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Re: Fallout VIII: Another Thread Needs Your Help General
Quote:
Originally Posted by
Balmas
So, I'm getting set up for my New Vegas playthrough, and I figure I'd like to play an energy weapons/explosives kind of character. It's going to be a bit different from my normal hide-and-snipe playstyle, which is part of why I'm going that route.
However, that introduces a problem: nearly all of the mods I use are for Guns characters. Stuff like Millenia's weapon pack and even AWOP focus mostly on normal ballistics weapons. Anybody got some good mods for energy weapons besides EVE? Project Nevada, I believe, adds in some homemade weapons, most interestingly the homemade plasma rifle.
ALso, I'm trying to figure out my weapons route:
Spoiler
Show
You can get a laser pistol in Doc Mitchell's shack, or a plasma pistol from Chet. There's also a good chance of getting a backup energy weapon from one of the corpses of the Bright Followers in the Coyote cavern near Goodsprings or under the bridge on the way to Sloan. Between that and the two fission batteries in Victor's shack, I should be able to get to Novac (with perhaps a suitable amount of grumbling at having to use primitive slugthrowers if I run out of ammo). I might stop by in Nipton, because I vaguely remember there being a plasma pistol on a workbench, although that's guarded by an insane Gutsy.
From Novac, there's two ways to go: the Bright Followers in the Repconn facility are usually good for a few plasma rifles and recharger rifles, but the real treasure is the unique recharger pistol from the vendor in the dinosaur. ED-E will provide the unique workbench on the go for reloading energy ammo. That should tide me over until I get to the Q-35 matter modulator.
From there... Not quite sure. Dead Money is good for the holo rifle. Old World Blues is good for the LAER. Or I could just rush Vegas for the YCS gauss rifle.
There's a mod called the Scientist's Pack which is somewhat like the Mercenary Pack but for energy users. In effect, it's a low-DT suit (like DT3, but I believe provides unmentioned energy resistance) and what is effectively a Recharger Rifle.
The Goodsprings Cave (the one across the road in the mountain, but not the one with the Golden Geckos, the one which has a Coyote and her pups guarding the entrance) typically has some kind of energy weapon in it. Also, there's a dead Bright Follower under the bridge on 15, just past Yangszee Memorial before you get to the Quarry. He'll generally have an energy weapon on him. There's another one on the way to Novac across from the billboard with the raiders waiting behind it to ambush you, laying against one of the boulders that are overlooked by the Deathclaw pass.
You might want to rush the Q-35 first, especially if you have Project Nevada installed, which lets it charge up and dispense what is effectively a Plasma Grenade on target. That should hold you until either Elijah's Advanced LAER or the Holorifle, whichever you prefer. Or you can sneak up past Novac, through the 166, past Grab n Gulp, skirt the other hazards for now, and make a beeline for the YCS. It's not too hard.
From there, I'd suggest OWB first before Dead Money. All the perks you get from that DLC are amazing. Immunity to Poison makes Cazadores a lot less dangerous (Heartless perk, don't bother replacing your heart), and both Big Brained and Big Spined are excellent perks to have. Plus all the other perks you get from the AutoDoc. Oh, and the regen face slot Tri-Valience whatzit, can't have enough Regen, I always say.
From there, Dead Money should be your next step. Holorifle really is an amazing energy weapon, in many ways better than the YCS as a siper's rifle much less an all-purpose scoped energy weapon.
The Compliance Regulator from Honest Hearts might also make for a fun utilitarian toy. But of course, you'll want to repair ED-E in Lonesome Road for all the bonuses he gives you, including damage bonus to energy weapons and the ability to provide you with free ammo and keep your weapons in good repair (especially necessary if you are using Elijah's Advanced LAER... while it has higher damage output, it came at a cost in endurance, and the Q-35 is pretty fragile as well).
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Re: Fallout VIII: Another Thread Needs Your Help General
Quote:
Originally Posted by
Mando Knight
The soundalike doing the lines got the voice itself pretty close, but the differences in delivery are just enough to make Mitchell sound completely wrong to me.
I'm sure I'm missing something here... Why would they re-record all the dialogue, rather than reusing the existing recordings?
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Re: Fallout VIII: Another Thread Needs Your Help General
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Originally Posted by
veti
I'm sure I'm missing something here... Why would they re-record all the dialogue, rather than reusing the existing recordings?
Copyright law.
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Re: Fallout VIII: Another Thread Needs Your Help General
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Originally Posted by
Mark Hall
But not on saves to scum, presumably?
Not on those no. I just wasn't up to scumming at the time. I can certainly shoot it out on a Guns playthrough later.
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Re: Fallout VIII: Another Thread Needs Your Help General
It's not all that hard. Stop when the trigger runs him out of the building, aim up at 45 degrees with the Grenade Rifle. That get's him and most of the center leaving only the two outsiders and possibly a couple dogs.
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Re: Fallout VIII: Another Thread Needs Your Help General
Can anyone tell me where to find/how to get good armor in New Vegas?
I've never played a Fallout game before, so I went in completely blind and I'm pretty sure that's coming back to bite me now
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Re: Fallout VIII: Another Thread Needs Your Help General
Quote:
Originally Posted by
mjp1050
Can anyone tell me where to find/how to get good armor in New Vegas?
I've never played a Fallout game before, so I went in completely blind and I'm pretty sure that's coming back to bite me now
How far into the game are you? The easiest way to get the best non-DLC armour (at least IMO) is to nose around the perimeter of Camp Golf until you find an NCR veteran ranger who's been killed by cazadores, but obviously that's not viable if you're still in Nipton or wherever.
If you're still early in the game, I believe there's some easily-stolen NCR trooper armour in Primm, or if you want something non-faction some reinforced leather sometimes spawns on the upper floor of the Bison Steve, or can be won at the casino fairly easily. There's also a space suit near Novac (if you're up to there yet, I'm pretty sure you can figure out almost exactly where) which combines excellent DT for light armour with a high rad resistance.
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Re: Fallout VIII: Another Thread Needs Your Help General
Quote:
Originally Posted by
mjp1050
Can anyone tell me where to find/how to get good armor in New Vegas?
I've never played a Fallout game before, so I went in completely blind and I'm pretty sure that's coming back to bite me now
Yo also don't get too punished for having meh armor in the beginning of the game, so long as you follow the suggested path to Primm, then Nipton, then Novac, then the Strip. Cutting through Hidden Valley/Scorpion Gulch or the Cazadore/Deathclaw infested highway past the graveyard is dicier, and armor doesn't matter there anyway; Cazadore damage comes entirely from the poison (which doesn't care about armor), and Deathclaw attacks pierce all your DR.
I...don't suggest the second option on your first run through. Unless you know the exact path to take and what threats to watch out for, you can end up saving yourself into an unwinnable position that way.
If you follow the road, most enemies can be dealt with wearing the simple Leather Armor (or Reinforced leather or Metal you get with the different item packs from the edition with all the DLCs).
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Re: Fallout VIII: Another Thread Needs Your Help General
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Originally Posted by
Triaxx
If you're playing with Electro-city, there's also a very low condition Plasma Defender near the crucified engineer in Nipton, plus the Laser Rifle in the trailer park.
From the Q-35, head to McCarran and do There Stands the Grass, because the unique Laser Rifle is stupid strong. Also visit Cannibal Johnson's cave, for a unique Plasma Defender variant. I personally would say avoid the Gauss Rifle and Holorifle, lest you be suckered into sneaky sniper mode. But for great punch, visit the Deathclaw Promontory. You won't be disappointed. Also the Tesla Beaton south of Novac might be handy, but you'll want pulse weapons.
Yep, the Rail Cannon is stupidly fun.
What does Electrocity do, again? Is that just Mojave, but with streetlights now?
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Originally Posted by
ShneekeyTheLost
There's a mod called the Scientist's Pack which is somewhat like the Mercenary Pack but for energy users. In effect, it's a low-DT suit (like DT3, but I believe provides unmentioned energy resistance) and what is effectively a Recharger Rifle.
Ooooh, that has potential! It seems like just the kind of thing that Gabriel would carry with him, just in case of losing the rest of his ammo.
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I'd say rush I to OWB for the LAER's. And the sonic gun.
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From there, I'd suggest OWB first before Dead Money. All the perks you get from that DLC are amazing. Immunity to Poison makes Cazadores a lot less dangerous (Heartless perk, don't bother replacing your heart), and both Big Brained and Big Spined are excellent perks to have. Plus all the other perks you get from the AutoDoc. Oh, and the regen face slot Tri-Valience whatzit, can't have enough Regen, I always say.
See, that's one of the difficult things about running a Let's Play, I think. You have to figure out a narrative reason for why your character is doing things. Like, when I'm playing by myself, sure, not a problem to just say "And now we jump over there for X weapon;" it's a lot weirder for a character you're playing for an audience to display that kind of behavior.
Gabriel is a consummate, greedy, but entirely straightlaced merc. He's accepted a job, and by golly he's gonna do it. I don't think he could allow himself to get distracted by radio signals until at least the recovery and delivery of the Platinum Chip. After that burden is off his back, sure, he doesn't have to accept House's or the NCR's contracts and could say "Screw it, let's chase some radio signals."
There is one thing to be said for New Vegas's organization of content, which is that it's really easy to see all of it just by following the main quest. As a Let's Player, I don't need to come up with some absurd in-character reason to go haring off to the Deathclaw Sanctuary just because I know that Vengeance is there; in New Vegas, most of the major faction quests send you out of the way to where the good loot is anyway.
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The Compliance Regulator from Honest Hearts might also make for a fun utilitarian toy. But of course, you'll want to repair ED-E in Lonesome Road for all the bonuses he gives you, including damage bonus to energy weapons and the ability to provide you with free ammo and keep your weapons in good repair (especially necessary if you are using Elijah's Advanced LAER... while it has higher damage output, it came at a cost in endurance, and the Q-35 is pretty fragile as well).
Hmm. I always seem to forget about that gun. Weird, since it's so useful, especially in the same DLC as Graham's armor.
Quote:
Originally Posted by
mjp1050
Can anyone tell me where to find/how to get good armor in New Vegas?
I've never played a Fallout game before, so I went in completely blind and I'm pretty sure that's coming back to bite me now
That depends on what kind of armor you're looking for!
If you're just starting out in New Vegas, the pre-order packs found in the Courier's Cache DLC have some good starter armors, like the Lightweight Metal armor or reinforced leather. They're pretty ugly pieces, but functional enough to get you to Novac.
Take the western road out of Novac, taking care of any ghouls you find. Jason Bright and his ghoul followers live on the top story of the rocket factory there and, after a bit of questing, will give you access to the basement of the facility. In the basement, you'll find a red space suit which not only has 10DT, but also gives fairly respectable rad resistance.
From there, it's up to what kind of armor you like.
If Light Armor is your thing, go chase after Vault 34. You'll want to bring tons of ammo and radaway, as the entire thing is irradiated. However, your reward will be the second best light armor in the game, at least as measured in terms of protection. The Vault 34 Security armor gives you 16DT. It'll break if somebody sneezes on it, but it's so cheap to repair that you can effectively keep it in good shape forever.
The best light armor, though, is Joshua Graham's outfit. It only gives 8DT, but it has some great effects with critical chance, is relatively durable, and only weighs three pounds. To get this, all you have to do is complete the Honest Hearts DLC; just follow the radio signal pointing towards the Northern passage to get started.
If medium armor is your gig, you have a number of options. The easiest to obtain is going to be the Van Graff combat armor. Go talk to the head woman at the Crimson Caravan company, and she'll direct you towards Cass, who can take you to where the armor is. My favorite medium armor is the Desert Ranger Combat armor, again found in Honest Hearts. It's just a good looking piece with a lot of history behind it. There are better medium armors, but they require you to get into Lonesome Road, which is a miserable pile of lies and secrets.
For heavy armor, there's not many other options besides power armor. That'll require you to find the Brotherhood of Steel, earn their trust, get their training, and eventually, after a few side missions, be trusted with a suit. Unfortunately, nearly all of the Brotherhood power armor is marked as such, and nearly everybody hates the Brotherhood to the point that wearing their armor is a good way to get shot on sight by any NCR members. Honestly, power armor just isn't worth the hassle.
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Re: Fallout VIII: Another Thread Needs Your Help General
Quote:
Originally Posted by
SZbNAhL
How far into the game are you? The easiest way to get the best non-DLC armour (at least IMO) is to nose around the perimeter of Camp Golf until you find an NCR veteran ranger who's been killed by cazadores, but obviously that's not viable if you're still in Nipton or wherever.
If you're still early in the game, I believe there's some easily-stolen NCR trooper armour in Primm, or if you want something non-faction some reinforced leather sometimes spawns on the upper floor of the Bison Steve, or can be won at the casino fairly easily. There's also a space suit near Novac (if you're up to there yet, I'm pretty sure you can figure out almost exactly where) which combines excellent DT for light armour with a high rad resistance.
Quote:
Originally Posted by
Rynjin
Yo also don't get too punished for having meh armor in the beginning of the game, so long as you follow the suggested path to Primm, then Nipton, then Novac, then the Strip. Cutting through Hidden Valley/Scorpion Gulch or the Cazadore/Deathclaw infested highway past the graveyard is dicier, and armor doesn't matter there anyway; Cazadore damage comes entirely from the poison (which doesn't care about armor), and Deathclaw attacks pierce all your DR.
I...don't suggest the second option on your first run through. Unless you know the exact path to take and what threats to watch out for, you can end up saving yourself into an unwinnable position that way.
If you follow the road, most enemies can be dealt with wearing the simple Leather Armor (or Reinforced leather or Metal you get with the different item packs from the edition with all the DLCs).
Sorry, I don't think I made it clear how just far into the game I am. I'm level 16 right now, and I've been using the same armor since level 8. :smallbiggrin:
Quote:
Originally Posted by
Balmas
That depends on what kind of armor you're looking for!
If you're just starting out in New Vegas, the pre-order packs found in the Courier's Cache DLC have some good starter armors, like the Lightweight Metal armor or reinforced leather. They're pretty ugly pieces, but functional enough to get you to Novac.
I'm using the Lightweight Metal Armor right now, at level 16. You saying that it's early game stuff is exactly why I'm so desperate to find something more durable.
Quote:
Originally Posted by
Balmas
Take the western road out of Novac, taking care of any ghouls you find. Jason Bright and his ghoul followers live on the top story of the rocket factory there and, after a bit of questing, will give you access to the basement of the facility. In the basement, you'll find a red space suit which not only has 10DT, but also gives fairly respectable rad resistance.
From there, it's up to what kind of armor you like.
If Light Armor is your thing, go chase after Vault 34. You'll want to bring tons of ammo and radaway, as the entire thing is irradiated. However, your reward will be the second best light armor in the game, at least as measured in terms of protection. The Vault 34 Security armor gives you 16DT. It'll break if somebody sneezes on it, but it's so cheap to repair that you can effectively keep it in good shape forever.
The best light armor, though, is Joshua Graham's outfit. It only gives 8DT, but it has some great effects with critical chance, is relatively durable, and only weighs three pounds. To get this, all you have to do is complete the Honest Hearts DLC; just follow the radio signal pointing towards the Northern passage to get started.
If medium armor is your gig, you have a number of options. The easiest to obtain is going to be the Van Graff combat armor. Go talk to the head woman at the Crimson Caravan company, and she'll direct you towards Cass, who can take you to where the armor is. My favorite medium armor is the Desert Ranger Combat armor, again found in Honest Hearts. It's just a good looking piece with a lot of history behind it. There are better medium armors, but they require you to get into Lonesome Road, which is a miserable pile of lies and secrets.
For heavy armor, there's not many other options besides power armor. That'll require you to find the Brotherhood of Steel, earn their trust, get their training, and eventually, after a few side missions, be trusted with a suit. Unfortunately, nearly all of the Brotherhood power armor is marked as such, and nearly everybody hates the Brotherhood to the point that wearing their armor is a good way to get shot on sight by any NCR members. Honestly, power armor just isn't worth the hassle.
Hmm. I've got Veronica as my companion and I was planning on getting the power armor, but I don't want it if it turns everyone hostile.
I'll get the Van Graff armor; if it's that easy, I want in. I'm rather desperate; my current armor has completely collapsed and I want something [I]fast[I].
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Re: Fallout VIII: Another Thread Needs Your Help General
Let me clarify: wearing Brotherhood-affiliated armor pieces will only turn NCR personnel hostile. That's a big chunk of important people, though.
However, there exist non-Brotherhood power armors. You can actually buy them from Knight Torres after you advance enough in the Brotherhood. There are also Enclave power armor, but in order to get that, you need to either complete an end-game quest with Arcade Gannon, or retrieve the two pieces from the Deathclaw Promontory and Silver Peak Mine.
When I say that it's not worth the hassle, it's down to two things. First, the quest to fix the Brotherhood's severe cranio-rectal inversion is an extended one, taking you across all parts of the Mojave, and that's just to get into the chapter! If you want to get power armor, you'll need to do another few quests, which will again, take you all across the Mojave. New Vegas makes you work for your power armor, which is as it should be.
That would be okay if it weren't for the second thing: power armor is pretty weak, considering. The toughest power armor in the game gives you 33DT if you wear armor and helmet. Compare that to the best medium armor, the Elite Riot Gear at 28DT. Both the Elite Riot Gear and the Enclave power armor require you to go and fight a ton of enemies to get them. However, the Elite Riot Gear is easier to get to, requires no training, and provides almost identical damage threshold while also boosting your Charisma, Guns, and Crit Chance. Or you could go get the Desert Ranger Combat armor, also medium, also requiring no training, DT 27.
By the way, Brotherhood power armor maxes out at 29 DT.
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Re: Fallout VIII: Another Thread Needs Your Help General
Level doesn't necessarily tell us where you are. But having Veronica as a companion is helpful. If you don't mind a fair bit of weight, head to Westside which is suprisingly on the west side of New Vegas and find Miguel's Pawnshop. He'll have a set of Metal Armor, Reinforced for sale. Alternately Blake at Crimson Caravan should sell a set of Combat Armor Reinforced Mark 2, which has a whopping 20DT for 5 less weight than the Metal Armor. It's the second most protective medium armor in the game.
On the other hand, if you don't mind doing a bit of sniping, head to Camp McCarran, go into the second area and talk to the nice lady on the left. She'll send you on a quest which should spawn two corpses, one of which will have a set of Ranger Patrol armor.
Finally, if you just want a touch of protection, go to the Atomic Wrangler and speak to Francine Garret. She'll send you to collect some debts. The last person is wearing a Bounty Hunter Duster which can be acquired from his corpse. It's clothing, but provides 6 DT and counts as clothing. It also provides 1 Charisma and 5 Guns.
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Re: Fallout VIII: Another Thread Needs Your Help General
Quote:
Originally Posted by
SZbNAhL
Copyright law.
Sorry, but if that's right, then it's the dumbest reason ever. Not only is the whole enterprise based on copying, but also - re-recording violates copyright just as much as re-using the same recording.
The only version of that reason that makes any sense is "they didn't want to pay any more royalties to the original voice actors". Which - basically, makes no sense.
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Re: Fallout VIII: Another Thread Needs Your Help General
It's a slightly complicated thing, but essentially the problem is reusing the voices of the actors is a no-no, because the only game they are allowable to be used in is the original, but since Bethesda owns the rights to the script, it can be rerecorded with permission, which they have.
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Re: Fallout VIII: Another Thread Needs Your Help General
I sat down to figure out a probable path for Gabriel through New Vegas, and it occurs to me just how much more opportunity for roleplaying there is in New Vegas than there is in 4. I don't want to rag on Fallout 4, but lemme explain what I mean. Based on one character concept (Greedy Mercenary), I can predict most of what Gabriel will do in the first ten hours of the game, and that's because the game gives me chances to express that via my choices. Side with Goodsprings because while the powder gangers could be good employers, it'd put him at odds with both the NCR and Crimson Caravan, both of whom can give better contracts. Kill the Legion in Nipton because if a bunch of raging fanatics will do this to a regular town, there's not much hope of doing business with them, and certainly no hope of using money to exert influence with them.
Compare that to Fallout 4, where what happens essentially boils down to "Go one direction, kill everything that moves, and take their stuff, with an occasional side quest that asks you to go in a different direction, kill everything in your path but mostly that one jerk right there, and then take their stuff."
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Re: Fallout VIII: Another Thread Needs Your Help General
Quote:
Originally Posted by
mjp1050
Can anyone tell me where to find/how to get good armor in New Vegas?
I've never played a Fallout game before, so I went in completely blind and I'm pretty sure that's coming back to bite me now
My two cents:
Armor is Damage Threshold, or in other words flat damage mitigation up to a minimum percentage. So at a given point, there starts to occur diminishing returns, and as you go up, an extra point or two of DT isn't going to mean a whole lot because at its most optimal it is only one or two points of damage per hit you aren't taking but if you've already hit that percentage minimum cap, it literally has no extra bonuses for you.
Having said that, here's some options:
For Light armor, you have some valid choices, but at this level you should be able to go to NOVAC. Talk to the plot-related dude in the Dino's Mouth and get the quest to go explore the creepy place nearby that is infested by ghouls. At some point, you get to go into the basement. In this basement is a Space Suit complete with Helmet which is one of the lightest decently protective pieces of armor in the game. The Helmet has 4 DT and still lets you put on a face-slot item, which is seriously useful for you. The suit itself is DT 10 for a Weight of only 7, which makes it one of the few pieces of armor in the game with a higher DT than Weight, and equally important has +40 Rad Resistance, which is extremely useful in general.
Reinforced Leather armor is also solid, and can be looted off of various raider types. You can later upgrade it to Gecko-Backed Leather Armor, but it will require traveling to the Honest Hearts DLC for a Green Gecko Hide (because Green Geckos only exist there, despite regular geckos being effectively green in color) and a Survival skill of 90.
Combat Armor has some of the highest DT around for 'common' armor, but weighs like it, and can be difficult to keep in good repair. Also, it is Medium armor, so perks which work exclusively with Light Armor won't work with it. But if you only care about DT... Combat Armor is the way to go at this stage. Especially the Reinforced Combat Armor Mk. II, which is 20 DT by itself, and might be obtainable from the Gun Runner vendor or possibly Daniel Contreras out at Camp McCarren.
There's also the surgical implant that gives a flat +4 DT that might help.
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Re: Fallout VIII: Another Thread Needs Your Help General
As far as I know, Blake at the Crimson Caravan is supposed to be guaranteed to have a set, both of the armor and helmet for the Combat Armor Reinforced Mk2.
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Re: Fallout VIII: Another Thread Needs Your Help General
If you're willing to do a little save scumming, you can force the game to give you most random armors a little past Primm.
Once you're south of Primm, if you stick to the east side of the highway, there's a pathway that breaks further east, through the cliffs. You'll find a dead scavenger right by a crossroad and a door in the cliff to the north of the crossroad. Save before going in there. Inside, you'll find a number of raiders. If they have the armor you like, kill 'em and take their stuff. If not, reload and you'll find a newly randomized gang. Repeat until you get something you like.
A couple tries usually nets me a suit of improved reinforced leather very early in the game, which usually carries my character into the DLCs (which have the Salt Lake SWAT armor, the stealth armor, and the stealth armor mk II (aka the talkative one), all of which can be very cool for the right Courier). Or the gecko skins to upgrade the improved reinforced leather armor, making it even more effective.
Personally, I always favor light armor. It doesn't weigh much, doesn't hinder stealth or run speed, and there are some nifty perks that only function in light armor. The only non-light armor I'm prone to grabbing is the various ranger armors, just because I feel they look badass. Power armor is okay, but I'm one of those rare FO players that actually prefers the "vehicle" style used in FO4, which made power armor feel like something exotic rather than just heavier armor.
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Re: Fallout VIII: Another Thread Needs Your Help General
I usually go light armour as well.
Reinforced Leather, mod it with gecko skins, then get Joshua Graham's armour at the end of HH for the +3 Crit Chance.
I like crit farming.
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Re: Fallout VIII: Another Thread Needs Your Help General
Quote:
Originally Posted by
GloatingSwine
I usually go light armour as well.
Reinforced Leather, mod it with gecko skins, then get Joshua Graham's armour at the end of HH for the +3 Crit Chance.
I like crit farming.
Couple things...
Joshua Graham's armor has +5% crit, not 3%. And unless you bring with you a treated yellow gecko hide and treated red gecko hide, AND the stuff to treat the green hide, with you to Honest Hearts, you're going to end up with Joshua's Armor before you have a chance to craft the Gecko-Backed Reinforced Leather Armor, because Green Geckos only exist in Zion Valley.
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Re: Fallout VIII: Another Thread Needs Your Help General
I think that light armor tends to be the default in most New Vegas playthroughs. It's the armor type that has the greatest variety in looks, is the most easily available, generally has the best side benefits, and has the best protection-to-drawback of any armor type. This is exspecially true when you stack on the other forms of protection, like the subdermal implants, Med-X, and so on. Light armor just has that "Good enough" feeling to it where you never really feel the need for the extra DT a full suit of power armor could afford you.
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Re: Fallout VIII: Another Thread Needs Your Help General
Don't forget the dam also has a couple sets of Chinese Stealth Armor. Nowhere near as good as in Fallout 3, but still not a bad suit.
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Re: Fallout VIII: Another Thread Needs Your Help General
I also think light armor predominates because heavier armornmeans you can carry less... and there is no Arvak.
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Re: Fallout VIII: Another Thread Needs Your Help General
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Re: Fallout VIII: Another Thread Needs Your Help General
Unpopular Opinion: Fallout: New Vegas's intro is too damn long and too damn wordy.
Let's state some facts. I love Ron Perlman's work in the Fallout series. His gravelly baritone gives me chills every time I start up a game. Every time, that is, except for New Vegas.
See, New Vegas takes way too much time in its intro, and exposits far too much. Fallout 3's intro is both much punchier and much more emotionally compelling. Fallout 3's intro runs four minutes, almost to the second, of which half is a glamour shot of the DC ruins. Then in two minutes, Ron Perlman contemplates the many ways men have been bastards to one another, culminating in nuclear war screwing everyone over. People survived in fallout shelters called Vaults. You live in one of them. And that's it. Simple. Evocative. All you need to know. It doesn't go into politics, or the various groups you meet, because you find that out as you go.
Compare that to New Vegas. After the one minute glamour shot panning across the Vegas strip, to an NCR sniper shooting a raider in the head, to you on the hill about to be shot, we finally get Perlman doing his thing. He only spends twenty seconds longer talking in New Vegas than in Fallout 3, but the information density is needlessly thick. In two minutes, twenty seconds, Perlman conveys that: A) Nuclear War screwed everybody over: B) people survived in fallout shelters called Vaults: C) people emerged and formed societies: D) The NCR values old world stuff like democracy, freedom, colonialism: E) the NCR found New Vegas: F) the NCR sent people to take over Hoover Dam: F) The Legion (slaving jerks) found Hoover Dam: G) Legion and NCR fought, NCR won: H) It's been four years, and House is ruling the Strip still: and I) You're a courier who's about to have a bad day. That's a lot of information to pack into a very small amount of time, and even Ron Perlman can't bring a lot of emotion to it.
What's worse, most of this information is completely unnecessary to have in the intro, as you're told it by people in the very first town. You have to go out of your way to avoid learning this stuff, so why include it in the intro? Think how much punchier the intro could be if it skipped Ron Perlman entirely: you have the opening pan over the strip with its revelers, to the NCR shooting somebody, pan across the Legionnaires to a lonely hill where a grave is being dug... and you wake up and look up at a man flipping your platinum chip in his hand, the sound of shovel grating against dirt finally stopping.. Simpler, punchier, gets you straight to the game.
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Re: Fallout VIII: Another Thread Needs Your Help General
Quote:
Originally Posted by
Balmas
Smoking something
2 things. 1)
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Think how much punchier the intro could be if it skipped Ron Perlman entirely
Nothing is punchier if it involves skipping Ron Perlman. Bad Balmas.
2) you're not factoring in the crawling startup speed of F3. "Watch as you learn to crawl", "watch as you have a birthday", "see annoying cliched greasers waste your time". The actual beginning of F3, character creation process, shooting rad roaches, watching a cake but sawed,.....dear lord that takes freaking forever. FNV, get us, barely a minute of tests, and you're done, you're out, go do stuff.
No way is the delay in actually starting the game shorter in F3 when you factor everything in.
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Re: Fallout VIII: Another Thread Needs Your Help General
Quote:
Originally Posted by
Brookshw
2 things. 1)Nothing is punchier if it involves skipping Ron Perlman. Bad Balmas.
If Ron Perlman is reading a dictionary, you're darn skippy it'll be more punchy to cut him out.
Quote:
2) you're not factoring in the crawling startup speed of F3. "Watch as you learn to crawl", "watch as you have a birthday", "see annoying cliched greasers waste your time". The actual beginning of F3, character creation process, shooting rad roaches, watching a cake but sawed,.....dear lord that takes freaking forever. FNV, get us, barely a minute of tests, and you're done, you're out, go do stuff.
No way is the delay in actually starting the game shorter in F3 when you factor everything in.
You're right. I'm not factoring it in because it's not what I'm criticizing. I get it; Fallout 3 takes a lot longer to get started, where New Vegas gets you out into the world after about five minutes of character creation. The introduction is not the same thing as the tutorial.
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Re: Fallout VIII: Another Thread Needs Your Help General
Disagree. The introduction is an important step in the world building. It's where are we, why are we here, and what do we need to be doing wrapped up in one neat little package. We get our quick pan, from Vegas to The NCR, to the fiends, to the Legion. The world is introduced. Ron Perlman then gives us a quick backstory of the important players, what they're fighting over and the current score of the world. Then he tells us where we fit in. If you come to the game having never played Fallout 1/2, he's just given you all the information relevant to NV, while not drawing you off to anything else.
As for the starting area, yes, you'll see more of the information, but it's forward leading information, where Ron's is leading from the past to the now.
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Re: Fallout VIII: Another Thread Needs Your Help General
Only having done the game once, and recently, I can't say anything seemed off with the New Vegas intro. It all seemed right to me. The whole "you've got amnesia" thing is way too overdone, but that's not exactly a problem with the intro. But it also makes sense to make sure you've got an overview of the setting right off because you're implied to have been in the area for a while so it would make sense to know some of what is going on.
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Re: Fallout VIII: Another Thread Needs Your Help General
Quote:
Originally Posted by
Balmas
Unpopular Opinion: Fallout: New Vegas's intro is too damn long and too damn wordy.
Well, you're certainly right that it's an unpopular opinion. That's about the only part of your post I agree with though. New Vegas has the best intro in the series, and I don't think it's very close. It's certainly "punchier" than 3 whose highlights include crawling around as a literal baby that's learning to walk, or sitting in a classroom and 4 where you talk to a door to door salesmen and then stand in a line.
Quote:
Originally Posted by
Balmas
If Ron Perlman is reading a dictionary, you're darn skippy it'll be more punchy to cut him out.
You're right. I'm not factoring it in because it's not what I'm criticizing. I get it; Fallout 3 takes a lot longer to get started, where New Vegas gets you out into the world after about five minutes of character creation. The introduction is not the same thing as the tutorial.
You're just drawing arbitrary lines about where the introduction ends to make your point work. Being stuck in the vault for an hour of boring, non-skippable exposition while they establish the setting is definitely part of the introduction. New Vegas lets you skip all this nonsense, and things still make sense because you've already gotten all the information you need to understand the setting in the first 5 minutes.