Starting AP 8 + 4 Rollover
Curse- Sickness: Mankind has a new sickness upon them, that spreads by cough or sneeze. It brings with it a fever and sweating, dizziness and vomiting. But not fatal to most, and the ones who do fall to this sickness are mainly the old and very young. The sickness can be dormant in a victim for three weeks before becoming active, making it hard to judge if one is infected with it. -1 AP
Mundane Concept- Trade: Mankind now trades between cities, either with crops, tools, fish or other goods. (On a side note: If trade is already taken, than I will change it to something else.) - 1 AP
Weave Plane- Creates the Realm of the Corruption Lord: Every living being with higher brain functions and has some of the black blood in them has this deep within their mind, as part of their concinous. The other part is the Bone Fortress and Death Valley, which is the "physical" entrance to the inner realm. The inner realm forms itself from the will of the beings that gain entrance, though only a small part of it will change depending on who enters it. (EX: A man might be able to morph a half of a mile of it, while a god would be able to morph something akin to South America. That is, if another will is not opposing the transformation.) - 5 AP
Gain Domain: Shadows (Stealth)- 3 AP
Spoiler
Show
Gain Ability (One with Shadows)- 5 AP
Curse- Sickness 1 AP
Create Monstrous Life (Blood Golems) 1 AP
Ending AP- 2