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Phanaton
Small jungle-dwelling humanoids, phanatons are seldom seen, but they are a boon to those who find them.
No larger than a domestic cat, a phanaton is a tiny brown-furred creature that resembles a cross between a raccoon and a monkey, with dextrous hands, prehensile feet, and a highly expressive face. Phanatons have long tails with black and white rings, and large flaps of skin between their arms and legs allow them to glide long distances. They rarely wear clothing, and when not using tools they can easily be mistaken for simple animals until they speak.
Phanatons consider themselves the guardians of their jungle homes. They cultivate helpful herbs, clear away dead plant matter, and drive off unnatural monsters. Phanatons avoid outsiders, but if travelers can prove their good will, they may find the phanatons' aid as guides indispensable. Phanatons love the company of elves, fey, and benevolent plant creatures such as treants. However, they are often preyed upon by giant spiders, and as such despise all arachnids, especially the intelligent araneas, whose shapechanging abilities make them particularly deadly.
PHANATON
CR: 1/2
XP: 200
Phanaton rogue 1
CG Small humanoid (phanaton)
Init: +3; Senses: Low-light vision; Perception +6
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AC: 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp: 10 (1 HD)
Fort +2, Ref +6, Will +3
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Speed: 20 ft.
Melee: Shortsword +4 (1d4/19-20), bite -1 (1d3); or bite +4 (1d3)
Ranged: Javelin +4 (1d4/30 ft.)
Special Attacks: Sneak attack +1d6
Combat Gear: 10 javelins
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Str 11, Dex 16, Con 13, Int 8, Wis 14, Cha 10
Base Atk: +0; CMB: -1; CMD: 12
Feats: Weapon Finesse
Skills: Acrobatics +9, Climb +4, Escape Artist +7, Perception +6, Sleight of Hand +7, Stealth +15, Survival +2; Racial Modifiers: +2 Acrobatics, +2 Perception, +4 Stealth
Languages: Sylvan
SQ: Awareness, glide, trapfinding +1
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Environment: Warm forests
Organization: Hunting party (4-9), warband (10-16 plus 1 2nd-level brave), or clan (30-300 plus 25% noncombatants; 1 5th-level warchief per 30 adults with 2-12 braves as guards; and 1 8th-level leader)
Treasure: NPC gear
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Awareness (Ex): Phanatons have an empathic awareness in of their surroundings, which gives them a +1 racial bonus on all saving throws.
Glide (Ex): Phanatons have flaps of skin between their arms and legs that allow them to glide. Phanatons take no damage from falling (as if subject to a constant nonmagical feather fall spell). While in midair, phanatons can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. A phanaton cannot gain height with these wings alone; she merely coasts in other directions as she falls. If subjected to a strong wind or any other effect that causes the phanaton to rise, she can take advantage of the updraft to increase the distance she can glide.
PHANATON CHARACTERS (16 RP)
+2 Dexterity, +2 Wisdom, -4 Strength (-1 RP)
Small (0 RP): Phanatons are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Low-Light Vision (1 RP): Phanatons can see twice as far as humans in conditions of dim light.
Awareness (2 RP): See above.
Bite (2 RP): Phanatons have a natural bite attack, dealing 1d3 points of damage. The bite is a primary attack, or a secondary attack if the phanaton is wielding manufactured weapons.
Glide (3 RP): See above.
Jumpy (4 RP): Phanatons receive a +2 racial bonus on Acrobatics and Perception checks.
Sneaky (5 RP): Phanatons receive a +4 racial bonus on Stealth checks.
Languages (0 RP): Phanatons begin play speaking Sylvan. Phanatons with high Intelligence scores can choose from the following: Common, Elven, Goblin, and Orc.