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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Quote:
Originally Posted by
tuggyne
A902 addendumI don't think you could make it continuous without substantial fiddling, since it's an instantaneous spell.
Crud. I was hoping there was a guideline for translating instantaneous durations that I was missing.
Quote:
Originally Posted by
tuggyne
A902 addendum ...and will likely go out of style around level 8 or 10 anyway.
Wait, wut? Are you talking about the ceiling on ingested poison DC's?
Quote:
Originally Posted by
Curmudgeon
A 902 Ask your DM.
The cost of any custom magic item is up to your individual DM, with actual worth being the primary consideration.
Super. Then...
Q902a: are there any pre-existing magic items that have comparable purpose that are priced?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A904 addendum
Another example:
2 invested essentia + PA (-1 BAB + 1 damage) = +1 damage (PA) + 1 (Cobalt Power)
Basically, the bonus is equal to the minimum of the penalty you take from PA and the amount of essentia you invest.
Quote:
Originally Posted by
Cirrylius
Wait, wut? Are you talking about the ceiling on ingested poison DC's?
That, and immunity to poison prevalent in higher levels.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q905: Would alcohol register as a poison to Detect Poison? I can't remember if the rules for boozing in 3.0 got updated, but I remember that it caused ability damage.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Quote:
Originally Posted by
rockdeworld
A904 addendum
Another example:
2 invested essentia + PA (-1 BAB + 1 damage) = +1 damage (PA) + 1 (Cobalt Power)
Basically, the bonus is equal to the minimum of the penalty you take from PA and the amount of essentia you invest.
What is the point of using Cobalt Power? Investing essentia (maximum 3 or little more) to gain 3 bonus damage with PA?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 905 Yes.
From page 137 of Unapproachable East:
Quote:
Like alcoholic drinks, jhuild is technically a poison, and a character who drinks it must succeed on a Fortitude saving throw (DC 12) to avoid its effect; those who desire it may voluntarily fail this saving throw.
From page 59 of Races of Stone:
Quote:
Participating in Drink-and-Tell: It generally takes a successful DC 15 Perform (comedy) or Perform (oratory) check to earn the cheers of the circle. Unfortunately, the mead brewed for drink-and-tell, though tasty, is known to slur speech more than most alcohol, making success in later rounds more diffi cult. Drink-and-tell mead is technically an ingested poison (DC 14 Fort save; 1d3 Cha/1d3 Cha), although it only induces drowsiness and reduces speech to a slurred gibberish. It isn’t otherwise dangerous.
Also see page 44 of Cityscape, where drinking game "rules are intentionally simple (and far kinder than real life)" and specify that saving throw bonuses to resist poison are applied to reduce the effects of alcohol.
Alcohol in D&D is treated as a weak poison with special rules, but it will show up with Detect Poison.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 906
Are there any rules for alcohol in 3.5? I f they are grandfathered in from 3.0, Where can I find them?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Quote:
Originally Posted by
Kred
What is the point of using Cobalt Power? Investing essentia (maximum 3 or little more) to gain 3 bonus damage with PA?
And this is a question that is outside the scope of the thread. "Why" and "What is the point" questions call for opinion, and should be discussed elsewhere. I invite you to open a new thread for that particular discussion.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Quote:
Originally Posted by
Curmudgeon
Alcohol in D&D is treated as a weak poison with special rules, but it will show up with Detect Poison.
:smallfrown:Well. That kind of neuters that spell.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Quote:
Originally Posted by
Cirrylius
:smallfrown:Well. That kind of neuters that spell.
Not if you succeed at the DC 20 Wisdom/Craft(Alchemy) checks. Then you get aclohol plus whatever else is there. Unfortunately the spell does not specify if one check is enough to identify several poisons.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 907
Would a paladin or cleric passively (automatically) detect a hallow/unhallowed area or would they be able (or have) to detect it actively (by detect evil/good etc.)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 907
Clerics and Paladins have no automatic detection abilities. They have to consciously use Detect Evil or similar mechanisms. (Paladins can use Detect Evil at will, without casting a spell, but "at will" always represents a conscious choice.)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 908
I'm going to play an hulking hurler and I have a question about throwing objects. If I can throw a rock weighting 2000 lbs, how much damage would that do?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 908 5d6.
See the table on page 159 of Complete Warrior. Note that you normally must be of Huge size to be allowed to throw such a rock two-handed.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Quote:
Originally Posted by
Andezzar
Not if you succeed at the DC 20 Wisdom/Craft(Alchemy) checks.
:smallannoyed:That's a 5% chance for an average wisdom character without ranks in alchemy. I was hoping to do better than that. Oh well. To the DM.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q909 Does the feat shield sling ((lets you make a trip attempt while throwing a shield )) , stack with bloodstorm blade prc ability to throw your weapon to hit everyone/thing?
Q910 Is feytouched a race or a +1 template in a way that is feytouched human would be +1 LA adjustment
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Quote:
Originally Posted by
silverwolfer
Q909 Does the feat shield sling ((lets you make a trip attempt while throwing a shield )) , stack with bloodstorm blade prc ability to throw your weapon to hit everyone/thing?
Q910 Is feytouched a race or a +1 template in a way that is feytouched human would be +1 LA adjustment
A909
Shield Sling modifies your thrown weapon attacks, while Blade Storm allows you to make a thrown weapon attack against as many targets at you wish, so yes, they "stack".
A910
Feytouched are found in Fiend Folio, and are a race, not a template, much like Planetouched.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 911
If a Girallon hits with all four claw attacks, does it rend twice?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 911 No.
Quote:
Originally posted by the SRD:
Rend (Ex)
A girallon that hits with two or more claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d4+9 points of damage.
Emphasis added.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Quote:
Originally Posted by
Urpriest
A909
A910
Feytouched are found in Fiend Folio, and are a race, not a template, much like Planetouched.
Sorry I meant the savage species version
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Quote:
Originally Posted by
silverwolfer
Sorry I meant the savage species version
There is no savage species version.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Quote:
Originally Posted by
silverwolfer
A910: continued. Feytouched are still a race. Using the optional savage progression rules found on the source you posted, feytouched can be selected at ECL 1. At the players option, at any level after 1st, they can take a level in the racial class to essentially gain their +1 LA, gaining the rest of their racial features.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q912 The Curse of Lycanthropy spell, from Complete Divine, grants the victim lycanthropy with the next full moon. Does the victim gain the Level Adjustment and Hit Dice that comes along with regular lycanthropy?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 912
Yes, on the next full moon all the characteristics of lycanthropy would manifest. However, this question is irrelevant in any game which uses Spell Compendium, because Curse of Lycanthropy has been updated in that book to be quite a different spell.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Quote:
Originally Posted by
silverwolfer
A910 Additional:
The Savage Progression articles don't release any new races or templates, merely Savage Progressions for existing ones.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q913
A few questions, that I need to clarify to know how mad I should be at some fellow players:
Can you, by RAW, take flaws on your character? I would think not, but there seems to be a lot of threads assuming their use.
In general, what is a variant rule? Are UA variant rules special in some way?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 913
Yes, if your DM decides that this campaign will use flaws. Variant rules differ from other rules in that they modify/override certain core rules instead of just adding to them. Just as with any other supplementary rules the gaming group decides whether to use them or not.
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q914
Swift and Immediate actions.: In a surprise round where you can only do standard actions can you also do Swift and Immediate ones? (As those didn't exist when PHB1 was written)
Also can you do ANY swift action while nauseated?
Q915 Not sure if this is really a RAW question but....
The spell "Sending" says you must "You contact a particular creature with
which you are familiar"
Does it list anywhere exactly HOW familiar you have to be (or solo DM call)?
Is spying on someone good enough?
What if they are disguised?
Q196
The Warlock ability Vitriolic Blast: This makes a Warlock's blast leave acid damage lasting for rounds
Quote:
For example, a 15th-level warlock
deals 2d6 points of acid damage
per round for 3 rounds after the initial
vitriolic blast attack.
Will this stack with itself?
A quickened warlock blast doing 4D6 per round for 3 rounds.?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q917
Can one use Standard or Move actions for the use of Swift actions?
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 914 Yes.
Quote:
The Surprise Round
If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. Any combatants aware of the opponents can act in the surprise round, so they roll for initiative. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs.
Quote:
You can take a swift action any time you would normally be allowed to take a free action.
A 917 No.