-
Re: [4E] Keep on the Shadowfell - IC
Seeing that Crane was in no immediate danger, Thyrn moved towards the group of creatures menacing Valandil. He approached the group as he fired an arcane bolt at the creature he deemed the greatest threat.
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Move action - move to B7
Minor action - Warlock's Curse on ... I think it's Q2? The one directly to Valandil's right, anyways.
Standard Action - Eldritch Blast on the target of my curse
Attack roll - [roll0] vs. Reflex
Damage roll - [roll1] plus [roll2] from my curse.
-
Re: [4E] Keep on the Shadowfell - IC
As the party begins advancing on the cave itself, Valandil is engaged with three kobolds. He manages to wound one while they are unable to hit him.
Crunch:
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Valandil hits twice
Dawn moves
Crane fails his save
Thyrn misses
Q2: Move: Shift to B13
Minor: shift to A13
Standard: attack Valandil at 8, miss
Q3: Minor: Shift to B16
Move: Shift to B13
Standard: attack Valandil at 7, miss
Q4: Minor: Shift to D14
Move: Shift to A15
Standard: attack Valandil at 11, miss
It is Draziw's turn, Dawn is still on Delay
Initiave :
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Round : 5
Q: 24
Draziw: 22 <-----------Active Player
D: 20
T: 18
S: 18
Kourni: 13 DELAY
Valandil: 7
Dawn: 17
Crane: 5
Thyrn: 3
Monsters status :
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(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(F19)—T2:
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(F20)—T12:
(H17)—T13:
(B17)—T14:
(G23)—T15:
(L19)—T16:
(F24)—T17:
(N20)—T18:
(--)—T19:
(--)—T20:
(A13) – Q2 :
(B13) – Q3 :
(A15) – Q4 :
Players Status
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(C0) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(B15) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(C9) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, +2 to def (Total Defence), BLOODIED, Immobilized (save ends), DR2 (Kourni)
(I4) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), grants CA (running)
Combat Map :
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Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
Draziw moves into position to push two of the creatures away from Valendil.
We are too fast! There are so many of them, and we had no time to make a plan!
But it is to late, they are already storming the lair. So Draziw unleashes magic that covers his body, making him act faster and taking the need to think about some minor spell away from him.
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Move Action: Move to A10
Standard Action: Thunderweave on the area of A11 to C13
[roll0] vs Fort Q2
[roll1] vs Fort Q3
[roll2] thunder damage and push 4 to C17/D17
Minor Action: Wizard's Fury
-
Re: [4E] Keep on the Shadowfell - IC
Draziw moves forward and pushes two of the kobolds surrounding Valandil back before seeing a number of the creatures scurrying around inside the cave.
Crunch:
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Draziw hits both targets.
T: Each takes a move action and then readies an action
It is Valandil's turn, Dawn is still on Delay
Initiave :
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Round : 5
Q: 24
Draziw: 22
D: 20
T: 18
S: 18
Kourni: 13 DELAY
Valandil: 7 <-----------Active Player
Dawn: 17
Crane: 5
Thyrn: 3
Monsters status :
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(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(D19)—T2:
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(F16)—T12:
(H17)—T13:
(B17)—T14:
(--)—T15:
(--)—T16:
(D22)—T17:
(--)—T18:
(--)—T19:
(--)—T20:
(C17) – Q2 :
(D17) – Q3 :
(A15) – Q4 :
Players Status
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(C0) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(B15) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, +2 to def (Total Defence), BLOODIED, Immobilized (save ends), DR2 (Kourni)
(I4) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), grants CA (running)
Combat Map :
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Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
Dawn, hearing the sound of battle calling her rushes through the ticket and joins the fray by swinging her sword against the closest kobolt. There was no doubt this time, it was only life or death. If she didn't kill them, they would kill her and the others. That was the simplicity of battle.
As she swung her sword she turns to the cave seeing even more of the little monsters waiting inside. This was going to be a tough fight but she just had to keep going, marking another one, she mentally prepares herself for the oncoming onslaught.
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Standard Action: Charge to B 15 and attack 4G (I think?) with Ardent Strike [roll0], subjecting it to divine sanction until the end of Dawn's next turn.
Damage: [roll1]
Minor Action: Mark T14 with Divine Challenge
-
Re: [4E] Keep on the Shadowfell - IC
Valandil continues to dodge and weave. He feints a series of kicks before using the moment to quickly distance himself. His chant unwavering.
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Sustain, shift to B13, move to D7
-
Re: [4E] Keep on the Shadowfell - IC
Dawn charges forward and manages to draw blood from one of the kobolds before Valandil disengages and moves back from the front line.
Crunch:
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Dawn hits Q4 and bloodies him.
Valandil Moves.
It is now Crane's turn and Kourni is on Delay.
Note: the map has bot been updated.
Initiave :
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Round : 5
Q: 24
Draziw: 22
D: 20
T: 18
S: 18
Kourni: 13 DELAY
Valandil: 7
Dawn: 17
Crane: 5 <-----------Active Player
Thyrn: 3
Monsters status :
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(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(D19)—T2:
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(F16)—T12:
(H17)—T13:
(B17)—T14:
(--)—T15:
(--)—T16:
(D22)—T17:
(--)—T18:
(--)—T19:
(--)—T20:
(C17) – Q2 :
(D17) – Q3 :
(A15) – Q4 : BLOODIED, marked by Dawn UENT
Players Status
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(C0) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(D7) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, +2 to def (Total Defence), BLOODIED, Immobilized (save ends), DR2 (Kourni)
(B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), grants CA (running)
Combat Map :
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Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
Weeping Crane
Crane attempts to mend the wound that's keeping him immobilized, hoping to join the battle as soon as he can.
Standard Action: Heal Check to grant saving throw @ self
Move Action: If check and save both succeed, move to E10
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Heal Check vs. DC15 (I think): [roll0]
Saving Throw (If heal check succeeds): [roll1]
Saving Throw at end of turn, if still immobilized: [roll2]
-
Re: [4E] Keep on the Shadowfell - IC
Crane finally manages to free himself.
Crunch:
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Crane suceeds on the heal check but fails the granted save.
Crane suceeds on the save at the end of his turn.
Thyrn is up and Kourni is on Delay.
Note: the map has bot been updated.
Initiave :
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Round : 5
Q: 24
Draziw: 22
D: 20
T: 18
S: 18
Kourni: 13 DELAY
Valandil: 7
Dawn: 17
Crane: 5
Thyrn: 3 <-----------Active Player
Monsters status :
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(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(D19)—T2:
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(F16)—T12:
(H17)—T13:
(B17)—T14:
(--)—T15:
(--)—T16:
(D22)—T17:
(--)—T18:
(--)—T19:
(--)—T20:
(C17) – Q2 :
(D17) – Q3 :
(A15) – Q4 : BLOODIED, marked by Dawn UENT
Players Status
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(C0) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(D7) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni)
(B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil)
Combat Map :
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Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
Thyrn moved out of the foliage, and loosed more arcane energy at the nearby creatures. He had yet spent much of his stronger magic, leaving him with only a few spells to fall back upon, though these spells were formidable enough.
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Move action - Move to B10
Minor action - Warlock's Curse on Q4
Standard action - Eldritch blast
Attack roll - [roll0] vs. Reflex
Damage roll - [roll1] plus [roll2] from Warlock's Curse.
-
Re: [4E] Keep on the Shadowfell - IC
Thyrn steps forward and strikes down one of the kobolds. Two of the kobolds then step forward to attack Dawn but with little success.
Crunch:
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Thyrn kills Q4.
Q2: Minor: Shift to C18
Move: Shift to A16
Standard: Attack Dawn @ 8 vs AC, miss
Q3: Minor: Shift to D18
Move: Shift to C15
Standard: Attack Dawn @ 18 vs AC, miss
Draziw is up and Kourni is on Delay.
Initiave :
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Round : 6
Q: 24
Draziw: 22 <-----------Active Player
W: 22
D: 20
T: 18
S: 18
Kourni: 13 DELAY
Valandil: 7
Dawn: 17
I: 6
Crane: 5
Thyrn: 3
Monsters status :
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(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(D19)—T2:
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(F16)—T12:
(H17)—T13:
(B17)—T14:
(F20)—T15:
(--)—T16:
(D22)—T17:
(--)—T18:
(K17)—T19:
(--)—T20:
(C15)–Q2:
(A16)–Q3:
(A15)–Q4:DEAD
(--)-D2:
(--)-D3:
(--)-W:
(--)-I:
Players Status
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(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(D7) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni)
(B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil)
Combat Map :
Spoiler
Show
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
Draziw looses a magic missile against one of dawns opponents and hurry up to attack it a second time, with a magical wave to push it away from her.
Are you wounded? he asks her.
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Minor action: magic missile on thefoe at c15 causing him 6 damage
Move action: to b12
Standard action: thunderwave on the foe at c15 [roll0] vs fort
[roll1] thunder damage and push 4 to e19
-
Re: [4E] Keep on the Shadowfell - IC
Draziw hurls a bolt of arcane energy at one of the kobolds and manages to injure it before advancing closer to attempt to shove it back, his second attack does not strike true. One of the kobolds emerges from the back of the chamber and bolsters its allies before missing with its own arcane strike against Dawn.
Crunch:
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Draziw hits Q2 with magic missile, misses with thunderwave.
W: Move: to I25
Minor: Incite Faith
-- Q2 Shifts to D16
-- T13 Shifts to H16
-- Q3 Shifts to A17
-- T14 Shifts to B18
-- T15 Shifts to F19
-- T17 Shifts to D21
-- T19 Shifts to K18
Standard: Energy Orb at Dawn @ 9 vs Ref, miss
D2: Move: to a square you can't see
D3: Move: to a square you can't see
Standard: Move to a square you can't see
T: All Delay
Valandil is up and Kourni is on Delay.
Initiave :
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Round : 6
Q: 24
Draziw: 22
W: 22
D: 20
T: 18 DELAY
S: 18
Kourni: 13 DELAY
Valandil: 7 <-----------Active Player
Dawn: 17
I: 6
Crane: 5
Thyrn: 3
Monsters status :
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(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(D19)—T2:
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(F16)—T12:
(--)—T13:
(B18)—T14:
(F19)—T15:
(--)—T16:
(D21)—T17:
(--)—T18:
(K18)—T19:
(--)—T20:
(D16)–Q2: BLOODIED
(A17)–Q3:
(A15)–Q4:DEAD
(--)-D2:
(--)-D3:
(I25)-W:
(--)-I:
Players Status
Spoiler
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(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(D7) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni)
(B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil)
Combat Map :
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Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
Valandil advances again to support his companions, hiss prayers aiding them andhis shots aimed to execute the wounded.
Spoiler
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Move to B14
Minor to Sustain
Twin Striking Q2
[roll0] [roll1]
[roll2] [roll3]
-
Re: [4E] Keep on the Shadowfell - IC
Valandil continues to call on his god to keep protecting his allies while managing to continue the barage against one of the kobolds.
Crunch:
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Valandil moves, and misses with both attacks, Q2 gets partial cover from the cave wall for a -2 to both attacks.
Dawn is up and Kourni is on Delay.
Note: The map has not been updated.
Initiave :
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Round : 6
Q: 24
Draziw: 22
W: 22
D: 20
T: 18 DELAY
S: 18
Kourni: 13 DELAY
Valandil: 7
Dawn: 17 <-----------Active Player
I: 6
Crane: 5
Thyrn: 3
Monsters status :
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(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(D19)—T2:
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(F16)—T12:
(--)—T13:
(B18)—T14:
(F19)—T15:
(--)—T16:
(D21)—T17:
(--)—T18:
(K18)—T19:
(--)—T20:
(D16)–Q2: BLOODIED
(A17)–Q3:
(A15)–Q4:DEAD
(--)-D2:
(--)-D3:
(I25)-W:
(--)-I:
Players Status
Spoiler
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(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(B14) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni)
(B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil)
Combat Map :
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Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
Crunch:
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Dawn is now on Delay.
I moves and readies an action.
Crane is up and Kourni and Dawn are on Delay.
Initiave :
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Round : 6
Q: 24
Draziw: 22
W: 22
D: 20
T: 18 DELAY
S: 18
Kourni: 13 DELAY
Valandil: 7
Dawn: 17 DELAY
I: 6
Crane: 5 <-----------Active Player
Thyrn: 3
Monsters status :
Spoiler
Show
(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(D19)—T2:
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(F16)—T12:
(--)—T13:
(B18)—T14:
(F19)—T15:
(--)—T16:
(D21)—T17:
(--)—T18:
(K18)—T19:
(--)—T20:
(D16)–Q2: BLOODIED
(A17)–Q3:
(A15)–Q4:DEAD
(--)-D2:
(--)-D3:
(I25)-W:
(--)-I:
Players Status
Spoiler
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(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(B14) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni)
(B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil)
Combat Map :
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Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
"I'm fine." Dawn replies with a short nod to Draziw. She hadn't exchanged much words with the other deva, but he had unnerved her slightly.
Such doubts washed away now however as she turns to the kobolts.
There were a lot of them to say at least. Perhaps another tactic was in order? She didn't think she could best all of them.
Instead of charging again she stays where she is, preparing herself for the incoming onslaught.
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Standard Action: Total defense
-
Re: [4E] Keep on the Shadowfell - IC
Crunch:
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Dawn takes a total defense
Crane is up and Kourni is on Delay.
Initiave :
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Round : 6
Q: 24
Draziw: 22
W: 22
D: 20
T: 18 DELAY
S: 18
Kourni: 13 DELAY
Valandil: 7
I: 6
Dawn: 17
Crane: 5 <-----------Active Player
Thyrn: 3
Monsters status :
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(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(D19)—T2:
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(F16)—T12:
(--)—T13:
(B18)—T14:
(F19)—T15:
(--)—T16:
(D21)—T17:
(--)—T18:
(K18)—T19:
(--)—T20:
(D16)–Q2: BLOODIED
(A17)–Q3:
(A15)–Q4:DEAD
(--)-D2:
(--)-D3:
(I25)-W:
(--)-I:
Players Status
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(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(B14) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni)
(B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
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Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
Weeping Crane
Knowing now that fighting kobolds was very different from fighting giantkin, the warrior monk opts to take a defensive stance near his allies without rushing to the front lines, accepting that the paladin's defenses were more formidable than his own.
Move Action: Move to D11
Standard Action: Total Defense Action
-
Re: [4E] Keep on the Shadowfell - IC
Crunch:
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Crane takes a total defense.
Thyrn is up and Kourni is on Delay.
Note: The map has not been updated.
Initiave :
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Round : 6
Q: 24
Draziw: 22
W: 22
D: 20
T: 18 DELAY
S: 18
Kourni: 13 DELAY
Valandil: 7
I: 6
Dawn: 17
Crane: 5
Thyrn: 3 <-----------Active Player
Monsters status :
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(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(D19)—T2:
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(F16)—T12:
(--)—T13:
(B18)—T14:
(F19)—T15:
(--)—T16:
(D21)—T17:
(--)—T18:
(K18)—T19:
(--)—T20:
(D16)–Q2: BLOODIED
(A17)–Q3:
(A15)–Q4:DEAD
(--)-D2:
(--)-D3:
(I25)-W:
(--)-I:
Players Status
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(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(B14) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(D11) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni), +2 to all Def (Total Defense)
(B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
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Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
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Re: [4E] Keep on the Shadowfell - IC
It seemed to Thyrn that the horde of creatures had no end. Nevertheless, he continued his arcane onslaught. He aimed his spells towards the nearest creature to which he had a straight shot, and shot an arcane bolt at it.
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Minor action - Warlock's Curse on T14
Standard action - Eldritch blast on T14
Attack roll - [roll0] vs Reflex
Damage roll - [roll1] plus [roll2] from Warlock's Curse
-
Re: [4E] Keep on the Shadowfell - IC
Thyrn launches more arcane power and drops another of the little creatures before four of them rush forward and throw mud and dirt at Dawn in order to distract her from another attack. Then another stronger kobold rushes forward to strike at Dawn but even with the help he cannot penetrate her defenses.
Crunch:
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T2
Move: to B16
Standard: Aid attack for Q3
Minor: Shift to B17
T15
Move: to C16
Standard: Aid attack for Q3
Minor: Shift to D17
T17
Move: to C16
Standard: Aid attack for Q3
Minor: Shift to C17
T12
Move: to C16
Standard: Aid attack for Q3
Minor: Shift to C15
T19
Move: behind cover
Q3
Minor: shift to B18
Move: Shift to B16 (B18-C18-B17-B16)
Standard: Attack Dawn @ 20 vs AC, miss
Q2
Move: Shift to G16
Standard: Ready an Action
Draziw is up and Kourni is on Delay.
Initiave :
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Round : 7
T: 18
Q: 24
Draziw: 22 <-----------Active Player
W: 22
D: 20
S: 18
Kourni: 13 DELAY
Valandil: 7
I: 6
Dawn: 17
Crane: 5
Thyrn: 3
Monsters status :
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(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(B17)—T2:
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:
(--)—T13:
(B18)—T14:DEAD
(D17)—T15:
(--)—T16:
(C17)—T17:
(--)—T18:
(--)—T19:
(--)—T20:
(G16)–Q2: BLOODIED
(B16)–Q3:
(A15)–Q4:DEAD
(--)-D2:
(--)-D3:
(I25)-W:
(--)-I:
Players Status
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(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(B14) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(D11) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, +2 to all Def (Total Defense)
(B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
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Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
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Re: [4E] Keep on the Shadowfell - IC
Draziw has lost one party member before by telling her to go out of the way. But would it be better to let dawn be surrounded by the kobolds?
She is cautious, and protected by Valendils spell. Hoping she will not be affected by it that much the Deva casts another magic missile on the kobold at the entry to the cave, before letting a thunderwave roll over all at the opening.
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Minor: Magic Missile on Q2, 6 damage
Move: To C14
Standard: Thunderwave on fields B15 to D17
[roll0] vs Fort against Dawn, push to A18
[roll1] vs Fort against Q3, push to A17
[roll2] vs Fort against Q2, push to F18
[roll3] vs Fort against T2, push to D21
[roll4] vs Fort against T17, push to E21
[roll5] vs Fort against T15, push to F21
[roll6] thunder damage
-
Re: [4E] Keep on the Shadowfell - IC
Crunch:
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Draziw hits with magic missile, T12 is killed.
Draziw hits Dawn and T2 with thunderwave, T2 is killed.
W:Move: To F19
Standard: Energy Orb vs Dawn @ 14 vs Ref, 7 damage (after DR) (not sure if this hits or not, myth-weavers is blacked out today for the protest), miss with the +2 bonus from total defense.
D2:Move: to G17
Standard: Charge to B18 and attack Dawn @ 24 vs AC, 4 damage (after DR)
D3:Move: To G17
It is Valandil's Turn.
Initiave :
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Round : 7
T: 18
Q: 24
Draziw: 22
W: 22
D: 20
S: 18
Kourni: 13 DELAY
Valandil: 7 <-----------Active Player
I: 6
Dawn: 17
Crane: 5
Thyrn: 3
Monsters status :
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(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(--)—T13:
(B18)—T14:DEAD
(D17)—T15:
(--)—T16:
(C17)—T17:
(--)—T18:
(--)—T19:
(--)—T20:
(G16)–Q2: BLOODIED
(B16)–Q3:
(A15)–Q4:DEAD
(B18)-D2:
(G17)-D3:
(F19)-W:
(--)-I:
Players Status
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(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(B14) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(C14) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(D11) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, +2 to all Def (Total Defense)
(B15) Dawn Sunstorm: 22/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
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Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
Valandil uses his arrows to cover another retreat. His hopes lay in his chant protecting his allies from harm.
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Twin Strike Q3
[roll0] [roll1]
[roll2] [roll3]
Move to B8
Minor to Sustain
-
Re: [4E] Keep on the Shadowfell - IC
Crunch:
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Valandil hits and bloodies Q3
I: Moves into view and then back out of view behind the cave wall closer to Dawn.
It is now Dawn's Turn. I forgot to remove T2 from the map, it is dead.
Initiave :
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Round : 7
T: 18
Q: 24
Draziw: 22
W: 22
D: 20
S: 18
Kourni: 13 DELAY
Valandil: 7
I: 6
Dawn: 17 <-----------Active Player
Crane: 5
Thyrn: 3
Monsters status :
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(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(--)—T13:
(B18)—T14:DEAD
(D17)—T15:
(--)—T16:
(C17)—T17:
(--)—T18:
(--)—T19:
(--)—T20:
(G16)–Q2: BLOODIED
(B16)–Q3:
(A15)–Q4:DEAD
(B18)-D2:
(G17)-D3:
(F19)-W:
(--)-I:
Players Status
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(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(B8) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(C14) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(D11) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, +2 to all Def (Total Defense)
(A18) Dawn Sunstorm: 22/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
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Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
Thyrn continued his arcane assault upon the creatures, throwing further spells at those nearest him.
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Minor action- Warlock's Curse on Q3
Standard Action- Eldritch blast
Attack roll- [roll0]
Damage roll- [roll1] plus [roll2] from Warlock's Curse
-
Re: [4E] Keep on the Shadowfell - IC
Weeping Crane
The monk quickly steps up to the nearest kobold and grabs him by the throat, hoping to hold the breach after Draziw's spell compromised Dawn's position.
Despite all of his training, the kobold ducks his strike. Crane's frustration mounts, but he quickly sublimates it with his training.
Move Action: To C15
Standard Action: Grappling Strike @ Q3
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vs. AC: [roll0]
Hit: [roll1] damage and Q3 is grabbed until the end of my next turn.
-
Re: [4E] Keep on the Shadowfell - IC
Crunch:
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Thyrn hits and kills Q3
Crane moves forward to block the cave exit
T13
Standard: Charge to D16 and attack Crane @16, miss
T15
Move: to C16
Standard: Attack Crane @ 15, miss
T17
Move: to B16
Standard: Attack Crane @ 15, miss
Q2
Move: Shift to E19
Minor: Shift to D18
Standard: Charge to B17 and attack Dawn @ 17, miss
Draziw is up, Kourni and Dawn are on Delay.
Initiave :
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Round : 8
T: 18
Q: 24
Draziw: 22 <-----------Active Player
W: 22
D: 20
S: 18
Kourni: 13 DELAY
Valandil: 7
I: 6
Dawn: 17 DELAY
Thyrn: 3
Crane: 5
Monsters status :
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(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:
(B18)—T14:DEAD
(C16)—T15:
(--)—T16:
(B16)—T17:
(K16)—T18:
(--)—T19:
(--)—T20:
(B17)–Q2: BLOODIED
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(G17)-D3:
(F19)-W:
(--)-I:
Players Status
Spoiler
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(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(B8) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(C14) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(C15) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED
(A18) Dawn Sunstorm: 22/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
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Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
Draziw moves closer and repeats his attack, casting another thunderweave over the kobolds. This time none of his allies is in the way, and the kobolds are still grouping themself nicely enough for the spell. And his magic is swift now, swifter than normal. With a short movement of his finger he hunts for another kobold, hitting him with a magic missile.
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Move: To A15
Standart: Thunderweave from B16 to D18
[roll0] vs Fort T13
[roll1] vs Fort T15
[roll2] vs Fort T17
[roll3] vs Fort D2
[roll4] vs Fort Q2
[roll5] thunder damage and push each one 4 fields down
Minor action: Magic Missile, 6 Damage on Q2
-
Re: [4E] Keep on the Shadowfell - IC
Crunch:
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Draziw misses D2 and T13
T15 shifts to E19 and out of the blast
T17 shifts to D19 and out of the blast
Draziw hits Q2 with both attacks
W1:
Move: to D18
Standard: Dragon Breath – Close Blast 3 (A15 to C17)
VS Draziw @ 22 vs Fort, 1 damage after DR
VS Crane @ 22 vs Fort, 6 damage
Minor: Shift to E17
D2:
Standard: Dirty Tactics - Attack Dawn @ 6 vs Ref, 1 damage after DR, slowed until the end of D2's next turn
D3:
Move: To B16
Standard: Dirty Tactics – Attack Draziw @ 17 vs Ref, 10 damage afer DR, immobilized until the end of D3's next turn
Minor: Shift to A16
It is now Valandil’s turn.
Dawn and Kourni are on Delay.
Initiave :
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Round : 8
T: 18
Q: 24
Draziw: 22 <-----------Active Player
W: 22
D: 20
S: 18
Kourni: 13 DELAY
Valandil: 7
I: 6
Dawn: 17 DELAY
Thyrn: 3
Crane: 5
Monsters status :
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(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:
(B18)—T14:DEAD
(C16)—T15:
(--)—T16:
(D19)—T17:
(E19)—T18:
(--)—T19:
(--)—T20:
(F21)–Q2: BLOODIED
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:
(E17)-W:
(--)-I:
Players Status
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(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(B8) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A15) Draziw : 3/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil), BLOODIED, Immobilized UENT (D3)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(C15) Weeping Crane: 2/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED
(A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense), Slowed UENT (D2)
Combat Map :
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Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
Valandil steps forward and uses silver light to mend Crane's wounds.
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Move to C10
Sustain
Healing Word Crane
Surge+ [roll0]
+2 to attacks until the end of my next turn.
-
Re: [4E] Keep on the Shadowfell - IC
A harsh, bleating horn heralds the appearance of a burly, battlescarred goblin. Around him, kobolds scurry as if afraid to get too close. A great tattoo depicting a skeletal ram’s head marks this goblin’s face. He wears a wolf fur cloak and a chain shirt, and he wields a battleaxe in both hands.
As the Goblin charges forward, he brings one of his axes to bear with deadly accuracy against Draziw. The wizard falls to the ground as the Goblin stands over him.
Crunch:
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Valandil Heals Crane for Surge +2
I:
Move: to D18
Standard: Charge to B16 and attack Draziw @ 29 vs AC CRIT, dealing 7 after DR
Draziw is now unconscious and dyeing
It is now Thyrn’s turn.
Dawn and Kourni are on Delay.
Initiave :
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Round : 8
T: 18
Q: 24
Draziw: 22
W: 22
D: 20
S: 18
Kourni: 13 DELAY
Valandil: 7
I: 6
Dawn: 17 DELAY
Thyrn: 3 <-----------Active Player
Crane: 5
Monsters status :
Spoiler
Show
(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:
(B18)—T14:DEAD
(C16)—T15:
(--)—T16:
(D19)—T17:
(E19)—T18:
(--)—T19:
(--)—T20:
(F21)–Q2: BLOODIED
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:
(E17)-W:
(B16)-I:
Players Status
Spoiler
Show
(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(C10) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A15) Draziw : -4/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil), BLOODIED, Immobilized UENT (D3), Unconscious, Dyeing, prone
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(C15) Weeping Crane: 10/27, TEMP HP:0, Healing surges: 6/10, AP:0, BLOODIED, +2 to attacks UENT (Valandil)
(A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense), Slowed UENT (D2)
Combat Map :
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Show
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
Thyrn kept up his arcane assault upon the creatures, throwing curses and spells at those he could see.
Spoiler
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Minor action - Warlock's Curse on Q3
Standard action - Eldritch Blast on Q3
Attack roll - [roll0]
Damage roll[roll1] plus [roll2]
-
Re: [4E] Keep on the Shadowfell - IC
Weeping Crane
After nimbly dodging his foes' attacks, Crane refocuses his attention on offense.
Standard Action: 1E - Funneling Flurry @ I & T13
Move Action: Shift to B15. OR, if I hit with both halves of Funneling Flurry, move out and back in to be in Draziw's square, so I can protect him.
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vs. I: [roll0] vs. AC
Hit: [roll1] damage, slide to A17
vs. T13: [roll2] vs. AC
Hit: [roll3] damage, slide to E16
Effect: Both are marked.
-
Re: [4E] Keep on the Shadowfell - IC
Crunch:
Spoiler
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Thyrn: I think I screwed up your result. Q3 was dead long ago and I only glanced at the map. Was your target Q2 or D3? I have updated it to be Q2 which is still a kill but required you to move forward to get line of sight.
Crane hits with both attacks, killing T13
T15:
Charge to B15 and attack Crane @ 25 vs AC, 4 damage
T17:
Charge to B16 and attack Crane @ 15 vs AC, miss
T18:
Move and Charge to B17 and attack Dawn @ 22 vs AC, 0 damage after DR
It is now Draziw’s turn. I will wait for him to roll his own death saving throw.
Dawn and Kourni are on Delay.
Initiave :
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Round : 9
T: 18
Q: 24
Draziw: 22 <-----------Active Player
W: 22
D: 20
S: 18
Kourni: 13 DELAY
Valandil: 7
I: 6
Dawn: 17 DELAY
Thyrn: 3
Crane: 5
Monsters status :
Spoiler
Show
(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:
(--)—T16:
(B16)—T17:
(B17)—T18:
(--)—T19:
(--)—T20:
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:
(E17)-W:
(A17)-I:
Players Status
Spoiler
Show
(B12) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(C10) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A15) Draziw : -4/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil), BLOODIED, Immobilized UENT (D3), Unconscious, Dyeing, prone
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(A15) Weeping Crane: 6/27, TEMP HP:0, Healing surges: 6/10, AP:0, BLOODIED, +2 to attacks UENT (Valandil)
(A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense), Slowed UENT (D2)
Combat Map :
Spoiler
Show
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
Crunch:
Spoiler
Show
Draziw makes his Death Saving Throw.
W:
Standard: Incindiery Orb vs Dawn @ 8 vs Ref, miss
D2:
Standard: Short sword vs Dawn @ 9 vs AC, miss
D3:
Standard: Short sword vs Crane @ 26 vs AC, 11 damage
Crane is now unconcious and Dyeing.
It is now Valandil's turn.
Dawn and Kourni are on Delay.
Initiave :
Spoiler
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Round : 9
T: 18
Q: 24
Draziw: 22 <-----------Active Player
W: 22
D: 20
S: 18
Kourni: 13 DELAY
Valandil: 7
I: 6
Dawn: 17 DELAY
Thyrn: 3
Crane: 5
Monsters status :
Spoiler
Show
(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:
(--)—T16:
(B16)—T17:
(B17)—T18:
(--)—T19:
(--)—T20:
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:
(E17)-W:
(A17)-I:
Players Status
Spoiler
Show
(B12) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(C10) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A15) Draziw : -4/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil), BLOODIED, Unconscious, Dyeing, prone
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(A15) Weeping Crane: -5/27, TEMP HP:0, Healing surges: 6/10, AP:0, BLOODIED, +2 to attacks UENT (Valandil), Unconscious, Dyeing, prone
(A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
Spoiler
Show
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
Valandil looks for an opening to rush to his companions, but sees none. He resigns himself to wait, and prays to his god to give them the strength to last a little longer. He then resumes the attack.
Spoiler
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Quarry T15
Twin Strike T15
[roll0] [roll1] [roll2]
Twin Strike T12
[roll3] [roll4]
Sustain
-
Re: [4E] Keep on the Shadowfell - IC
Kourni frees herself from the agony that had entangled her mind. Was this a spell? She did not remember doing anything in the last seconds. Her comrades are fighting and need help, urgent!
So she tries to narrow the distance between them and her and give Crane the power of her runes, grant him the ability to stand a little longer. She has to save them! With a warcry on her lips she charges into battle
Spoiler
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Kourni moves to C11 and uses rune of mending on Crane as a minor action (who can spend a healing surge therefore)
After this she charges to B14 and attacks T15: [roll0], [roll1]
-
Re: [4E] Keep on the Shadowfell - IC
Crunch:
Spoiler
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Valandil hits and kills T15
Kourni revives Crane, then hits and kills T17 (I edited this to make sense as T15 was already dead)
I:
Standard: Battleaxe vs Dawn @ 18 vs AC, miss
It is now Thyrn's go, Dawn is on Delay.
Initiave :
Spoiler
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Round : 9
T: 18
Q: 24
Draziw: 22
W: 22
D: 20
S: 18
Valandil: 7
Kourni: 13
I: 6
Dawn: 17 DELAY
Thyrn: 3 <-----------Active Player
Crane: 5
Monsters status :
Spoiler
Show
(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:DEAD
(--)—T16:
(B16)—T17:DEAD
(B17)—T18:
(--)—T19:
(--)—T20:
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:
(E17)-W:
(A17)-I:
Players Status
Spoiler
Show
(B12) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(C10) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A15) Draziw : -4/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil), BLOODIED, Unconscious, Dyeing, prone
(C15) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(A15) Weeping Crane: 6/27, TEMP HP:0, Healing surges: 6/10, AP:0, BLOODIED, +2 to attacks UENT (Valandil), prone
(A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
Spoiler
Show
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
Thyrn continued to sling spells at the aggressive creatures
Spoiler
Show
Minor action - Warlock's Curse on D3
Standard action - Eldritch blast on D3
Attack roll - [roll0]
Damage roll - [roll1] plus [roll2]
-
Re: [4E] Keep on the Shadowfell - IC
Weeping Crane
The monk rises to his feet, ignoring the aches and pains of his body. Thank you, Sister. I am in your debt, he says to Kourni as he faces the foe in front of him. His fist flashes forward quickly, aiming to grasp the kobold before him by the throat and crush the life out of it.
Move Action: Stand Up
Standard Action: 1A - Grappling Strike @ D3
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Attack Bonus: [roll0] vs. AC
Hit: [roll1] damage and the kobold is grabbed UEMNT.
Effect: D3 is marked UEMNT.
-
Re: [4E] Keep on the Shadowfell - IC
Crunch:
Spoiler
Show
Thyrn and Crane both hit D3, D3 is now bloodied and grabbed by Crane and marked by Crane
T16:
Move: to C16
Standard: Attack Kourni @ 19 vs AC, miss
T18:
Standard: Attack Dawn @ 21 vs AC, 0 damage after DR
T19:
Move: to D16
Standard: Attack Kourni @ 16 vs AC, miss
T20:
Move: to D19
Standard: Charge to B16 and attack Crane @ 22 vs AC, 4 damage
It is now Draziw's go (death save), Dawn is on Delay.
Initiave :
Spoiler
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Round : 10
T: 18
Q: 24
Draziw: 22 <-----------Active Player
W: 22
D: 20
S: 18
Valandil: 7
Kourni: 13
I: 6
Dawn: 17 DELAY
Thyrn: 3
Crane: 5
Monsters status :
Spoiler
Show
(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:DEAD
(C16)—T16:
(B16)—T17:DEAD
(B17)—T18:
(D16)—T19:
(B16)—T20:
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2: BLOODIED, Grabbed UENT (Crane), marked by Crane
(A16)-D3:
(E17)-W:
(A17)-I:
Players Status
Spoiler
Show
(B12) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(C10) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A15) Draziw : -4/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil), BLOODIED, Unconscious, Dyeing, prone
(C15) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(A15) Weeping Crane: 2/27, TEMP HP:0, Healing surges: 5/10, AP:0, BLOODIED, +2 to attacks UENT (Valandil)
(A18) Dawn Sunstorm: 21/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil)
Combat Map :
Spoiler
Show
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
Crunch:
Spoiler
Show
Draziw fails his first death saving throw
W:
Standard: Energy Orb against Dawn @ 13 vs Ref, 5 damage after DR
D2:
Standard: Short Sword against Dawn @ 24 vs AC, 6 damage after DR
D3:
Standard: Short Sword against Crane @ 20 vs AC, 8 damage
Crane is unconscious again and Dawn is Bloodied.
It is now Valandil's, Dawn is on Delay.
Initiave :
Spoiler
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Round : 10
T: 18
Q: 24
Draziw: 22
W: 22
D: 20
S: 18
Valandil: 7 <-----------Active Player
Kourni: 13
I: 6
Dawn: 17 DELAY
Thyrn: 3
Crane: 5
Monsters status :
Spoiler
Show
(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:DEAD
(C16)—T16:
(B16)—T17:DEAD
(B17)—T18:
(D16)—T19:
(B16)—T20:
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2: BLOODIED, Grabbed UENT (Crane), marked by Crane
(A16)-D3:
(E17)-W:
(A17)-I:
Players Status
Spoiler
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{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
A15 | Draziw | -4/22 | 0 | 4/7 | 0 | DR5 (Valandil), BLOODIED, Unconscious, Dying, Prone, 1 Strike
C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone, +2 to attacks UENT (Valandil)
A18 | Dawn Sunstorm | 10/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED
[/table]
Combat Map :
Spoiler
Show
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
Valandil winces as he watches the kobolds again overpower his allies.
He does his best to aid them.
Spoiler
Show
Quarry D3
Sustain
Twin Strike D3 and T20
D3 [roll0] [roll1] [roll2] Crit, 18 damage
T20 [roll3] [roll4]
-
Re: [4E] Keep on the Shadowfell - IC
Crunch:
Spoiler
Show
Valandil hits and kills D3, missed T20, sustains the DR
It is now Kourni's, Dawn is on Delay.
Initiave :
Spoiler
Show
Round : 10
T: 18
Q: 24
Draziw: 22
W: 22
D: 20
S: 18
Valandil: 7
Kourni: 13 <-----------Active Player
I: 6
Dawn: 17 DELAY
Thyrn: 3
Crane: 5
Monsters status :
Spoiler
Show
(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:DEAD
(C16)—T16:
(B16)—T17:DEAD
(B17)—T18:
(D16)—T19:
(B16)—T20:
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:DEAD
(E17)-W:
(A17)-I:
Players Status
Spoiler
Show
{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
A15 | Draziw | -4/22 | 0 | 4/7 | 0 | DR5 (Valandil), BLOODIED, Unconscious, Dying, Prone, 1 Strike
C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone
A18 | Dawn Sunstorm | 10/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED
[/table]
Combat Map :
Spoiler
Show
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
The goliath woman swear angry when crane goes down a second time. She moves a little better in position to protect the two unconscious allies and tries to wake the deva now, while protecting herself against the kobolds.
Spoiler
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Rune of mending on Draziw, HS Value healing
Attack against T20, [roll0] with word of shielding [roll1]
-
Re: [4E] Keep on the Shadowfell - IC
Crunch:
Spoiler
Show
Kourni heals Draziw and kills T20
I:
Standard: Battleaxe vs Dawn @ 24 vs AC, 0 damage after DR
Move: Shift to B16
It is now Thyrn's turn, Dawn is on Delay.
Initiave :
Spoiler
Show
Round : 10
T: 18
Q: 24
Draziw: 22
W: 22
D: 20
S: 18
Valandil: 7
Kourni: 13
I: 6
Dawn: 17 DELAY
Thyrn: 3 <-----------Active Player
Crane: 5
Monsters status :
Spoiler
Show
(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:DEAD
(C16)—T16:
(B16)—T17:DEAD
(B17)—T18:
(D16)—T19:
(B16)—T20:
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:DEAD
(E17)-W:
(B16)-I:
Players Status
Spoiler
Show
{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
A15 | Draziw | 5/22 | 0 | 3/7 | 0 | DR5 (Valandil), BLOODIED, Prone, 1 Strike
C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone
A18 | Dawn Sunstorm | 10/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED
[/table]
Combat Map :
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Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
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Minor Action - Warlock's Curse on D3
Standard Action - Eldritch Blast on D3
Attack roll - [roll0] v. Reflex
Damage roll - [roll1] + [roll2]
-
Re: [4E] Keep on the Shadowfell - IC
Crunch:
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Thyrn misses D3
Crane suceeds on his death save
T16:
Standard: Javelin vs Kourni @ 17 vs AC, miss
T18:
Standard: Javelin vs Dawn @ 20 vs AC, 0 damage after DR
T19:
Standard: Javelin vs Kourni @ 19 vs AC, miss
It is now Draziw's turn, Dawn is on Delay.
Initiave :
Spoiler
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Round : 11
T: 18
Q: 24
Draziw: 22 <-----------Active Player
W: 22
D: 20
S: 18
Valandil: 7
Kourni: 13
I: 6
Dawn: 17 DELAY
Thyrn: 3
Crane: 5
Monsters status :
Spoiler
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(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:DEAD
(C16)—T16:
(B16)—T17:DEAD
(B17)—T18:
(D16)—T19:
(B16)—T20:DEAD
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:DEAD
(E17)-W:
(B16)-I:
Players Status
Spoiler
Show
{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
A15 | Draziw | 5/22 | 0 | 3/7 | 0 | DR5 (Valandil), BLOODIED, Prone, 1 Strike
C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone
A18 | Dawn Sunstorm | 10/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED
[/table]
Combat Map :
Spoiler
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Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
Draziw stands up from prone and tries to push his opponents away. The deva is heavily injured, and still his wounds hurt him.
The magic missile from his hand does not fly against a foe until he feels a little safer again.
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Thunderwave from b16 to d18, push all targets 4sq down and to the right if possible for the target.
[roll0] vs fort I
[roll1] vs fort D2
[roll2] vs fort T16
[roll3] vs fort T18
[roll4] vs fort T19
[roll5] damage
If I is hit, target D2 with magic missile, 6 damage
-
Re: [4E] Keep on the Shadowfell - IC
Crunch:
Spoiler
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Draziw hits I and misses all others with thunderwave. T16 shifts to A16 and T19 shifts to A17 to avoid the blast. Draziw hits D2 with a magic missile.
W:
Standard: Energy Orb vs Dawn at 15 vs Rec, 0 damage after DR
D2:
Standard: vs Dawn at 25 vs AC, 6 damage after DR
It is Valandil's Turn.
Initiave :
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Round : 11
T: 18
Q: 24
Draziw: 22
W: 22
D: 20
S: 18
Valandil: 7 <-----------Active Player
Kourni: 13
I: 6
Dawn: 17 DELAY
Thyrn: 3
Crane: 5
Monsters status :
Spoiler
Show
(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:DEAD
(A16)—T16:
(B16)—T17:DEAD
(B17)—T18:
(A17)—T19:
(B16)—T20:DEAD
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:DEAD
(E17)-W:
(F20)-I:
Players Status
Spoiler
Show
{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
A15 | Draziw | 5/22 | 0 | 3/7 | 0 | DR5 (Valandil), BLOODIED, 1 Strike
C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone
A18 | Dawn Sunstorm | 4/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED
[/table]
Combat Map :
Spoiler
Show
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
Valandil aims to take advantage of the leader's exposure.
Spoiler
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Quarry I
Twin Strike I
[roll0] Damage: [roll1]
[roll2] Damage: [roll3]
Quarry: [roll4]
Sustain
-
Re: [4E] Keep on the Shadowfell - IC
Those little critters are really shifty and this let them survive much to long. Kourni inwrites a rune on the ground and whispers words that praise the sun. A burst of light spreads from the rune, attacking them and protecting her allies.
Spoiler
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Rune of undenieable dawn
Burst 3 (enemies only) from A16 to C18
[roll0] vs AC T16
[roll1] vs AC T18
[roll2] vs AC T19
[roll3] vs AC D2
[roll4] damage, miss half damage
Creates a zone (sustain minor) that grants +2 to defenses to all allies
-
Re: [4E] Keep on the Shadowfell - IC
Crunch:
Spoiler
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Valandil sustains.
Draziw misses:
I:
Move: to B16
Standard: Battleaxe vs Kourni @ 11 vs AC, miss
Dawn:
Standard: MBA vs T18 @ 26 vs AC, 6 damage killing T18 (T18 will be removed from the map tonight, ignore him for now)
It is Thyrn's Turn.
Initiave :
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Round : 11
T: 18
Q: 24
Draziw: 22
W: 22
D: 20
S: 18
Valandil: 7
Kourni: 13
I: 6
Dawn: 17 DELAY
Thyrn: 3 <-----------Active Player
Crane: 5
Monsters status :
Spoiler
Show
(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:DEAD
(A16)—T16:
(B16)—T17:DEAD
(B17)—T18:DEAD
(A17)—T19:
(B16)—T20:DEAD
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:DEAD
(E17)-W:
(F20)-I:
Players Status
Spoiler
Show
{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
A15 | Draziw | 5/22 | 0 | 3/7 | 0 | DR5 (Valandil), BLOODIED, 1 Strike
C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone
A18 | Dawn Sunstorm | 4/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED
[/table]
Combat Map :
Spoiler
Show
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
Spoiler
Show
OK, just going to do this quickly, because this week seems determined to kill me by exhaustion.
Warlock's Curse and Eldritch Blast on the enemy 1 square to Draziw's right
attack - [roll0] v reflex
damage - [roll1] + [roll2]
-
Re: [4E] Keep on the Shadowfell - IC
Crunch:
Spoiler
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Thyrn misses.
Crane fails his first death saving throw
T16 misses Draziw
T19 misses Dawn
It is Draziw's Turn.
Initiave :
Spoiler
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Round : 12
T: 18
Q: 24
Draziw: 22 <-----------Active Player
W: 22
D: 20
S: 18
Valandil: 7
Kourni: 13
I: 6
Dawn: 17 DELAY
Thyrn: 3
Crane: 5
Monsters status :
Spoiler
Show
(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:DEAD
(A16)—T16:
(B16)—T17:DEAD
(B17)—T18:DEAD
(A17)—T19:
(B16)—T20:DEAD
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:DEAD
(E17)-W:
(F20)-I:
Players Status
Spoiler
Show
{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
A15 | Draziw | 5/22 | 0 | 3/7 | 0 | DR5 (Valandil), BLOODIED, 1 Strike
C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone, 1 strike
A18 | Dawn Sunstorm | 4/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED
[/table]
Combat Map :
Spoiler
Show
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
Draziw is still too bloodied to stay long in melee with the figthers so he falls back and shoots magic missile on the kobold in the back.
Spoiler
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Shift to A14, 2 magic missiles on D2, 12 damage on him.
-
Re: [4E] Keep on the Shadowfell - IC
Crunch:
Spoiler
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Draziw hits D2 for 12
W:
Standard: Energy Orb vs Kourni @ 9 vs Ref, miss
D2
Standard: Short Sword vs Dawn @ 22 vs AC, 5 damage after DR (this knocks Dawn unconscious, this is not reflected on the current map)
It is Valandil's Turn.
Initiave :
Spoiler
Show
Round : 12
T: 18
Q: 24
Draziw: 22
W: 22
D: 20
S: 18
Valandil: 7 <-----------Active Player
Kourni: 13
I: 6
Dawn: 17 DELAY
Thyrn: 3
Crane: 5
Monsters status :
Spoiler
Show
(E4) – Q1 : DEAD
(K6)—D1: DEAD
(M13)—S1: DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5: DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:DEAD
(B18)—T14:DEAD
(B15)—T15:DEAD
(A16)—T16:
(B16)—T17:DEAD
(B17)—T18:DEAD
(A17)—T19:
(B16)—T20:DEAD
(F21)–Q2:DEAD
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(A16)-D3:DEAD
(E17)-W:
(F20)-I:
Players Status
Spoiler
Show
{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
B12 | Thyrn| 30/30 | 0 | 8/10 | 0 | DR5 (Valandil)
C10 | Valandil Seralonde | 18/23 | 0 | 5/5 | 0 | DR5 (Valandil)
A14 | Draziw | 5/22 | 0 | 3/7 | 0 | DR5 (Valandil), BLOODIED, 1 Strike
C15 | Kourni Mistcaller | 24/30 | 0 | 11/11 | 1 | DR5 (Valandil), DR2 (Kourni)
A15 | Weeping Crane | -6/27 | 0 | 5/10 | 0 | BLOODIED, Unconscious, Dying, Prone, 1 strike
A18 | Dawn Sunstorm | -1/31 | 0 | 12/13 | 1 | DR5 (Valandil), BLOODIED, Unconscious, Dying, Prone
[/table]
Combat Map :
Spoiler
Show
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
Re: [4E] Keep on the Shadowfell - IC
Valandil falls back, taking advantage to fire a few shots at his foes.
Spoiler
Show
Sustain
Move to B8
Twin Strike I
[roll0] [roll1]
[roll2] [roll3]