One of the knights near the wall looks up and shouts.
"PARLEY!, WE WISH TO OFFER YOU THE LIVES AND SAFETY OF YOUR COUNTRY ! WHAT SAY YOU!?"
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One of the knights near the wall looks up and shouts.
"PARLEY!, WE WISH TO OFFER YOU THE LIVES AND SAFETY OF YOUR COUNTRY ! WHAT SAY YOU!?"
Aurix audibly scoffs, but looks over his shoulder to see Geiravor's response.
The frenzied troop of goblins near Markas struck out at the weakened monk, doing [roll0] damage!
The rest of the troops looked at the knights and waited to hear the response and receive orders.
"They seem to want to help us. Make them prove themselves princess"
"I answer with my spear!" Geiravor screamed across the battlefield.
The speaking knights red light eyes flash for a moment.
"So be it. Our clergy shall personally RIP your souls from your corpses and you shall never make it to Valhalla."
Jaylyn stood there looking at the massive creature as it was summoned. "SO that's a tarrasque!" Jaylyn said shaken by the creatures roar and mere presence. Once Jaylyn heard Gorruns order to light up the field and saw the darkness she just smiled. 'Two birds with one spell, I like this already.' she thought as she scanned the field looking for the best spot to drop her spell.
When she heard the knight's calling for Parley, Jaylyn just let out a shaken laugh. "In Varrock we have a saying it goes like this. 'Anata ni haji o ichido damashi, watashi ni haji o nidodamasu.' For those of you who don't know Varrockian Sylvan it roughly means 'fool me, once shame on you, fool me twice, shame on me!'"
Jaylyn switched to Draconic, "Ancestors quickly grant me the power to bypass magic defenses!" she said quickly. Then she looked and found her target point at (14,6). She put both hands to the sides of her head and again spoke in Draconic "Selective Solar Flare!" A radiant burst of light appeared at the spot (14,6) and quickly spread 80 feet in all directions before fading out. No allies are effected by the Sunburst.
Spoiler: Spellcraft DC 16Sure Casting
Spoiler: Spellcraft DC 23Sunburst
SR Roll (if needed) [roll0]
normal damage [roll1]
undead damage [roll2]
reflex save [roll3]
Spoiler: Sunburst effectsSunburst causes a globe of searing radiance to explode silently from a point you select. All creatures in the globe are blinded and take 6d6 points of damage. A creature to which sunlight is harmful or unnatural takes double damage. A successful Reflex save negates the blindness and reduces the damage by half.
An undead creature caught within the globe takes 1d6 points of damage per caster level (maximum 25d6), or half damage if a Reflex save is successful. In addition, the burst results in the destruction of any undead creature specifically harmed by bright light if it fails its save.
The ultraviolet light generated by the spell deals damage to fungi, mold, oozes, and slimes just as if they were undead creatures.
Sunburst dispels any darkness spells of lower than 9th level within its area.
The tarrasque's head snapped around at the sound of Jaylyn's casting. Its long, spiked tail lashed out, arcing over the wall to strike at the kitsune!
AoO (60' reach with tail, Jaylyn is 55.9' away by the Pythagorean theorem)
Tail slap: [roll0]
Damage: [roll1]
Spoiler: If Jaylyn passes the concentration check and is able to cast the spellThe tarrasque quickly looked away and avoided being blinded or hurt by the spell.
The undead troops all screeched and clutched their eyes. Two of the three goblin troops within the spell's range did the same. The shadows now looked wounded, the spectres grazed, the vampires by the shobhads wounded, the others grazed, the goblins attacking Markas looked wounded, the other two affected goblin troops still looked pretty healthy.
THe Black Goblin Roars in a Primal fury as his face grows a draconic snout, Spectral Black Wings sprout of his back, Waves of chaos now radiate out of him into his greatsword. He flies up and over the Tarrasque, landing on the top of the wall at (-5,6). He motions back to the Tarrasque
Spoiler: Draconic
COME MY PET! UP AND OVER THE WALL! FEED IN THE NAME OF ORCUS AND SPREAD CHAOS!
The shadows melted into the ground, following the orders of their master.
Umbear growled as he began to lift his hands, the Tarrasque would be the largest creature hed ever lifted, if he could.
He created a gravity Tunnel, limited to the Tarrasque, and 40 feet upwards. (DC Reflex 39)
Watching as the Tarrasque was immune to his reverse gravity he growled, gathering his energy, Darkness surrounding him as he extended his hands, a wall of darkness passing along the Tarrasques spine. (2,5) through (7,5)
((Maximized Negative Energy Weighted Wall. )) 70 Damage to Tarrasque, and DC 32 Reflex Save or be Entangled.
"GORRUN! IM GONNA TRY TO IMMOBILIZE IT! CAN YOU TAKE OUT THE KNIGHTS?! AURIX! ANGRY GOBLIN ON THE WALL IS ALL YOU."
The tarrasque's head whipped around as Umbear activated his powers, and the massive spiked tail whipped out again!
AoO
Tail slap: [roll0][roll1] (must take lower result)
Damage: [roll2]
Umbear activated combat precognition, spending 1 ki.
Spoiler: combat precognitionCombat Precognition (Su) The stalker designates his combat senses towards his opponents and gains momentary flashes of insight into how to defend himself against them. SpendIng one point of ki as an immediate action forces opponents who attack the stalker to roll their attack rolls twice and take the worse of the two results due to the stalker’s precognitive abilities. This art has a duration of 1 + the stalker’s Wisdom modifier in rounds.
"ALL CASTERS!!! CAST WITH CAUTION! THAT TAIL IS A DANGER!"
Aurix begins controlling Arangin with his knees, directing him to move north, away from the reach of the Tarrasque's tail (Aurix's Move Action, Equestrian Belt makes it auto-succeed with no roll)
Aurix moves 15' north, bearing Geiravor and himself away from the Black Goblin. As they move away, his Brownie companion sighs with relief. Then Aurix expands his perception. He sends his voice out across the city. It reaches all allies that can hear his audible voice, but also any Paladins within 21 miles, including those who are defending against demons from the Tower. "Defenders of Juvelnord, this is Aurix Kornari, your Champion. We are besieged from both within, and without. There are enemies at our gate. We are hard pressed...but do not falter! None of us stands alone! Look to your brothers and sisters beside you! They will not fail you, and so you must not fail them! Stand firm, as the people of Juvelnord always have! Stand firm, for the eyes of all the realms are upon us! We shall not fall!! We shall not fail!! For Juvelnord, we stand!!!" The crimson stallion, Arangin, whickers, seemingly in approval.
Aurix casts a spell, sending it out through his decree to affect all who hear it. (Aurix Standard Action)
Spoiler: All Allies on the field and all Paladins within 21 milesEveryone gains Greater Heroism for 21 minutes. This grants +4 morale bonus to attack rolls, saves, and skill checks. You also gain fear immunity and 20 temporary hit points.
As Aurix finishes speaking, he turns Arangin back to the south to face the Black Goblin and the Tarrasque. He feels Torilee quail on his shoulder. He sizes up the Black Goblin's magical effects with his goggles (Analyze Dweomer, free action). "Like Umbear said. Let's go, Geiravor!" He nudges Arangin forward and prepares his halberd. Torilee grips his shoulder and shouts, "STOOOPPPPPP!!!!" (Torilee's Swift Action, takes Time Stop from Aurix, Standard Action, casts Time Stop)
As their perception of time slows, Aurix looks surprised. "What's wrong? Bad speech?" Aurix says, slightly teasing.
Torilee is shaking on Aurix's arm. "Sorry, hey. Just...needed a sec, hey. This is scary."
Aurix looks concerned. "Do you wanna go help at the tower?" Torilee cries out, "NO!" and clings to Aurix even harder. Aurix pats her on the head, stroking her hair slightly. "Okay, oookay...I'm sorry."
Torilee sniffles and looks up at Aurix. "I'm not as scared when I'm with you. But I'm scared, hey. Even Umbear is scared, hey. I don't want you to get hurt. You've got the Princess, hey, but I've only got you." Tears are welling up in the brownie's eyes. She rubs her face on the sleeve of Aurix's robe. The sorcerer smiles. "Then let's buff me up, shall we? I'll try to stay safe."
Spoiler: Time Stop actionsRound 1: Torilee pulls out the Divine Power wand and casts it on Aurix. [roll0]
Aurix casts Shield.
Round 2: Torilee puts the wand away and, using her talisman, casts Greater Invisibility on herself.
Aurix casts Blade Tutor's Spirit.
Round 3: Torilee pulls out the Heal wand and, pulling on Aurix's magic, casts Displacement.
Aurix casts Mirror Image, creating 8 images.
Time resumes flowing normally, and now Aurix is surrounded by illusions of himself. Torilee merges into Aurix (Torilee's Move Action). He nudges Arangin towards the Black Goblin. "Ride over him, Arangin!" (Free Action, 37 to handle) The crimson stallion responds fluidly, moving full speed forward over the Black Goblin!
Improved Overrun vs Black Goblin
[roll1] vs CMD
Spoiler: If Overrun succeedsArangin attempts to trample the fallen goblin!
[roll2], [roll3] + [roll4] vs evil + [roll5] precision damage
He moves through the goblin's space and continues down to [-6,-5/1,-1].
Spoiler: If Overrun failsArangin rears up, unable to continue moving, stopped at [-6,-5/7,8].
Aurix follows up the assault with a Quickened Scorching Ray directed towards the Tarrasque!
Ray vs Touch AC
[roll6] vs SR
[roll7] vs Touch, [roll8] fire damage
[roll9] vs SR
[roll10] vs Touch, [roll11] fire damage
[roll12] vs SR
[roll13] vs Touch, [roll14] fire damage
The tarrasque's gaze fixed on the tempting red target dashing across the wall, and the spiked tail snapped out yet again as the horse passed in front of him!
AoO
Tail slap: [roll0]
Damage (epic, evil): [roll1] +[roll2] vs good
The three rays bounce off the tarrasque's shell and return to Aurix, striking him for their full force.
The Black Goblin's eyes glistened as Aurix rushed the horse to over run the Goblin. The Black Goblin lowered his sword as his Maw Opened Wider. The Goblin took the horseshoe to the chest as he lunged upwards.
[roll0] CMB vs Aurix CMD
Spoiler: SuccessAurix must make a saving throw equal to the CMB vs his CMD, if he fails the fort save, The Goblin Bites through Aurixes Ankle and Severs his Foot from his leg.
Spoiler: FailureThe Goblin attempted to nibble on Aurix's Ankle but cant find a grip
The Princess sighed in annoyance. "Heroes! We are literally fumbling around against a legendary beast of terror. What are we doing?! Jaylyn! What the Hel do you even think you're doing here? Markas, did you not see those those guys there?! Gorrun, yes! I see what you are doing. Umbear, don't worry about the Tarrasque for now." The Princess shouted for everyone to hear.
She pulled out her fauchard and spun and twirled it around herself and Aurix shifting into a Spear Dance. "Drive by closer so that I may hit with my fauchard." She said to Aurix.
Spoiler: Readied Action - Melee attack once in range of black goblin
As they overrun at the black goblin, Geiravor swung her blade down at the creature.
[roll0] S Dmg[roll1]
Spoiler: If attack hits
"Forceful Strike, My Gungnir!" The fauchard emitted a metallic groan and shot out a pulse.
Force Dmg [roll2] Bull Rush CMB [roll3]
Fort Save [roll4] for half damage and negate bull rush
Spoiler: Spellcraft 19Forceful Strike
The spectre troops sink into the ground as commanded.
The Deathknight began looking around the feild and began calling out individuals on the Feild.
"THE RED HORSE!"
((HORSE BECOMES SMITE GOOD TARGET BY 2 DEATH KNIGHTS))
"THE CHAMPION!"
((AURIX BECOMES SMITE GOOD TARGET BY 3 DEATH KNIGHTS))
"THE PRINCESS!"
((GEIRIVOR BECOMES SMITE GOOD TARGET BY 3 DEATH KNIGHTS))
"THE HUMAN BY THE GOBLINS!"
((MARKAS BECOMES SMITE GOOD TARGET BY 3 DEATH KNIGHTS))
"THE ASSIMAR OUT ON THE FEILD!"
((TASIDAR BECOMES SMITE GOOD TARGET BY 3 DEATH KNIGHTS))
The Death knights Sprout Red wings of Abyssal fire and use withdraw actions to fly 45 Feet upward into the Sky. THe one who yelled Parley earlier yells again, as he was unable to fly straight up
"FEAR JUVELNORD! FOR YOUR DOOM HAS COME!"
Aurix snatches his foot away from the grabbing goblin just in time to keep it.
Two of Aurix's rays miss him, but the last strikes. Aurix holds up Wergontix and casts reflexively! The heat energy is absorbed into the weapon, then into Aurix's body! He seems stronger for it.
Spoiler: Elemental AbsorptionWould have taken 20 damage, so gains a +2 to melee/ranged hit/damage for the duration.
Aurix looks over his shoulder. "My Lady, the guy we just stomped commanded the Tarrasque to leap over the wall! Umbear's trying to prevent it!"
Geiravor roared in anger! She took a deep breath. " Freya dammit! Umbear do that ****! Markas, withdraw and get healed by Owlbanok's paladins! Jaylyn, mind the curse. I might be able to break it, but if you got anything Jay, handle the curse! Otherwise, support Aurora and the Captain. And those knights are pissing me off. Aurix, smite off?" She ordered.
Aistriú huddled on Markas' back, behind his head; porcelain-like skin even paler than usual.
"M-markas, do you think that retreat plan is a good one, now?" the danthienne asked nervously.
"Take a little healing!" she said, casting on the monk, healing him for [roll0].
Spoiler: spellcraft dc 19cure critical wounds
The danthienne did a brief recall of what they knew about goblins (local knowledge roll, take 10, 23, successfully identifies goblins).
The fey swiftly launched into song, singing about goblins for Markas in Sylvan tongue.
Bardic performance (perform song, take 10, 45) Naturalist.
Allies within 30' of Ais who can see the danthienne and understand Sylvan get a +4 insight bonus to ac, attacks, and saves vs extraordinary, supernatural, and spell-like abilities of goblins.
The paladins on the wall aimed their ballistas and began to ready the catapults.
Jaylyn! Good effort. No-one could have seen that coming. Draw back and keep an eye over the wall. If you see those shades emerge, try again!
Aurix, Kill that scaley bastard dead! I think it may be controlling the beast.
Umbear, your efforts are not in vain. It's undead, try positive energy rather than negative.
Tasidar, watch your back and try to reduce those clerics.
Malaika, get out of here. This thing is too strong for now. Tread lightly, and help Markas with those goblins.
The General shouted with fervor.
As Gorrun watched the deathknights take to the air he knew what must be done. In a flash he vanished into thin air and reappeared just under their feat. He spun around, white feathered wings flourishing as he positioned himself between them and Markas as to be able to reach each of the wretched goblins. [12,13/15,16]Spoiler: GoblinYou shall go no further. You were unwise to challenge the threshold of the Æsir.Spoiler: Goblin
Free Action: Grand challenge. Spend two uses of armiger's mark to mark all foes within 30' that can understand me. DC 30 will save or be marked. Marked targets know they are marked. Marked targets take -8 penalty to attack anyone other than Gorrun. In addition they increase their arcane spell failure chance by 20% vs anyone but Gorrun.
The General sets his eyes on the deathknights inviting trouble. Then he unleashes the full fury of a Shobhad warrior in a thrashing, spinning, whirlwind of clashing metal and bloody chaos akin to a cornered wildcat fighting for it's very life. Arm over foot he spun in midair until each of the knights had felt his anger.
DK [11/14]
Attack 1: BE Scimitar [roll0] to hit. (S/P, Good, Magic, bypass Armor and Shield AC *undead may be immune*) Crit on 17+ [roll1] dmg.
Attack 2: Scimitar [roll2] to hit. (S/P, Good, Magic) Crit on 15+ [roll3] dmg. Crit (replenish Maneuver) [57] to confirm. +[31] dmg + Bashing Finish [60] botch hero's fortune reroll [75] to hit [29]dmg.
Attack 3: Survival knife [roll4] to hit (S/P, Good, Magic) Crit on 19+ [roll5] dmg.
Attack 4: Armor Spikes [roll6] to hit (P, Good, Magic) [roll7] dmg.
Attack 5: Pally Shield [roll8] to hit (B, Good, Magic) [roll9] dmg.
Attack 6: Spiked Shield [roll10] to hit (B/P, Good, Adamantium, Magic) [roll11] dmg + Shield Slam (use atk roll vs CMD to bull rush 5ft +5ft for every 5 over success)
DK [11/15]
Attack 1: BE Scimitar [roll12] to hit. (S/P, Good, Magic, bypass Armor and Shield AC *undead may be immune*) Crit on 17+ [roll13] dmg.
Attack 2: Scimitar [roll14] to hit. (S/P, Good, Magic) Crit on 15+ [roll15] dmg.
Attack 3: Survival knife [roll16] to hit (S/P, Good, Magic) Crit on 19+ [roll17] dmg.
Attack 4: Armor Spikes [roll18] to hit (P, Good, Magic) [roll19] dmg.
Attack 5: Pally Shield [roll20] to hit (B, Good, Magic) [roll21] dmg. Crit (replenish Maneuver) [65] to confirm +[27] dmg.+ Bashing Finish [72] to hit +[27] dmg.
Attack 6: Spiked Shield [roll22] to hit (B/P, Good, Adamantium, Magic) [roll23] dmg + Shield Slam (use atk roll vs CMD to bull rush 5ft +5ft for every 5 over success)
DK [12/14]
Attack 1: BE Scimitar [roll24] to hit. (S/P, Good, Magic, bypass Armor and Shield AC *undead may be immune*) Crit on 17+ [roll25] dmg.
Attack 2: Scimitar [roll26] to hit. (S/P, Good, Magic) Crit on 15+ [roll27] dmg. Crit Threat (replenish Maneuver) [76] <-- Crit the Confirmation roll... +[33] dmg + Bashing Finish [71] to hit +[32] dmg.
Attack 3: Survival knife [roll28] to hit (S/P, Good, Magic) Crit on 19+ [roll29] dmg.
Attack 4: Armor Spikes [roll30] to hit (P, Good, Magic) [roll31] dmg.
Attack 5: Pally Shield [roll32] to hit (B, Good, Magic) [roll33] dmg.
Attack 6: Spiked Shield [roll34] to hit (B/P, Good, Adamantium, Magic) [roll35] dmg + Shield Slam (use atk roll vs CMD to bull rush 5ft +5ft for every 5 over success)
DK [11/16]
Attack 1: BE Scimitar [roll36] to hit. (S/P, Good, Magic, bypass Armor and Shield AC *undead may be immune*) Crit on 17+ [roll37] dmg.
Attack 2: Scimitar [roll38] to hit. (S/P, Good, Magic) Crit on 15+ [roll39] dmg.
Attack 3: Survival knife [roll40] to hit (S/P, Good, Magic) Crit on 19+ [roll41] dmg.
Attack 4: Armor Spikes [roll42] to hit (P, Good, Magic) [roll43] dmg.
Attack 5: Pally Shield [roll44] to hit (B, Good, Magic) [roll45] dmg.
Attack 6: Spiked Shield [roll46] to hit (B/P, Good, Adamantium, Magic) [roll47] dmg + Shield Slam (use atk roll vs CMD to bull rush 5ft +5ft for every 5 over success)
DK [13/14]
Attack 1: BE Scimitar [roll48] to hit. (S/P, Good, Magic, bypass Armor and Shield AC *undead may be immune*) Crit on 17+ [roll49] dmg.
Attack 2: Scimitar [roll50] to hit. (S/P, Good, Magic) Crit on 15+ [roll51] dmg.
Attack 3: Survival knife [roll52] to hit (S/P, Good, Magic) Crit on 19+ [roll53] dmg.
Attack 4: Armor Spikes [roll54] to hit (P, Good, Magic) [roll55] dmg.
Attack 5: Pally Shield [roll56] to hit (B, Good, Magic) [roll57] dmg.
Attack 6: Spiked Shield [roll58] to hit (B/P, Good, Adamantium, Magic) [roll59] dmg + Shield Slam (use atk roll vs CMD to bull rush 5ft +5ft for every 5 over success)
DK [11/17]
Attack 1: BE Scimitar [roll60] to hit. (S/P, Good, Magic, bypass Armor and Shield AC *undead may be immune*) Crit on 17+ [roll61] dmg.
Attack 2: Scimitar [roll62] to hit. (S/P, Good, Magic) Crit on 15+ [roll63] dmg. Botch Time slows to a crawl around Gorrun giving him time to readjust his aim. (Reroll) [71]
Attack 3: Survival knife [roll64] to hit (S/P, Good, Magic) Crit on 19+ [roll65] dmg.
Attack 4: Armor Spikes [roll66] to hit (P, Good, Magic) [roll67] dmg.
Attack 5: Pally Shield [roll68] to hit (B, Good, Magic) [roll69] dmg.
Attack 6: Spiked Shield [roll70] to hit (B/P, Good, Adamantium, Magic) [roll71] dmg + Shield Slam (use atk roll vs CMD to bull rush 5ft +5ft for every 5 over success) Crit [71] to confirm +[32] dmg. + Bashing Finish [75] to hit [33] dmg.
DK [14/14]
Attack 1: BE Scimitar [roll72] to hit. (S/P, Good, Magic, bypass Armor and Shield AC *undead may be immune*) Crit on 17+ [roll73] dmg. Crit (replenish Maneuver) [57] to confirm +[31] dmg. +Bashing Finish [63] to hit +[34]
Attack 2: Scimitar [roll74] to hit. (S/P, Good, Magic) Crit on 15+ [roll75] dmg.
Attack 3: Survival knife [roll76] to hit (S/P, Good, Magic) Crit on 19+ [roll77] dmg.
Attack 4: Armor Spikes [roll78] to hit (P, Good, Magic) [roll79] dmg.
Attack 5: Pally Shield [roll80] to hit (B, Good, Magic) [roll81] dmg.
Attack 6: Spiked Shield [roll82] to hit (B/P, Good, Adamantium, Magic) [roll83] dmg + Shield Slam (use atk roll vs CMD to bull rush 5ft +5ft for every 5 over success)
He gasps in a short breath and hearing the danthiene's song shouts down.Spoiler: SylvanHey Ais, you know monsters. You think that damned abomination has any weaknesses we might could exploit?
Spoiler: ActionsSwift Action: Grim News (Movement)
Free Action: Grand Challenge (Taunt)
Strike: Cornered Frenzy Strike (attack)
Immediate action: Probability Twist (reroll)
Spoiler: Maneuvers replenishedInvulnerable Shell of the Iron Tortoise, Cornered Frenzy Strike, Wrath of the Primal Hunter, Probability Twist
Malaika sighs when Gorrun tells her to fall back, a mix of disappointment and relief. She withdraws to the northwest to backup Markas and Gorrun [11,12/14,15]
Goblin at (2,14) is struck by a scimitar and a spiked sheild (No Crit), the sheild is far more effective than the scimitar, the Goblin is launch another 15 feet into the air by the Generals sheild.
Spoiler: DM only47 Damage Taken
Goblin at (2,15) is struck by a scimitar, the pally sheild (Crit) and the spiked sheild, The sheilds are far more effective than the scimitar as the goblin is launched 15 ft higher into the air.
Spoiler: DM only134 Damage Taken
Goblin at (3,14) is struck by the brilliant energy weapon as it passes harmlessly through his form, He is then struck by the Scimiar (Crit) to great effect, the Survival knife hits, but it unable to pierce the knights flesh, and then the Spiked shield hits with great effect, as the Goblin is launched 15 feet higher into the air.
Spoiler: DM Only96 Damage
Goblin at (2,16) is struck by the brilliant weapon as it passes harmless through his form, the scimitar strikes his body, and the spiked armor is able to draw injury, but the pair of sheilds are shown to be more effective. The Goblin is launched 15 feet higher into the air.
Spoiler: DM Only80 Damage
Goblin at (4,14) is struck by a scimitar, the pally sheild (Crit) and the spiked sheild. The brilliant weapon as it passes harmless through his form, The sheilds are far more effective than the scimitar as the goblin is launched 15 ft higher into the air.
Spoiler: DM Only69 Damage
Goblin at (2,17) is struck by a Pally Sheild and a spiked sheild(Crit). The brilliant weapon as it passes harmless through his form, the sheild is very effective. the Goblin is launch another 15 feet into the air by the Generals sheild.
Spoiler: DM only134 Damage Taken
Goblin at (5,14) is struck by the scimitar and the spiked sheild, the sheild of course being more effective, he is then launched 15 feet higher into the air.
Spoiler: DM only45 Damage Taken
One of the Death Knights Glares down at Gorrun.
"YOU OF FEW CONVICTIONS! BE GONE FROM THIS FEILD OF BATTLE!"
Three Clergy spot Mal withdrawing closer to markas and close in on the dejected looking female.
(19,8) Moves to (10,12), (22,7) moves to (11,12), (22,9) moves to (12,12). The three of them in line directly south of Mal.
Spoiler: GoblinWell well, what have we here... looking dejected and lonely, maybe we can give you some company.
(10,12) Feints Mal (1d20+77) vs CMD [86]
(11,12) Feints Mal (1d20+77) vs CMD [92]
(12,12) Feints Mal (1d20+77) vs CMD [80]
The Three of them dance and flicker their blades in Mals Direction, not quite slashing at her.
(25,1) moves to (25,13). (28,1) moves to (28,13)
(19,-5) moves to (14,-5). (22,-5) moves to (14,-7). (22,-7) moves to (12,-7)
The Clergy near Tasidar call out to him.
Spoiler: GoblinCome down Ugly thing, come dance with us.
The Clerics all Cast spells.
ALL the Clerics then fly 90 feet West of their current Positions, still at 45 ft elevation
Malaika clutched her daggers and clenched her teeth, glaring distastefully at the goblins, frustrated at the lack of opening.
"Being on the other end of this isn't very fun," she muttered. "Markas, I think we're in some trouble, here. I think we should worry less about the troops for a minute and focus on the ones who look like they can do more."
The tarrasque's head swung around, eyeing the different targets that had previously attracted its attention, assessing. Its gaze settled on Jaylyn, and it puffed air out of its nose. It eyed the kitsune like she was a fawn straggling behind the herd. A tempting target. It tossed its head, loosing a volley of six javelin-like spines towards the hapless sorceress!
Spine 1: [roll0]
Damage: [roll1]
Spine 2: [roll2]
Damage: [roll3]
Spine 3: [roll4]
Damage: [roll5]
Spine 4: [roll6]
Damage: [roll7]
Spine 5: [roll8]
Damage: [roll9]
Spine 6: [roll10]
Damage: [roll11]
As the knights raise to his level, one miss judged Tasidar's new form and got too close. "Begon foul pest"
[Attack 1, epic, law, adamant, magic, slashing, goblinoid bane] [roll0] (crit on +61) If hit Damage [roll1] + [roll2]
[Attack 2, epic, law, adamant, magic, slashing, goblinoid bane] [roll3] (crit on +56) If hit Damage [roll4] + [roll5]
Markas was breathing heavily from all the injuries he's sustained so far. Although he was grateful for Ais's earlier healing, he would need substantially more. The monk's mind started to race. He witnessed General Gorrun's attacks not harming the Tarrasque. Jaylyn had just fallen. The clergy facing him and Malaika looked formidable. If there was only one by themselves, Markas would be more confident in defeating them...if he wasn't already severely injured. Plus there was also an attack going on at the Tower that no one had any idea of what was happening. Thirdly he did make a promise to his Danthienne partner and she looked pretty scared too. He might catch hell from Princess Geiravor later, but he only could see one option, "TIME FOR PLAN 'T'!" he shouted, hoping that the others would get the idea that he wasn't abandoning them, just checking on their other allies and hoping they'd be of more use there, "Ais! Malaika! We're going for a ride!" with that he reached into his Bag of Holding and withdrew his last Elixir of Shadewalking, quickly downed it, placed his hand on Malaika and took her and Ais with him to the Shadow Realm to escape! He plans on taking them towards the tower, but leaving the Shadow Realm far enough to where hopefully enemies wouldn't notice them and they'd have enough time to recover and buff before attempting to engage whatever enemies awaited there...
The troops of vampire goblins creepily climbed the wall, spider-like, and stopped at the top edge of the wall in two long lines. Tasidar's blade barrier sliced through the two troops, chipping away at their health, leaving the northern troop wounded and the southern troop grazed.
The northern troop lashed out at the paladin manning the ballista near them, doing [roll0] damage.
The southern troop partially enveloped Arangin, Aurix and Geiravor, raking and biting at them, and lashing out at the paladin manning the nearby ballista, for [roll1] damage.
On to the next edition of this thread: http://www.giantitp.com/forums/showt...es-Out-of-Town