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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q 406
a.
If two different PCs both ready actions, and those actions are both triggered by the same event, the readied actions get processed in initiative order (the order they were readied in), right?
What if the results of the first readied action invalidate the trigger -- does the second action go off or not?
b.
If a PC has both a readied action and an immediate action, and both get triggered, does the PC get to choose which one fires, or does the readied action always fire?
c.
Combining the two -- if a PC has a readied action, and the conditions are met but another PC's readied action or immediate action invalidates the trigger, can that PC use an immediate action or is it already considered spent?
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q407: Lets say I have the feat Bloodied Boon (I can get my Pact Boon when I bloody an enemy, and this removes my curse on the enemy) and I am using a Rod of Corruption (Whenever your pact boon is triggered, instead of taking its normal benefit you can transfer your Warlock’s Curse to each enemy within 5 squares of the original target.). Would this curse the original target that I got my pact boon by?
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A 406
(a) Well, that's what I'd rule, but I don't think it is actually written anywhere.
(b) First, note that taking the readied action is an immediate action. Second, note that you have the choice of not taking your readied action even if it triggers. So basically, the PC has two immediate actions available, and can choose which one, but cannot take both.
(c) Only interrupts can invalidate an action that has started. If both PCs have immediate reactions, then you resolve one of them entirely; then if the other one is not invalid, it can trigger, and is also resolved entirely.
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Quote:
Originally Posted by
obryn
A 405
(3) Unlike with Conjurations, Summoned creatures and Companions get to to stuff like make OAs even if their stat block doesn't specifically say so; you just have to spend your OA to let them do it.
Followup Q 408
It was my understanding that a summon can only take an OA if they have one listed in their stat block - the classic example being druid summons, that don't have OAs but instead get Instinctive effects.
Am I wrong? Can a druid summon perform OAs?
Grey Wolf
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Quote:
Originally Posted by
Grey_Wolf_c
Followup Q 408
It was my understanding that a summon can only take an OA if they have one listed in their stat block - the classic example being druid summons, that don't have OAs but instead get Instinctive effects.
Am I wrong? Can a druid summon perform OAs?
Grey Wolf
That has always been my understanding - as long as it has an MBA in its stat block, and you haven't used your OA this turn.
If I was wrong about this, then ignore everything I said above.
-O
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Quote:
Originally Posted by
Grey_Wolf_c
Followup Q 408
It was my understanding that a summon can only take an OA if they have one listed in their stat block
That is correct. Arcane Power page 99 and PHB2 page 221 both state that the only actions you can command of a summoned creature are "crawl, escape, fly, open or close a door or a container, pick up or drop an item, run, stand up, shift, squeeze, or walk". Anything else has to be specified in the summon's statblock.
This is for reasons of balance. Attacks that don't require a standard action are strong; that's why every summon has either an opportunity attack or an intrinsic attack, but not both.
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Quote:
Originally Posted by
LaZodiac
Q407: Lets say I have the feat Bloodied Boon (I can get my Pact Boon when I bloody an enemy, and this removes my curse on the enemy) and I am using a Rod of Corruption (Whenever your pact boon is triggered, instead of taking its normal benefit you can transfer your Warlock’s Curse to each enemy within 5 squares of the original target.). Would this curse the original target that I got my pact boon by?
A407: No to your actual question, but this is a bit more complex than it seems.
First off, by my interpretation of RAW, Bloodied Boon does not "trigger" the Pact (which is the requirement for the Rod of Corruption). It simply allows you to gain the benefit when the enemy you have cursed becomes bloodied (for the first time in combat). The trigger for all boons is for "(a)n enemy under your Warlock’s Curse is reduced to 0 hit points or fewer". Bloodied Boon says you "choose" to gain your pact boon, rather than something like "your boon can trigger when an enemy first becomes bloodied..."
But onto the real question you asked, The Rod of Corruption lets you transfer (i.e., remove from one and give to another) your Warlock's Curse. Thus, even if your Curse triggers outside of an enemy dying, the original enemy you cursed would be no longer afflicted (as the curse was transferred from them). "Transfer" is not a glossary keyword, but the way the word is normally used (and given the context of how the Rod of Corruption normally works) would indicate that the curse is removed from the original target, Bloodied Boon or not.
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q408:
Two questions along the same vein.
Who wins in a tie in the two scenarios below?
Insight vs Bluff
and
Perception vs Stealth
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A 408
Seems to be based on whose activity provokes the check. The active character wins ties. E.g. if you're trying to sneak by someone unaware of you, you're the active one, and you only need to meet their Perception-based DC, not beat it. If you're scanning the shadows to find a stealthy enemy, once again you're the active one and you only need to meet their Stealth-based DC. So attacker wins ties.
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Quote:
Originally Posted by
Sipex
Q408:
Two questions along the same vein.
Who wins in a tie in the two scenarios below?
Insight vs Bluff
and
Perception vs Stealth
A408: The above are usually considered an opposed check (i.e. my d20 + mod against your d20 +mod). In case of an opposed check, the player/monster/greater diety that has the higher skill bonus wins. Thus, if I have an Insight check of +6 (rolling an 9) versus your Bluff check of +8 (rolling a 7), you win on a tie as your bonus is higher. If the scores are the same (i.e. I instead also have a +8, and we roll the same number on the dice) than the dice are rerolled until a winner is determined (see PHB pg. 178).
However, it should be noted that ideally, passive perception and insight are generally to be used unless circumstances deem that the perception/insight character says they are actively using the skill for a specific purpose. In that case, the Stealth and Bluff checks are actively trying to beat the passive Insight or Perception DC of their target (10 + mod). The same rules on ties would still apply however.
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q409
How does the Warden's level 2 ability, Endure Pain, apply resistances based on monsters that deal multiple attacks with the same ability? For example, Warden A has a Con modifier of 3, so according to the ability, he would gain Resist 8 to all damage as a Daily Power. How would the resistance be applied to a monster that deals 1d10+3 damage with Attack A, but attack B allows him to use Attack A twice in the same move.
Monster uses Attack B, allowing him to deal 1d10+3 damage twice. Would the resistance from Warden A's Endure Pain be applied to each use of Attack A or simply once to Attack B?
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Quote:
Originally Posted by
Cealocanth
Q409
How does the Warden's level 2 ability, Endure Pain, apply resistances based on monsters that deal multiple attacks with the same ability? For example, Warden A has a Con modifier of 3, so according to the ability, he would gain Resist 8 to all damage as a Daily Power. How would the resistance be applied to a monster that deals 1d10+3 damage with Attack A, but attack B allows him to use Attack A twice in the same move.
Monster uses Attack B, allowing him to deal 1d10+3 damage twice. Would the resistance from Warden A's Endure Pain be applied to each use of Attack A or simply once to Attack B?
A409:
Endure Pain grants resistance to all damage he receives, even if it comes from multiple sources. He would reduce the damage by 8 for each attack from "Attack B", regardless about how many times he is hit. Resistance is applied each time the character takes damage, not per power.
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q 410
If a power has "must be wielding x" as a requirement, is it implied that you must use that weapon for the attack in the power? That would make the most sense to me, but I can't find a specific rule to confirm that.
~EDIT~
I've also seen some Essentials powers that say "you must use this power with x". Either the answer to my question is yes or they changed it to close up this loophole.
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A 410
The term "wield" is not officially defined in the rules anywhere, so yes, this strikes me as a loophole.
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q 411
This may be the stupidest question of all, but I'm new to 4E and have been roped into DMing by a bunch of other newbies.
Skills: Can everyone use all skills, but they just get a +5 bonus to the ones they've trained in? So, can a cleric use Stealth, just adding his Dex mod? OR can he not use Stealth at all because it's not a cleric skill?
Thanks so much!!
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A 411
All skills can be used by all classes. Some applications of some skills do require training, but most don't. If it needs training, it says so next to the name - Detect Magic, for example, of the Arcana Skill (but not monster knowledge, of the same).
Grey Wolf
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Quote:
Originally Posted by
Grey_Wolf_c
A 411
All skills can be used by all classes. Some applications of some skills do require training, but most don't. If it needs training, it says so next to the name - Detect Magic, for example, of the Arcana Skill (but not monster knowledge, of the same).
Grey Wolf
Thanks Grey_Wolf, that's exactly what I needed to hear!
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q412
Does Wizards provide a free location to find the listing of all monsters by role and level? I do not have DDI.
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A 412
Yes. The DDI Compendium has some basic uses even if you're not a DDI subscriber. Amongst these functions is listing monsters, including information such as their role and level, as well as what book or magazine to find them in.
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q 413
Can I be directed to the rule that states a magic item with the thrown property becomes a boomerang, if said rule exists?
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A 413
PHB pg 232:
Quote:
Thrown Weapons: Any magic light thrown or
heavy thrown weapon, from the lowly +1 shuriken to
a +6 perfect hunter’s spear, automatically returns to its
wielder’s hand after a ranged attack with the weapon
is resolved.
Catching a returning thrown weapon is a free
action; if you do not wish (or are unable) to catch the
weapon, it falls at your feet in your space.
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q 414
Can the ritual Change Self be cast upon a willing person other than the ritual caster? I am aware it's called 'Change Self' but the compendium description does not indicate the caster himself is the only valid subject; it says nothing.
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Quote:
Originally Posted by
Alejandro
Q 414
Can the ritual Change Self be cast upon a willing person other than the ritual caster? I am aware it's called 'Change Self' but the compendium description does not indicate the caster himself is the only valid subject; it says nothing.
By RAW, only the caster can be affected by this spell. Any "targets" are listed in the ritual description. Consider a ritual like "Comrade's Succor" which specifies that "you AND up to five participants..."
Change Self only says "you", so only the caster can benefit from this ritual.
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q 415
To follow up on Q413 about boomerangs -- since the language refers only to ranged attacks,
(a) Does a monk using Starblade Flurry feat throw away his dagger?
(b) Does a weapon blast attack represented as throwing (such as several rogue powers) disarm the user?
(c) If so, and if the weapon blast attack has multiple targets, how many weapons are necessary to use the power, and are all the attacks rolled with a single weapon's stats?
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Quote:
Originally Posted by
Dimers
Q 415
To follow up on Q413 about boomerangs -- since the language refers only to ranged attacks,
(a) Does a monk using Starblade Flurry feat throw away his dagger?
(b) Does a weapon blast attack represented as throwing (such as several rogue powers) disarm the user?
(c) If so, and if the weapon blast attack has multiple targets, how many weapons are necessary to use the power, and are all the attacks rolled with a single weapon's stats?
A415: The answer to all of these depends on whether what is being thrown is a magical weapon that has the light thrown (such as a dagger) or heavy thrown (such as a javelin) property or not.
Magical weapons of any sort return to the owner's hand immediately after the attack is resolved (PHB pg 232). If you have a +1 Magic Dagger and a ranged power that requires you to throw daggers at six different targets, then you can use that single magic dagger to make the six different attacks.
Note that throwing any weapon that does not have the light or heavy thrown property is treated as an improvised ranged weapon, magical or not.
If you do not have a magical ranged weapon, you need to have a ranged weapon handy (such as a dagger or bow/arrows, or depending on what the power is asking for) for each target you attack (PHB 270). Non-magical ranged weapons do not return to your hand after being thrown, so you require one thrown weapon or piece of ammunition for each target that you attack.
To be clear:
a) The Starblade Flurry feat is clear that you throw the weapon in question. Hopefully, as a paragon tier feat, you've managed to grab a magical dagger somewhere along the line, so it will simply return to your hand.
b) If it's a magical light or heavy thrown weapon that you attack with, the weapon will return to you after the attack. Otherwise, you'll need to replace it somehow.
c) You could in theory throw different weapons (such as a dagger and a shuriken) with those powers, potentially dealing different damage and with different bonuses to to hit. You would need one non-magical weapon for each target, or alternatively, one (or more) magic weapon(s). You could theoretically attack with both non-magical and magical weapons, but why would you do that to yourself? Get one magical weapon, and never worry about losing it in a lake again.
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
My point is that neither of those things are "a ranged attack". The paragraph about magic weapons returning to your hand applies only to ranged attacks. Flurry of blows is a damaging non-attack power, and rogue blasts may work at a distance but they're not "ranged".
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
I apologize, I misunderstood the rule you were confused by, but my answer remains.
Yes, neither answer is RAW, but in the case of a) the intent is clearly to be a ranged attack.
The PHB states that "A ranged attack is a strike against a distant target" (PHB 270); the feat in question says specifically in it that the weapon is thrown. Adding the fact that the feat specifically says it doesn't provoke attacks of opportunity, the intent was the attack to be treated as being a "ranged" one.
In the case of b and c), again while not RAW, a single magical weapon can be used in an area attack (assuming the weapon is required). This is answered in the D&D 4e PHB FAQ.
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Thanks for the link. I hadn't thought to look there. And the answer given also addresses part A somewhat; while flurry of blows is still not an attack, the answer is broad enough to base a favorable ruling off of.
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Quote:
Originally Posted by
Dimers
Thanks for the link. I hadn't thought to look there. And the answer given also addresses part A somewhat; while flurry of blows is still not an attack, the answer is broad enough to base a favorable ruling off of.
By the (new) definition in the 4.4 Rules Compendium, Flurry of Blows is an attack (because it targets an enemy and deals damage).
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Quote:
Originally Posted by
Dimers
Q 415
To follow up on Q413 about boomerangs -- since the language refers only to ranged attacks,
(a) Does a monk using Starblade Flurry feat throw away his dagger?
Technically not. There is nothing in the feat that says that the dagger actually leaves the monk's hand at any point.
Quote:
(b) Does a weapon blast attack represented as throwing (such as several rogue powers) disarm the user?
Similarly, close blast attacks do not involve throwing the weapon, technically. The flavor text implies that the weapon (or, in fact, many weapons) are thrown, but by RAW you can take a single non-magical thumbtack and use it to blind everyone in a 5x5 area in 6 seconds without leaving your square or it leaving your hand at any point.
Quote:
(c) If so, and if the weapon blast attack has multiple targets, how many weapons are necessary to use the power, and are all the attacks rolled with a single weapon's stats?
By RAW, one. And, by RAW, it never left your hand.
By RAW, only ranged attacks result in thrown weapons leaving your hand! And if the item is magical, it returns at the end of the attack. I've seen claims that this only happens when the power ends, which means a power that has 2 ranged attacks requires two thrown weapons, but I haven't seen definitive text that says that.
However, by RAI, I'd presume that you'd actually throw the weapon if it is mundane, and it would return to your hand between hits if it is magical. And similarly for starfury blade -- it would involve throwing the weapon at the additional target, and it returning to your hand afterwards.