OOC: Hmmm...do I happen to be surrounded by buildings which would prevent me from seeing anything?
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OOC: Hmmm...do I happen to be surrounded by buildings which would prevent me from seeing anything?
ooc: Gavin makes spot and listen checks
SpotSpoiler[roll0]
listenSpoiler[roll1]
Gavin turns back to those inside the tavern"Who here is battle worthy?"
ooc: well, you see things, but nothing that you haven't alredy seen, those things are far away
SpoilerIt's hard to see from here if they are armed, but they are wwalking to this direction.
To NM020110:SpoilerThey are getting closer to here, each second now
SpoilerOOC: I'll make another spot and listen check to find out who "they" are.
spot: [roll0]
listen: [roll1]
Also, I'll formshift my weapon into a hand and a half sword.
I look for fortified buildings again
Spot [roll0]
OOC: IMHO I don't really see the point in all this spoiler tagging. Frankly if you REALLY need to keep something secret, use PM's. I'm gonna read Spoilers. Obviously they won't affect my IC Actions. :smallsmile:
OOC: I think rolls shouldn't be spoilered, spoilers should only be for things only specific people should see, and should be very clearly labeled.
NM020110: You can tell that they are armed, and bring heavy armor, but not who they are. they are less than 1 mile away.
Razovor:
you find a small house, made of stone.
Ooc let's move this disscucion to the ooc thread (well technicly the recruitment thread)
Re-entering the house via the roof Crais warns the others.
"We have a large number of likely hostiles inbound. Their a bit out, but get ready."
OOC: Ahhh! We now have 6 people! and the other party only has 3!
I grab Enoc, point at the stone house, and run into it.
I look around. Presumably someone else was also smart enough to hide in here...
OOC: You could delete your post, then I could then edit the open the door bit out of mine. Problem solved.
Crais casts a spell under his breath, and a voice booms out,
"The City is under attack, Prepare for hostiles."
SpoilerOne casting of ghost sound, I get 20 humans worth of noise. That should get the warning out.
As the dark cloud looms in the distance and the streets empty, Vernum figures that, whatever is going on, now is not the time to be stuck out in the open. A pair down the street point out a stone house and run for it, and Vernum follows them in.
(OOC: Now we should be five to four, yeah? A more acceptable number.)
Robert readies his weaponry, and takes up a position near the door of the inn
Aldous continues to seize, as saliva bubbles in the corner of his mouth and drips down his cheek.
OOC: What is Aldous experiencing during this time? Am I unconscious and dreamless? Having a vision/dream? Conscious but on the ground? Paralyzed? Able to act, but erratically? Can I get a response, a spoiler, a PM, anything?!
To Imperial Psy's group:
You hear the door of the house open and a voice, though hard to hear, you may try to listen.
Gavin looks out the window to see if there are nearby citizens still out in the open that he can try to assist.
'I hope you're safe, Bors' he mutters under his breath, before drawing his scimitar and shield.
Listen: [roll0]
listen: [roll0]
OOC: how did you get 19 Listen? :smalleek:
OOC: That is a lot of WIS.
I turn to the newcomer
<To Vernum> "Oh...hello...Do you know how to fight?"
I'll look around for Silver eyes [roll]1d20+1[/roll]
I will cast Major Image, and change the walls and roof of the house into a stony earthern wall, so it looks from the outside like a monolith. That includes covering up the windows, and any holes this building might have.
I speak to everyone "We'll still need to board the windows"
I start boarding the windows. [roll]1d20+1[/roll] If the floor has stone paving, i'll try to board the windows with that, to give it a nice stony texture.
For those who have ears, and for those that use them, You hear an inrecognaizable voice saying:
quickly! get over here!
yiu start bording the windows.
Hmmm...this is most curious...
SpoilerBecause I don't feel like getting ambushed, I'm going to cast detect magic.
Another round of spot and listen checks:
[roll0]
[roll1]