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Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Coidzor
Well, there's only so many times we can chant "{Scrubbed}, Murder, Kill, More {Scrubbed}, some bad mechanics, a pinch of sociopathy, leave to fester in the subconsciousness of Anonymous, and add sexual deviancy to taste," before it gets boring. Or we need to stop to take a drink.
FATAL, while a bad system, isn't getting any worse with time and desensitization to it.
And, well, it was born on the internet, if you can call it birth. ...Or Living.
That chant sounds like it comes from a metal song, at least the first part. And it wasn't a birth really...more like an abortion.
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Re: FATAL: A Campaign Journal
FATAL the Atropal, was a something something something, and something, something, something, and he'll rape you in the ear!
:smalleek:
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Re: FATAL: A Campaign Journal
Woah, did you just read my mind, or something? That was what I was thinking.
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Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
The Cat Goddess
For some people, things like optimization and the like happen automatically.
Pretty much.
FATAL's class and skill system is fairly easy to optimise, anyway.
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Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
kamikasei
Play MAID!
I hadn't thought that that would work ... but after reading it, except for the fact that it clearly isn't intended to be a simulation, it really does sound like a less detailed, better done version. I might have to pick it up ...
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Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
potatocubed
Science!
Assume 50% of the population are men, and 50% of men desire to remain more-or-less clean-shaven. Assume again that a man requires a shave once every 7 days. These assumptions are in line with FATAL's general level of realism, which is to say they're completely arbitrary.
<SNIP>
I wish I was one of these men who needed a shave only once every 7 days. If I don't shave every day, it's pretty darn obvious.
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Re: FATAL: A Campaign Journal
I am horrified in that MAID is cited as the spiritual descendant of FATAL :smalleek:
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Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Weimann
I am horrified in that MAID is cited as the spiritual descendant of FATAL :smalleek:
Look up Zettai Reido.
It's made by the same guy who did MAID.
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Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
JediSoth
I wish I was one of these men who needed a shave only once every 7 days. If I don't shave every day, it's pretty darn obvious.
Huh, I need to shave more often than once every week too. Doesn't stop me from shaving only once per week though.
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Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Weimann
I am horrified in that MAID is cited as the spiritual descendant of FATAL :smalleek:
Well, since MAID was originally Japanese, "spiritual descendant" doesn't really fit, so I prefer to think of it as a game that independently decided to make a game to fit a similar niche to FATAL. And probably by accident, too, since the only thing that's in it that you WOULDN'T necessarily expect from a Japanese game is the random character generation ... and even then, the idea that a player shouldn't get to decide the key aspects of their character is pretty common in JRPG video games.
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Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Yuki_Akuma
Look up Zettai Reido.
It's made by the same guy who did MAID.
Okay, yeah.
Not all that surprising, though ...
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Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Yuki_Akuma
Look up Zettai Reido.
It's made by the same guy who did MAID.
Oh my.
Well, only from the entry on 1d4chan, I can still say that I'd perfer Zettai Reido to FATAL.
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Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Weimann
Oh my.
Well, only from the entry on 1d4chan, I can still say that I'd perfer Zettai Reido to FATAL.
Apparently, it only uses D6's. It might even be a better game, if you "like Devil Girls, Non-Human Girls, and Tentacles!!". Oh, and probably doesnt involve quadric equations to have sex...
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Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Weimann
I am horrified in that MAID is cited as the spiritual descendant of FATAL :smalleek:
By no means. It's just a game where chargen is almost entirely random. I wouldn't compare them on any other point.
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Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
kamikasei
By no means. It's just a game where chargen is almost entirely random. I wouldn't compare them on any other point.
Well in both games there are rules for advancement that hinge on... intimacy.
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Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Yuki_Akuma
Well in both games there are rules for advancement that hinge on... intimacy.
Yes, but you don't have to seduce five billion maids in order to gain one point of favour.
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Re: FATAL: A Campaign Journal
I'm not sure that anything you do in FATAL deserves the word intimacy. That invokes too many images of foreplay and candlelight and such.
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Re: FATAL: A Campaign Journal
FATAL can have that! I'm sure players are encouraged to at least compliment their victims before they rip the princess to shreds, <do stuff>
Yet, I love the man.
"FATAL is a date-rape RPG"
"Where is the date?!"
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Re: FATAL: A Campaign Journal
Sliver, most threads about FATAL get locked for a reason.
>.>
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Re: FATAL: A Campaign Journal
I'm just waiting for the heartbreaking hilarity of Dust's next write-up. Your poor soapmaker.
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Re: FATAL: A Campaign Journal
I've had a revelation. I have determined, though divine wisdom given to me from on high, that FATAL is either:
A) A brilliantly in-depth joke on the part of the author. He saw every bad thing in tabletop RPGs, & decided to distill them into one single uber-suck game, as a shining example of what NOT to do when making a game. It has needlessly-convoluted mechanics, vague rules, bad editing, author bias, contradictory actions, & tables upon sub-tables. It was never meant to be played, only to be reacted to, like a piece of performance art. It's the perfect nadir of quality, written as a joke & made so offensive that nobody could take it seriously. OR it's a ...
B) Joke that gamers play on each other, so as to poke fun at the genre & trick gullible noobs, sort of a gaming meme writ large. People talk about how awful it is, & wise old gamers warn, "Yeah, your hated system might suck, but as least it's not FATAL" like it's the bogeyman hiding under your gaming table. There is no game called FATAL; it's not real, it's just a prank that gamers play on each other when they wanna point out how a game could be worse by comparrison.
Either way, there lies madness.
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Re: FATAL: A Campaign Journal
I wouldn't consider any existing game a spiritual successor to FATAL for the simple reason that most games are fun. The spiritual successor to FATAL would involve a hundred-sided body part die and a hammer. The only rule is that you smack yourself in the body part that the die indicates. And it would still be more fun than FATAL.
That said, I want to see someone talk about a different bad game at some point. There's a whole wide world of crap and nobody wants to look at it. Who's up for a game of SenZar, a game that is only kept in print due to masochism and bile fascination?
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Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
UglyPanda
The only rule is that you smack yourself in the body part that the die indicates.
Such a game sounds quite...
Fatal. I know the joke was already made...
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Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Zeta Kai
I've had a revelation. I have determined, though divine wisdom given to me from on high, that FATAL is either:
A) A brilliantly in-depth joke on the part of the author. He saw every bad thing in tabletop RPGs, & decided to distill them into one single uber-suck game, as a shining example of what NOT to do when making a game. It has needlessly-convoluted mechanics, vague rules, bad editing, author bias, contradictory actions, & tables upon sub-tables. It was never meant to be played, only to be reacted to, like a piece of performance art. It's the perfect nadir of quality, written as a joke & made so offensive that nobody could take it seriously. OR it's a ...
B) Joke that gamers play on each other, so as to poke fun at the genre & trick gullible noobs, sort of a gaming meme writ large. People talk about how awful it is, & wise old gamers warn, "Yeah, your hated system might suck, but as least it's not FATAL" like it's the bogeyman hiding under your gaming table. There is no game called FATAL; it's not real, it's just a prank that gamers play on each other when they wanna point out how a game could be worse by comparrison.
Either way, there lies madness.
And regardless of which it is, there is one man who has become utterly convinced that FATAL is real and serious. He has truly fallen apart.
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Re: FATAL: A Campaign Journal
I agree with whoever said earlier that it is, honestly, easier to believe that FATAL is serious from someone who needs help rather than someone who is trolling. That level of trolling would be scary.
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Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
Sliver
Such a game sounds quite...
Fatal. I know the joke was already made...
:smallcool:
YEAAAAH!!
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Re: FATAL: A Campaign Journal
Just based on what I'm reading here, it's possible, if not likely, to have a party of four with no reasonable adventuring skills or equipment. Is the idea to play ordinary people who've decided to grab whatever they have laying around and go adventuring?
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Re: FATAL: A Campaign Journal
Quote:
Originally Posted by
JohnnyCancer
Just based on what I'm reading here, it's possible, if not likely, to have a party of four with no reasonable adventuring skills or equipment. Is the idea to play ordinary people who've decided to grab whatever they have laying around and go adventuring?
Optimistically, yes.
Less optimistically, that's the idea as well, only now "go adventuring" becomes a euphemism for something... quite different. :smallyuk:
Regarding the earlier question for roleplaying systems with random character generation, Call of Cthulhu (the Chaosium version) has a pretty random character generation system, too. The player still decides who and what the character ultimately is, but s/he is encouraged to let the (utterly random) attribute rolls serve as inspiration there.
Oh, and the MechWarrior RPG has the player choose a carreer, but then make rolls for what happened in the character's life up till that point, which can impact who the character ends up as rather severely.
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Re: FATAL: A Campaign Journal
So then FATAL is better suited towards campaigns where the party is a roving gang of petty criminals?
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Re: FATAL: A Campaign Journal
In the original version of Traveller, not only were all stats random (and rolled in order), but once you chose an occupation you rolled to see how long your character stayed in service before "going independent" and becoming a PC. With enough "lucky" rolls (longer time in service means more/higher skills), your character could die of old age before becoming a PC. :smallbiggrin: