The Prison is considered one of the most impenetrable prisons on the planet, as well as one of the more corrupt. Nobody had ever escaped. But a fortuitous prison riot gave you the opportunity. As the riot commenced, you joined with a group of fellow prisoners. You all managed to steal the clothes of guards, as well as some secreted away money, and now all you have to do is wait until power is restored and you are “rescued” and you’ll be away free.
But, as you waited, a fight broke out as one of your number was recognized as a guard by one of the other prisoners. And not one of the corrupt ones that could be bribed, no, a legit guard. As he was beaten to death, he leaked that other guards were here as well, and the guards have weapons secreted on their persons. The power flickered, and one of the prisoners lay dead, proving the secret just uttered.
Now you know what you have to do. You have to find the remaining guards and kill them, before time runs out and they can out you to the rescue team. Or else you will be taken out one by one by the guards until only they are left to be saved.
As a reversal of a normal werewolf game, in this one the Town are actually bad guys and the Wolves good guys, but otherwise things are the same. And there of course could be a few Neutrals in the group.
Also, like the last game, the Day/Night phases are done mechanically but, in-game, it’s just a few hours passing. The “Night” is when the power flickers out for a few minutes.
Town Roles
Corrupt Guard – you are a guard, but you were in on the riot and helped start it. And you know some of the other guards know it, too, so your only hope is that only prisoners remain. But fortunately, you know the guards’ mannerisms enough that with study you can probably sniff one out. Just a shame you lost your gun in the riot.
During Night Phase, you can scry one person and find out if they are Town, Neutral, or Wolf.
Guard in Withdraw – you are also a corrupt guard, but your bribes were drugs, not cash. And your stash was misplaced and your source killed, so you’re starting to feel withdraw. Like the Corrupt guard, you could usually sniff out a fellow guard, but your senses are a bit off right now.
During Night Phase, you can scry one person. If they are Wolf, you read them as Town. If they are Neutral or Town, you read them as Wolf. If you die while the Corrupt Guard is still alive, you are revealed as the Corrupt Guard; only when both are deceased do you find out which you really were.
Armed Rioter – you managed to secure a gun during the riot. You don’t dare reveal you have a weapon lest they think you are a guard, but you can at least try to finish off a guard when the lights darken.
During Night Phase, you can choose to kill one person or Bane one person (including yourself.)
Snitch – although you got the loyalty of some friends, you are generally distrusted for eavesdropping and sharing info others don’t want shared.
During Night Phase, you can select one person. You know who they targeted (if anyone) and anyone who targeted them.
Smooth Talker – a con man, you manage to get on people’s good side and use that to your advantage. Fortunately, this also means you have an easier time convincing folk not to shive you.
Votes against you count as 1 less, to a minimum of zero.
Thief – you are used to inconveniencing others, usually by taking stuff that belongs to them. It’s not as applicable in this situation as it usually is, but you think you could manage to prevent a guard from snooping around by misplacing their gear.
During Night Phase, you can select one person and negate their Night Power.
Blood Brothers – you and your buddy grew up together, joined the gang together, and did time together. And you’ve got a plan for the future together. But the idea of living without the other doesn’t mesh with the idea of living at all.
The "Secret Lovers" start out in contact with each other, and can thus coordinate more easily than most other members of Town Faction, but if one dies for any reason, so does the other.
Spoiler: Neutral Roles. These might be kept secret, so please only read if you would like to DM
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Neutral Roles
Innocent – you’re a prisoner like the others, but you really are innocent. And during the riots, you managed to get proof. Now you just need to survive the night, reveal it to the outside, and you’re golden. But you realize that the corrupt guards will try to stop you, since they are part of why you are in prison.
During Night Phase, you can scry one person and identify them as the Corrupt Guard, Guard in Withdraw, Wolf, or Other.
WIN CONDITION: survive + the Corrupt Guard is killed
The Help – you’re not a prisoner or a guard, just somebody who was working the night shift when all this chaos started. You pretended to be a prisoner so the others would help you, but now you’re in the thick of it. At least you are used to not being noticed. And, hey, if you survive, you get a cut of the money they stole. But you know that other person will rat you out and keep you from the money, so you better off them first.
Votes against you count as 1 less, to a minimum of zero. If you die, you reveal that there is another The Help in the group.
WIN CONDITION: survive + the other The Help is killed
Since the Innocent is Wolf-friendly, probably good to add a Town-friendly Neutral, but I'm not sure who to add.
Wolf Roles
Sadist – you aren’t a corrupt guard, but you enjoy inflicting pain on the prisoners. You took this job to get a chance to indulge your tendencies, as it’s not really evil if you just do it to those who deserve it. Right?
If you are killed during Night Phase, you kill one random non-Wolf who voted for you the Day before (assuming anyone voted for you). If you are killed during Day Phase, you kill one random non-Wolf who voted for you.
Internal Affairs – your job is rooting out corruption, and, wow, was today a bad day to get a call to audit this prison. Besides learning the prison is rife with corruption, you now have to lie to just survive the night.
During Night Phase, you can scry one target. You learn if they are the Corrupt Guard, the Guard in Withdraw, or Other.
Inside Man – you are a prisoner, but you are an informant for some of the clean guards and they protected you during the riot. You’re pretty sure you’ll get out on parole if you help them get through tonight. Your familiarity with the fellow prisoners puts you in a good position to interfere with them without being noticed.
During Night Phase, you can select one person and negate their Night Power.
Good Guy – you’re the one all the prisoners hope wind up as their guard for the day. You are kind, caring, and really want to help rehabilitate the prisoners. You refuse bribes and report on corruption, but on the other hand you are willing to be lenient and not always report a minor offense by the prisoners. In effect, you’re a really good guy.
Votes against you count as 1 less, to a minimum of zero.