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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
Quote:
Originally Posted by
Gandariel
That's at 16.
At 7 she has battle momentum, or increased life+mana Regan while trait is up, or... something else. I usually take momentum, but I'm hardly a good Kerrigan
Apparently you are doing it right: http://www.tentonhammer.com/guides/h...an-build-guide
Icy Veins has got a self sustain build (probs for QM) too: https://www.icy-veins.com/heroes/kerrigan-build-guide.
I got Kerrigan to 5 and never touched her again (2 long games with stim). But in the current roster (and esp. QM) she looks like a hero that can be easily played to a high WR. Actually I should revisit her.
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
And her Queen of Ghosts skin is *sick*. Especially the base version and the D.va themed one
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
For something a bit more professional, here's Psalm's build (He's considered best Kerrigan in the world): https://tempostorm.com/heroes-of-the.../kerrigan#GyZV
Some explanation
1: Block isn't totally mandatory but helps Kerrigan win a lot of lane matchups
4: Helps you farm up your trait on a minion wave so you go into every fight at max shields
7/13: Bladed Momentum + Double Strike is just so synergistic
10: Maelstrom has been the better ult for a while for a lot of reasons
16: Helps you burst down tanks and give a spike survivability boost.
20: Plays
The reason Psalm doesn't like the other builds linked is because they don't allow him to capitalize on every mistake the enemy team makes, instead relying on overly-safe choices
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
I haven't played HotS in forever. But damn, Maiev and Yrel make me want to come back to it...
Argh, there aren't enough hours in the day to do it! I have to gear up to finish the challenge modes in WoW or I'll lose them!
The woes of days too short.
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
Quote:
Originally Posted by
Gandariel
And her Queen of Ghosts skin is *sick*. Especially the base version and the D.va themed one
I love the Ultralisk for the D.Va-themed one.
I usually go the Ravage build on Infernal Shrines. Otherwise I do the Psalm build except with Sharpened Blades at 1, and Aggressive Defense at 16.
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
Played a game of Kerrigan and I fed so hard I was the reason we lost.
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
Dive heroes in general aren't doing so hot right now IMO because of the sudden influx of a bunch of super mobile heroes who can dive in and out. Ones who need to commit like Kerrigan and Illidan cant sustain themselves against the reactive burst damage people pick to protect against, say, tracer.
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
Quote:
Originally Posted by
Resileaf
I haven't played HotS in forever. But damn, Maiev and Yrel make me want to come back to it...
Argh, there aren't enough hours in the day to do it! I have to gear up to finish the challenge modes in WoW or I'll lose them!
The woes of days too short.
You can always come and play infrequently... only 20 minutes per game...
<rolling Mesmerize attack>
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
So, there's a rework coming soon for Raynor and Azmodan for their major July content.
I know Raynor's rework is more... hotly anticipated by the community, but I actually really like the Azmo changes. Removing the AFK laser-cheese by adding a fixed duration to it is most welcome, the globe quests becoming base-line makes the most compelling aspect of the Hero now central to his design and less map-dependent by folding the two globe quests together, and changing the black pool ultimate into an attack/mana buff to his next globe attack makes it far less clunky to use (kinda of like Yrel's trait now, actually). More often then I like do I run into the situation where I have have enough mana for black pool but then I'm empty for the globe attack itself and I just kind of sit there dumbly, or I need to move out of the pool to actually hit my shot because I've misjudged the distance or my targets have moved while waiting for mana, or just generally having to wait for both skills to be off cooldown to get that damage necessary for minion one-shotting and it just feels bad to wait in general. Plus hitting alt + R then Q is a bit cumbersome.
For Raynor, I dunno. Making his heal an activatable talent seems like a bare minimum they could do, his trait changes aren't terribly interesting - it's more of a Focused Attack-type deal but with damage spread - but it might be powerful objectively and he's supposed to be easy so it's fine, while the Raynor Raiders Heroic looks like it'll be more fun at least. I don't know about what other number changes that weren't addressed in the video, but I do wonder why you'd pick Hyperion under these circumstances. Like "Oh no, a very minor inconvenience rains from the sky!" I also still really don't like his Q, the knock-back effect often feels counter-productive when trying to auto-attack. I was hoping for some kind of new functionality there. Granted, it may all come together into something cohesive for the Hero, as current Raynor is something of an underwhelming hodgepodge even after he gets his 20s.
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
Love Azmo's rework. Unless the minion stacking thing is too boring (always went Sieging Wrath ), i'll love him.
Raynor.. was actually fine before IMO. I played him and had a great winrate on him. Only the non activatable E was annoying. Pretty much every game I'd take damage intentionally just to trigger the heal.
Also, his Double Q at 13 +Stun on Q on 16 was really nice and impactful, sad to see them gone.
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
New Raynor is _busted_, I really hope they nerf him before he goes live because he's release Fenix level of OP
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
Quote:
Originally Posted by
ChaosOS
New Raynor is _busted_, I really hope they nerf him before he goes live because he's release Fenix level of OP
Care to elaborate on that? He definitely seems stronger, but how much of that is because the meta doesn't bother with a lot of anti-AA heroes at the moment?
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
His numbers are insane. Specifically, his level 1 talent "Ace in the Hole" is ridiculous - +35% damage vs. slowed or stunned targets. Throw in either of the CC talents at 7 (Unstable Compound gives more uptime, Heavy Slugs gives some more useful CC) and he's just permanently doing massive damage to the enemy team since it buffs all of his damage. Also, he's way more survivable - the Q knockback change makes it much better (Small knockback at range means you won't push people to safety, and the bigger knockback against people near you helps peel off enemy melees). Furthermore, he's just way more survivable - the on demand E, base HP buff, and level 4 and 16 survivability talents make him hard to dive and kill.
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
Yeah, Raynor can chew through tanks like a Tychus after he gets his Banshee while also having substantive health, great range, and a fairly convenient movement talent at 13. Though, that's just numbers for the most part. They'll probably be some nerfs prior to Live and then general talent re-balancing later after they have more data
His kit in general is quite improved in terms of general engagement - which is true wherever they take him from here - and does accomplish what they set out to do in making him still fairly easy to pick up but more fun and modern. I'm particularly happy that they did revise his Q - which isn't in the spotlight video - with the knock-back effect increased relative to how close it hits its target with a built in slow afterwards. This way you can use it for peel or disruption but you aren't going to be pushing enemies out of the range of your own auto-attacks in a weird bit of anti-synergy.
Also, while Hyperion is still Hyperion, they added an Unstoppable on the 20 upgrade. Which is weird, kind of feels like being told to eat your vegetables and you'll get your ice cream. It also requires you to know that going in, which, well, if you don't play a Hero that much that can be asking a lot. Like, I played Alarak to level 5 around a year ago and haven't touched him outside of that, I barely know what his Heroics are let alone his 20 talents.
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
Quote:
Originally Posted by
Kitten Champion
Yeah, Raynor can chew through tanks like a Tychus after he gets his Banshee while also having substantive health, great range, and a fairly convenient movement talent at 13. Though, that's just numbers for the most part. They'll probably be some nerfs prior to Live and then general talent re-balancing later after they have more data
His kit in general is quite improved in terms of general engagement - which is true wherever they take him from here - and does accomplish what they set out to do in making him still fairly easy to pick up but more fun and modern. I'm particularly happy that they did revise his Q - which isn't in the spotlight video - with the knock-back effect increased relative to how close it hits its target with a built in slow afterwards. This way you can use it for peel or disruption but you aren't going to be pushing enemies out of the range of your own auto-attacks in a weird bit of anti-synergy.
Also, while Hyperion is still Hyperion, they added an Unstoppable on the 20 upgrade. Which is weird, kind of feels like being told to eat your vegetables and you'll get your ice cream. It also requires you to know that going in, which, well, if you don't play a Hero that much that can be asking a lot. Like, I played Alarak to level 5 around a year ago and haven't touched him outside of that, I barely know what his Heroics are let alone his 20 talents.
I think the idea was that banshee is for his hero killer build, and hyperion is for "Laynor" push build. He can get some impressive waveclear and lane control power if you build for it, and Hyperion will be good on maps like Tomb of the Spider Queen or the diablo maps, where the goal is just to do as much structure damage as possible without getting killed.
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
I am UNREASONABLY hyped for the Raynor rework.
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
Quote:
Originally Posted by
Keltest
I think the idea was that banshee is for his hero killer build, and hyperion is for "Laynor" push build. He can get some impressive waveclear and lane control power if you build for it, and Hyperion will be good on maps like Tomb of the Spider Queen or the diablo maps, where the goal is just to do as much structure damage as possible without getting killed.
Hyperion, I think, was mostly there to be easy to use and look nice for the tutorial Hero. For the new player to get a sense of the kind of powers you get at 10 being something to look forward to and not equivalent to a Basic Ability. It doesn't really do that much damage to buildings or even clear lanes - Lanyor's AAs with his Q can do both quicker. Hyperion's most redeeming feature was that you can get his version of battle momentum at 7 and fire them off fairly liberally - and any minion Hyperion killed also reduced its CD for the next one - in which case it's not too bad so long as you don't think it'll have any value in team fights... but Putting on a Clinic is gone now, so?
Plus his new Banshee companion works even better now for both PvE and PvP, especially on BoE with the sustain targeted damage is called for. Or even Infernal Shrines, where you can send it in to scout and pick off shrine monsters.
Hyperion got something - the Unstoppable - but I think could've used a buff to its minion damage maybe? Like, make it a mini-Lava Wave which can also damage buildings a bit, so you can set-it-and-forget it while moving to the next lane.
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
Quote:
Originally Posted by
Kitten Champion
Hyperion, I think, was mostly there to be easy to use and look nice for the tutorial Hero.
It is actually more.
1) It is zone denial. Hyperion is similar to Nazeebo's Gargantuan in that case. It makes an area undesirable to defend. The bonus damage to buildings is probably just to incentivize it using to both deny defenders AND to somewhat use it in the right places.
2) It's the talent that allows newbies to contribute while not ruining the game for the more experienced players. You deal damage to a lane, with the Inspire you buff minions (whethre the player is aware of that or not does not matter).
3) It completes the standard skill types. You have a skill shot, an aura/buff, a self-heal/utility and point-and-click heroic as well as AoE. It helps just to learn the controls. (Basically Hyperion is a skill shot though).
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
Quote:
Originally Posted by
Sporeegg
It is actually more.
1) It is zone denial. Hyperion is similar to Nazeebo's Gargantuan in that case. It makes an area undesirable to defend. The bonus damage to buildings is probably just to incentivize it using to both deny defenders AND to somewhat use it in the right places.
2) It's the talent that allows newbies to contribute while not ruining the game for the more experienced players. You deal damage to a lane, with the Inspire you buff minions (whethre the player is aware of that or not does not matter).
3) It completes the standard skill types. You have a skill shot, an aura/buff, a self-heal/utility and point-and-click heroic as well as AoE. It helps just to learn the controls. (Basically Hyperion is a skill shot though).
True. Though zone denial is fairly minimal once you realize it's not nearly as epic as it looks, numbers wise.
It's not like I burn with an eternal hatred for Hyperion or anything, and there are a number of even more underwhelming Heroics in the game from even better Heroes meta-wise. It's just that they used this once-in-ten-generations re-work to improve the other Heroic which was already the most useful aspect of his whole kit - hell, he can solo bosses with it now - while Hyperion was indirectly nerfed through his other talent changes.
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
Quote:
Originally Posted by
Kitten Champion
True. Though zone denial is fairly minimal once you realize it's not nearly as epic as it looks, numbers wise.
It's not like I burn with an eternal hatred for Hyperion or anything, and there are a number of even more underwhelming Heroics in the game from even better Heroes meta-wise. It's just that they used this once-in-ten-generations re-work to improve the other Heroic which was already the most useful aspect of his whole kit - hell, he can solo bosses with it now - while Hyperion was indirectly nerfed through his other talent changes.
I dunno. At least at my level of play, the banshees always die really quickly unless the enemy team was already on the run. Maybe its better with the new one, but it seems to me that a lot of things that counter Raynor counter the banshee too. The Hyperion doesn't have that.
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
Quote:
Originally Posted by
Keltest
I dunno. At least at my level of play, the banshees always die really quickly unless the enemy team was already on the run. Maybe its better with the new one, but it seems to me that a lot of things that counter Raynor counter the banshee too. The Hyperion doesn't have that.
I've seen players micro them quite well and get kills against squishy targets well enough. People were using them to soak additional lanes even. Plus, if Raynor's being countered it's not like picking Hyperion will get him out of that hole.
The new Banshee can heal, it can scout over terrain, can use his Executioner for the bonus damage, can tank damage for him, can provide foot-rubs and hot meal after a long day's work -- it may be one of the better Heroics in the game as it kind of makes him into a Rexxar-lite on top of being Raynor, destroyer of worlds.
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
Quote:
Originally Posted by
Kitten Champion
I've seen players micro them quite well and get kills against squishy targets well enough. People were using them to soak additional lanes even. Plus, if Raynor's being countered it's not like picking Hyperion will get him out of that hole.
The new Banshee can heal, it can scout over terrain, can use his Executioner for the bonus damage, can tank damage for him, can provide foot-rubs and hot meal after a long day's work -- it may be one of the better Heroics in the game as it kind of makes him into a Rexxar-lite on top of being Raynor, destroyer of worlds.
Amusingly, for all the melodrama over Gul'dan ending Draenor, im pretty sure Artanis is the only character in Heroes who has ever actually killed a planet. Unless you want to count Ner'Zul as part of Arthas, but theres strong evidence to suggest that we shouldn't.
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
Quote:
Originally Posted by
Keltest
Amusingly, for all the melodrama over Gul'dan ending Draenor, im pretty sure Artanis is the only character in Heroes who has ever actually killed a planet. Unless you want to count Ner'Zul as part of Arthas, but theres strong evidence to suggest that we shouldn't.
Ah, that's true, The only other Blizzard character I can think of to physically destroy a planet is Sargeras. Who's probably not going to be in HotS... probably.
There's a lot of Terran nuking and Protess death-beaming planets in early Starcraft, which is kind of the same thing from the perspective of the planets' residents.
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
Quote:
Originally Posted by
Kitten Champion
Ah, that's true, The only other Blizzard character I can think of to physically destroy a planet is Sargeras. Who's probably not going to be in HotS... probably.
There's a lot of Terran nuking and Protess death-beaming planets in early Starcraft, which is kind of the same thing from the perspective of the planets' residents.
Eh, they got better.
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
Quote:
Originally Posted by
Keltest
Amusingly, for all the melodrama over Gul'dan ending Draenor, im pretty sure Artanis is the only character in Heroes who has ever actually killed a planet. Unless you want to count Ner'Zul as part of Arthas, but theres strong evidence to suggest that we shouldn't.
I assume you're talking about Shakuras? If you ask me, Vorazun has a much bigger hand in the destruction of the planet seeing as she was the one who got the idea.
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
Quote:
Originally Posted by
Resileaf
I assume you're talking about Shakuras? If you ask me, Vorazun has a much bigger hand in the destruction of the planet seeing as she was the one who got the idea.
Granted, but Artanis is the one who actually did it.
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
Got back into this a bit. Played 3 interesting games. Starts off incredibly 1 sided against my team and we're pushed all the way to our core, then we manage to pick off 1 of their members early in team fights from there on out and lure them into the exact spot we wanted to win team fights, then we snowball for the win. 3 Almost losses, 3 great comebacks out of the blue. What a way to come back to this game.:smalltongue:
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
Finally got back into playing the game after a very long time, and wow, lots of things have changed. Diablo certainly seems a lot stronger than the last time I've played. Gathering souls is a lot more involved than before with the new talents, that's for sure.
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
Quote:
Originally Posted by
John32
as for me, the game in the first years after the launch was much better, without lootboxes and other garbage...
I like loot boxes as a means of distributing skins just by playing. I dislike that they moved away from the "if you really want a skin you can just buy it directly" model. Somewhat ironically, they probably hurt their sales by moving to the loot box model, because there were people who would drop 5 bucks for a skin and its tints, but not 50 bucks for the loot boxes it would take to either RNG the skin or get enough doritos to buy it.
Edit: oh, I see. This is a spambot in training.
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Re: Heroes of the Storm II: Thread. Augmented. Logical Decision
Quote:
Originally Posted by
Keltest
I like loot boxes as a means of distributing skins just by playing. I dislike that they moved away from the "if you really want a skin you can just buy it directly" model. Somewhat ironically, they probably hurt their sales by moving to the loot box model, because there were people who would drop 5 bucks for a skin and its tints, but not 50 bucks for the loot boxes it would take to either RNG the skin or get enough doritos to buy it.
Edit: oh, I see. This is a spambot in training.
In my experience, you can get whatever you want through shards, so I'm fine with the system. Back before lootboxes, almost nobody had any skins, and to be honest, they felt kind of pointless.