CLASS |
BOOK |
TIER |
ROLE |
NOTES |
Priest |
Thieves' World |
2 |
Caster |
Spontaneous(ish) Cleric |
Ranger |
Thieves' World |
5 |
Skillmonkey |
No spells, more combat styles |
Savant |
Thieves' World |
6 |
Skillmonkey |
Various minor skill bonuses, Skill Mastery at ECL 2 |
Survivor |
Thieves' World |
6 |
Melee |
Either the offensive or defensive Monk traits, and then not all |
Witch |
Thieves' World |
2 |
Caster |
Spontaneous Charisma-based caster; Druid/Sorcerer-like spell list |
Academician |
Mythic Vistas: Black Company |
5 |
Skillmonkey |
Gradually customizable skill list, lots of skill bonuses |
Berserker |
Mythic Vistas: Black Company |
4 |
Melee |
Barbarian with Trapsense swapped for Cleave and Intimidate features |
Jack-of-All-Trades |
Mythic Vistas: Black Company |
4 |
Skillmonkey |
Customizable skill list, lots of bonus feats, including temporary feat slots |
Noble |
Mythic Vistas: Black Company |
5 |
Skillmonkey |
Diplomacy focus, minor buffs, Leadership (not factored in Tier) |
Scout |
Mythic Vistas: Black Company |
5 |
Skillmonkey |
Sniping focus; fighter feats, sudden strike |
Thief |
Mythic Vistas: Black Company |
5 |
Skillmonkey |
Rogue, minus UMD and ACFs |
Weapon Master |
Mythic Vistas: Black Company |
5 |
Melee |
Monk-type abilities, bigger numbers, action point-based movement |
Zealot |
Mythic Vistas: Black Company |
5 |
Melee |
The most times Toughness ever appeared in a base class, but a nice frenzy |
Tarot Mage |
Arcane Mysteries-Tarot Magic |
2 |
Caster |
Uses an alternative casting system based on Tarot cards. |
Gunslinger |
Forgotten Archetypes-The Gunslinger |
5 |
Gish (ranged) |
A fighter with ranged capabilities. |
Necromancer |
Secret College of Necromancy |
1 |
Caster |
A wizard who focuses on necromancy...and can use energy drain as a SLA. |
Death Knight |
Secret College of Necromancy |
4 |
Melee |
An alternative evil paladin with necromantic abilities. |
Ancestral Speaker |
Corwyl-Village of the Wood Elves |
2 |
Caster |
A spontaneous spellcaster who communicates with ancestors. Wood elves only. |
Terellian Knight |
Corwyl-Village of the Wood Elves |
4 |
Melee |
A fighter with his progression already mapped out. However, this one's progression doesn't utterly suck. |
Hero |
The Complete Guide to Fey |
3 |
Gish |
A sort of fey only bard. |
Empyrean |
The Complete Guide to Fey |
1 |
Caster |
A fey only spellcasting class. |
Mysterial |
The Complete Guide to Fey |
|
Misc. |
Essentially you take levels as a fey. Does not function like a normal class. |
Ruffian |
The Complete Guide to Fey |
4 |
Melee |
A huge fey fighter. He's big and he'll run you over. |
Velociraptor Warrior |
The Complete Guide to Velociraptors |
5 |
Melee |
A fighter who trades some feats for d12 HD. Velociraptor only, 10 level class. |
Velociraptor Tactician |
The Complete Guide to Velociraptors |
5 |
Buffer |
A velociraptor only buffer/tactician class that only has 10 levels. |
Velociraptor Shaman |
The Complete Guide to Velociraptors |
5 |
Buffer |
An unusual, velociraptor only 10 level class that uses potions and mixtures. |
Shifter |
The Complete Guide to Wererats |
4 |
Melee |
A bonus feat heavy melee class only for lycanthropes that boosts their natural abilities. |
Weaver |
The Complete Guide to Wererats |
1 |
Caster |
A lycanthropic wizard that's almost literally identical to a transmuter. |
Altherian Artificer |
Magic of Arcanis |
3 |
Skillmonkey |
Trap/breaking-stuff specialist; robot companion; useful Item creation at levels 13+; Wizard-light spell list at Bard rate |
Hedge Mage |
Magic of Arcanis |
2 |
Caster |
Spontaneous Wisdom casting counts as Arcane & Divine |
Shaman |
Magic of Arcanis |
2 |
Caster |
Spontaneous Divine caster manipulates spirits; spell list is mix of Cleric/Druid |
Spellblade |
Magic of Arcanis |
4 |
Gish |
Standard, if uninspired, gish. 3/4 BA and caps at 4th level spells at level 10. |
Suromar |
Magic of Arcanis |
3 |
Gish |
Psion-hunter with Bard spell progression. Abilities to block mental effects, deny psionic focus, Improved Evasion for Will, act before Initiative as a capstone |
Warder |
Magic of Arcanis |
3 |
Gish |
Ranger-like gish; Damage/skill bonuses in favored terrain and Ranger-like bonus feats, Bard-rate casting from defense-based Druid/Sorcerer mashup list |
Chronomancer |
Magic |
1 |
Caster |
Wizard with additional time-themed spells, rerolls |
Elemental Adept |
Magic |
1 |
Caster |
Wizard with growing elemental companion and a minor elementally-themed power |
Totemist |
Magic |
2 |
Caster |
Eccentric spontaneous divine caster with interesting spell list, craft totems for minor metamagic-like effects |
Flesh Mage |
Magic |
2 |
Caster |
Spontaneous buffer/debuffer ignores SR, Dispels |
Mage Smith |
Magic |
2 |
Caster |
Constitution-based sorcerer with crafting emphasis, make weapons that deal alternate damage types, Cleric chassis |
Arcane Monk |
Magic |
3 |
Gish |
Unarmed combat with Strength-based casting from a solid gish list |
Adept of the Awakened Eye |
Magic |
2 |
Caster |
Mad spontaneous caster ignores SR, Dispels; buff/mass debuff/battlefield control spell list, can burn spell slots/add casting time to ramp up caster level |
Number Magician |
Magic |
1 |
Caster |
Wizard with extra metamagic, metamagic cost reducers for specified targets, treat dice rolls as natural 20s |
Runewright |
Magic |
2 |
Caster |
Arcane-like spontaneous Wisdom caster, can add scroll-like enhancements to items/weapons that activate on use; spell list like Wizard, minus summons/morphs |
Shadow Mage |
Magic |
2 |
Caster |
Arcane-like spontaneous Wisdom caster, Spell failure chance in light, spell list with shadow and manipulation themes (and Divine Favor/Power, apparently) |
Tinker |
Magic |
2 |
Caster |
Crafter with trapfinding makes inexpensive Robots, prepared spells (limited but versatile selection from Wizard list) |
Thaumaturge |
Magic |
1 |
Caster |
Wizard with access to all spells, gains domains, cannot use metamagic |
Witch |
Magic |
1 |
Caster |
Spell-point caster selects spells known from Sorcerer/Druid lists, access to "freeform" impromptu spell effects |
Holy Warrior |
Book of the Righteous |
5 |
Melee |
3.0 Paladin with a few extra ability options, but its own highly limited spell list |
Priest of the Celestial Spheres |
Classes of Legend: Priest of the Celestial Spheres |
2 |
Caster |
AD&D-styled Divine Caster whose spells are determined by Sphere selection (more elaborate domain-style thematic groups) |
Arcane Healer |
Penumbra: Occult Lore |
5 |
Healer |
NPC class prepares healing spells/defensive buffs very slowly |
Computer |
Penumbra: Occult Lore |
5 |
Caster |
NPC class with UMD, useful skills, Divination SLAs available a couple levels early |
Astrologer |
Penumbra: Occult Lore |
1 |
Caster |
Prepared caster with modified Wizard list (Improved Conjuration, nerfed Evocation and Illusion); invoking spells needs to be altered to take the spells' normal casting times |
Elementalist |
Penumbra: Occult Lore |
2 |
Caster |
Elemental Wizard, become Elemental, cast from Elementally-themed spell list |
Gleaner |
Penumbra: Occult Lore |
5 |
Caster |
Trap spirits of dead characters in items; eventually gain ability to emulate trapped souls' abilities (skills, base attack), spam low-level spell effects |
Sympathetic Caster |
Penumbra: Occult Lore |
1 |
Caster |
Freeform Spell-point casting, within specified domains (eg. "Animals" or "Transformation") |
Basiran Dancer |
Player's Guide to the Sovereign Lands (Kalamar) |
4 |
Gish |
Alternate Bard with Two-Weapon Fighting feats and a very limited spell list |
Brigand |
Player's Guide to the Sovereign Lands (Kalamar) |
5 |
Melee |
Combat Rogue with preselected combat feats replacing skills and unique class features |
Gladiator |
Player's Guide to the Sovereign Lands (Kalamar) |
5 |
Melee |
Attack of Opportunity and feint specialist; high-DC area fear attack at high levels; morale attack bonus per log10 spectators |
Infiltrator |
Player's Guide to the Sovereign Lands (Kalamar) |
5 |
Skillmonkey |
Wilderness Rogue, but speed bonus instead of certain skills, special abilities |
Shaman |
Player's Guide to the Sovereign Lands (Kalamar) |
1 |
Caster |
Alternate Druid; gain bonuses and shapeshifting according to selected totem animal; Druid spell list+domains |
Spellsinger |
Player's Guide to the Sovereign Lands (Kalamar) |
2 |
Caster |
Primarily arcane spontaneous caster with eclectic spells list, access to Sonic spells from any list. (Sonic spells from divine lists cast as divine) |
Watchman |
Player's Guide to the Sovereign Lands (Kalamar) |
5 |
Melee |
Spell-less Urban Ranger. Variable bonus feat list and Favored Enemy-type bonuses against criminals |
Noble |
All for One & One for All |
6 |
Skillmonkey |
Gets party invitations as a class feature |
Priest |
All for One & One for All |
6 |
Skillmonkey |
Certain 1st level Cleric spells as SLAs up to 3/day; if it sinks 20ish skill points, can get party invitations as class feature |
Soldier |
All for One & One for All |
4 |
Melee |
Counts as Fighter, but gets extra bonus feats, including leadership, as well as a military division as a class feature |
Shaman |
Aztecs: Empire of the Dying Sun |
4 |
Caster |
Divine spells up to 7th level from very short list; Mostly cures, plant-tending and Summon Nature's Ally |
Nagual |
Aztecs: Empire of the Dying Sun |
-- |
Caster |
Spontaneous arcane casting from ANY spell list, force rerolls, large daily skill bonuses, capstone is omnipotence |
Noble Knight |
I, Mordred: The Fall & Rise of Camelot |
5 |
Melee |
Fighter with 4 feats replaced with Paladin class features |
Totem Speaker |
Transcendence (Arcana Evolved) |
3 |
Gish |
Geomancer-like base class; Skill points based on Wisdom, 7th level spells at ECL 20 |
Archer |
Sovereign Stone Campaign Setting |
5 |
Gish (ranged) |
Ranged fighter with a Medium BAB that makes him very ineffective. |
Elemental Mage |
Sovereign Stone Campaign Setting |
3 |
Caster |
Caster with an alternative, much more balanced elemental system. |
Mounted Warrior |
Sovereign Stone Campaign Setting |
5 |
Melee |
Fighter with pre-determined cavalry feats. |
Noble |
Sovereign Stone Campaign Setting |
5 |
Support |
Yet another class that has social skills and leadership... |
Sailor |
Sovereign Stone Campaign Setting |
4 |
Melee |
A re-flavored rogue with an alternative to sneak attack that is more widely usable. |
Stalker |
Sovereign Stone Campaign Setting |
4 |
Melee |
A mix between a rogue and ranger that's made viable by a full BAB. |
Void Mage |
Sovereign Stone Campaign Setting |
3 |
Caster |
An alternative elemental mage that can sacrifice HP for improved casting. |
Martial Artist |
Beyond Monks |
3 |
Melee |
A monk fix that works (*gasps*). |
Abellican Brother |
DemonWars Campaign Setting |
5 |
Melee |
A monk fix that is almost exactly the same as the original, and doesn't actually fix anything. |
Gem Master |
DemonWars Campaign Setting |
3 |
Caster |
Interesting caster-style class that uses gems to achieve unique effects. |
Gem Sorcerer |
DemonWars Campaign Setting |
3 |
Caster |
A variant on the gem master. Uses gems for unique magical effects. |
King's Trooper |
DemonWars Campaign Setting |
5 |
Melee |
A fighter variant that's re-flavored yet changes almost nothing. |
Toul'alfar Woodsman |
DemonWars Campaign Setting |
4 |
Melee |
A gish style class with focus on one weapon. Interesting, but no versatility whatsoever. |
Priest |
Good (AEG) |
1 |
Casting |
A non-melee cleric. |
Adherent |
Good (AEG) |
1 |
Casting |
A non-melee cleric meant to be the sort of rank and file of the church. |
Alchemist |
Mercenaries (AEG) |
2 |
Casting |
A wizard that prepares his spells as elixirs. Slightly nerfed spell list. |
Guardian |
Mercenaries (AEG) |
3 |
Gish |
A very typical gish class with bard spellcasting progression. |
Guerilla |
Mercenaries (AEG) |
4 |
Melee |
An alternative ranger with some rogue qualities (like a d4 sneak attack). |
Hunter |
Mercenaries (AEG) |
4 |
Melee |
Another ranger/rogue that hunts down specific creatures. |
Legionnaire |
Mercenaries (AEG) |
4 |
Melee |
A melee class with built in leadership and teamwork. Very similar to a fighter. |
Mercenary Ranger |
Mercenaries (AEG) |
4 |
Melee |
A ranger that trades spellcasting for terrain oriented abilities. |
Myrmidon |
Mercenaries (AEG) |
3 |
Gish |
Heavily armored gish with no somatic components in his spells. Bard spellcasting progression. |
Nomad |
Mercenaries (AEG) |
4 |
Skillmonkey |
Flavorful skillmonkey class that has some terrain oriented abilities. |
Scout |
Mercenaries (AEG) |
4 |
Gish (ranged) |
A rogue with ranged abilities and less skills. |
Tattoo Mage |
Mercenaries (AEG) |
3 |
Caster |
A spellcaster with uses tattoos with a nerfed spell list. Debatable Tier 2 but no 9th level spells. |
El Fuego Adentro Mage |
Swashbuckling Arcana |
3 |
Caster/Blaster |
A spellcaster with a ridiculously nerfed spell list. |
Porte |
Swashbuckling Arcana |
3 |
Caster |
A spellcaster focused on teleportation. |
Fate Witch |
Swashbuckling Arcana |
3 |
Caster |
A spellcaster with fate/divination oriented spells. |
Zerstorung Mage |
Swashbuckling Arcana |
3 |
Caster |
A spellcaster focused on destruction/debuffing. |
Glamour Mage |
Swashbuckling Arcana |
3 |
Caster |
An illusion oriented spellcaster. |
Laerdom Mage |
Swashbuckling Arcana |
3 |
Caster |
A laerdom mage uses runes for magical effects and has buffing oriented spells. |
Pyeryem Shapeshifter |
Swashbuckling Arcana |
3 |
Caster/Self buffer |
A pyeryem shapeshifter transforms himself to become a viable melee fighter. |
Scrying Sorceress |
Swashbuckling Arcana |
3 |
Caster |
Uses scrying spells and potions. Very much a utility class. |
Male Scrying Sorcerer |
Swashbuckling Arcana |
3 |
Misc. |
A very hardy class thats abilities are basically focused on self preservation. |
Thean Druid |
Swashbuckling Arcana |
2 |
Caster |
A spirit oriented spellcaster who is quite similar to the wu jen. Draws spells from the druid spell list, but doesn't have wild shape. |
Thean Priest |
Swashbuckling Arcana |
2 |
Caster |
Extremely limited casting from the cleric's spell list. |
Arcane Engineer |
Path of Magic |
1 |
Caster |
Wizard spinoff that implants magic items in people; wizard spell access |
Arsenalist |
Path of Magic |
1 |
Caster |
Wizard trades some feats for the ability to make gunpowder/firearms; wizard spell access |
Mind Weaver |
Path of Magic |
2 |
Caster |
Int-based Sorcerer-type that tries to be a psion (trades XP for components, gradually ignores ASF), use spell-level lower for counterspells |
Sun Mage |
Path of Magic |
2 |
Caster |
Spontaneous caster with fire spell bonuses in sunlight; requires sunlight to restore spell slots, list of slightly restricted Sorcerer spells plus healing |
Chameleon |
Path of Shadow |
3 |
Skillmonkey |
Disguise-focus, half-rogue sneak attack, with 6th level Abj/Div/Ench/Ill spells from the wizard list |
Con Artist |
Path of Shadow |
5 |
Skillmonkey |
Bluff-focus, Fascinate/Suggestion/Inspire competence as a bard |
Delver |
Path of Shadow |
5 |
Skillmonkey |
Bardic Knowledge, Rogue trapfinding/defenses, combat feats at higher levels |
Psychic Thief |
Path of Shadow |
3 |
Skillmonkey |
Psionic Rogue (3.0 system, but progression matches PsyWar) - slower Sneak Attack and Trapfinding than Psychic Rogue, faster powers and Uncanny Dodge |
Commander |
Path of the Sword |
5 |
Melee |
Fighter with half feats, a minor numeric party buff and Leadership (not counted in tier) |
Hunter |
Path of the Sword |
5 |
Melee |
Bounty hunter-type with extra emphasis on hunting favored enemies |
Outdoorsman |
Path of the Sword |
5 |
Melee |
Favored Terrain noncasting Ranger-type with extra bonus feats, companion eventually equal to druid's, with magical beast option |
Faith Caster |
Path of Faith |
1 |
Caster |
Rainbow Warsnake: the base class |
Thaumaturge |
Path of Faith |
1 |
Caster |
Cleric with the Sorcerer's spells per day chart, no domains or turning, bonus metamagic/item creation feats as a wizard |
Devoted Illusionist |
School of Illusion |
2 |
Caster |
Strict Illusionist with limited spontaneity, metamagic cost mitigation, bonuses to DCs/CL checks (can access to another school for a feat) |
Devoted Evoker |
School of Evocation |
2 |
Caster |
Strict Evoker with limited spotaneity, metamagic cost mitigation, bonuses to DCs/CL checks (can access to another school for a feat) |
Knight |
Excalibur |
5 |
Melee |
Mounted Combat feats with built-in mount, Leadership (not counted in tier), SR v. opposite alignment |
Corsair |
Crisis in Freeport |
4 |
Melee |
A sort of "dirty fighting" class that has a few naval abilities |
Brave |
Deadland d20 |
4 |
Melee/Buffer |
A melee class that can buff allies with war cries. Themed on native american fighters. |
Gunslinger |
Deadland d20 |
4 |
Ranged |
A fighter with predetermined feat paths/abilities that make them good with guns. Since guns are excellent weapons in Deadland, this got a tier boost. |
Huckster |
Deadland d20 |
2 |
Caster |
A dark spellcaster with skill based casting. |
Mad Scientist |
Deadland d20 |
2 |
Caster |
A mechanically themed caster with skill based abilities. |
Maverick |
Deadland d20 |
4 |
Skillmonkey |
Basically a re-flavored rogue. |
Rowdy |
Deadland d20 |
4 |
Melee |
A tough fighter class based around a sort of "hardiness" theme. |
Scout |
Deadland d20 |
4 |
Sneak |
Another re-flavored rogue, with emphasis on combat. |
Shaman |
Deadland d20 |
2 |
Caster |
A re-flavored caster with skill based powers. Has spirit related abilities. |
Merchant |
Black Flags |
6 |
Skillmonkey |
Contacts; Skill points as a class feature, still comes short of Expert |
Sailor |
Black Flags |
5 |
Melee |
Fighter with several feats replaced with 1/day Curse-themed SLAs |
Noble |
Black Flags |
6 |
Skillmonkey |
Gets party invites as a class feature |
Priest |
Black Flags |
6 |
Skillmonkey |
Handful of Level 1 SLAs, up to 3/day; can blow a bunch of skill ranks to get invited to parties |
Channeler |
Midnight Campaign Setting |
2 |
Caster |
Generic spellcaster in Midnight's Feat-based casting system; very limited spell levels per day |
Defender |
Midnight Campaign Setting |
4 |
Melee |
Monk variant with added customizability, flexibility, unique options |
Wildlander |
Midnight Campaign Setting |
4 |
Melee |
Noncasting Ranger variant with added flexibility in mundane effects |
Legate |
Midnight Campaign Setting |
1 |
Caster |
Evil Cleric with Magic-eating Ghost companion |
Chaos Mage |
Chaos Magic |
1 |
Caster |
Menu-selection casting with access to genuinely openended effects |
Black Heart |
Dezzavold - Fortress of the Drow |
4 |
Melee |
Evil fear-inciting rager can temporarily learn dead enemies' abilites by eating their hearts |
Netherstrider |
Dezzavold - Fortress of the Drow |
4 |
Melee |
Unarmed combatant with focus on underground combat in tight spaces; minor rage and a huge number of unarmed attacks per round |
Bisaakir Zaari |
Dry Land - Empires of the Dragon Sands |
1 |
Caster |
Elementally themed genie servant, Charisma-based prepared casting from Sorcerer list |
Shaman |
Dry Land - Empires of the Dragon Sands |
2 |
Caster |
Banishes Outsiders, casts from gradually-increasing number of domains (extremely limited at low levels) |
Slave |
Dry Land - Empires of the Dragon Sands |
6 |
Cannonfodder |
Commoner with restrictions on cross-classed skill ranks, 5-level class. |
Mystic |
Tome of Artifacts |
3 |
Gish |
Divine warrior with Monk abilities like Flurry, Evasion and Dimension Step and a versatile spell list |
Amazon |
Daiblo II - Diablerii |
3 |
Melee/Ranged |
A combat class with Amazonian flavor and multiple options for combat, including semi-magical abilities. This class has 25 levels. |
Barbarian |
Diablo II - Diablerii |
3 |
Melee |
A combat class that buffs itself through things that are described flavor wise as shamanistic magic, but function more like special class abilities or feats. This class has 25 levels. |
Necromancer |
Diablo II - Diablerii |
3 |
Caster |
Spontaneous necromantic class with up to 6th level spells. |
Paladin |
Diablo II - Diablerii |
3 |
Gish |
A paladin re flavored as more of combat oriented cleric and special abilities. |
Sorceress |
Diablo II - Diablerii |
3 |
Caster |
A caster with unique special powers and up to 6th level spells. |
Mlar |
Dungeon Magazine 100 |
6 |
Caster |
An NPC class, similar to a magewirght in concept, but much, much worse. Has very odd saves and base attack, and is intended for use with githyanki fluff. |
Noble |
Empire (AEG) |
6 |
Skillmonkey |
Finally a Noble without Leadership (!!!) Otherwise, it's a strangely huge will save on a weak frame. |
Enforcer |
Guilds (AEG) |
6 |
Melee |
NPC class with a big Intimidate bonus |
Barbarian of the Frozen Wastelands |
Secrets (AEG) |
5 |
Melee |
Frightful Presence, Strength enhancement, cold resistance |
Bard of the Black Crow |
Secrets (AEG) |
3 |
Caster |
Debuff bardic music is a step down optimization-wise, but spell as a normal bard. |
Seasonal Druid |
Secrets (AEG) |
1 |
Caster |
Divine caster with minor seasonal/elemental bonuses. Druid spells. |
Breath of the Wind School Monk |
Secrets (AEG) |
5 |
Melee |
Monk with saves and feats trades for way too many Flurry attacks and much extra speed. |
Charred Chameleon Monk |
Secrets (AEG) |
5 |
Melee |
Monk with Bonus feats replaced with half-advancement Sneak attack, scouting bonuses, Hide in Plain Sight (Su) |
Fist of Fury Monk |
Secrets (AEG) |
5 |
Melee |
Monk without bonus feats, with crappy rage and blasting power. |
Jaded Stone School Monk |
Secrets (AEG) |
5 |
Melee |
Monk with Hardness, static damage bonus, and a bunch of Toughness feats in place of normal bonus feats and Will save. |
Rogue of the Whispering Blades |
Secrets (AEG) |
3 |
Skillmonkey |
Rogue with ability damage and combat tricks in place of sneak attack and Trapsense. And Shadowdancer's Hide in Plain Sight as (Ex) |
Soldier of Truth |
Secrets (AEG) |
4 |
Melee |
Monk, but with UMD, armor, Wis to AC/Ref/attack (multiple iterations of wis), self-revivify, eventually flight (too late for most purposes) |
Chaplain |
Secrets (AEG) |
5 |
Support |
Heals damage nonmagically. Has Druid/Marshal chassis. Two varieties - one heals limited times per day, one heals limited times per patient per day. |
Desert Ranger |
Wilds (AEG) |
4 |
Melee |
Customizable 3.0-style Ranger with bonuses specific to deserts |
Woodsman |
Wilds (AEG) |
5 |
Melee |
Twist on the 3.0 Ranger with an extra feat, small skill bonuses, much weaker spallcasting |
Beast Lord |
Wilds (AEG) |
4 |
Melee |
Better animal companion than Druid, natural weapons, minor numeric bonuses, strong melee chassis, capstone calls 5xCha HD of animals |
Swamp Ranger |
Wilds (AEG) |
4 |
Melee |
Customizable 3.0-style Ranger with bonuses specific to swamps |
Mountaineer |
Wilds (AEG) |
5 |
Melee |
Ignore difficult terrain, climb bonuses, elemental resistances, DR, Fighter feats at half rate, strong chassis |
Tundra Ranger |
Wilds (AEG) |
5 |
Melee |
Awesome chassis, flexible bonus feats, minor situational bonuses, no spells. |
Archer |
Iron Heroes |
4 |
Melee |
Ranged damage-dealer with tag-on effects, best at picking off immobile targets |
Armiger |
Iron Heroes |
5 |
Melee |
Defensive melee, really swingy token mechanic, abilities stack poorly |
Berserker |
Iron Heroes |
4 |
Melee |
Rager with a variety of rage powers fueled by enemies' attacks |
Executioner |
Iron Heroes |
4 |
Melee |
Study enemies and gain debuffs against them; gain sneak attack and free tokens to start encounters. Good skills. |
Harrier |
Iron Heroes |
5 |
Skillmonkey |
Mobile fighter with numeric attack and defense bonuses equal to squares of movement in a round. Gets Dervish dance ability really late. |
Hunter |
Iron Heroes |
4 |
Melee |
Scouting and support character. Give allies numerical buffs and tokens (if their classes use them). Use combat maneuvers against multiple opponents. Good skills. |
Man-at-Arms |
Iron Heroes |
4 |
Melee |
Fighter-type class with floating feats, good skills |
Thief |
Iron Heroes |
4 |
Skillmonkey |
Elevated skill rank cap, sneak attack, various social skill tricks, ****loads of skill points. |
Weapon Master |
Iron Heroes |
5 |
Melee |
Focus on one weapon's use. Easy to get weapon tokens, difficult to get enough of them to use class abilities. Generally a Warrior with really big numbers. |
Arcanist |
Iron Heroes |
2 |
Caster |
Skill-based caster with severe limitations, nasty consequences for faiure or overzealousness, but still can access very powerful effects. |
Coglayer |
Dragonmech Campaign Setting |
3 |
Skillmonkey |
A skillmonkey with very versatile steam based powers who builds things. |
Steamborg |
Dragonmech Campaign Setting |
3 |
Melee |
Turns his body into part machine and uses steam powers his own engine creates. Allows for very creative abilities. |
Mech Jocket |
Dragonmech Campaign Setting |
5 |
Melee |
Controls powerful mechs, a kind of massive robot. Pretty much worthless while not in a mech, but if you do get a mech this is a much higher Tier (2 or 3). |
Steamborg Mark II |
Dragonmech - Steam Warriors |
3 |
Melee |
An alternative version of the steamborg. Slightly less versatile, but still very good. |
Street Judge |
Judge Dredd d20 |
5 |
Melee |
Almost identical to the fighter, but reflavored for Judge Dredd |
Psi Judge |
Judge Dredd d20 |
1 |
Caster |
A psion with fighter melee powers. Pretty broken. |
Citizen |
Judge Dredd d20 |
4 |
Support |
A class that basically represents a talented normal person. Power may vary based on backgrounds, which gives lots of choices at character creation but less as the game progresses. |
Oji |
The Goy |
4 |
Support |
A very strange class that supports the party, but who's main ability is counterspelling... |
Rojin |
The Goy |
4 |
Skillmonkey |
A rogue with the ability to counterspell in a manner similar to the oji. |
Wudu |
The Goy |
5 |
Support |
A character whose only real ability is an essentially rabid companion. |
Bronco Rider |
Dinosaur Planet |
5 |
Melee |
Worthless by himself, and about on par with a commoner. However, he gets a dinosaur mount so Tier 5. |
Machinist |
Dinosaur Planet |
5 |
Support |
An artificer without any versatility or good powers whatsoever. Basically just makes slightly better weapons. |
Soldier |
Dinosaur Planet |
5 |
Melee |
A fighter, except futuristic and with less feats. |
Spy |
Dinosaur Planet |
5 |
Skillmonkey |
A rogue without the combat abilities. Very much James Bond when he's being dapper...just not when he's fighting. Actually quite neat and flavorful, if grossly underpowered. |
Two-Fister |
Dinosaur Planet |
5 |
Melee |
A wild monk with less special abilities but higher unarmed damage. Still medium BAB though. |
Wild One |
Dinosaur Planet |
4 |
Support |
A character that gets a lot of dinosaur companions. You have to admit...it's cool. |