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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
zlefin
My ability to take a hit for someone, do I activate it before the to-hit rolls are made or after? and if the latter does it then become an auto-hit on me?
You do it afterwards. But yes it does mean its an auto hit on you. Its pretty useful lol you can be like one of those guys in the movies and tv. Looks lethal for the person blood spurts out. Cuts to commerical. Then we come back to you being a champ taking the hit. lol Then you monologue and everyone tears up xD (when it evovles it gets pretty gnarly lol
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
Metastachydium
Porky is GLORIOUS.
Oh. I blanked out on that, thanks. This pathetic excuse of a CMW is not the best use of the thing, but yeah, I'll edit that in if you don't mind (meaning Eria gets 8 hp too!).
Yep that works. Just one more clarrification. You can heal up to two. But that also doesnt include the first target for healing though. So it could be a 16 main, 8 one, 8 two. For a total of three people. But it cant be the same person multiple times though.
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Re: (3.5 OOC) End of Fate
To ja from last one standing (-8hp)
[roll0]
[roll1]
Then everyone up to murder it. Rekill it? Undead the undead it? idk lol
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Re: (3.5 OOC) End of Fate
Pretty straightforward, attacking the one remaining, no need for anything fancy at this point, not that I have much in terms of fancy options anyways.
[roll0]
[roll1]
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Re: (3.5 OOC) End of Fate
Seeing as the rest of the party probably has this, I'll just begin a quick search around the area in case there's treasure or something interesting to find
[roll0] Search
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Re: (3.5 OOC) End of Fate
Porky moves over to the last of the undead, charging to gain a big more accuracy without an ally to give him flanking.
[roll0]
[roll1]
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Re: (3.5 OOC) End of Fate
Time for another fire and ice combo:
Move: move up to the last monster:
Swift: burning blade boost
Standard: shadow blade technique
Roll 1: [roll0]
Roll 2: [roll1]
Bludgeoning damage: [roll2]
Fire damage: [roll3]
Cold damage (only if lower attack roll hits): [roll4]
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Re: (3.5 OOC) End of Fate
Okay, with all those hits, I'm pretty sure that thing doesn't possess a bodily form anymore, so HEALS TIME!
For Cyndred, another CMW: [roll0];
for Eria, a Cleric's CLW, I'm not gonna roll because it restores at least as many hp she's missing, i.e. 5 (actually, its minimum output is 6, but Eria doesn't need as much);
and for B. herself, a Healer's CLW: [roll1].
Would Porky like that 1 hp restored?
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Re: (3.5 OOC) End of Fate
Save your magic, 1 hp isn't worth a first lvl spell
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
Darius Vibrtrar
Save your magic, 1 hp isn't worth a first lvl spell
B. has orisons as well! The Cleric ones only heal 3 hp each!
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Re: (3.5 OOC) End of Fate
yep yep he is so unalive now. xD
Random loot in the room including all the corpses and misc goods.
Spoiler: Loots
Show
577 gp, 10 sp, 8 cp
2 x Broken Carts (8 gp, 10sp 200 lb)
Grindstone (10 gp)
Lapis Lazuli (11 gp)
Violet Garnet (600 gp)
Grappling Hook (1 gp, 4 lb)
7 x Iron Bar (1 sp, 5 lb)
Potion of Cure Moderate Wounds (300 gp)
Potion of Invisibility (300 gp)
Damaged Noble's Outfit (30 gp, 10 lb)
Pavilion Tent (100 gp, 300 lb)
Small Iron Box (1 gp, 20 lb) (locked dc 25)
Chain Mail*
Silver Shield*
Onyx Ring*
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Re: (3.5 OOC) End of Fate
Would you say using a lock impression would be a valid way to open the lock, or nah, as it takes away from the open lock skill?
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Re: (3.5 OOC) End of Fate
As long as you don't mind losing the box, Eria can get it open.
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Re: (3.5 OOC) End of Fate
Yes, I suppose smashing it to pieces would be faster. Might as well go for it in that case.
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Re: (3.5 OOC) End of Fate
4 rounds of rage. Porky deals with 4 rounds of exhaustion, then starts moving
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
DeTess
As long as you don't mind losing the box, Eria can get it open.
Quote:
Originally Posted by
Dakrsidder
Yes, I suppose smashing it to pieces would be faster. Might as well go for it in that case.
DESTROY ALL IN OUR PATH!! I approve.
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Re: (3.5 OOC) End of Fate
yes YES destroy the box containing an ancient demon sealed in a glass bottle buhahahahahaha
All jokes aside. Yep that can work lol. Note to self no more iron boxes :smallbiggrin:
But dont worry its just arm wraps nothing special at all. Just has some small yellow gemstones that gleam in the light is all.
(Armwraps dont take a slot)
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Re: (3.5 OOC) End of Fate
I'm guessing even though part of the perk is called soul flame, it's not going to do much against a ghost possessing someone other than destroy the vessel?
Unless someone has a ward against evil, a similar ability, or a way to attack it directly, it's seeming as though we're gonna have to leave the cave or something like that
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
Dakrsidder
I'm guessing even though part of the perk is called soul flame, it's not going to do much against a ghost possessing someone other than destroy the vessel?
Unless someone has a ward against evil, a similar ability, or a way to attack it directly, it's seeming as though we're gonna have to leave the cave or something like that
You could always try it and see what happens lol. Perks are fun as you can do alot more than their stat block
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Re: (3.5 OOC) End of Fate
If they fail the save all 5 times and it rolls 3 every time, that's 15 con... actually, is it damage or drain? In the description, constitution damage & ability drain are mentioned. Anyway, it could turn bad real quick, which is why I hesitate, especially as it's the body that becomes icy shards, but I'm willing to try.
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
Dakrsidder
If they fail the save all 5 times and it rolls 3 every time, that's 15 con... actually, is it damage or drain? In the description, constitution damage & ability drain are mentioned. Anyway, it could turn bad real quick, which is why I hesitate, especially as it's the body that becomes icy shards, but I'm willing to try.
It does damage to the stat but gives you hp back sorry if I worded that wrong but yep its pretty strong. Max is 45 con damage if you spam it on one target lol thats pretty lethal.
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Re: (3.5 OOC) End of Fate
Idk about you, but I don't think she has 15 con, let alone 45 heh
I assume it's a melee touch attack? If so, am once again using Cunning Insight
[roll0]
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Re: (3.5 OOC) End of Fate
Sorry friends - life got weird and I can't promise it won't continue to be. If Cyndred is still alive somehow please consider him to have wandered off into the wastes. Good luck, have fun, and my apologies for disappearing :(
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Re: (3.5 OOC) End of Fate
Spectral Slash to Ekkehardt
Attack [roll0]
Damage [roll2d6[/roll] + CON damage [roll1]
SAVE DC 25 Fort save
Grand Slash counter attack {successful if attack hits higher than attacker. Damage is reduced by the difference in damage. If more damage than the attackers it then receives the extra damage}
Attack [roll2]
Damage [roll3] + Slash [roll4]
Lets see if he holds up to his skills
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Re: (3.5 OOC) End of Fate
[roll0]
my bad lol. Also was a close call he rolled horribly
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
RaiKirah
Sorry friends - life got weird and I can't promise it won't continue to be. If Cyndred is still alive somehow please consider him to have wandered off into the wastes. Good luck, have fun, and my apologies for disappearing :(
NO! It took a lot of healing to keep him alive there (which he is)! (Also, he was cool. I'm sad now.)
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
Metastachydium
NO! It took a lot of healing to keep him alive there (which he is)! (Also, he was cool. I'm sad now.)
messaged him privately you kept his character alive he might be able to return in the future! Either as npc or pc
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Re: (3.5 OOC) End of Fate
Much appreciated! (He's at full health, by the way, if that makes a return more likely.)
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Re: (3.5 OOC) End of Fate
Quote:
Originally Posted by
Metastachydium
Much appreciated! (He's at full health, by the way, if that makes a return more likely.)
I just realized that ive been ninjaed by you in IC game lol. I am a slow typer/uploader. How would you like us to do this? :smalltongue:
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Re: (3.5 OOC) End of Fate
Well. If the girl is hurt, the Reach CLW goes off: [roll0] (I think using the weaker Cleric one here makes sense, as B. has little reason to assume the girl had that many hp to begin with).