Q 701 Do paralyzed creatures automatically fail grapple checks?
Q 702 Where is the specific rule that says constructs are not valid targets for cure/heal spells? it is missing from their type and from the cure x wounds line.
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Q 701 Do paralyzed creatures automatically fail grapple checks?
Q 702 Where is the specific rule that says constructs are not valid targets for cure/heal spells? it is missing from their type and from the cure x wounds line.
A 701 No.
Paralyzed characters don't fall down or stop breathing; their bodies continue to function automatically. They cannot act to initiate grapple checks, but no action is needed to respond with an opposed check. A paralyzed character will not win many of those, of course; their Strength modifier remains stuck at -5.
A 700.
So he sees the druid.Quote:
True Seeing
Divination
Level: Clr 5, Drd 7, Knowledge 5, Sor/Wiz 6
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet.
Q704:
Can an Abjuration-specialized Wizard with 10 levels in the Master Specialist prestige class use Master Specialist's 10th-level Abjuration ability to cast Antimagic Field with a range of Touch?
Q705:
If so, could said wizard cast the touch-range Antimagic Field using Ocular or Reach Spell (or the Archmage's Arcane Reach ability) to have the spell take effect at range?
A702
Technically, nowhere. The targeting of Cure spells allows for any creature. They just have no effect on constructs. Each spell specifies one effect for targets who are living creatures, and another effect for targets that are undead. Constructs fit in neither category, so neither effect applies.
A 704 No.
Antimagic Field is an Area spell ("10-ft.-radius emanation, centered on you") rather than a Range: Personal spell. Only spells which are specific to the person casting the spell are applicable for the Abjuration school effect of Major School Esoterica; spells affecting an area around them are not included.
A 705 N/A
Q706
Is it possible to grow up creature, in which i have become with Metamorphosis, with Expansion power (psionic)?
Q. 707 Do zombies (or anything with Single Attack Action) still get to make Attacks of Opportunity?
Q708:
if player A has multiple ranks in alchemy and player B has multiple ranks in healing, can both players combine their skills to make an object like healy myrrh*?
*hypothetically, both have all the components, and healy myrrh's profile is as follows:
Construction Requirements Craft (alchemy) 5 ranks, Heal 5 ranks; Cost 25 gp
**not restricted to only crafting healy myrrh, but anything.
Q709
Does an archer take penalty to her AC while figting base-to-base combat with a melee atacker?
A706
Yes, nothing restricts this.
Edit: it is disputed.
A707Edit: Rules Compendium update.
No, because it's still an attack (eg. it can be used to make trips).
However, a zombie could save its action for an AoO.Quote:
Originally Posted by Single Actions Only (Ex)
A708 partial
While I cannot find Healy Myrrh, nothing in the craft rules allows you to combine skill ranks for prerequisites.
A709
No, though she does provoke an Attack of Opportunity.
Quote:
Originally Posted by Range Increment
@rockdeworld: let me rephrase that.
is it possible for two PCs to use their different skills together to make an item? for example, an item needing ranks in alchemy and heal uses the healer's healing skill, and the alchemist's alchemy skill if neither has ranks in the other skill?
A 707 [correction] Yes.
While their Single Actions Only property restricts the Zombie to a single action each round, an attack of opportunity is not an attack action. Rather, it's officially "No Action" (see Rules Compendium on page 8).
A 706 correction
Only if the creature that you became with Metamorphosis is the same as your original size. If you used Metamorphosis to change size already, then the non-stacking of magical size changes would come into effect, and you would not benefit from Expansion.
Q710
When a spell fails, does the caster know why or do they simply know that the spell didn't work? Specifically:
a) If the target wasn't valid, like if a wizard tries to use Charm Person on a non-humanoid (disguised as a humanoid or not) or casts Sending to contact somebody who's dead.
b) If the spell had a built in failure chance like Sending's 5% interplanar failure or Detect [Alignment] cast through a Scrying sensor.
c) If the target made an negates-type save?
d) If the target was immune such as Daze cast on a mindless creature or Poison on a druid with Venom Immunity.
e) If someone countered the spell, possibly with Silent/Still Spell and/or Conceal Spellcasting so as not to be noticed.
f) If the target had spell resistance the caster didn't overcome.
Q711
Does Hardness reduces spell damage?
Q 712
Do Aberrations such as Elans or Synads qualify for the Inhuman Reach feat?
A 710When a spell fails, the caster does not know specifically why it failed. In most cases, they don't even know if the spell failed.Quote:
... if a creature’s saving throw succeeds against a targeted spell you sense that the spell has failed. You do not sense when creatures succeed on saves against effect and area spells.
a) , b), d), e), f): No clue at all, including no knowledge whether the spell succeeded or failed unless the spell's result is apparent (such as Fire Storm).
c): You'll know the spell failed, but not specifically why.
A 711 Yes.
There's no exception for spell damage with hardness, unlike with damage reduction.
A 712 Yes.
There's a feat called Aberration Blood, but Inhuman Reach does not specifically call out that it refers to that feat. "<whatever> Blood" is also the standard terminology for qualifying heritage, such as "Elven Blood". Because "Aberration Blood" could refer to either the feat or the heritage, both meanings are valid.
Q: 713, 713a, 713b
What happens when a character gains "+1 level of existing spellcasting class" but doesn't have any spellcasting to begin with?
Ex: Fortune's Friend (Complete Scoundrel) advances spellcasting for two levels out of five but its requirements allow anyone with +3 BAB, 8 ranks in any skill and a luck feat to enter.
Do the spellcasting levels float there until you take a class that can cast spells? Does this simply become a wasted class feature?
A 713
If you have no existing spellcasting class, you gain nothing. Such class features cannot ever apply to future spellcasting classes because they explicitly specify existing spellcasting.
Q714
Page 141 of the players handbook states "You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target."
Does this mean in one round I can cast a spell, move more than 5 feet then deliver the spell with a touch attack, in that order?
If not, where is it written that says otherwise so I can present it to the others in my group?
Q 715
a) Does a good cleric of a good deity have two auras of good? one for being a cleric of a good deity and one for being a character of x HD?
b) Does a good cleric of a neutral deity get an aura of good based on his HD?
c) How about a chaotic/lawful) neutral cleric of a good deity?
Q 716
Does the dive attack granted by improved dragon wings benefit form pounce, shock trooper and other abilities enhancing a charge?
A714
Yes, you can.
A715 partial
a. The wording is vague, and can be interpreted either as having an extra aura, or that their own aura is more powerful.
b. Yes, the same as anyone else. It's not more powerful/he doesn't have an extra one for his deity.
c. I'm not sure what you're asking here. I'll try to simplify and hope that answers your question:
For purposes of detect good/evil/law/chaos, every character of that alignment has their own aura, with power based on their hit dice.
Clerics of a chaotic, evil, good, or lawful deity (or have one of those domains), get an aura from their deity. Whether it's stronger or a second aura is up to your DM.
A neutral character doesn't have the first. Everyone else does.
A cleric of a neutral deity doesn't have the second. Every other cleric does.
Q 717
What, exactly, is a "damage roll"?
The gist of my question is, if the bonus damage provided by abilities like Knowledge Devotion, Cunning Insight, Surging Euphoria and others that use the expression "damage roll" applies to say the energy orb line of spells.
A 717
Does it deal damage? Do you have to roll to determine how much? If the answer to both these questions is "yes", it's a damage roll. Orb of Acid and related spells have damage rolls.
Q718: Can you rest to regain spells while in an astral projection without ending it?
A 718 No.Quote:
Your bodies simply wait behind in a state of suspended animation until you choose to return your spirits to them.
Unless you can find a rules source which states that "suspended animation" qualifies as "sleep", you can't meet the RAW requirement.Quote:
Rest
To prepare her daily spells, a wizard must first sleep for 8 hours.
As an example someone is looking at a LN Cleric of Heironeous. With Detect Law he would get the Aura of Law of a cleric of appropriate level and possibly the aura of law of a lawful character (as per a). What happens with Detect good? Would that cleric still have the aura of good of a cleric of his level even though he himself is not of good alignment?