A516: Hovering would be staying in place without flapping your wings. What you did was to stay in place by flapping your wings, which is a thing you can do.
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Q517: A rogue attacks a dodging ogre from hiding. The rogue has both advantage and disadvantage. Does the rogue get to sneak attack?
R517: “You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.”
It doesn’t matter where it comes from or why. Any disadvantage on the roll disables Sneak Attack.
The problem is that people think that while the roll is resolved with 1d20, the advantage and disadvantage flags are still raised for the purpose of features like Sneak Attack. I have no idea where that idea comes from. The PHB seems very clear.Advantage and disadvantage cancel each other fully.Quote:
Originally Posted by PHB p173
If the rogue had another enemy of the target within 5 feet of it, the rogue could get the benefits of Sneak Attack.
Yes, you do need to be able to see an opponent, at least regarding attacks.So your rogue should have advantage and benefit from Sneak Attack after all. I didn't think about that.Quote:
Originally Posted by PHB p192, Actions in Combat, Dodge
However, be wary that the whole concept of "attacking from hiding" is very DM dependent.Quote:
Originally Posted by PHB p177, Hiding
Q511 If I could get an answer on this one, please and thank you.
A511: Yes.
BUT, it should be noted that a creature with either still knows where you are, and can thus move into position to "see" you (assuming you are touching the ground verse tremorsense) when it is their turn.Quote:
Blindsight lets you spot an invisible creature in range, but that creature can still try to hide behind something with Stealth.
Cite
It is kind of similar to when a rogue attacks someone and hides behind a column. The enemy can't see them readily, and the rogue is hidden- until the enemy (who watched the rogue hide behind a column) can move to a position which negates the rogues stealthy mojo.
Q512: As a rogue2 can I take a Dash action and a Dash bonus action on my turn for 3xspeed movement?
(Trying to make a funny movespeed build and this would totaly break realism (woodelf + barb5 + scout9 + mobile = 65 feet))
Thanks,
Lacka
Q519 A fog cloud spell goes up. Do creatures with blindsight/tremorsense still have disadvantage on attacks?
Q520. A druid and fighter attacks an enemy. The druid wild shape into a bear and moves and multi attack. What happens if the fighter mounts onto the bear before attacking? If the druid allows it, what happens? Are there any requirements or restrictions to this?
A519 You conflate blindsight and tremorsense here, but the answers are different for each.
The whole point of blindsight is that it ignores effects that obscure vision. It allows creatures to "see" targets even if they would otherwise be obscured from view. So they would not have disadvantage on attacks (since that disadvantage comes from the "heavily obscured" condition of fog cloud).
Tremorsense allows a creature to "pinpoint the location" of another creature. That means nothing more than knowing what square the other creature is in. It does not affect hiding or attacking or any other conditions that affect same. Normally, you would have to guess where a creature was inside a fog cloud, or use senses other than sight (which would usually entail a check). But even if you guess right, you still have disadvantage on attacks because you can't see him/her/it. Creatures with tremorsense automatically know where the other creature is, but likewise they still have disadvantage on attacks (unless they also have blindsight).
Powers &8^]
A519 If someone is in a fog cloud, I can attack them and cast most spells at them, without any extra sense. Blightsight would take away the disadvantage.
Q521How does tremorsense help mechanically in this example? If it doesn't, what would be an example where tremorsense would help?
Question 522: Does flaming sphere do damage during the appearance phase of it's creation? For clarification does it do damage during the action portion of the spell.
A521
Tremorsense allows you to know where a target is within the fog cloud. Without tremorsense, you may have to guess, or deduce the target's location through non-visual means. If you guess wrong, you cannot hit the target no matter what you roll.
But even with tremorsense, you still have disadvantage on an attack because you can't see the target. Only blindsight negates that.
Powers &8^]
This sounds like RAI and not RAW. Which is fine, but I feel like In RAW, if there's heavy obscurement you still know where they are and can attack them and cast most spells at them. The rules don't say anything about having to make a check or somethin in order to locate them, which means tremorsense really does nothing.....
Q523
Can a creature move through the square occupied by a flaming sphere, if they do is there any effect on them from the sphere.
Q524
Does someone who has been doused with oil via an oil flask take five extra damage every time they take fire damage for the full one minute duration of the flask, or are they no longer considered doused once they have taken their first instance of fire damage?
Q525:
This might be more of an english grammar question but I can’t decide for myself:
From: ngl393-dnd5th.wikia.comQuote:
At 1st level, you learn two languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion. Your proficiency bonus is doubled for any ability check you make that uses either of those skills.
(I copied it from the website but I’m prety sure the wording is almost exactly the same in the PHB.)
If I have 2 proficincy when I get this and chose the other two do I get double prof. (Experties) for all or only the 2 new skill?
From balance perspective the only 2 seams more real but then I would have used both in the wording.
Sorry if this is too nitpicking for this thread but couldnt find a better place to post it!
P.S.: I love this thread!
Q 526
Just to be clear, is the cap on divine smite damage 5d8 total, or is it 2d8 plus a potential 5d8 additional damage? I'm pretty sure it's the first.
Also, is the extra damage to fiends and undead restricted by the 5d8 cap?
A 526
By spell slot alone, the cap is 5d8 (@4th level slot) but extra 1d8 vs fiends and undead is on top of that, as is the extra 1d8 from Improved Divine Smite (@11th level), so the actual potential maximum is 7d8 if the target is a fiend and/or undead (a creature that would be both doesn't get the extra twice, just be clear), if you have at least 11 levels in Paladin, and if you have access to 4th level slots.
Q527
Let's say a party succesfully sneaks up on a group of enemies, and the Ranger initiates combat with a longbow attack. Since the enemy is surprised, they do nothing on their turns during the first round (and cannot take reactions until after their first turn), while the party gets to perform actions as normal.
Should you treat the Ranger's longbow attack (i.e. the event that initiates combat) as A) an entirely separate event, or B) their action during the surprise round?
I.e. in the case of A) does the Ranger basically receive yet another "free attack" before their turn during the surprise round? Meanwhile, if B) is true, this would presumably be a full turn and the Ranger could also use Extra Attack, bonus actions, etc? Would this be the party's first turn regardless of initiative order, with the Ranger acting with normal initiative on subsequent turns?
A527:
The Ranger initiates combat not by firing but by saying "I'm going to fire my bow". At that point, the DM determines surprise and everyone rolls initiative. If the Ranger's party members beat his or her initiative, they may be able to attack before the Ranger does, even though he or she is the one who determined that combat was going to start.
Powers &8^]
Q528 is there a limit to how much equipment gets melded into a wild shape? Like how strange an object could you incorporate safely into your form?