weapon tract as opposed to duel wielding or archery.
C 1050
What about their wilderness abilities (wild empathy, track, woodland stride)? Anything in particular you want those replaced with?
Quote:
Originally Posted by
AlanBruce
R1047
I'm running a sea faring campaign and would like to introduce a Circe (The Oddyssey) like character into the PC's many travels.
C 1047
Could you elaborate more on the abilities you want to see? The only thing I know about Sirens is they sing (Will Save v. some sort of charm effect) and then drown you in environmental hazards. That doesn't seem to be a 10-level prestige class, or a 10-level class of any kind.
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Re: Request a Homebrew: Thread 2!
Quote:
Originally Posted by
Just to Browse
C 1047
Could you elaborate more on the abilities you want to see? The only thing I know about Sirens is they sing (Will Save v. some sort of charm effect) and then drown you in environmental hazards. That doesn't seem to be a 10-level prestige class, or a 10-level class of any kind.
Circe, not siren. Probably be like a class based around Baleful Polymorphic style effects.
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Re: Request a Homebrew: Thread 2!
Quote:
Originally Posted by
Milo v3
Circe, not siren. Probably be like a class based around Baleful Polymorphic style effects.
My bad, I think I skimmed and saw Debby post about siren racial classes.
A quick look-up gives me that she uses potions and turns people into animals. That seems like a 5-level prestige class for an alchemist character, but it's also a small enough theme that I could just stat her as a monster or make her a straight wizard.
EDIT: I think Circe would function ether well as a specific build, using something like the Book of Elements alchemist.
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Re: Request a Homebrew: Thread 2!
Quote:
Originally Posted by
gurgleflep
R1044: Hey all, haven't posted here in ages :smalltongue: I have returned to make a request of ya'll for a campaign I'm running in which my players decided a catfolk should make babies with a drow elf, both of which being PCs :smalleek:
Translation: we would like a catfolk/drow hybrid race, if you wonderful folks have got the time :smallsmile: Thanks!
Yikes, Just realized that didn't specify what edition this was for! It's 3.5, but no rush :smalltongue:
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Re: Request a Homebrew: Thread 2!
Would a martial discipline, in the vein of Path of War, be too large for a request in this thread?
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Re: Request a Homebrew: Thread 2!
No responses to queries, so I just kind of made some stuff up
H 1047 - Circe Build
You're starting as a Sirine cause you wanted to. Go Alchemist 12. Further advancement uses PrC
1. Brew Potion [Bonus Feat], Attune Domain (Gluttony) [Level 1 Feat]
2. Secret of Emotion [Alchemist 2 Secret]
3. Attune Domain (Resurrection) [Level 3 Feat]
4. +1 Int or Cha, Secret of Deception [Alchemist 4 Secret]
5.
6. Ability Focus (Charming Song) [Level 6 Feat]
7.
8. +1 Int or Cha
9. Secret of Mists [Alchemist 9 Secret], Exceptional Artisan [Level 9 Feat]
10.
11. Secret of Hallucination [Alchemist 11 Secret]
12. +1 Int or Cha, Anything cool [Level 12 Feat]