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Re: Simple Raw Thread for 3.5 #28
A 706 A)
When Entropic Warding refers to Entropic Shield, you use that spell's duration (1 min./level). When the invocation refers to Pass without Trace, you use that spell's duration (1 hour/level). In essence you're given two effects (a shorter duration one to deter attacks, another of longer duration to get away without leaving a trail) at once.
A 706 B) Yes.
A 706 C) Yes.
You cannot devour your own invocations, but your own spells are fair game.
In the future, it would probably be better if you used separate numbers (rather than letter suffixes) for unrelated questions. The usual mechanism of searching for A and the number to determine if a question has been addressed is easily foiled when different questions share a number. As a consequence, I deferred answering any of these three questions until I had enough time to address all of them. Separate question numbers would have gotten you faster answers.
A 712
You can perform the AoO with a different melee weapon than the one which threatens: a whip (which never threatens), for example. However, you cannot trip with a weapon unless it's designated as a tripping weapon.
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Re: Simple Raw Thread for 3.5 #28
Re: A 712
What I meant was to use the manufactured weapon to threaten and then perform the AoO with the unarmed strike to trip (and also provoke an AoO).
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Re: Simple Raw Thread for 3.5 #28
Re:A 712
Quote:
Originally Posted by
Andezzar
What I meant was to use the manufactured weapon to threaten and then perform the AoO with the unarmed strike to trip (and also provoke an AoO).
Yes, that's all within the rules (assuming you can still proceed after the AoO you provoke).
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Re: Simple Raw Thread for 3.5 #28
Q713
How much weight does it take to break a length of standard iron chain?
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Re: Simple Raw Thread for 3.5 #28
A 713
There are no rules to convert weight into breaking items. Breaking a chain by RAW requires a DC 26 Strength check. Personally I'd suggest using the Strength check DC to calculate the maximum lifting load of a medium creature able to take 10 on this check and setting this as the weight.
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Re: Simple Raw Thread for 3.5 #28
A 713
D&D rules aren't exactly set up to answer this question, but an answer can be extrapolated from the Strength check necessary to break chain: DC 26. Then it's just a matter of figuring out the maximum lift vs. gravity which that Strength can manage.
Quote:
Lifting and Dragging
A character can lift as much as his or her maximum load over his or her head.
A character can lift as much as double his or her maximum load off the ground, but he or she can only stagger around with it. While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).
The maximum load for Strength 26 is 920 lbs.; double that is 1840 lbs.
As noted, this is an extrapolation; talk to your DM.
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Re: Simple Raw Thread for 3.5 #28
Quote:
Originally Posted by
Curmudgeon
A 713
D&D rules aren't exactly set up to answer this question, but an answer can be extrapolated from the Strength check necessary to break chain: DC 26. Then it's just a matter of figuring out the maximum lift vs. gravity which that Strength can manage. The maximum load for Strength 26 is 920 lbs.; double that is 1840 lbs.
As noted, this is an extrapolation; talk to your DM.
A 713 addendum
Also note that a Strength Check isn't the same thing as a Strength Score. A DC 26 Strength Check would require a character to have a Strength Score of 32 (+6 ability modifier) to succeed on a DC 26 Strength Check on a roll of 20. A Strength Score of 42 would be required for taking 10 on the check to represent a routine task or average requirement.
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Re: Simple Raw Thread for 3.5 #28
Q 714
If you use a wand of dispel magic a spell that you have cast, will the spell be dispelled automatically? Does it matter who crafted the wand?
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Re: Simple Raw Thread for 3.5 #28
A 714 Yes.
A user activating a wand is considered casting the spell the wand contains; it doesn't matter who crafted that wand. From page 245 of Dungeon Master's Guide:
Quote:
Activation:Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity.
With Dispel Magic, you automatically succeed on your dispel check against any spell that you cast yourself.
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Re: Simple Raw Thread for 3.5 #28
Q 715
Is it at all possible to attack an enemy you pass with a reach weapon while your mount is moving?
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Re: Simple Raw Thread for 3.5 #28
A 715 Yes.
That's what the Ride-By Attack feat is supposed to accomplish. With certain configurations of approach (a couple of squares of identical nearness to the target, one of which also allows a straight path continuing past), it actually works. Knowing the Twisted Charge skill trick doesn't hurt, either.
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Re: Simple Raw Thread for 3.5 #28
Quote:
Originally Posted by
Curmudgeon
A 715 Yes.
That's what the
Ride-By Attack feat is supposed to accomplish. With certain configurations of approach (a couple of squares of identical nearness to the target, one of which also allows a straight path continuing past), it actually works. Knowing the
Twisted Charge skill trick doesn't hurt, either.
Q 716
Assuming Ride-By Attack only works on a charge, is the charge action done by the horse or the rider? (For intelligent mount / PC mount)
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Re: Simple Raw Thread for 3.5 #28
Q717
I heard mentioning in a thread about shifters, that one of these books (Eberron Campaign Setting or Races of Eberron) made it so the standard multiattack would count as a shifter feat.
Can anyone confirm this, and if they want tell what book and maybe even page?
I have been looking through them the best I could but really couldnt find anything, so I though it might be in an errata or similar?
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Re: Simple Raw Thread for 3.5 #28
A 716
The charge is performed by the mount, though the rider incurs some benefits and some penalties thereby.
Quote:
If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can’t make a full attack. Even at your mount’s full speed, you don’t take any penalty on melee attacks while mounted.
Quote:
If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance.
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Re: Simple Raw Thread for 3.5 #28
This is probably a bit long, but:
Q 718 a
What restrictions on actions do Cancer Mages in Disease Form have? Can they:
Attack?
Make skill checks?
Use spells, powers, etc?
Use Aid Another?
Q 718 b
How much of the above can they do while inhabiting, but not controlling a host?
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Re: Simple Raw Thread for 3.5 #28
Q 720 (718 takes two, is it?) Is there something has incorporeal subtype, but not undead?
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Re: Simple Raw Thread for 3.5 #28
A 720 Yes
Notably several demons are incorporeal, but there are others.
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Re: Simple Raw Thread for 3.5 #28
Q 721 When you're a specialised wizard, can you still cast spells from you forbidden schools when casting as another class?
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Re: Simple Raw Thread for 3.5 #28
A 721:
The benefits and drawbacks of specialization only apply to your wizard spellcasting. If you have any other casting class, it is unaffected.
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Re: Simple Raw Thread for 3.5 #28
A 720
- Abomination, Phane
- Crossroads Guardian
- Dybbuk
- Earth Whisper
- Elemental, Shadow
- Energon (several types)
- Ghosteater
- Glimmerskin
- Golem, Prismatic
- Guecubu
- Joystealer
- Kalaraq Quori
- Neh-Thalggu
- Ooze, Ethereal
- Phantasmal Slayer
- Shadow Sibling
- Spectral Lurker
- Spectral Panther
- Spirit Animal
- Telthor (Template)
- Thunder Worm
- Trilloch
- Unraveler
- Whisper Demon
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Re: Simple Raw Thread for 3.5 #28
Q 722
If I'm under the effect of the statue spell, and I'm in statue form, what happens to my Armor Class?
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Re: Simple Raw Thread for 3.5 #28
A 722
Your equipment becomes stone, so armor no longer functions. With no armor you also lose any armor enhancement bonuses. Your shield (if any) similarly becomes stone and nonfunctional, so you lose any shield bonus. Your flesh also becomes stone, so you lose any natural armor bonuses and enhancements to natural armor; instead, you gain hardness 8. You cannot move, meaning you have DEX 0 (-5 to AC) and lose any dodge bonuses. Your size does not change, so you retain any size adjustments to AC. The spell does not state that rings and other magic items become nonfunctional, so you would keep deflection, luck, and other non-armor magical bonuses to AC.
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Re: Simple Raw Thread for 3.5 #28
Q 723
Per default Feywild lore/fluff (introduced in FR if I'm not mistaken), do the Fey regularly kidnap mortals and leave changelings in their places?
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Re: Simple Raw Thread for 3.5 #28
Q 724:
Frost mage from Frostburn is an arcane spellcaster, (requiring arcane spellcasting, gains arcane progression), but Gains Knowledge (Ex) of a line of divine spells, i.e. the Conjure Ice Beast spells (Clr, Drd, Rgr).
724a) Is the line "add this spell to their spellbooks" equivalent to adding them to the frost mage spell list? How else can they cast ostensibly divine spells?
724b) Is there precedent for this anywhere?
724c) Do they count as Arcane or Divine or both with respect to interactions with other spells/items/immunities/PrC Restrictions/etc?
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Re: Simple Raw Thread for 3.5 #28
A 724
Since Frost Mages casts arcane spells, the "Conjure Ice Beast" spells he casts are arcane, not divine. Just because the line of spells is usually restricted to divine casters, it doesn't make them Divine spells when cast by a Frost Mage. This includes things like suffering Arcane Spell Failure if casting in armor.
A He adds it to the spellbook regularly, and regularly casts it as an arcane spell like any other arcane spell
B There is no need for precedent. He casts arcane spells, even if the spell was originally from a divine-only list. If you do need precedent, theres the Knight of the Weave which can cast some previously divine-only spells as arcane as well as the Arcane Disciple feat.
C Arcane
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Re: Simple Raw Thread for 3.5 #28
Q725
Polymorph question:
Spell says that you gain the new forms' physical attributes.
Let's say you take the form of a monster with Str 21, does your new strength score become 21? Or do you add 11 (21-10) to your existing Str score (like you would for a lychanthrope)?
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Re: Simple Raw Thread for 3.5 #28
A725
It becomes 21.
Quote:
Originally Posted by SRD
The subject gains the Strength, Dexterity, and Constitution scores of the new form
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Re: Simple Raw Thread for 3.5 #28
726
A psiscrystal is noted as having "hardness 8" (instead of "damage reduction 8/adamantine"). Hardness is used with the rules for smashing objects, which is normaly only possible with bludgeoning or slashing weapons. Does that mean a psiscrystal is immune to piercing weapons?
727
Some martial maneuvers (like burning blade), feats (like fiery fists) and probably some spells too, add fire damage to normal melee attacks. What happen if the melee attack is used to sunder an object? Is the extra damage added to the total? Does fire damage ignore hardness?
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Re: Simple Raw Thread for 3.5 #28
A 726
Ask your DM:
Quote:
Originally Posted by SRD
Smashing a weapon or shield with a slashing or bludgeoning weapon is accomplished by the sunder special attack. Smashing an object is a lot like sundering a weapon or shield, except that your attack roll is opposed by the object’s AC. Generally, you can smash an object only with a bludgeoning or slashing weapon.
A 727
Some of the damage is added, Hardness is not ignored:
Quote:
Originally Posted by SRD
Energy Attacks
Acid and sonic attacks deal damage to most objects just as they do to creatures; roll damage and apply it normally after a successful hit. Electricity and fire attacks deal half damage to most objects; divide the damage dealt by 2 before applying the hardness. Cold attacks deal one-quarter damage to most objects; divide the damage dealt by 4 before applying the hardness.
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Re: Simple Raw Thread for 3.5 #28
Q 728: Do you retain the benefits of grafts when you change your form?