A661: No.Unless Warlock SLAs have some special exception, they cannot be used to counterspell.Quote:
Originally Posted by SRD Special Abilities
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A661: No.Unless Warlock SLAs have some special exception, they cannot be used to counterspell.Quote:
Originally Posted by SRD Special Abilities
Q662. I'm confused. Why are some level 1 potions 50g and others 150g? If I'm reading custom magic item creation rules correctly, they should all be 150g. Can someone explain this to me like you would to a 7 year old. I am putting together a utility character for Tomb of Horrors and since I'm doing recon, I'd love to have some cheap circumstantial potions of low level spells I might enjoy in a pinch that I haven't already sprung for a wand of.
A661 partial
No for the first and third questions.
Voracious Dispelling I'm not sure about because of the words "as the spell."Quote:
Originally Posted by Spell-Like Abilities (Sp)
Other invocations are SLAs, and so can't be used to counterspell.
Edit: Didn't see tuggyne's post.
A662
When you create a magic item, you can use a lower CL than your own. A level 3 wizard can create a potion of a 1st level spell with caster-level 1, 2, or 3.
The minimum cost for creating a potion of a 1st level spell is thus 25gp * 1 (CL 1) * 1 (Level 1 spell) = 25 gp. Then it's sold at double price.
Q 663
(A) Is it possible to make a wand or dorje that casts a metamagicked spell?
(B) If so, what restrictions apply to construction? Can metamagic reducers help lower the cost of such a wand?
(C) What restrictions apply to use? Does the user need to have the same metamagic feats to use the item? Do the user's feats and traits alter the casting?
A663 partial
(A) Yes.
Quote:
Originally Posted by Creating Magic Items
The rest applies only to wands.Quote:
Originally Posted by Metapsionic Feats>Psionic Items and Metapsionic Powers
(B)(i) Applying metamagic increases the spell level, which increases the base cost (which increases the gp and xp cost to create it).
(B)(ii) Which cost reducers specifically are you referring to? For example, the epic feat Improved Metamagic says:
So yes, this feat reduces the increase in spell level, thus reducing the increase in cost.Quote:
Originally Posted by Improved Metamagic
(C)(i) No extra restrictions.
(C)(ii) No. The metamagic feats are already applied, regardless of whether or not the wielder has them.
(C)(iii) Again, it depends on what feats/traits you mean. If you mean metamagic feats, the answer is no.
Preparing and casting a spell is not the same as activating a magic item.Quote:
Originally Posted by Metamagic Feats
Hmm. I had multiple feats in mind, but they're all similar to Augment Healing: when you cast a spell, it comes out better. Now, you've answered that question already, because a wand user with Augment Healing isn't "casting a spell", just activating an item.
Looks like I left out part of my question, though!
Q 664
Can non-metamagic feats or class features affect spells placed in magic items during item creation? For example, does a scroll of fireball cause more damage if it's made by a high-Int warmage, does a potion of cure moderate wounds heal more damage if the creator had the Augment Healing feat, and could a 5th level ectopic adept make a dorje of astral construct that another character could use to get two simultaneous constructs?
Q665
When you activate a dorje of a metapsi power, do you need to expend a psionic focus yourself?
Q666
Since metapsi doesn't increase a power's level like metamagic does for spells, does that mean a Dorje of Empowered Energy Ray costs the same amount to make as a Dorje of Energy Ray?
Q667
Assuming that you make a dorje at a higher manifester level, does the power get automatically augmented when used from the dorje? If there are multiple augmentation options, does the maker or the wielder choose which ones to apply? If the dorje doesn't auto-augment the power, can the wielder spend his own PP to do so, as long as he doesn't exceed the ML of the dorje minus the cost of the base power (eg ML of 7 on a 2nd-level power, you could spend up to 4 pp augmenting it)?
Q668
Do skill DC checks stack for example
concentration
Grappling or pinned. = DC 20
Extraordinarily violent motion (earthquake). = DC 20
It it equally difficult or easy to concentrate while someone is grappling you while in an earthquake as it is just being grappled normally?
Would the DC=40 or would it be 20 + 2-4 circumstance mod?
Q669
Scroll and Wand Spell Save DC: When casting a spell via scroll or wand (Say sleep for example) is the DC 10 + spell level + Core stat of Crafter or Current Caster?
A 668
Neither. It is to concentration checks. One for being grappled and one for being in an earthquake. If either fails, whatever you need concentration for, fails.
A664 partial
No to those specific examples. Those abilities only apply if you cast the spell, and there is no exception in the magic item creation rules for applying them to magic items.
A669
Neither.
Quote:
Originally Posted by Saving Throws Against Magic Item Powers
A 669
Neither. It's 10 + spell level + minimum stat modifier needed to cast a spell of that level
So, for a wand or scroll of fireball, the Reflex save DC is 10 + 3 (level of the spell) + 1 (bonus for minimum stat of 13 needed to cast a 3rd level spell) = 14.
EDIT: Edit ninja'd!
Q670
1. Where in the rulebooks do the RAW state that a spellcaster can try to conceal the visible components of a spellcasting action by making a Sleight of Hand check?
2. Do these visible components explicity (or implicitly) include somatic components, focuses, and material components, or is one or more of these components excluded?
3. What is the DC of this Sleight of Hand check? (I know that concealing a "coin-sized object" has a DC of 10, but what about a spell component? And yes, I know that the harder part of this check is to beat all opposed Spot checks.)
4. Can any class of spellcaster make a Sleight of Hand check for this purpose?
5. Do the RAW place limits on the size of a focus or material component that you can conceal by making a Sleight of Hand check?
As always, please let me know if I should take this discussion to another thread.
Q671
Does Psicrystal has Hardness (DR)?
Should i throw reflex save for it if catches some fireballs?
A 671
Yes (hardness 8) and yes (saves are the same as its master's). Source.
Note that psicrystals automatically get improved evasion.
EDIT: Its ability to make saves is, however, dependent on its ability to move under its own power. Without the self-propulsion ability active, it completely lacks a Strength and Dexterity score, and creatures with no Dexterity score automatically fail all Reflex saves.
http://www.d20srd.org/srd/specialAbi...m#nonabilities
I'm not sure. I want to say it would get treated as equipment, in which case it isn't at any risk unless you roll a natural 1 (at which point there's a random roll for what sort of item also takes damage). Even then, attended items get to use the attending character's save bonus even if they have none of their own.
However, I'm not sure if that translates over to holding another creature, which a psicrystal is even when immobile. (Of course, so is an intelligent item.)
A 670
1. Races of Stone, page 133.
2. Somatic and verbal components only.
3. It's an opposed check, not a static DC. See the book for details.
4. Yes.
5. These aren't included.
Re: A 671Yes.
Putting a psicrystal into your pocket provides it with soft cover. However, soft cover does not help Reflex saves.In your pocket, the psicrystal will automatically fail all Reflex saves.Quote:
When its self-propulsion ability is not activated, a psicrystal has no Strength score and no Dexterity score.
Q672a If I have tongues up do I understand drow sign language?
Q672b If I have tongues up can I "speak" drow sign language?
Q673
In the Dracolexi prestige class from Races of the Dragon, there is a Draconic Word, ssearth that allows you to use it in a spell as if you had used Extend Spell, but with no change in spell level or casting time. Does that basically mean that you can use it on every applicable spell that you want?
A 672a
No, unless you interpret making gestures as speaking.
A 672b
No, same as above.
Q674: If a ranged attacker who's hidden makes a ranged attack, is he automatically spotted (assuming he's not invisible or something)? The "Sniping" section of the hide skill in the PhB seems to indicate that but I'd like some clarification.
Edit: fixed question number
Q 673
Mythmonster mistyped and jumped us 100 questions.
My question is:
Can the starting feats of an animal companion be retrained later in its career? For example, can a Tiger animal companion retrain his INA Bite to something else per the retraining rules?
Q725
Do Lupins from Dragon Comp, which are monsterous humioids , get all simple weapons as granted by the sub type?
A 674 No.
If you take some action which normally attracts attention, you have a chance to be Spotted. However, whether you are depends on the observer's Spot check. The rules set the DC to Spot a Large creature in plain sight at 0 (see Player's Handbook on page 64). Distance and larger/smaller sizes will adjust this DC accordingly. Unobservant enemies (those with poor Spot modifiers) still may not notice you even when you're attacking at range. If you have the Hide in Plain Sight ability you may try to Hide while attacking. If your check, despite the -20 penalty for this difficult task, beats the observer's Spot check, then you never become visually apparent and the observer doesn't know which square you attacked from.
Q674a: Let me see if I've got this right. So if a rogue hidden behind a tree (we'll say) fires a crossbow at an enemy, then that enemy rolls spot vs his hide. If he makes it, he sees the rogue (who can attempt to hide again next turn by ducking behind the tree and getting full cover). If he fails, he doesn't see him (so he's still flat footed towards him) but he knows what square he fired from. Alternatively, the rogue can use the "Sniping" mode as described in the hide entry for skills in the PhB to make another hide check after firing at a -20 penalty, which will stop the enemy from even knowing where the attack came from. Is this correct?
Q675
Are there any feats that give boosts to power DC's for a psion, and what handbook are they in? Also, are there any feats that allow a psion to take powers from another discipline, or some other way to do it? I remember hearing/reading about a way to do it, but I don't actually know what that entails/if it's possible.
A675
Psionic Endowment, Greater Psionic Endowment, and Expanded Knowledge. These are all from the Expanded Psionics Handbook.
A 674aNo, I'm afraid you don't have it right. Hide (except in the special case of Sniping) doesn't have an action of its own; instead, it must be piggy-backed on one of the few actions which allow a Hide check. For the Rogue to be hidden he must have already performed some such action (such as moving), established all three requirements to be allowed to Hide (line of sight, cover/concealment, not being observed), and then had a check result sufficient to defeat any automatic (no action) opponent Spot checks. So hiding behind a tree requires something like breaking line of sight (if the tree is big enough to be completely out of sight behind it, for instance) to not be observed, then regaining line of sight but with cover/concealment (at the edge of the tree in this case), and beating the reactive (no action) Spot check of the enemy (still on the Rogue's turn). If that Hide check is superior then the attack following automatically gains the benefits of not being observed: +2 to hit, and enemy denied their DEX bonus to AC. After the attack the enemy gets a chance to reactively Spot the Rogue. That isn't an opposed check, because the Rogue performed a blatant action (attacking) and is in plain sight. If the Rogue is Large, then the Spot DC is 0, but with a penalty of -1 per 10' of distance. Or equivalently, the Spot DC to see a Large Rogue at 30' is effectively DC 3.
In the core rules, he's only denied his DEX bonus to AC. Only if you use a new rule from Rules Compendium (on page 92) does hiding make the opponent flat-footed with respect to the Rogue.Quote:
Originally Posted by Mongrel
No, that's definitely wrong. If you don't Spot the attacker in plain sight, you have no idea where the attack came from.Quote:
Originally Posted by Mongrel
That's also incorrect. Only a successful Hide check while attacking (which requires meeting the three Hide requirements then and there, usually via Hide in Plain Sight) will guarantee the Rogue's opponent never sees the Rogue. With Sniping, the attack happens before the move action Hide check, and with any reasonable Spot check the Rogue's position becomes obvious. It would take a very poor reactive Spot check for the opponent to fail to notice the Sniping Rogue's position, even if they lose sight in the Rogue's very next action. Now, it's certainly possible for such a poor Spot result to happen, but usually the Sniping Rogue will be apparent briefly between his attack and his move action to Hide again. The opponent has lost sight of the Rogue and doesn't know if the Rogue is hidden in that same square or has moved away, but he could try attacking the Rogue's last known square and hope to get lucky.Quote:
Originally Posted by Mongrel
A 666
Yes, it costs more. It costs more because of the increased PP expenditure used to create a dorje of Empowered energy ray (ML 3), which requires a higher ML than a vanilla energy ray (ML 1). Remember the first rule of psionics.
A 675 Addendum
Illithid Compulsion (CPsi) also adds +1 to the saving throws of your mind-affecting compulsion powers.