The party makes their way to the first room in the basement of Fort Hailcourse, and stand before the door that hasn't been checked yet. Lillian checks it clear. It is unlocked.
Any buffs or preps?
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The party makes their way to the first room in the basement of Fort Hailcourse, and stand before the door that hasn't been checked yet. Lillian checks it clear. It is unlocked.
Any buffs or preps?
St. Dorn readies his hammer and nods to Lillian to open the door.
Winter pauses, breathing slowly. "I do not want to bury any friends today. If you are sorely injured shout as as soon as you are able, or at least step away from the combat and allow me to tend you. We have lost too many comrades in the past few days. I feel their loss keely even as my mistress gives them fair judgement and succour for the afterlife." That said she'll lightly just tap both St Dorn and Lillian offering them some divine guidance
She glances at her dagger and armoure, now gleaming slightly and nods, "I am ready"
Spoiler: OOC
On the way there
Armour attunement --> Chain shirt
Weapon attunement --> MW Silver dagger
Before we open the door:
Guidance on Lillian and St Dorn
Whip in hand, Lilian opens the door.
Lillian opens the door to reveal more skum.
Begin Round One ...
R1T20: Winter, what do you do?
Winter freezes, a muttered, "More accursed skum" before she begins intoning the words of the First Book of the dead, an ancient prayer of the boneyard that some heretics even claimed came from the Old Gods of Osirion desert!
Spoiler: OOC
Move: Draw weapon
Standard: Start Inspire Courage
R1T20: Winter freezes, a muttered, "More accursed skum!" before she begins intoning the words of the First Book of the dead, an ancient prayer of the Boneyard that some heretics even claimed came from the Old Gods of Osirion desert!
It seems the Old Gods heard, and Winter senses something very, very off, as if her insides were falling in upon themselves. Winter screams in terror and pain and in recognition of the blasphemy she put to words with her anger.
A second later, and Winter is gone from sight.
R1T19: St. Dorn, you don't know the language, but you sensed the blasphemy spoken, as if the words attacked your core being. And now Winter is gone. What do you do?
With a blasphemy on his lips unspoken, St. Dorn steps up to the Skum and unleashes an onslaught with his war hammer.
Spoiler: crunch
FA: 5’ step to SE
SwA: smite Evil on blue scum
FAA,Risky strike, Spend Fate point for Onslaught on Blue
[roll0] * smite not included
[roll1] plus [roll2] vs. evil
[roll3] * smite not included
[roll4] plus [roll5] vs. evil
Readied action(s):
if adjacent ally is attacked, spend AOO to Aid Another skill per Bodyguard ability to give +2 AC.
R1T19: With a blasphemy on his lips unspoken, St. Dorn steps up to a skum and - with a quiet prayer of smiting - unleashes a strike with his warhammer that strikes Blue in the hip for 25.
R1T18-17: Green steps up to stab St. Dorn along the elbow with its trident for 2 mod, and missing with its claw and failing to get through the man's armor with its bite. Despite the smite protection, Blue stabs St. Dorn in the hip but doesn't hurt him; a claw along the elbow likewise doesn't hurt him; but the bite hits his upper arm for 2 mod.
R1T14: Ms. Wrentz moves to the southwest and takes a low profile.
R1T13: Lillian, you have your whip in hand and no buffs at this time. What do you do?
Red Skum on deck, St. Dorn in the hole ...
Lilian studies Green, then turns invisible. She then whispers for her allies :
"I'm here, you can pass."
Spoiler: OOCStudying Green for Studied Combat, and casting invisibility on myself, then taking a 5 foot step W to clear the path.
R1T13: Lilian studies Green, then casts a spell to turn invisible. She then whispers for her allies, a few feet to the west, "I'm here, you can pass."
R1T12: Red stabs St. Dorn in the right shoulder for 5 mod, but fails to land claw or bite.
End Round One, Begin Round 2 ...
R2T19: St. Dorn, what do you do?
Enemies on deck and in the hole ...
"Torag sends his regards in the form of this hammer!" shouts St. Dorn.
Spoiler: crunch
FAA,Risky strike, Spend Fate point for Onslaught on Blue
[roll0] +Smite
[roll1] plus [roll2] vs. evil
[roll3] +smite
[roll4] plus [roll5] vs. evil
Triggered action(s):
if adjacent ally is attacked, spend AOO to Aid Another skill per Bodyguard ability to give +2 AC.
R2T19: "Torag sends his regards in the form of this hammer!" shouts St. Dorn and strikes Blue dead and ruined, ending the smite.
R2T18: Green steps to flank St. Dorn. With its trident it stabs into the older man's left forearm for 1 mod, bites at the same wound for 2 mod, then claws his left shoulder ineffectually.
R2T14: Ms. Wrentz shoots at an unsuspecting Green in its right forearm for 24. She steps back and speed-loads her crossbow.
R2T13: Lillian, what do you do?
Red on deck, St. Dorn in the hole ...
Lilian touches Dorn, blessing him with luck, before stepping inside the room, profiting from her invisibility.
Spoiler: OOCUsing one daily Bit of Luck on Dorn, who will be rolling twice every D20 during his next turn, then moving SE, then 2E.
R2T13: Lilian touches Dorn, blessing him with luck, before stepping inside the room, profiting from her invisibility, and standing atop a fallen skum.
R2T12: Red misses with its trident, and fails to harm the St. with bite and claw.
End Round 2, Begin Round 3 ...
R3T19: St. Dorn, what do you do?Spoiler: LuckYou get to roll d20 rolls twice, taking the better of the two.
Green on deck, Ms. Wrentz in the hole ...
St. Dorn targets the Skum surrounding him with an onslaught of hammer blows. One each.
Spoiler: crunch
FAA,Risky strike, Spend Fate point for Onslaught on Green and Red.
[roll0]
[roll1]
[roll2] plus [roll3] vs. evil
[roll4]
[roll5]
[roll6] plus [roll7] vs. evil
Triggered action(s):
if adjacent ally is attacked, spend AOO to Aid Another skill per Bodyguard ability to give +2 AC.
Spoiler: severity check
That’s a crit against Green Skum.
[roll0]
and if luck counts for this roll also
[roll1]
R3T19: St. Dorn targets the Skum surrounding him with an onslaught of hammer blows. He does a thunder strike against Green, killing it outright, and then following up with a strike to the side of Red's neck for 21.
R3T14: Ms. Wrentz slowly crosses west and shoots the last skum in the shoulder, collapsing its lung and killing it.
Combat Ends!
"Well done everyone! Let us search the room."
St. Dorn begins a quick search.
The many wooden shelves in this room are stacked with wooden crates, paper-wrapped packets, and small clay jars sealed with wax. Smoked trout and other dried fish hang from metal hooks fixed to the ceiling. A number of boxes and containers have been emptied and smashed, and now lie in pieces on the floor, along with discarded fish bones and other refuse.
This room houses the fort’s food reserves. Since the skum have been in Fort Hailcourse, their hunger has increased. They have been living off these supplies without much enthusiasm, dreaming of the banquet of human flesh that would follow an attack on Thrushmoor, if ever they dared. Smoked fish, hard cheese, dried fruit, corn, oil, wine, vinegar, and other bottled or canned foodstuffs fill the untouched containers.
One of the skum carries a key. All three carry tridents, nothing else.
St. Dorn with collect the key.
“Let’s continue our exploration of this level and make sure we have rooted out all traces of evil here!”
St. Dorn moves to the West.
St. Dorn starts down the passageway and almost bumps into an id ooze that was moving towards the sound of the combat.
Begin Round One ...
R1T7: Lillian, you are still invisible. You see the surprised meeting between St. Dorn and a kin of the creature that killed your sister. What do you do?
From where she is, Lilian starts casting
Spoiler: OOCFull round action to cast summon monster 2 to summon an earth elemental, which will appear behind the ooze.
(rolls still there but pointless)
[roll0]
[roll1]
R1T7: From where she is, Lilian starts casting.
R1T4: Ms. Wrentz enters and she shoots the blob for 9, and quick loads her crossbow.
R1T3: St. Dorn, what do you do?
Id Ooze on deck, Lillian in the hole ...
St. Dorn backpedals a little bit and then lays his palm on his chest as he prays to Torag for assistance.
Spoiler: crunch
MA: 5 ft step East
SA: Use Lay on hands [roll0]
R1T3: St. Dorn backpedals a little bit and then lays his palm on his chest as he prays to Torag, and is fully healed of his wounds.
R1T2: The id ooze follows its prey and lashes out with a pseudopod to slam St. Dorn in the chest for 5 mod + 5 acid + grappled!
End Round One, Begin Round 2 ...
R2T7.1-.0: Lillian's spell ends and she brings forth a hulking little creature of earth and rock. It pounds the ooze with its little fist for 10, but that same little fist takes 5 acid.
Lillian, what do you do?
Ms. Wrentz on deck, St. Dorn in the hole ...
Still invisible, Lilian stows her whip and takes out her shortbow.
Spoiler: OOCAfaik that's one standard and one move ?
R2T7: Still invisible, Lilian stows her whip and takes out her shortbow.
R2T4: Ms. Wrentz moves to the southeastern corner of the room. She easily lands a shot into the murk of the ooze for 9 before reloading.
R2T3: St. Dorn, you are currently being grappled by id ooze.You have other-life visions flashing before your eyes of more plant-like monsters cutting open your skull and eviscerating your brain.What do you do?
Id ooze on deck, Lil' Rocky on deck ...
Saint Dorn the Protector whips the gleaming head of his trusty warhammer in a furious series of blows, pounding the offensive goo!
Spoiler: crunch
FAA, Risky Strike, spend Favor pt. for onslaught
[roll0]
[roll1] +[roll2]
[roll3]
[roll4] +[roll5]
Triggered action(s):
if adjacent ally is attacked, spend AOO to Aid Another skill per Bodyguard ability to give +2 AC.
R2T3: Saint Dorn the Protector whips the gleaming head of his trusty warhammer in a furious series of blows, pounding the offensive goo, pounding on it the first time for 10, but then both the metal and wood of his warhammer is dissolved, his trusty warhammer now destroyed.
R2T2: The id ooze squeezes St. Dorn for 10 mod + 7 acid.
End Round 2, Begin Round 3 ...
R3T7.1: Little Rocky punches the ooze for 8, but takes 1 acid for its troubles.
R3T7: Lillian, what do you do?
Ms. Wrentz on deck, St. Dorn in the hole ...