Kasha
Kasha tries to avoid the attack, and makes an attack of her own!
Spoiler
Will save: [roll0]
Attacks:
Scimitar:
Attack: [roll1]
Damage: [roll2]
Desiccating Touch:
Attack: [roll3]
Damage: [roll4]
Printable View
Kasha
Kasha tries to avoid the attack, and makes an attack of her own!
Spoiler
Will save: [roll0]
Attacks:
Scimitar:
Attack: [roll1]
Damage: [roll2]
Desiccating Touch:
Attack: [roll3]
Damage: [roll4]
Kasha's scimitar slashes into the Skull Lord.
Spoiler: Damagedealing 6 damage, leaving the Skull Lord with 29 hp remaining.
Trasil stands up, provoking AoOs from the Serpentirs.
Spoiler: AoOsTwo Serpentirs attack each Trasil. Real one is still 1.
Serpentir #1 vs. Trasil
[roll0] to hit
[roll1] dmg
Serpentir #2 vs. Trasil
[roll2] to hit
[roll3] dmg
Serpentir #3 vs. Image 1
[roll4] to hit
[roll5] dmg
Serpentir #4 vs. Image 1
[roll6] to hit
[roll7] dmg
Serpentir #5 vs. Image 2
[roll8] to hit
[roll9] dmg
Serpentir #6 vs. Image 2
[roll10] to hit
[roll11] dmg
Trasil proceeds to move (limited withdraw action to avoid any possible further AoOs) from the Serpentirs into a flanking position with Kasha around the Skull Lord.
Spoiler: DamageTrasil took 8 damage and has 7 hp remaining.
Trasil, having run out of defensive spells, simply tries to escape to a more defensive position.
Spoiler: OOC
Standard: Use my Flight hex, flying for 1 minute
Move: Fly out of reach of the skeletal beasts attacking him, provoking AoO's.
The Serpentirs make their AoOs.
Spoiler: AttacksTwo Serpentirs attack each apparent Trasil.
Serpentir #1 vs Trasil
[roll0] to hit
[roll1] dmg
Serpentir #2 vs Trasil
[roll2] to hit
[roll3] dmg
Serpentir #3 vs Image 1
[roll4] to hit
[roll5] dmg
Serpentir #4 vs Image 1
[roll6] to hit
[roll7] dmg
Serpentir #5 vs Image 2
[roll8] to hit
[roll9] dmg
Serpentir #6 vs Image 2
[roll10] to hit
[roll11] dmg
Spoiler: Damage and ConditionsSo Trasil takes 8 damage, and one image is destroyed, since the AoOs would occur while you are still prone and beginning to move, I believe. Leaving 2 apparent Trasils.
(Enter Round 17)
(Wraith may make his Death Attack now)
Spoiler: Out of CharacterI'll wait for the Skull Lord's action until Wraith's Death Attack is resolved, but I'll go ahead and post the Serpentirs' actions, since they aren't affected by it this round either way, I suspect.
The Serpentirs, no longer able to take down the weakened prey, move to the next perceived threat; Kasha.
They charge Kasha one after the other, moving themselves into flanking positions under the coordination of their master.
Spoiler: AttacksSerpentir #1
[roll0]
[roll1]
Serpentir #2
[roll2]
[roll3]
Serpentir #3
[roll4]
[roll5]
Serpentir #4
[roll6]
[roll7]
Serpentir #5
[roll8]
[roll9]
Serpentir #6
[roll10]
[roll11]
Kasha
Kasha desperately dodges the attacking skeleton creatures, and makes another attack!
Spoiler
Scimitar:
Attack: [roll0]
Damage: [roll1]
Desiccating Touch:
Attack: [roll2]
Damage: [roll3]
Trasil zaps one of the serps with a beam of white light.
Spoiler: OOC
Casting Disrupt Undead. [roll0] touch to hit
[roll1] damage
Wraith snaps up from the ground and sends his dueling sword straight into the mass of the skull lord, bringing his dagger and a another slash to bear for good measure.
Spoiler: Rolls
Going to make a single death attack and two other attacks after spending a panache point to kip up from prone as a swift action.
Death Attack, Fort save of 13 [roll0], dealing [roll1] with sneak attack (if the death attack fails) [roll2]
Second sword attack [roll3], dealing [roll4]
Dagger attack [roll5], dealing [roll6]
Spoiler: Threatened A Critical
To confirm [roll0] and if it connects dealing an additional [roll1]
The Skull Lord is taken by surprise by the sudden attack from what it believed was a hapless victim of his foul magic. Even in this state, he avoids the death attack, but the second swing strikes true, cutting into one of its skulls, cleaving it in two.
Spoiler: DamageYou deal 25 damage to the Skull Lord with a critical hit, but miss the other two attacks. It has 4 hp remaining.
The Skull Lord opens its last jaw and releases foul whispers. In hopes of retribution it targets the most weakened of the opposing group; Trasil.
Spoiler: AttackThe Skull Lord uses Bone Beckon against Trasil (1 is the real Trasil) [roll0] if it targets the real Trasil, roll a DC 19 Will Save or take [roll1] damage.
Kasha then proceeds to slash and dessicate the Skull Lord, finally putting the thing down. The Skull Lord's whispers momentarily become a scream as its dehydrated bones crumple, parts of them falling to dust from the dehydrating effects of Kasha's power.
Spoiler: DamageIf the bone beckon was successful, the creature would've gained 5 hp, but you did 18 damage to its either 4 or 9 hp, so it's destroyed.
Trasil zaps a Serpentir with his magics.
Spoiler: DamageSerpentir #1 has 48 hp remaining.
(Enter round 18)
(Insert Wraith's action here)
The Serpentirs proceed to carry out their last orders.
They swing their claws viciously, hoping to eviscerate Kasha.
Spoiler: AttacksSerpentir #1
[roll2] claw 1
[roll3] claw 2
[roll4] claw 3
[roll5] claw 3
[roll6] dmg 1
[roll7] dmg 2
[roll8] dmg 3
[roll9] dmg 4
Serpentir #2
[roll10] claw 1
[roll11] claw 2
[roll12] claw 3
[roll13] claw 3
[roll14] dmg 1
[roll15] dmg 2
[roll16] dmg 3
[roll17] dmg 4
Serpentir #3
[roll18] claw 1
[roll19] claw 2
[roll20] claw 3
[roll21] claw 3
[roll22] dmg 1
[roll23] dmg 2
[roll24] dmg 3
[roll25] dmg 4
Serpentir #4
[roll26] claw 1
[roll27] claw 2
[roll28] claw 3
[roll29] claw 3
[roll30] dmg 1
[roll31] dmg 2
[roll32] dmg 3
[roll33] dmg 4
Serpentir #5
[roll34] claw 1
[roll35] claw 2
[roll36] claw 3
[roll37] claw 3
[roll38] dmg 1
[roll39] dmg 2
[roll40] dmg 3
[roll41] dmg 4
Serpentir #6
[roll42] claw 1
[roll43] claw 2
[roll44] claw 3
[roll45] claw 3
[roll46] dmg 1
[roll47] dmg 2
[roll48] dmg 3
[roll49] dmg 4
(Groups actions)
Good job, guys! Keep your guard up! The Serps are still there!
Spoiler: OOC
[roll0] Will save
Trasil shoots a Ray of Enfeeblement at Serp #1.
[roll1] to hit vs touch
[roll2] STR Penalty.
This does affect undead because it's a penalty, not damage.
Kasha
Kasha once again bobs and weaves, desperate not to be grabbed by one of the skeletal creatures as the powdery remains of their master slip from her hand. She moves through the space vacated by the Skull Lord, trying to get further away from the Serps, before turning and presenting her Holy Symbol.
Spoiler
Okay. Let's see:
Move 50' in whatever direction that is, taking a route that passes Wrait and Trasil if possible so that the Serps provoke AoO if they follow her.
Tumble: [roll0] to avoid AoO
Assuming she doesn't end up grappled, using Rebuke Undead:
Turning Check: [roll1]
Turning Damage: [roll2] total HD of undead
Trasil's ray passes through the creature bones, narrowly missing.
The Serpentirs seem unaffected by Kasha's attempted rebuke.
Sighing, Wraith begins to help with the cleanup.
Spoiler: Attacks
If a serpentir is near enough to make a full attack action against it, here's the actions.
Sword 1 [roll0] dealing [roll1]
Sword 2 [roll2] dealing [roll3]
Dagger [roll4] dealing [roll5]
If not, he'll simply move and make the single first attack.
Wraith slashes Serpentir #1.
Spoiler: Damageand deals 23 damage. Serpentir #1 has 25 hp remaining.
(Enter Round 19)
The Serpentirs begin to attack whoever is near them. Presently, Wraith. Two are close enough to full attack, two more move to attack him, and the last two head off towards Kasha.
Spoiler: AttacksSerpentir #1
[roll0] claw 1
[roll1] claw 2
[roll2] claw 3
[roll3] claw 4
[roll4] dmg 1
[roll5] dmg 2
[roll6] dmg 3
[roll7] dmg 4
Serpentir #2
[roll8] claw 1
[roll9] claw 2
[roll10] claw 3
[roll11] claw 4
[roll12] dmg 1
[roll13] dmg 2
[roll14] dmg 3
[roll15] dmg 4
Serpentir #3
[roll16]
[roll17]
Serpentir #4
[roll18]
[roll19]
Serpentir #5 vs Kasha
[roll20]
[roll21]
Serpentir #6
[roll22]
[roll23]
The last two provoke AoOs from Wraith.
Kasha
Kasha tries rebuking again.
Spoiler
[roll0] Check
[roll1] Total HD
Even as their claws tear through his flesh, Wraith continues to fight, ignoring the pain.
Spoiler: Attacks
Could I get some indication when this ability damage will end? Regardless, here's my attack rolls, targeting the ones with lowest hp.
Sword 1 [roll0] dealing [roll1]
Sword 2 [roll2] dealing [roll3]
Dagger [roll4] dealing [roll5]
Wraith slashes the damaged Serpentir, severing key vertebra and causing the creature to collapse into a pile of inanimate splintered bones.
Spoiler: Damage and ConditionsYou deal 26 damage to Serpentir #1, destroying it.
Spoiler: Ability DamageThe ability damage doesn't end unless healed, just like HP damage. Fortunately, you guys are in capital city, about to receive a pretty substantial gold windfall from leveling, and have a caster capable of wielding a wand of lesser restoration without making checks. So you'll probably be in tip top shape relatively soon, but not before the end of the combat.
Kasha attempts to rebuke again, but the creatures don't seem especially affected.
Kasha
Kasha makes an exasperated sound and just attacks whichever Serp she can reach that might be most damaged already.
Spoiler
Scimitar:
Attack: [roll0]
Damage: [roll1]
Desiccating Touch: [roll2]
Damage: [roll3]
Trasil just stays back and keeps blasting.
Spoiler: ooc
Ray of Enfeeblement
[roll0]
[roll1] Str Penalty
Trasil strikes Serp #2 with his ray, the creature immediately begins to sag under its own weight.
(Enter round 20)
Serp #2 breaks off to try to attack Trasil, flailing fruitlessly towards the flying foe, its arms fatigued by his magics.
The other Serps attack their present targets.
Spoiler: AttacksSerp #3 vs. Wraith
[roll0] claw 1
[roll1] claw 2
[roll2] claw 3
[roll3] claw 4
[roll4] dmg 1
[roll5] dmg 2
[roll6] dmg 3
[roll7] dmg 4
Serp #4 vs. Wraith
[roll8] claw 1
[roll9] claw 2
[roll10] claw 3
[roll11] claw 4
[roll12] dmg 1
[roll13] dmg 2
[roll14] dmg 3
[roll15] dmg 4
Serp #5 vs. Kasha
[roll16] claw 1
[roll17] claw 2
[roll18] claw 3
[roll19] claw 4
[roll20] dmg 1
[roll21] dmg 2
[roll22] dmg 3
[roll23] dmg 4
Serp #6 vs. Kasha
[roll24] claw 1
[roll25] claw 2
[roll26] claw 3
[roll27] claw 4
[roll28] dmg 1
[roll29] dmg 2
[roll30] dmg 3
[roll31] dmg 4
Gritting his teeth and barely standing, Wraith keeps swinging, despite the blood running down his face and arms.
Spoiler: Attacks
Currently at a whopping 3 hp, thanks to regeneration. Will just keep targeting the nearest with lowest attacks.
Sword 1 [roll0] dealing [roll1]
Sword 2 [roll2] dealing [roll3]
Dagger [roll4] dealing [roll5]
Spoiler: Messed up Dagger damage
Here's the actual roll [roll0]
Wraith slashes into Serp #3, its bones show clear marks of the damage.
Spoiler: DamageYou deal 50 damage to Serp #3, it has 2 hp remaining.
Kasha
Kasha addresses Trasil, "Perhaps if you hit a couple more, you can draw them off us? If you will be airborne for a while?"
Sure, I'll come on down. he says as he casts a spell.
Spoiler: ooc
Casting an Intensified Shocking Grasp, flies over to Serp #4, and swings, channeling his spell through his sword.
[roll0] to hit.
[roll1] confirm
[roll2]+[roll3] damage.
add [roll4]+[roll5] if a crit.
EDIT: I REEAAALLY hope a 17 confirms the crit :smallbiggrin:
Serp #4's bones are electrified and sent scattering across the stone floor by Trasil's perfectly placed blow.
Spoiler: DamageYou killed it. Good job.
Kasha hits Serp #5.
Spoiler: DamageYou deal 21 damage, and it has 31 hp remaining. I nearly missed your action. :smalleek:
(Enter Round 21)
The Serps continue to attack their targets, with the exception of Serp #3, who decides to try to flee.
Spoiler: AttacksSerpentir #2 moves and attacks Trasil, who has lowered himself into combat range.
[roll0] claw
[/roll]1d6-1[/roll] damage
Serpentir #3 uses a full round withdraw and retreats towards the entrance of the crypt, traveling 100ft, provoking from Kasha as it hustles by, but not from Wraith, who it is fleeing from.
Serpentir #5 attacks Kasha
[roll1] claw 1
[roll2] claw 2
[roll3] claw 3
[roll4] claw 4
[roll5] dmg 1
[roll6] dmg 2
[roll7] dmg 3
[roll8] dmg 4
Serpentir #6 attacks Kasha
[roll9] claw 1
[roll10] claw 2
[roll11] claw 3
[roll12] claw 4
[roll13] dmg 1
[roll14] dmg 2
[roll15] dmg 3
[roll16] dmg 4
I'd reroll the claw damage against Trasil, but it critically missed anyway.
Kasha
"Nicely done, Trasil." She attacks again.
Spoiler
AoO against #3:
Attack: [roll0]
Damage: [roll1]
Attack against #5:
Scimitar:
Attack: [roll2]
Damage: [roll3]
Desiccating Touch:
Attack: [roll4]
Damage: [roll5]