Tommasia Martine
F N Human Hexblade,
Level 9,
Init 0,
HP 92/92,
Speed 30
AC 21,
Touch 13,
Flat-footed 21,
Fort 15,
Ref 11,
Will 13,
Base Attack Bonus 9/4
2 handed, Sudden Stunning, Lesser Lifedrinking Crystal Greatsword +1 +15/+10 (2d6+7, 19-20/x2)
MW Light Crossbow (60bolts) +11/+6 (1d8, 19-20/x2)
Crystal of Lesser Screening Mithral Breastplate +2 (+7 Armor, +2 Deflect, +1 Natural, +1 Misc)
Abilities Str 18, Dex 10, Con 14, Int 14, Wis 10, Cha 18
Condition Arcane Resistance (+4 to spells/Spell like effects saves)
Mettle (Ex): At 3rd level and higher, a hexblade can resist magical and unusual attacks with great willpower or fortitude. If he makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), he instead completely negates the effect. An unconscious or sleeping hexblade does not gain the benefit of mettle.
Endure Elements: 24/hr (from Evindal)
Haste (9 rounds from Evindal): When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round).
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
Karmic Aura (8 rounds): While this spell is in effect, any creature within range that deals damage to you with an attack, spell, or other effect becomes fatigued for 3 rounds. A successful Will save indicates that the attacker is unaffected and immune to the spell's effect until the start of your next turn, but must save again if he damages you after that point. An attacker already fatigued suffers no additional effect from this spell.
Bull's Strength (3 minutes): +4 enhancement bonus to Strength