...now that I've had a few hours to think about Welknair's last comment, my immediate thought is that the players might be filling those roles...
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...now that I've had a few hours to think about Welknair's last comment, my immediate thought is that the players might be filling those roles...
Wait, that wasn't painfully obvious to the rest of you?
Again, that wasn't obvious to everyone?
I call Structure, by the way.
Well I think there are other possibilities, largely because in Welknair's words there are "six things" that are like classes, while there are 12 elements. Meaning we either each get two or six aren't usable by us. Only in the latter case would we truly be incarnations rather than manipulators.
But just in case, I call Time.
Well, in that case I guess I'll call life. Someone's gonna need to put you fools back together after you blow yourselves up.
I refuse to participate in a speculatory and immature "dibs" calling...
/superior air
"I would have called life after Travel's post, but thought better of it."
Well, I also had a secondary motive for calling life. And it rhymes with spanimate spobject. :smallamused:
...generally speaking, I really do not mind if there are incarnations of energies, fluids, and matters. As long as those entities do not possess any themes relative to deities, I'll probably be able to play the game.
:smallfrown:
Damn right there are no gods, for we are as SEXY SHOELESSGODS OF WARFORCES OF THE UNIVERSE. #powertrippingtothemax
If possible, I'd like to avoid any potential conflicts with religious individuals. I've had enough of that playing D&D.
That IS a side effect... That, and suddenly questioning our fundamental assumptions about the way the world works.
I had very low attendance this weekend (Just my crazy-player, and one of my less-crazy ones), so we ended up playing Fourthland the first time. We tested out some of the class-things and they seem to work pretty well. I need to change some mechanics involving how physical matter is dealt with, but things are shaping up nicely.
Using my funky physics, I set up a really peculiar world. the world is an inverted sphere, with everything along the inside. Gravity is conferred by a thin layer of 11th-charged material far inside the ground. In the middle of this sphere is a large, opaque sphere. Between the sphere and the ground above/below orbits another sphere, this one possessing gargantuan quantities of 9th (Light). When it passes behind the opaque sphere, an area of the world is covered in shadow (Night).
My players (especially the crazy one) immediately jumped to a number of ideas:
1. Dig down to the "Bedrock level" to harvest all the gravity-conveying material. Because trololol.
2. Make towers that extend to the limit of the gravitational pull of the ground (There is a limit, so the middle area is largely without gravity) and then jump from one tower to another. Or tie ropes from the towers and pull yourself along.
3. Parkour onto the sun. Long story.
4. Colonize the center orb.
5. Calibrate a jump such that the apex is right where the gravitational pull ends. Possibly leave a leg inside the pull, then pull up when you're at zero momentum. Float there. Possibly have a buddy give you a gentle push. Snipe at will.
6. Use 11th to make tiny gravity-stones and try too dislodge the sun from its orbit.
7. "How large is the sun?" Steal the sun.
8. "We have a moon too, right?" Steal the moon.
....
WHAT HAVE I MADE??
I warned you about PCs bro, I told you dog!
also, 'Parkour onto the sun' would be a great name for a band.
Epic! So world building is pretty much just as free as normal?
If not moreso! My funky phsyics are very flexible! And as always, if you can't find a way to do it with the rules you're given, GMs are always free to add or tweak things so that they can. "The story comes first" is of course a great motto when it comes to designing these games.
Good, good... We know a bit more. 9, light, is helpful.
Any dates you could give us?
Fourth of July is Independence Day.
January 1st is the first day of the year.
December 32nd is when Santa comes.
(In all seriousness, IRL has been a bit hectic lately, and I've found myself with less time to work than usual. Hopefully things will clear up soon. As is, my system seems to be quite playable.. Just requires more content, some tweaks, and rules for inanimate matter types. Assuming things clear up, a month? Copyright-friend is trying to self-publish a short story to test it out.)
Um...Welknair...it's your system. You assemble the manual. You sign it. You date it. You send the copy in to the Library of Congress if you want. No one else should be involved. :smallfrown:
To put it bluntly, no one should be able to write any-thing about it until you've established your copy-right first. That's the point. If so-and-so down the street publishes the material first, the judge will see them as the originator, not you.
His short-story is entirely unrelated to Fourthland. He's never actually copyrighted or published something before, so he's trying it with an original idea of his (It IS his idea) to figure out how it works before we try it through with mine. I WILL be the one that submits the copyright for Fourthland. I'm actively doing a bit of solo-research about the topic, as well. Don't worry, I don't plan to let anyone publish anything about my system before I do. Thank you for the concern :smallsmile:
Oh, good! That makes so much more sense. :smallbiggrin: I'm relieved.
:smallbiggrin: I may be entirely inexperienced in this domain, but I have a little common sense!
Side Note: I now have a registered account at www.copyright.gov! I'm currently reading about online copyright methods.
Edit: It looks like I'll be wanting to "Preregister" the idea, as the work is not yet completed. I think that ought to let me talk more freely about the topic. Sadly preregistration costs $115 that I don't have..