Originally Posted by
TheSleepingDrag
Lizard
-+2 str, +2 dex, -2 wis, -2 con
-Lizards are strong and agile, but lack the common sense and courage of most creatures
-Medium Creature
-Base Land of 30 feet, Burrow speed of 20 feet
-Darkvision 30 ft
-2 claw attacks, 1d4
-+1 natural armor
-Tail Diversion-1/week, a lizard can drop its tail, which begins wriggling wildly. All enemies within 5 feet of the lizard must succed on a dc 15 will save or attack the tail, and ignore the lizard for 1d4 rounds, not taking advantage of any attacks of oppertunity they might have. If the lizard attacks them, this affect ends immediately
LA +1
Like I said, I really prefer monster classes to LA races. That brings up another point though; there were several lizards in the books, I have some listed in the Reptiles section, and most of them were rather weak individuals. Monitor lizards are definitely a monster class race, but newts? Frilled lizards? I don't see something this specific covering all of the lizards out there. I like the Tail Diversion ability a lot though, nice touch.
Lizard Feats
Fightening Frill
Prerequisites: Lizard
Affect-You grow a large, brightly colored frill around your neck. You gain a passive +2 to Intimidation checks, additionally, enemies within 10 feet of you must succeed on a DC 10 + your level, or be shaken for as long as they remain within 10 feet of you. Enemies that succeed on this check are immune to the abilties of your frightening frill for 12 hours
Interesting way to go about the frills, but was anyone ever frightened by the frilled lizards?
Large Talons
Prerequisites: Lizard
Affect: Your claws are unusually large for one of your race. You deal 1d6 instead of 1d4, and gain a +1 to hit when you use them.
Standard feat, good.
Blood of the Moniter
Prerequisites: Lizard, level 3
Affect: You have the blood of the powerful moniters from the far southern seas in your veins, and are stronger than normal. You become a large creature, with all the penalties and bonuses that incurs, and gain +1 to str or con. Additionally, you gain a bite attack as normal as a creature of your size
I'm not sure if this meshes well with the Redwall world. The only hybrids we ever see are the wearets. I like the idea, and normally it'd work fine, but I'm not sure if it works in Redwall. Thoughts?
Deadly Bite
Prerequisites: Lizard, Blood of the Moniter, base attack bonus +6
Affect: Your jaws grow stronger, dealing 1d8. Additionally, any enemy bitten by you must suceed on a dc fort save equal to 15 + your level, or become infected with Moniter Rot. Any enemy affected by Moniter Rot takes -1 to all attack and damage rolls, and -1 to all saves. There is a 50% chance that a creature affected by Moniter Rot will catch another disease within 48 hours. It can be cured by a heal check equal to the dc of the check the afflicted creature failed.
Like I said above, this is great flavor, and I want to use it, but did monitor lizards even have a diseased bite? It'd make sense to give them one, of course, to make them mesh better with 3.5. But I run up against the staying faithful to the books problem.
Horny Hide
Prerequisites: Lizard, 3 Hd or more
Affect: You gain an additional +1 natural armor. Additionally, Any creatures attempting to grapple you or touch you, except another lizard, takes 1d6 damage.
I like this one, nothing wrong with it!
Large Tail
Prerequisites: Lizard
Affect: You gain a natural tail attack for 1d6. Additionally, the dc on your dropping tail becomes 18, and last for an additional round
Jagged Scales
Prerequisites: Lizard, Horny Hide, 8 hd or more
Affect: You gain +6 to escape artist checks, and fast healing 1
Another solid feat
Horntoad
Prerequisites: Lizard, Horny Hide, 5 hd or more
Affect: You gain +4 on hide checks, and 1/day can shoot blood from your eyes. This counts as a ranged touch attack with a range of 30 feet. Any opponent hit by it must succeed on a dc 17 fort save or be blinded for 1d4+your con modifier rounds.
Ranging into non-canon ground again, but if monitors can have a diseased mouth, there's no reason a rare horned toad from the far south could show up. All of the Redwall creatures are meant to be native to England, however.
Greenscale
Prerequisites:Lizard
Affect: Your scales become a brilliant shade of green. You gain a +2 on climb and balance checks
Eh, +2/+2 skill feats aren't really that interesting. Maybe giving a slow climb speed instead?
Gray Scale
Prerequisites: Lizard
Affect: Your scales become a dull shade of gray. You gain a +2 on hide and move silently checks
Heat Sensors
Prerequisites: Lizard, Base attack bonus +6
Affect: Your darkvision increases to 60 feet, and you gain blindsense 30 feet.
I think I remember blind lizards in a cave, this would work for them
Scion of the Lizardking
Prerequisites: Lizard, Moniter Blood, and any 2 other lizard feats, Base attack bonus +8
Affect: You are a powerful creature among your people. You gain a +4 on intimidate, climb, balance, move silently and escape artist. The dc for your tail becomes 20 for 1d6 rounds, you gain an additional hit die, and an additional +1 natural armor. You also develope a distinctive marking, whether it be an unusual coloration, sound, or other such things. You gain an additional +2 to bluff, diplomacy and intimidate when dealing with other lizards.