Hey guys, I think I hear footsteps. I can't tell where they're coming from though Naram says.
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Hey guys, I think I hear footsteps. I can't tell where they're coming from though Naram says.
Zarazuket looks at Naram
Do you think summonig a rat is neccasary? It could be a distraction.
I agree, you don't need to summon a rat.
Spoiler???
Dromet will put his back to a wall and wait.
Naram looks around nervously. What should we do? We can't wait here forever, they might be getting reinforcements or something!
Serph, seeing as everybody ignores him, decides to try and stabilize guard's wounds by himself, using his shirt as improvised bandages.
Spoiler
Heal check [roll0]
Eophyn
Seeing Serp working on the guys Eophyn comes near and asks, "So, was that a yes?"
Spoilersorry, didin't noticed that Eophyn responded
"No, we should keep those magical-shiny bits as a last resort, I have bad feeling we will have a need for them. Could you search that other guy? Look for anyhing odd or useful, you know the drill."
Eophyn
She does as Serp asks. The elf starts to go through the man's pockets.
Spoiler
perception check. I'll take ten if possible, if not:
[roll0]
Having dealt with his "patient", Seprh searches him (no matter if he lived or died).
Spoiler
Also Percpetion Check [roll0] or Take 10 if i can.
Zarazuket, unsure what to do stands and waits for the guards to come, but has his Morningstar drawn, just in case.
Spoiler[roll0]
The party hears a crash against the door. The door shakes for a moment, but it and the barricading keeping it closed hold nonetheless.
Rifling through the dead mans pockets, Eophyn finds 15 gold pieces and a potion. Checking the living mans pockets, Serph finds 25 gold pieces, and a small and rather poorly done map of what appears to be a location within the kingdom of Vesperia. On the map there is an X marked out right in the middle of nowhere.
"Looks like we're gotta have seven little kobolds down here in a moment." Says Serp, hiding both money and map. "We're moving out the other way then, I'm going first, see if there aren't any traps or more guards, you follow and...and try to barricade those doors too." He says, and moves through the last doors* if they are open. He tries to walk slowly and look around if there aren't any other unpleasan suprises.
Spoiler
Stealth [roll0]
Perception [roll1]
*- the ones at the lest from those we came through.
Dromet will stand at the ready, sword in hand in case his baricade gives.
Spoiler[roll0]
[roll1]
The party hears two more crashes, and the door starts to splinter. The attempts to force it down seem to be succeeding, although not well enough to get them inside yet.
Serph enters the next room to find a makeshift armor. A few short swords, light wooden shields, suits of leather armor, and shortbows (with bundles of 20 arrows each) all hang scattered across the room. Part of the ceiling is gone, and there is a window, that (upon inspection, should you do so) doesn't appear to be locked or barred in any way. Other than that, there's a couple of books sitting on a bookshelf on the far end, and, upon the table in the center, an envelope with the seal broken.
Serph calls his friends and new commrades in the best way to call an adventurer know to man.
"There are loads of weapons here!"
He picks up the envelope, bow and bundle of arrows, and gives quick inspection to the bookshelf to see if there any books worst stea....on second thought he decides take them anyway, just in case. He thinks about taking a short sword and small shield....and also does it, who knows what might be useful.
Two of the books are beaten and worthless. The third has writing indecipherable to Serph, the fourth is named The legend of Sentan Teishu and the fifth and final one is named Children's stories made real? The last two books are surprisingly well cared for. The legend of Sentan Teishu even has its spine remade, as though it had been read and re-read multiple times over the course of years.
The envelope contains a piece of parchment inside, and is addressed to someone named Regault.
A few moments in thought will allow you to recall that the title is the name of a childrens story told to children through all walks of life of a legendary hero who saved Angara 500 years ago from the ultimate evil. It is widely believed to be a myth that never happened, but the story is told to comfort children at the growth of evil in the world once more.
"What is going on here? Whatever, I'll figure it out later." Serph mutters to himself, as he packs books and envelope and goes to inspect the window and see if they can escape through it.
Spoiler
I'll add all the stuff to my sheet tomorrow.
Eophyn
The young elf follows her friend. Seeing the weapons she picks up two short bows and two quiver of arrows. She and Dromet could use them if they had to.
"Come on," she says to the others.
"When you find a way out I will be last, everyone else go," Dromet says to his companions as he readies to protect their flank.
Naram hesitates for a moment, but follows after Serph and Eophyn
Zarazuket follows the others out through the window.
Spoiler[roll0]
[roll1]
The door creaks as the enemies crash against it once more, no, twice, but still holds strong.
Eophyn
Once the two gnomes are out the window she follows. "Come on."
Serph follows Eophyn. "Dronmet, don't even dare staying behind, you hear me?" He says, just before going through the window.
Dromet will look to make sure the others have fled then follow suit.
Once outside, Naram looks around to see if he recognizes anything about the surroundings.
Spoiler
perception: [roll0]
knowledge (geography): [roll1]
That geography check can be "knowledge (local)" if that's more applicable, it's +2 in either case.
Naram is unable to find anything that'll help him recognize his surroundings. The party is in a lightly wooded area, with only the moonlight to see the way with. They are to the side of a rather large manor, that appears to be very badly beaten, and besides the manor and trees, there is little to no distinguishing features of the surrounding area.
Eophyn
"Okay, so do we circle around and get them from behind or run?" she asks Serp.
"As much as I love running away, it won't tell us anything.We should attack them and take alive, to interrogate. Lets do as you say."