Re: General WoD Discussion #2: Its time to Celebrate!
Quote:
Originally Posted by
C'nor
I suppose. Just... Seems a little pointless? Because if you have to have contact with an Atoll every month, then you'll never be without human contact for a month anyway at 7.
It's not a T5 sin unless you know of an Atoll in the area. You can spend a month without contacting an Atoll so long as you have no reason to believe there are any Atolls nearby for you to contact. Sequestering yourself away from humanity is a mere T7 sin if you relocate to a remote area where there are no Atolls.
It's also entirely possible that, if you were to abduct and isolate an Atoll, you'd be safe from the T5 sin but still vulnerable to the T7 sin. The justification there would be that it doesn't really count as "human contact" if the human in question is a captive cut off from humanity.
Re: General WoD Discussion #2: Its time to Celebrate!
One of my favorite morality-disruption points is Geist. Murder is not a sin. Accidentally killing someone is a T4 sin. It kind of fits, due to the odd relationship they have with death, but it's still very unusual.
Re: General WoD Discussion #2: Its time to Celebrate!
Quote:
Originally Posted by
Mr.Bookworm
Er, no, Promethean is entirely playable. Finding a game is the hard part, because it's super-niche, which is what people generally talk about with Promethean.
But, yeah, Promethean has a win condition. Follow the right path and you can become a human, no ifs or buts about it. Promethean borrows heavily from alchemy; you can, through effort and enlightenment, turn lead into gold.
Which is part of the reason it's entirely niche game, mind you.
The other part, I think, being that most WoD players expect a more social game than "you can't stay in one place more than a few days or talk to anyone but your party more than once or twice*".
*(May be slightly exaggerated, but then it usually is when described.)
Quote:
Originally Posted by
SiuiS
*shrug* I dunno. I've heard a lot of love for the game, but at the same time it's supposed to be so bass-ackwards as to be untenable; a poor balance between going crazy because you'll never have friends and your friends going crazy because of your aura.
Although, now I remember a fan splat about dragons? Perhaps I'm mixing the two? That sounds like a dragon thing. Something involving Tiamat, too.
And, neat! Way better than Changeling. Wyrd 10 is "go stark raving mad and become one of the Gentry", isn't it?
Sounds like Leviathan: the Tempest. Which I have never played, so I don't know how accurate that is, but I've seen it described a lot like that by fans.
Quote:
Originally Posted by
Turalisj
I didn't even know there was anything for Wyrd 6-10 Changelings. :smallsigh:
There's a disproportionately popular (and good) book with all that: Equinox Road.
Quote:
Originally Posted by
Pokonic
A question for the board: would it be
unusually cruel to drop a middling
Leviathan as the main antagonist a group of seasoned Vampires that have, so far in-game, been in the dark relating to the existence of most other creatures? :smallbiggrin:
You could even play up the whole "in the blood" aspect of Leviathan ... it wouldn't be hard to make them seem like cousins of Vamps, they share enough conceptual space. I think.
[quote="SiuiS"]It's like changeling. Killing is like, T5? Killing a human is T4.[quote]
That seems reasonable. There are plenty of non-humans out there for T5.
Re: General WoD Discussion #2: Its time to Celebrate!
General WoD Discussion #3 is up, please head there when you can no longer post on this thread.