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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
I'll give 24 hours for submissions, before starting judging.
EDIT: Submissions are now closed, judging should be up tomorrow.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Spoiler: LaZodiac: Professor Gitaxias, General Studies
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Quote:
Originally Posted by
LaZodiac
Professor Gitaxias, General Studies 3UU
Legendary Creature - Phyrexian Praetor
Flash, Flying
Whenever you would draw any number of cards, draw that many plus one.
Whenever your opponent would draw any number of cards greater than one, they draw that many minus one.
4/5
One lesson, and his students feel more... compleat.
Oh man, you got Professor G? He’s such a hard grader. I quite like this incarnation of Jin-Gitaxias, quite a bit cheaper and not nearly as oppressive, which is a good thing. He makes it harder to find an answer for him, and provides a solid source of card advantage, but doesn’t feel like he’d be bad to play aginst. Good work on the parallels to Vorinclex, too!
Spoiler: Dr.Gunsforhands: Kite-Eating Tree
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Quote:
Originally Posted by
Dr.Gunsforhands
Kite-Eating Tree - 1GG
Creature - Plant C
Defender, Reach
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We used to call it the Spanking Spruce, but Professor Larix started docking us points because it's technically a true pine.
5/3
This is a rather aggressive blocker, and will probably be able to trade with creatures up to the 6 drop slot. It might get a little annoying in limited at common, but at the end of the day, it is a defender, so I think it would be alright. And a good reference, as well.
Spoiler: ben-zayb: Gertrud, the Tamperer
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Quote:
Originally Posted by
ben-zayb
Gertrud, the Tamperer WU
Legendary Creature - Human Wizard R
As ~ enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
At the beginning of each player's upkeep, you may pay WU. If you do, exile target nonland permanent they control. Until end if turn, its owner may cast it from exile.
2/2
This is a very meddlesome mage! Two mana to effectively lock down any creature without haste or a non-tap activated ability is pretty good, though it does get significantly worse against ETB creatures, which have been getting really good lately. Or, use it to abuse your own ETBs. I think them having to recast the permanent that turn might be a little too oppressive, so maybe switch it to “as long as the card remains exiled, they may cast it”, but I don’t have much experience with prison decks.
Spoiler: mystic1110: Spellcasting Practice Dummy
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Quote:
Originally Posted by
mystic1110
Spellcasting Practice Dummy 0
Artifact Creature - Scarecrow (U)
Flash
When Spellcasting Practice Dummy enters the battlefield you may counter target instant or sorcery spell. If a spell is countered this way, exile it. Until end of turn that spell's controller may cast it from exile without paying its mana cost and while that player is choosing targets as part of casting that spell, they must choose Spellcasting Practice Dummy if able.
"You think we let them practice "Lighting Bolt" on real people?"
0/1
A zero mana counter a targeted spell seems like a card that just shouldn’t be printed. Free cards are very often problematic, and a colorless counterspell on its own is an issue, even if it is narrow. This needs to have a mana cost with blue in it.
Spoiler: Quiddle: Sonic Specialist
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Quote:
Originally Posted by
Quiddle
Sonic Specialist 1WR
Creature - Human Wizard U
When Sonic Specialist enters the battlefield it deals 2 damage to target player or planeswalker. Players dealt damage this way can't cast spells this turn, planeswalkers dealt damage this way can't activate loyalty abilities until the end of their controller's next turn.
2/2
"Peace and quiet was never an option!"
I like the versatility on this card; either an anti-control spell to protect another spell you cast this turn, or a planeswalker hate card. This totally seems like something that could get printed!
Spoiler: Necroticplague: Inventive Testaker
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Quote:
Originally Posted by
Necroticplague
Inventive Testaker 1UB
Creature-Rogue Wizard U
Changeling
Whenever an opponent shuffles their library, look at the top two cards of their library. Exile one of them face-down. You may look at and play this card for as long as it remains exiled, and may spend mana as though it were of any color to cast it.
“Cheating is such an ugly word. I prefer to think of it as using nonstandard skill sets to arrive at the right answers.”
1/3
This is a pretty neat card! Not oppressive, but lets you get some value off your opponents’ tutors and fetches. Definitely seems like it’d be a solid card in Commander, with all the shuffling that goes on there and multiple players to steal from.
Spoiler: DeTess: Bitey Book
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Quote:
Originally Posted by
DeTess
Bitey Book RU
artifact creature - construct U
T: Choose target player. Until end of turn, if that player would draw a card, instead they skip that draw unless they pay 1 life.
1/1
So, at its most basic, it deals 1 damage to an opponent a turn. I like the idea, though I’m a little worried of how it’d feel when your opponent gets down to five or less life and you cast this. It could potentially just lock them out of the game entirely. Of course, that’s usually a bad situation to be in, anyway, so I think this could be alright.
Spoiler: Misothene: Strix Haven
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Quote:
Originally Posted by
Misothene
Strix Haven 2U
Enchantment- U
Bird creatures you control get +1/+1.
Whenever you cast an instant or sorcery spell, you may pay 1. If you do, create a 1/1 Bird creature token with flying.
A very nice pun, and a clean, fitting design. Roost of Drakes was a very strong limited card, though this can’t create a bird on its own, at least, and it weakens the birds if you take this out. Still, maybe bump up the mana cost just a bit, or make you pay blue instead of generic for the bird?
Spoiler: Personification: Kasmina, Dean of Transmutation
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Quote:
Originally Posted by
Personification
Kasmina, Dean of Transmutation 3UU
Legendary Planeswalker - Kasmina
+1: Create a 2/2 blue Wizard creature token. Scry x, where x is the number of Wizards you control.
-2: Target creature loses all abilities and has base power and toughness 0/1 until the end of your next turn. Draw a card.
-5: You get an emblem with "Spells your opponents cast that target you or a Wizard or Kasmina permanent you control cost 2 more to cast. Instant, sorcery, Wizard, and Kasmina cards you cast cost 2 less to cast."
3
Quite a value planeswalker! Making a creature every turn to protect itself is good, and though the ultimate isn’t win-the-game on the spot, it’s still quite easy to get to. The second ability is also solid. It feels just a bit overtuned, possibly reduce the starting loyalty or raise the ultimate cost by 1. It’s a very nice design, though, and fitting with what little we saw of her in War of the Spark.
Spoiler: And the winner is...
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Necroticplague, with Inventive Testaker! Congrats!
Honorable Mentions: Misothene, with Strix Haven, Quiddle with Sonic Specialist
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Thanks for judging! This was a fun prompt to make cards for!
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Alright, did not expect that. Anyways:
A card you can cast from somewhere that isn’t your hand.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Echoes Through Time UU
Instant - U
Exile target creature and return it to the battlefield under its owners control at the beginning of the next end step.
Rebound
Trying for something that is likely to have a very different goal on the rebound.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Conclave Counselor - 1WWG
Creature - Elf Cleric R
T: Add two mana in any combination of colors.
Sacrifice Conclave Counselor: Choose target nontoken creature. You may cast that card from the battlefield this turn. It gains Flash until end of turn.
2/2
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Oracle of Fate and Time 1URG
[A woman with both the 4 arms of kruphix and the blindfold/thread motif of Klothys, surrounded by starry magic in blue, green, and red.]
Creature - Human Wizard R
When ~ enters the battlefield, choose up to two. If it was foretold, choose any number instead:
- Scry 3.
- Gain 3 life.
- Deal 3 damage to target creature or planeswalker.
Foretell URG
3/3
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Teferi the Cheater 2WWUU
Legendary Planeswalker- Teferi MR
As long as ~ is exiled, you may cast spells you own in exile.
+1: Until the beginning of your next turn, your opponents may only cast spells when they could cast a sorcery.
-2:Until the beginning of your next turn, you may cast non-creature spells as though they had flash.
-8: Take an extra turn after this one.
3
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Unslumbered Recruit WR
Creature - Human Soldier (U)
While you’re searching your library, you may cast Unslumbered Recruit from your library.
"Hey, wait, I was just sleeping in bed, where am I? Oh, wait, no - am I in the army now?"
2/1
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
Laughing Dog
Teferi the Cheater 2WWUU
Legendary Planeswalker- Teferi MR
As long as ~ is exiled, you may cast spells you own in exile.
+1: Until the beginning of your next turn, your opponents may only cast spells when they could cast a sorcery.
-2:Until the beginning of your next turn, you may cast non-creature spells as though they had flash.
-8: Take an extra turn after this one.
3
This feels like it's crying out for a -1: Exile target permanent, then return it to the battlefield at the beginning of the next end step. Thematic given Teferi's Time Twist and facilitates the static ability nicely.
As is this could still be absolutely brutal with False Memories and a bit of support (mill and rest in peace) in a self mill deck.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
mystic1110
Unslumbered Recruit WR
Creature - Human Soldier (U)
While you’re searching your library, you may cast Unslumbered Recruit from your library.
"Hey, wait, I was just sleeping in bed, where am I? Oh, wait, no - am I in the army now?"
2/1
Huh, I didn't know the panglacial wurm had a larval state. Also, from what I understand about panglacial wurm, if you tried to get this printed the rules manager would murder you.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
Personification
Huh, I didn't know the panglacial wurm had a larval state. Also, from what I understand about panglacial wurm, if you tried to get this printed the rules manager would murder you.
The rules manager can earn their paycheck :smalltongue:
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Aethereal Abductor 4CCC
Creature - Eldrazi R
Suspend CCC—4
Remove a time counter from ~, CCC: Exile target creature until ~ leaves exile. Activate only as a sorcery.
Whenever ~ blocks or becomes blocked, exile it with three time counters on it.
8/8
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Storm of fire R
Instant R
Deal 1 damage to any target.
Until end of turn, you may cast cards called ~ from exile.
Exile ~.
'The tiniest spark can presage a real firestorm.'
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Kaya, the Ethereal 1WB
Legendary Planeswalker - Kaya MR
You may cast Kaya, the Ethereal from exile.
-1: At the beginning of your next upkeep exile Kaya, the Ethereal and target nonland permanent.
-2: Kaya, the Ethereal deals 3 damage to target player or planeswalker and you lose 3 life.
3
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Embrace Nothingness B
Instant (R)
Discard your hand.
///
Learn from the Void 3UU
Instant
Aftermath
Draw three cards. If you have no cards in hand, instead scry 3, then draw three cards.
Spoiler: Old Idea
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Stifled Lightning (Color indicator: Red)
Instant (R)
Stifled Lightning deals 3 damage to any target.
Cycling 2
The lack of mana cost is intentional: To cast this, you have to use something like Cascade, Snapcaster Mage, etc.
Edit: Oops, changed this just as judging went up. Oh well.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Paranoid Outburst 2W
Sorcery U
Exile target artifact or enchantment.
Madness - Tap a white creature you control.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Alright, one week over, let us commence with the judging. Spoiler: Turboghast-Paranoid outburst
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Quote:
Originally Posted by
TurboGhast
Paranoid Outburst 2W
Sorcery U
Exile target artifact or enchantment.
Madness - Tap a white creature you control.
Interesting little pseudo-Conspire type effect. The fact it's strictly superior to already existing cards does leave a somewhat bad taste in the mouth, though.
Spoiler: mythmonster2-Stifled Lightning
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Quote:
Originally Posted by
mythmonster2
Stifled Lightning (Color indicator: Red)
Instant (R)
Stifled Lightning deals 3 damage to any target.
Cycling 2
The lack of mana cost is intentional: To cast this, you have to use something like Cascade, Snapcaster Mage, etc.
I should disqualify this out of hand, since it doesn't have any intrinsic way to be cast from outside hand, but I'll humor you on this.
Effects like Snapcaster don't work-the only way you can cast this is by ignoring its mana cost. In which case, it's simply underwhelming, because most comparative spell gets more bang for buck. When you/re gonna compete with Hypergenesis and Living End for being what you cascade into, you're gonna have to do more than bolt. Or if you're trying to decide what to use Omniscience with, you're gonna go for something with way more bang.
Spoiler: Quiddle-Kaya, the Ethereal
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Quote:
Originally Posted by
Quiddle
Kaya, the Ethereal 1WB
Legendary Planeswalker - Kaya MR
You may cast Kaya, the Ethereal from exile.
-1: At the beginning of your next upkeep exile Kaya, the Ethereal and target nonland permanent.
-2: Kaya, the Ethereal deals 3 damage to target player or planeswalker and you lose 3 life.
3
Could probably do with being tuned down somehow-as it, this is just a superior (as in-potentially repeatable) Anguished Unmaking.
Spoiler: Detess-Storm of Fire
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Quote:
Originally Posted by
DeTess
Storm of fire R
Instant R
Deal 1 damage to any target.
Until end of turn, you may cast cards called ~ from exile.
Exile ~.
'The tiniest spark can presage a real firestorm.'
As a mana sink for damage,a bit underwhelming. Cool concept, will only ever see play in combo decks with either Steam-kin or Birgi decks where it just insta-wins turn 4
Spoiler: Ben-Zayb-Aethereal Abductor
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Quote:
Originally Posted by
ben-zayb
Aethereal Abductor 4CCC
Creature - Eldrazi R
Suspend CCC—4
Remove a time counter from ~, CCC: Exile target creature until ~ leaves exile. Activate only as a sorcery.
Whenever ~ blocks or becomes blocked, exile it with three time counters on it.
8/8
Seems kinda clunky to use. Only three counters makes it kinda short to be solving a problem of enemy blockrs, and the sorcery speed restriction seems to make it risky to use on your own stuff. It's also just really mana intensive, espeially considering for much needs to be colorless
Spoiler: Myastic1110-Unslumbered Recruit
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Quote:
Originally Posted by
mystic1110
Unslumbered Recruit WR
Creature - Human Soldier (U)
While you’re searching your library, you may cast Unslumbered Recruit from your library.
"Hey, wait, I was just sleeping in bed, where am I? Oh, wait, no - am I in the army now?"
2/1
Two colors to fail the vanilla test seems to be a bit harsh, even if it does deck thin while doing so. Considering this probably doesn't start until turn 3, just seems really underwhelming.
Spoiler: Laughing Dog-Teferi the Cheater
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Quote:
Originally Posted by
Laughing Dog
Teferi the Cheater 2WWUU
Legendary Planeswalker- Teferi MR
As long as ~ is exiled, you may cast spells you own in exile.
+1: Until the beginning of your next turn, your opponents may only cast spells when they could cast a sorcery.
-2:Until the beginning of your next turn, you may cast non-creature spells as though they had flash.
-8: Take an extra turn after this one.
3
Ouch. Clunky to use, given it's 6 mana and needs something else to exile it, but that effect could make for an abolutely backbreaking control deck, considering how much 'then exile it' is used to put a cap on recycling things. Especially since anything with Flashback could basically be re-used forever. Also, probably plays a little too well with all the 'extra turn-exile this' cards like Temporal Mastery.
Spoiler: Personification-Oracle of Fate and Time
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Quote:
Originally Posted by
Personification
Oracle of Fate and Time 1URG
[A woman with both the 4 arms of kruphix and the blindfold/thread motif of Klothys, surrounded by starry magic in blue, green, and red.]
Creature - Human Wizard R
When ~ enters the battlefield, choose up to two. If it was foretold, choose any number instead:
- Scry 3.
- Gain 3 life.
- Deal 3 damage to target creature or planeswalker.
Foretell URG
3/3
Not too much to say here. Respectable enough to hardcast normally, and very efficient when foretold. Not quiete enough to make foretelling and casting immedeately worth it, but a dang good three-drop. And kudos for not making the same mistake wotc made when they put drawing three on the same level as healing 3 or dealing 3 :smalltongue:
Spoiler: Dr,Gunsforhands-Conclave Counselor
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Quote:
Originally Posted by
Dr.Gunsforhands
Conclave Counselor - 1WWG
Creature - Elf Cleric R
T: Add two mana in any combination of colors.
Sacrifice Conclave Counselor: Choose target nontoken creature. You may cast that card from the battlefield this turn. It gains Flash until end of turn.
2/2
Like the idea of casting from the battlefield as a interesting take on flicker. Just seems really off in those colors, since it basically acts as either a flicker (which green doesn't do), or an inefficient steal effect (which neither color really does).
Also, clever with how it's mana-dorkiness works with using it as a steal-lets you make opponent's colors to cast their stuff.
Spoiler: Tom the Mime-Echoes through Time
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Quote:
Originally Posted by
Tom the Mime
Echoes Through Time UU
Instant - U
Exile target creature and return it to the battlefield under its owners control at the beginning of the next end step.
Rebound
Trying for something that is likely to have a very different goal on the rebound.
As you pointed out, the fact the rebound will likely do differing things each time, despite the same effect, is a clever little bit there. Being an instant also really adds to the flexibility in that way.
Spoiler: Victor:
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Tom the Mime with Echoes through Time
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
Necroticplague
Spoiler: Laughing Dog-Teferi the Cheater
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Ouch. Clunky to use, given it's 6 mana and needs something else to exile it, but that effect could make for an abolutely backbreaking control deck, considering how much 'then exile it' is used to put a cap on recycling things. Especially since anything with Flashback could basically be re-used forever. Also, probably plays a little too well with all the 'extra turn-exile this' cards like Temporal Mastery.
It's actually meant to be a little clunky, as it is supposed to be the equivalent of a planeswalker-deck 'walker. And, yes it would make for a rather mean control deck with the right setup, but if the person playing against control lets control get setup, that's slightly on them. I also didn't give it a way to self exile for a reason.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
Necroticplague
Spoiler: Turboghast-Paranoid outburst
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Interesting little pseudo-Conspire type effect. The fact it's strictly superior to already existing cards does leave a somewhat bad taste in the mouth, though.
The card appears fair to me because the card it's strictly better than has itself been upstaged by strictly better cards before. Compared to those cards, it'd be a side grade that some, but not all, decks would prefer. We might be operating on different assumptions of how easy getting a discard outlet is, too.
Still, I don't think it'd be unreasonable to nerf the card. In fact, I considered making it an instant but decided against it because needing a discard outlet for instant speed made the card less powerful and more interesting to play against.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
Laughing Dog
It's actually meant to be a little clunky, as it is supposed to be the equivalent of a planeswalker-deck 'walker. And, yes it would make for a rather mean control deck with the right setup, but if the person playing against control lets control get setup, that's slightly on them. I also didn't give it a way to self exile for a reason.
The setup can be crazy fast though with things like false memories, rest in peace/tormod's crypt, any number of cheap self mill or even force of will/commandeer as a free counterspells that also lets you set up your exiled cards.
Anyway, onto the challenge: Make an aura
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Subservience 1W
Enchantment - Aura U
Enchant permanent.
Enchanted permanent has "This permanent does not untap during its owner's upkeep unless they discard a card."
As long as enchanted permanent is tapped it cannot activate abilities.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Thirst for Violence 1R
Enchantment - Aura U
Enchant creature
Enchanted creature gets +3/+0 and has "Whenever this creature attacks or blocks, it fights another target creature you control."
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Unrecognized Genius (U/R)
Enchantment - Aura (U)
Enchant creature
Whenever enchanted creature becomes tapped mill four cards and then exile a card at random from your graveyard. Until end of turn, you may play that card.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Is it weird that the first three of these were effectively arrest variants/discourage attacking?
Cage of Nettles BBB
Enchantment - Aura Curse U
Enchant player
Whenever a creature enchanted player controls attacks, that player loses 1 life and each of their opponents gains 1 life.
"You are free to approach me whenever you please," taunted the fae from behind an impenetrable film of fragile thorns.
...
...
...in my defense, I wrote the comment at the top of the post before I designed the card, and I didn't realize what I had done until I was finished.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Nurturing Growth GG
Enchantment Aura - R
Enchant Creature
Enchanted Creature gains "XG:Put X +1/+1 counters on this creature"
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Going Ham - B
Enchantment - Aura C
Enchanted creature has Menace.
Whenever you cast your second spell each turn, put two +1/+1 counters on enchanted creature.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Conclave's Blessing 1WG
Enchantment- Aura (U)
Enchant creature
When Conclave's Blessing enters the battlefield, create a 1/1 green Plant creature token.
Whenever enchanted creature deals combat damage to a player, populate.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Exile Order 1WUB
Enchantment- Aura R
Enchant Permanent
If enchanted permanent or ~ would leave the battlefield, instead exile both of them.
As long as ~ is exiled, cards cannot leave exile.
And stay out!