-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
Archpaladin Zousha
Wasn't quite what I was asking there.
Spoiler
Show
I want Anders to feel sorry for what he's done, as opposed to unrepentant, but I want to support the mages because I want my character to romance him, and I'm unsure how to balance an Anders rivalry with mage support. It'd be like the times I sided with the templars and had him as a friend, he'd say I was a mage supporter when nothing I'd done indicated that.
It seems like you pretty much have to get their rivalry maxed before doing any of your companions personal quests OR act like a total douchebag during said quests.
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
Archpaladin Zousha
Wasn't quite what I was asking there.
Spoiler
Show
I want Anders to feel sorry for what he's done, as opposed to unrepentant, but I want to support the mages because I want my character to romance him, and I'm unsure how to balance an Anders rivalry with mage support. It'd be like the times I sided with the templars and had him as a friend, he'd say I was a mage supporter when nothing I'd done indicated that.
Spoiler
Show
Well if you just want Anders to regret his actions, a friendship romance won't be a problem. On my first char I had a friendship romance with him and he was very remorseful towards the end.
Maybe it was something I said or because politically I was walking the middle path, I don't know. But he certainly was considerably less antagonistic in how he spoke (to me) than when he was just a friend.
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
Aux-Ash
Spoiler
Show
Well if you just want Anders to regret his actions, a friendship romance won't be a problem. On my first char I had a friendship romance with him and he was very remorseful towards the end.
Maybe it was something I said or because politically I was walking the middle path, I don't know. But he certainly was considerably less antagonistic in how he spoke (to me) than when he was just a friend.
How do you...
Spoiler
Show
Politically walk the middle path? I thought the game rewarded you for taking sides with achievements.
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
Archpaladin Zousha
How do you...
Spoiler
Show
Politically walk the middle path? I thought the game rewarded you for taking sides with achievements.
Spoiler
Show
By not gunning for said achievments. Yes, in every individual situation I had to choose a side. But I went with the one that felt right for that character at that time. I generally aimed at trying to protect innocents (including innocent mages), so sometimes I sided with the templars and sometimes the mages.
This meant that I often put myself between templars and mages to protect the latter, but also often recommended them to return to the circle and encouraged templars like Thrask. Often vocally supporting the templars (in spirit at least).
I did however side with the mages in the end.
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
So, I've played the game as all three classes, having beaten it as a Rogue, gotten to Act II as a Mage, and still in the middle of Act I for my Warrior(I started it then switched to the others.), and I have to say, I HATE ANDERS, and I hate the fact the game near forces him on you as he's the only healer(unless you're playing as a mage. :smallbiggrin: I haven't even talked to him in my mage file apart from the Map mission). If you wanna know why,
Spoiler
Show
He's a whiny, hypocritical pain in the ass with no ability to seperate his own feelings from the conflict at large. Yes, we get it, you want Mage freedom. But guess what Anders, there ARE good templars, and Mages who want to stay in the circle. What's that, you say they just don't understand. :smallfurious:
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
ScrambledBrains
Spoiler
Show
But guess what Anders, there ARE good templars, and Mages who want to stay in the circle.
Spoiler
Show
What I got from Anders is that he knew there were moderates on both sides - heck, he ran into a number of them. The problem is - to him, the moderates were just holding up the status quo, and nothing was really changing to knock the extremists out. Blood mages were still running around, and templars were still abusing their powers.
So he took action to try to force the moderates into action to fight the extremists. Sort of like the older cancer treatments - toxic as all get out, made you absolutely miserable, really knocked your life to its basics, but when you were done... cancer gone (hopefully).
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
ScrambledBrains
So, I've played the game as all three classes, having beaten it as a Rogue, gotten to Act II as a Mage, and still in the middle of Act I for my Warrior(I started it then switched to the others.), and I have to say, I HATE ANDERS, and I hate the fact the game near forces him on you as he's the only healer(unless you're playing as a mage. :smallbiggrin: I haven't even talked to him in my mage file apart from the Map mission). If you wanna know why,
Spoiler
Show
He's a whiny, hypocritical pain in the ass with no ability to seperate his own feelings from the conflict at large. Yes, we get it, you want Mage freedom. But guess what Anders, there ARE good templars, and Mages who want to stay in the circle. What's that, you say they just don't understand. :smallfurious:
I can understand this view point. But... Spoiler
Show
Anders is a good person. (Anders/Justice... Not so much.) Anders never would have been able to go through with his plan were it not for his merging with Justice. This does not give Ander's absolution, as part of him really wanted the civil war and he did nothing to stop his crazy spirit from taking over his mind. If anything, he helped it along. Right before he allows Justice to take over and 'do what must be done' in Anders addled mind, I think he is evil. But up until that point he is probably the only good person you can have a romance with without the DLC.
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
sihnfahl
Spoiler
Show
What I got from Anders is that he knew there were moderates on both sides - heck, he ran into a number of them. The problem is - to him, the moderates were just holding up the status quo, and nothing was really changing to knock the extremists out. Blood mages were still running around, and templars were still abusing their powers.
So he took action to try to force the moderates into action to fight the extremists. Sort of like the older cancer treatments - toxic as all get out, made you absolutely miserable, really knocked your life to its basics, but when you were done... cancer gone (hopefully).
Spoiler
Show
I get that. I really do. But what bugs me is that you have a man who could rightfully be called an abomination and denies it while picking on Merill(who at the very least has admitted, to some extent anyway, what she's done.) A man who would set an entire city ablaze and to the brink of war, just to foster a change, when it was really only that one city that was that oppresive. HE COULD HAVE JUST FREAKING MOVED! :smallfurious: Not only that, he pushes his dogma on all the party members, not once, but all the time, and, here's the kicker, why not blow up his opposition in Meredith instead of exploding the Grand Cleric?!?! And I'm supposed to like this guy?! :smallannoyed: I think Morrigan was a better person than him, and she was a Darwinist with extreme emotional issues. :smallbiggrin:
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
ScrambledBrains
Spoiler
Show
I get that. I really do. But what bugs me is that you have a man who could rightfully be called an abomination and denies it while picking on Merill(who at the very least has admitted, to some extent anyway, what she's done.) A man who would set an entire city ablaze and to the brink of war, just to foster a change, when it was really only that one city that was that oppresive. HE COULD HAVE JUST FREAKING MOVED! :smallfurious: Not only that, he pushes his dogma on all the party members, not once, but all the time, and, here's the kicker, why not blow up his opposition in Meredith instead of exploding the Grand Cleric?!?! And I'm supposed to like this guy?! :smallannoyed: I think Morrigan was a better person than him, and she was a Darwinist with extreme emotional issues. :smallbiggrin:
Spoiler
Show
S'not Anders. Play Awakening. Anders is cool there. He's quiet, complains less about the "injustice" of the circle, is less of a complete emotional trainwreck, is actually funny rather than drama queen, and has Ser Pouncealot. In all companion dialogue, he's the "normal funny guy" while everyone else plays their respective neuroses fairly straight.
Justice: I understand that you struggle against your oppression, mage.
Anders: I avoid my oppression. That's not quite the same thing, is it?
Justice: Why do you not strike a blow against your oppressors? Ensure they can do this to no one else?
Anders: Because it sounds difficult?
Justice: Apathy is a weakness.
Anders: So is death. I'm just saying.
Justice: I believe you have a responsibility to your fellow mages.
Anders: That bit of self-righteousness is directed at me?
Justice: You have seen oppression and are now free. You must act to free those who remain oppressed.
Anders: Or I could mind my business, in case the Chantry comes knocking.
Justice: But this is not right. You have an obligation.
Anders: Yes, well... welcome to the world, spirit.
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
Arbitrarity
Spoiler
Show
S'not Anders.
Spoiler
Show
Of course, conversations in 2 lead you to realize that while it's not Anders, it's also not Justice. It's still Anders, but with Justices' mentality. Although, it's also implied that Justice got twisted into Vengeance...
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
sihnfahl
Spoiler
Show
Of course, conversations in 2 lead you to realize that while it's not Anders, it's also not Justice. It's still Anders, but with Justices' mentality. Although, it's also implied that Justice got twisted into Vengeance...
Spoiler
Show
Quote:
Varric: So, the knight-commander... Boiling in oil? That one never gets old.
Anders: This is past time for joking.
Varric: I'm helping you indulge in elaborate revenge fantasies. I think it's good for you.
Anders: Meredith will die. Do not doubt that.
Varric: Go away, Justice. Can Anders come out and play?
Anders: Stop.
Varric: You are no fun anymore.
Pretty much covers the Anders-v-Justice dictomy fairly well.
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
ZeroNumerous
Spoiler
Show
Pretty much covers the Anders-v-Justice dictomy fairly well.
It's that, plus Justice being corrupted into Vengeance. But also, it's the nature of Kirkwall and it's exceedingly thin veil that exacerbates it. The codex entries for The Enigma of Kirkwall heavily imply that the Magisters of the Imperium were doing things in Kirkwall that have effects to this day, causing the extremely high rate of crazy blood mages.
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
ScrambledBrains
Spoiler
Show
I get that. I really do. But what bugs me is that you have a man who could rightfully be called an abomination and denies it while picking on Merill(who at the very least has admitted, to some extent anyway, what she's done.) A man who would set an entire city ablaze and to the brink of war, just to foster a change, when it was really only that one city that was that oppresive. HE COULD HAVE JUST FREAKING MOVED! :smallfurious: Not only that, he pushes his dogma on all the party members, not once, but all the time, and, here's the kicker, why not blow up his opposition in Meredith instead of exploding the Grand Cleric?!?! And I'm supposed to like this guy?! :smallannoyed: I think Morrigan was a better person than him, and she was a Darwinist with extreme emotional issues. :smallbiggrin:
Spoiler
Show
Like someone else mentioned... it isn't Anders. Anders is the one that runs away when he's scared or getting drawn in. And he did run... back to Amaranthine, only to discover Justice preparing to hand over his hostbody to it's former owners wife. Compassionate and friendly as he is, he offered his own body for the spirit.
But Justice is a single minded aspect of the notion of Justice. To him there's only the just and the unjust. There's no lenience for the sake of peace. No grey zones. Black and white morality.
Here comes the trouble. Anders views what the circle does as opression. Which is why he runs for it. But when he let Justice in, Justice had to do whatever it takes to end opression for -all- mages. He cannot choose not to. He cannot leave it be... he have to force a change. Whatever the cost.
Anders is scared of this and throughout the game he does what he always does... he runs. So Justice takes over more and more.
In a way, Anders emotions destroyed and corrupted Justice. And justice then took over Anders with his singlemindedness. He isn't a fanatic. He's even worse than that.
In a way... Isabella and Merill explains Anders best:
"Justice is an idea. It works in a world of ideas but not here"
"All spirits are dangerous Anders. I knew that, I'm sorry you didn't"
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
VanBuren
It's that, plus Justice being corrupted into Vengeance. But also, it's the nature of Kirkwall and it's exceedingly thin veil that exacerbates it. The codex entries for The Enigma of Kirkwall heavily imply that the Magisters of the Imperium were doing things in Kirkwall that have effects to this day, causing the extremely high rate of crazy blood mages.
Not to mention...
Spoiler
Show
In Legacy, implications are also there that the malaise that infects Kirkwall stems from an even deeper corruption: Corypheus.
Also, something I posited over in the Origins thread:
Spoiler
Show
There's almost a parallel between Loghain and Anders in the two games. In Dragon Age: Origins, Loghain causes countless deaths by abandoning Cailen at Ostagar, followed by many more dying in the Ferelden Civil War that followed, to say nothing of the people killed by the darkspawn. Likewise, Anders causes the deaths of many people at the Chantry, the mages and templars who die fighting in the Gallows, and in the mage/templar war that follows. Also, both place themselves at your mercy, expecting execution for what they've done, and if you spare them, you alienate someone else in your group (Alistair in Origins, Sebastian in II).
I'm wondering if basically what the writers did with Anders in the sequel was sort of make him "the next generation's Loghain" as it were. Anders becomes a hero upon joining the Grey Wardens and helping save the Arling of Amaranthine from the darkspawn, much like how Loghain became a hero after joining Maric and fighting off the Orlesians. Both became increasingly obsessed with their suspicions and alleged enemies, and both committed a terrible act that caused many more deaths. In the novels, Maric is trouble because Flemeth supposedly told him Loghain would betray him many times, each worse than the last. This is sort of what Anders does in the sequel, a friend who betrays you (depending on one's definition of betrayal) until finally he makes his huge event.
The only major difference between the two is that the option is there to execute Anders right on the spot, preventing him from going through that long breakdown we see in Loghain as he watches everything fall apart around him. With Loghain, we watch the fallout of his actions. It'd be like actually playing during the war in the sequel.
Just a sort of interesting pattern I noticed as I was playing through Origins again.
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
So, I got a Gamasutra article about DA2, the writing process and the narrative decisions that were made, and a bunch of Legacy reviews.
http://www.gamasutra.com/view/featur...es_dragon_.php
Quote:
It was Laidlaw who first proposed the new game concept. His idea was this: instead of telling a linear, he suggested they modify the structure on a high level and jump between the major moments of a character's life. Instead of telling a story over a short span of time in a wide open world, they would set the game within a single city, and jump through an epic ten-year period. This would be accomplished with the help of a framing device, allowing for the time jumps to be implemented as flashbacks.
"[The new approach] definitely allowed us some unique opportunities," Gaider says. "Sometimes the lack of an ability to hand-wave time passing means we end up with a lot of events happening in an unrealistically short span, or repercussions for a player's actions that either need to occur instantly or be relegated to the epilogue. So this offered us the chance to give a sense of greater scope."
However, there were also unknowns. What would it feel like to play a game where you don't see time's gradual passage? Would jumping through time break narrative unity and pull the player out of the story? And how would this work from an implementation standpoint? Would creative resources get bogged down trying to account for the long-term impact of minor decisions that the player made five years ago in game time?
These questions began to work themselves out as the process unfolded. In some ways, the new concept worked just as planned. But in others, the team found that certain RPG elements emerged naturally, as a function of the genre, rather than as a matter of tradition. The game ultimately came to reflect a blend of these ideas – the concept as it was originally envisioned, and the actual limitations revealed by the writing process.
...
Writing a game like this is a top-down process. "We start with what we call a one-pager," explains Gaider, "which lays out the flow of the plot in general, and then slowly begin expanding on that in more and more detail. We end up with a very detailed overview, break it up into segments, and split the work among writers who in turn break up those segments into workable sections. Any required assets (such as a codex or a description) will be identified as the work is ongoing, and eventually all this information simply accumulates."
Every plot line – whether it's the spine, a particular chapter, or a subplot – has what Gaider calls its own "narrative overview." The overview lists all the beats for that section of story, including the choices involved, the gameplay elements, and the resources needed – along with the required budget. Once approved, the narrative overview serves as a blueprint that can be shared by writers, combat designers, level artists, and so on.
"The trick is to keep track of it all," says Gaider. "We have a wiki on our internal network that houses our accumulated lore, and our in-house editors devote a fair amount of time to trying to keep it all organized and searchable. You get a lot of outdated legacy information in there, which can make it a real challenge to keep up-to-date as things inevitably change over time."
And reviews, spoilered for length.
Cheat Code Central, 3.5/5.
Spoiler
Show
Dragon Age II: Legacy isn't going to convince anybody who strongly disliked Dragon Age II to come back to the fold, but it shows improvement in terms of level and encounter design from the original game. The vignettes with various companions—especially Hawke's sibling—add nicely to the overall game's story, and it's nice to see the battle and dungeon layout improvements provided by Legacy's development team. It's a solid, albeit short, DLC addition that bodes well for any planned expansions to Dragon Age II.
Just Push Start, 3.5/5.
Spoiler
Show
Dragon Age 2: Legacy is an awesome DLC that fans of the series will love. You get a great new stroy that fills you in on the Hawke Lineage as well as some new weapons and armor pieces to help you slay the various new foes you will encounter. While the DLC is very linear it does offer a 2-3 hour story that players will love from beginning to end.
PC PowerPlay Magazine, 9/10.
Spoiler
Show
In this writer’s opinion, for what it’s worth, Dragon Age II: Legacy should be immortalised as an exercise in communication, showing how passion (hopefully the more eloquent and useful) can influence a developer’s vision and guide design back to a more common ground. The careful observer will be able to discern a shift from, “We know what you’ll like,” to “What do you like?” in this twelve dollar toe-print, at the very least.
Nave360, 8.5/10.
Spoiler
Show
For the first DLC of a game which got mixed responses, Bioware has done well. With a good length, some very nice changes, some nice puzzles and hardly any reused locations (almost everything feels new), this DLC is worth its 800 MSP/$9.99 price. However, the DLC might have gotten a higher score from me if they had made the story a little more understandable.
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
Archpaladin Zousha
Watched the trailer. Was that Jennifer Hale's voice as the Grey Warden lady?
Quote:
Originally Posted by Candle Jack
No, it's the same actress who voiced Mistress Woolsey from Awakening, unless I'm mistaken.
Just a heads up: I was correct.
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
Candle Jack
Just a heads up: I was correct.
So it would seem. :smallannoyed:
Just kidding! I'm not mad at you. I wish there was an "eye roll" smilie.
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
I have some Legacy reviews here. They seem mixed, as per usual. Spoilered for length.
Joystiq, scoreless, seems to like it.
Spoiler
Show
As you make the noticeably linear descent into the mountain's belly, you'll clash with Darkspawn that have, just like you, wandered into an inescapable trap. It's a nostalgic pleasure to cut through so many emissaries and genlocks again -- a fact that won't be lost on certain party members (should you choose to bring them along). One of the best things about Legacy is how attentive it is to the state in which you left Dragon Age 2. The game unlocks unique dialogue if you bring along a romantic interest, for instance, and triggers a bonus battle should one of your spiritually unstable companions take a turn for the worse.
If you're the sort that enjoys perfecting the party's automatic tactics, slotting their abilities into a dungeon-crawling killing machine, you'll be happy to test it against the great variety of enemies in Legacy. The combat encounters feel far less random compared to the main game, with deliberately positioned archers and heavily armored monsters (including a new type of bronto) calling for specific classes and instructions. You don't have to micromanage to win, but there's always opportunity to act efficiently, and that's half the fun.
IGN, 6.5/10.
Spoiler
Show
Dragon Age II Legacy see-saws between going-through-the-motions and meaningful character development. I suppose Legacy’s character-centric exploration of the Hawke family’s dark secrets is just the kind of story downloadable content is made for, but after wading through several hours that felt as much like a checklist of Dragon Age IITM ingredients being tallied up as a meaningful addition to the game, I have to wonder: why wasn’t this in the game in the first place?
This is my joystick, "Buy it!".
Spoiler
Show
That being said, I enjoyed Legacy. Yes, it’s short, and yes the story is limiting, but ultimately, I had more fun with the few short hours I spent with Legacy, than I did for some thirty hours spent in Dragon Age 2. Bioware have listened; they’ve gone back to what was good about the Dragon Age series, and delivered. Whether it is worth 800 points or not is up to you, but it definitely made me feel more positive about the future of the Dragon Age series after playing it.
Now all Bioware have to do to make me happy is release an add-on for Dragon Age 2 that is akin to Awakening in size and depth. That may go some way in soothing the wounds of disappointment I endured back in March.
GameSpy, 2.5/5.
Spoiler
Show
With full Champion Armor, champion-level weapons, and a group of similarly leveled and equipped companions, you simply won't find a challenge in Legacy, no matter how tactical the Darkspawn are. Even when BioWare threw flames, specters, ice, electricity and one very pissed-off magistrate at me all at once, my battle-hardened Hawke barely broke a sweat. Worse, with the aforementioned high-level characters, none of the new loot you score in Legacy tops the weapons and equipment you're already lugging around, resulting in a disappointing treasure hunt for seasoned Dragon Age II players who were hoping for something new.
The good news is, BioWare is on the right path; Legacy is a promising development for fans hoping the franchise's third installment will feature a return to the tactical gameplay of Dragon Age: Origins. Unfortunately, it's a bit too late for Dragon Age II, and Legacy's legacy is as a $10 reminder of the full game's shortcomings.
The Escapist recommends to wait for a Game of the Year edition, scoreless:
Spoiler
Show
I played through Legacy on normal after having completed the main game, and breezed through the entire thing in about five hours without ever really being challenged. I was momentarily frustrated by the final boss not because it was particularly difficult, but because my AI posse apparently thought the best approach to dealing with geysers of fire was the bunny approach: stay perfectly still and hope they don't notice you. If you actually put some effort into using cross-class combos or directing your AI companions, Legacy will be even more of a cakewalk. The class-specific weapon you get - and customize - is a nifty bit of kit, but not dramatically more than the trinkets you likely picked up during your playthrough of the main game.
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
I have a lot of work to do and not a lot of time to do it, so naturally I was procrastinating by sifting through the Bioware forums (lol) and came across an interesting comment made by Mike Laidlaw that I thought I should share:
Quote:
Originally Posted by Mike Laidlaw
Since I'm in a sharing mood, I will put this out there: our intention is that for each major release of Dragon Age, you will take up the mantle of a new character. This does not mean your old character may never appear in future games, but as far as the core protagonist goes, if there is a DA III, it will very likely be neither Hawke nor The Warden.
We want to keep the series about the time and place, rather than about any singular character. While I know not everyone prefers that approach, I believe it's perfectly valid, especially if certain plans of ours to shore up world consistency (import bugs really bother me!) come to fruition, which I believe they will.
And that's all I can say about that.
I kind of suspected that there will be a new protagonist for each new entry in the franchise, but this sort of confirms it.
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
Candle Jack
I have a lot of work to do and not a lot of time to do it, so naturally I was procrastinating by sifting through the Bioware forums (lol)
I did that the other day, curious to see whether they were truly as bad as I remebered.
Turns out they'd gotten worse.
Quote:
I kind of suspected that there will be a new protagonist for each new entry in the franchise, but this sort of confirms it.
Yeah, personally I'm rather interested in the idea, although I would like it if the protagonist of DA3 wasn't a human.
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
The character would likely have to be an elf then, as making him/her a dwarf would restrict you to just Warriors and Rogues. Oh, I can hear the whining even now! :smallamused:
I personally like this direction. I think I remember hearing something similar a while ago, that the reason the series is called Dragon Age is because that's when all the games take place. Rather than getting the story of a single hero (which BioWare is doing with Shepard in Mass Effect) we're getting Thedas' history as it's being made.
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
Archpaladin Zousha
The character would likely have to be an elf then, as making him/her a dwarf would restrict you to just Warriors and Rogues.
I have never understood why this is such a common thing in fantasy. Mythological dwarfs were never portrayed as such, as far as I know, and yet it's such a pervasive cliche for no real reason (besides the fact that were no magical dwarf characters in LOTR).
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
I presume it started out of the "Dwarf vs. Elf" dichotomy. As elves were depicted as magic masters, dwarves became depicted as disdainful of magic because those soft elven nancies use it. But it's part of Dragon Age's codex that dwarves have a resistance to magic and inability to use it due to hanging around lyrium for so long. Regardless of where it started, dwarves are SOL when it comes to being a mage in Thedas.
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
Archpaladin Zousha
Regardless of where it started, dwarves are SOL when it comes to being a mage in Thedas.
Yeah, although there is some speculation about Sandal :smalltongue:
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
But people will want to customize, won't they? They won't want to be forced to play Sandal, intriguing though he is (I say intriguing because I assume that he's a polarizing character that people either find awesome or annoying).
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
Mr.Silver
Yeah, although there is some speculation about Sandal :smalltongue:
That's different: he's the Maker.
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
VanBuren
That's different: he's the Maker.
No, that's Flemeth. Or is she Andraste? I can never remember.
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Lampshades! Hanging everywhere!
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Quote:
Originally Posted by
Candle Jack
No, that's Flemeth. Or is she Andraste? I can never remember.
Yes.
Mathematician's answer
-
Re: Dragon Age II, Part 2: The Qun is pretty deep, you wouldn't understand it.
Wait, so Sandal and Flemeth are MARRIED?! :smalleek:
That puts the "old lady" conversation in a horrible new light!!! :smalleek: