Pulse: You notice that the two guys who hit you are among the slightly more important lieutenants at the end of the table by D-Train, which probably explains why they have more than one gun.
Feel free to ask any questions you want, since a lot happened there. Your actions are up, followed by Riff and Gust, followed by all of them.
Layout of the room, where “up” is the wall leading outside that Gust blew a ragged hole in:
--The room is well taller than it is wide, perhaps a 2:1 ratio.
--All four walls have doors at about their middle now, thanks to Gust. The first three are traditional doors (side two are closed), while the fourth is a 15-foot wide hole in the cinder block wall.
--Pulse is at the bottom of the room, still standing at the door everyone came in by, with a handful of the junior thugs near his end of the room, who seem ready to try punches where bullets have failed.
--Reaper has his back to the top left corner of the table, with a couple of thugs directly on either side, D-Train just ahead, and Riff under the edge of the table by him.
--Tiny and the other guy are near the top right corner of the room – Gust was on a rough diagonal line between them and D-Train when he got pasted.
--The table is about a quarter of the width of the room, and three-quarters of its length - it would be easy to pass along either side of the table, except for the one or two thugs along each side who aren’t particularly close to either Reaper or Pulse.
Spoiler
Show
Oooh, good rolls, except for one.
Reaper (Wis check = 16, Spot check = 28): If Gust got pasted, this can’t be good, and without the darkness, you’re a lot more vulnerable. You notice that Tiny is careful not to touch the smaller guy who spat (he needs a name…) when he swung at Gust.
Pulse (Int check = 20, Wis check = 20, Spot check = 19 (yep, nat 1)): The variables in your head shift rapidly, the equation re-calculating at the speed of light. It doesn’t look good: lights on, no Gust, and whatever that one guy can do. Tiny remains a pretty small problem – as long as you can stay out of reach. Adding up the likely number of bullets headed your way in the next few seconds, you realize that unless you greatly shift the tactical balance almost immediately, you three may be hard put to make it out alive. You’re beginning to realize that much of this is due to lots of preparation on their part – they seemed prepared for and expecting some sort of super intervention – and you’re fighting their upper echelons on their ground and their terms.