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Originally Posted by
SiuiS
What's a tupari?
The actual story behind that was revalatory; one team of designers finished their product early, and were able to begin work on other planned but nonessential products (Javik). Adding that data to the original game disk is a favor to the customer, not some perverse jerk move, because it cuts down on resource use when getting the extra content. Being mad that the team cut down your load times is ridiculous.
Unless, of course, you address the still obvious point. That is to say that Javik's stuff wasn't just one teams work. It was accounted for at the base stage and intentionally left out. You don't throw an entire follower out over a weekend,
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This lack of a distinction is patently ridiculous.
Not really. Explain to me exactly what makes those fetch quests essential.
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That's not how muscle works. James is weaker in a boxing match than someone of less muscle mass because he inhibits his own acceleration.
Krogan, on the other end, are built for their size and have entirely alien anatomy. We don't know the efficiency or even placement and purpose of their broader muscle groups. What we do know is that a krogan can routinely perform physical tasks that will literally cripple a human and say "ow" and walk it off. Their safe energy expression threshold is much higher.
Well there's the obvious fact that "broader muscle groups" often line up exactly with human muscle groups, or at least have obvious parallels that can only really work in one way. We can see the muscles on Grunts arm, and they're basically the same as a human muscle with a bunch of stuff glued on weighing it down, and apparently a bunch of extra "veins" running through the inside.
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Especially because of the metal armor, yeah.
Except their skin isn't armor, this is kind of made explicit in the codex. It's just radiation shielding of the sort Javik may or may not also have.
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Shepard has reinforced bones, muscles laced with wire for durability, enhanced healing and reflexes, cybernetic ally coordinated proprioception... And fires a vehicular mounted anti tank rifle like it's a farm hand's shot gun.
Which raises the obvious question as to why Bioware decided you needed to apparently do all of that all over again for more fetch quests.
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It's already been said that the game tells you in the core setup that these guns are beyond standard human ability.
What isn't told to you is that Shepard can do with fists what elite operatives can do with a weaponised tool system that combines a power use with a physical strike, and Shepard does way more damage comparatively than all but the most specialized units – the damage Shepard does to a (SP) centurion is comparable or in excess of the damage a charging krogan does to a (MP) centurion.
Of course, this is made apparent visually literally nowhere. Your squadmates punch for less damage... but even the "strong" ones firing the same guns do less damage anyway, so there's no real baseline. Shepard just arbitrarily does even more damage in every context, regardless of if muscle is involved. Even the other N7 marines or candidates aren't that much weaker when you see them do stuff.
I mean yeah, if Shepard is so damn strong, it'd kind of be a game changer. Why are we waiting so long to hack a door, if he can just kick it down just as fast or faster? Why can't we actually headbutt a Krogan, and make it
hurt, if we're supposed to be comparable or in excess charge wise? I mean, why doesn't Miranda just out and say "you can lift ten tons now, congrats!" when you talk to her?