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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Quote:
Originally Posted by
Troacctid
Then she falls, because the ability doesn't shield you from breaking your Code of Conduct. Easy.
The real question is why you apparently are immune to all negative levels while holding an unholy sword, not just those bestowed by the sword itself.
That's not what the ability says, it says...
...
...huh, I guess that is what the ability says.
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Noctumancer's Innate Counterspell has the following text (emphasis added)
"Once per day, you can counter a spell as an immediate action, by expending a mystery use per day, a spell slot (if you prepare spells), or a spell use (if you are a spontaneous caster)."
You may notice that this is flip-flopped. Real question is, are they still meaningful, or does it not function with a strict reading?
Guards and wards has a range that is inside its area. I'll plead ignorance as to whether this works, can someone help?
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
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Originally Posted by
The Viscount
Guards and wards has a range that is inside its area. I'll plead ignorance as to whether this works, can someone help?
I don't see why it wouldn't work.
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I think Guards and Wards is the least dysfunctional spell. The range is 'within the area to be warded' which means that you're actually warding a location or place instead of some random circle that happens to include most of the building you're fortifying.
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
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Originally Posted by
nailbudday
I think Guards and Wards is the least dysfunctional spell. The range is 'within the area to be warded' which means that you're actually warding a location or place instead of some random circle that happens to include most of the building you're fortifying.
Isn't there that rule to the effect of "spell area beyond its range is wasted"?
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Right, and since the range is "anywhere in the area" instead of "all of the area specified" that would mean you only put the effect on a small part of the area, right?
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Eyes of the Eagle:
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Originally Posted by SRD
These items are made of special crystal and fit over the eyes of the wearer. These lenses grant a +5 competence bonus on Spot checks. Wearing only one of the pair causes a character to become dizzy and, in effect, stunned for 1 round. Thereafter, the wearer can use the single lens without being stunned so long as she covers her other eye. Of course, she can remove the single lens and see normally at any time, or wear both lenses to end or avoid the dizziness.
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
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Originally Posted by
ShurikVch
What's dysfunctional about a magic item designed by humanoids for humanoids that cyclopes can't use effectively?
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Quote:
Originally Posted by
ShurikVch
Wear a lens over the other. Problem solved.
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
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Originally Posted by
Jormengand
What's dysfunctional about a magic item designed by humanoids for humanoids that cyclopes can't use effectively?
OK, then how about the fact there are at least some creatures who have more than 2 eyes?
Eyes of the Eagle, by the RAW, would work just fine for them - despite they doesn't covering all of their eyes -, but any 1-eyed creature is incapable to use it normally, despite don't having any eyes which may stun them by unfocused images
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
There's this bit of text in the ardent's description:
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Manifesting a power from an aligned mantle is considered an act of that alignment, however, so most ardents who take two opposed mantles are neutral.
In other words: a chaotic psion who liberally uses Hammer or Grip of Iron risks becoming lawful. That seems rather unintended.
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I don't think Psions cast from mantles.
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
They don't, but a Psychic Warrior or Wilder that took the 'Mantled' acf from PHB II would be subject to this little bit of weirdness.
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Quote:
Originally Posted by
Troacctid
I don't think Psions cast from mantles.
I guess there's some ambiguity whether 'from' is referring to the power or the manifesting.
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Quote:
Originally Posted by
Dire_Stirge
There's this bit of text in the ardent's description:
In other words: a chaotic psion who liberally uses Hammer or Grip of Iron risks becoming lawful. That seems rather unintended.
I don't think that's a dysfunction, unless you believe [evil] spells making you evil is one. It just happens to be that the mantles themselves are what gives alignment to the powers, not the power itself (or the class).
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I don't know, does Hammer or Grip of Iron have any fluff about "using the foul powers of unlife" to give their utterly neutral effects the [Evil] [Lawful] descriptor? :smallamused:
I've always been confused by mantles anyway. They aren't capes, why are the called that? :smalltongue:
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I had some more thoughts on unarmed strikes.
I agree that there is some ambiguity as to whether or not a creature has more than one UaS, but there is another point to consider: could someone two-weapon fight with a gauntlet and an unarmed strike?
Is the Improved Unarmed Strike feat more specific than the Gauntlet weapon? Can a creature deal non-lethal damage with a gauntlet at no penalty if they have the feat?
If a character is wearing one gauntlet and they use an unarmed strike with an unarmored part of their body, does the gauntlet still let them deal lethal damage?
Enhancing weapons could be considered an 'effect'. Can a monk have their fists enhanced as though they were magic weapons? Is this more specific than a weapon needing to be masterwork before it is enhanced?
Weapons of a special material are always considered masterwork. If a monk could turn their body into adamantine or mythril, could their body be enhanced as a weapon?
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
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Originally Posted by
No brains
Enhancing weapons could be considered an 'effect'. Can a monk have their fists enhanced as though they were magic weapons? Is this more specific than a weapon needing to be masterwork before it is enhanced?
No.
Quote:
Originally Posted by
No brains
Weapons of a special material are always considered masterwork. If a monk could turn their body into adamantine or mythril, could their body be enhanced as a weapon?
Depends on how you do it. If it's via the Artifact Lord feat, sure, I guess. If it's via Adamantine Body, then no.
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
The Evergreen spell is one I don't understand. You heal a small amount of damage to natural plants in the area and make them immune to cold. This spell also affects creatures of the plant subtype, which of course does not exist.
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Revisiting Elocator from XPH, the Scorned Earth class feature says that an Elocator floats 1 foot above the ground, and then immediately follows it with this gem:
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Originally Posted by XPH
While she remains within 1 foot of a flat surface of any solid or liquid, she can take normal actions and make normal attacks, and can move at her normal speed (she can even “run” at four times her normal speed). However, at distances higher than 1 foot above any surface, her speed diminishes to 10 feet per round.
Not, one foot above a flat surface. I guess this functions as the monk's slowfall feature but I'm near positive it's not supposed to. Also you can run 40ft a round sideways while falling which is definitely not supposed to happen since its based on levitate.
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
A question, and I ask it here because it could lead to an interesting issue. Is insanity itself explicitly mind affecting? Some spells are mind affecting, but the confused condition and insanity aren't defined as such.
So a monster has an EX ability to inflict insanity. Is that mind affecting? If the ability says "as though affected by the Insanity spell" does that indicate that it is mind affecting? Because it may also mean that it's an enchantment and subject to the effects that apply to that (otilukes suppressing field or break enchantment for example) even though it's not a spell.
So there are a couple of options. An EX confusion/insanity effect could lack the mind affecting tag and be applied to mindless creatures. The EX effect could inherit from the spells of the same names and then itself be affected by spell breaking/countering effects. I'm not quite sure how the RAW works out here.
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Here's one I noticed working on my Warlock handbook. The dark discorporation invocation locks you into swarmlike form. You can't turn back to normal even if you want to. If it isn't dispelled, you're stuck as a swarm until the full duration expires. That's 24 hours of being unable to take any action besides a move action.
"But Troacctid! All invocations can be dismissed! It's a general rule!"
Right, and what action does it take to dismiss them, again? Let me see...ah, yes, a standard action. Isn't that nice.
https://media.tenor.co/images/ce441e...21955c1b80/raw
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Quote:
Originally Posted by
Troacctid
Right, and what action does it take to dismiss them, again? Let me see...ah, yes, a standard action. Isn't that nice.
Obviously, the writers expected all warlocks with that invocation to have a slotless Belt of Battle and levels in Ruby Knight Vindicator.
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Obviously by turning into a swarm you actually gain the Worm that Walks template.
Actually, speaking of Worm that Walks: Their Discorporate ability says they can scatter their component vermin and that if at least one survives it can breed and rebuild the Worm. No mention of how long this takes though.
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
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Originally Posted by
nailbudday
Actually, speaking of Worm that Walks: Their Discorporate ability says they can scatter their component vermin and that if at least one survives it can breed and rebuild the Worm. No mention of how long this takes though.
Well, standard action is the default, isn't it? :smalltongue:
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
It takes as long as the plot demands!
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Xorvintaal Dragon template, Rejuvenation ability:
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When a xorvintaal dragon reaches –10 hit points, it doesn’t actually die. All life functions cease, however, and the dragon is functionally a corpse for the purpose of resolving all spells that affect dead bodies. It takes a Heal check (DC 20 + dragon’s age category) to detect any vital signs. It remains at –10 hit points no matter what damage or healing it receives. Death effects still affect the dragon normally, and dismembering or skinning the corpse is sufficient to kill it.
When 10 minutes have passed since the dragon last took damage, it gains fast healing 10. It still appears dead until it reaches its full normal hit points.
I wonder: does those "spells" include such as Resurrection/True Resurrection?
If yes, then it may allow to make Zerg Rush - with dragons!
Game have several ways to make remotely controlled copies of creatures (such as Astral Projection or Ice Assassin), but notoriously obscure about how it works in more exotic situations.
For example, if Astral Projection was affected by Mind Seed, does it mean effect will come to your "real" body, or just fizzle away?
Or, what if Ice Assassin was hit with Searing Seed? Does it mean birth of second Ice Assassin with Half-Fiend template? Will that new Half-Fiend Ice Assassin also immune to healing, controlled by the caster, and have target detector? Will that spell work at all (it require living target)?
Or how about the Putrefaction spell? Would copies be affected at all? If Astral Projection affected, wouldn't it cause your "real" body to age too? Will Ice Assassin die from old age? If yes - then will it's Ghost appear?
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Quote:
Originally Posted by
nailbudday
Obviously by turning into a swarm you actually gain the Worm that Walks template.
Actually, speaking of Worm that Walks: Their Discorporate ability says they can scatter their component vermin and that if at least one survives it can breed and rebuild the Worm. No mention of how long this takes though.
Quote:
if at least one survives it can breed and rebuild the Worm
Wow, those are some impressive worms!
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Quote:
Originally Posted by
The Viscount
Wow, those are some impressive worms!
Well that's not biologically impossible, especially if it was just part of a huge colony of worms. Also it could find other worms somewhere else, although that invites a "worm swarm of Theseus" dilemma. Not to mention, cutting the worm in half can make 2 quickly enough.
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Well the weirdness with finding other worms is that presumably the worms in a Worm that Walks are somehow different from your garden variety worm, so it's unclear whether they could "infect" the offspring.
Also, if they really are made of worms, how do they inflict damage on engulfed opponents? It's something I never understood.
In terms of actual rules, what does it mean when it says that when discorporated vermin "are treated no differently from other vermin"? They have no stats, so can they even be killed in the first place?