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Re: OOC Rise of the Grand Admiral
a lucky shot finds one of the clones in the face visor. “Man down!”
ouch.. not knowing the extent of injury reading treat injury I find the following.
okay I have
treat injury as a class skill - [roll0] <- man I hope that clone has more than a few hp left
medical kit -> Revivify (Trained Only, Requires Medical Kit)
As a Full-Round Action DC 25 Treat Injury check Using a Medpac grants a +2 Equipment bonus on the skill check
medpac -> First Aid (Requires Medpac)
As a Full-Round Action DC 15 Treat Injury check, Using a Medical Kit grants a +2 Equipment bonus on your skill check.
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Re: OOC Rise of the Grand Admiral
Have the B1 droids made it to point blank range for blaster rifles? 0-30 squares
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Re: OOC Rise of the Grand Admiral
Quote:
Originally Posted by
samduke
Have the B1 droids made it to point blank range for blaster rifles? 0-30 squares
They’re getting close, once they pass through the breach in the outer wall, as they’re passing the maintenance building, they’ll be in point blank range.
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Re: OOC Rise of the Grand Admiral
I think we're waiting on Ax to join the fight?
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Re: OOC Rise of the Grand Admiral
Quote:
Originally Posted by
Thunder999
I think we're waiting on Ax to join the fight?
I moved for him. Combat over, Players action.
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Re: OOC Rise of the Grand Admiral
hit on natural 20: (3d20)[16][3][4](23)
Damage: (9d8)[8][8][2][3][8][6][4][3][5](47)
okay vs. Cora's
Reflex Defense 13 ( not sure how much cover is providing )
Damage Threshold 19
HP: 20/20
I presume the 16 to hit unless told otherwise
only problem with doing the damage the way you did it does not delineate the 3 separate shots
for example I could presume the damage to be the last 3 for a total of 12
or it could be the 1st 3 for a total of 18
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Re: OOC Rise of the Grand Admiral
Quote:
Originally Posted by
samduke
hit on natural 20: (3d20)[16][3][4](23)
Damage: (9d8)[8][8][2][3][8][6][4][3][5](47)
okay vs. Cora's
Reflex Defense 13 ( not sure how much cover is providing )
Damage Threshold 19
HP: 20/20
I presume the 16 to hit unless told otherwise
only problem with doing the damage the way you did it does not delineate the 3 separate shots
for example I could presume the damage to be the last 3 for a total of 12
or it could be the 1st 3 for a total of 18
None of them hit. The first shot is the first three damage rolls. The droids are only hitting on natural 20.
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Re: OOC Rise of the Grand Admiral
Are we still waiting on someone this round?
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Re: OOC Rise of the Grand Admiral
Quote:
Originally Posted by
Thunder999
Are we still waiting on someone this round?
Samduke on top of the relay station to decide whether to shoot or do something else. Coralej and Ilyene in cover next to the security building to take their next action.
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Re: OOC Rise of the Grand Admiral
busy day,
looking into perception to spot the others in the party scurrying across and some tactics
Perception: [roll0] to spot the party
K. Tactics: [roll1] to know if use of "Autofire" will keep the droids distracted
IF the roll is high enough to learn or know if use of "Autofire" will keep the droids distracted to not spot the party
Attack Roll single shot if unsure about the whole above
Cora
Relay Station
round 7
Blaster rifle
[roll2] -5 for non prof. <-5 for autofire> ( well crap MISS ) but maybe it will distract the droids
[roll3] damage (x2 on crit)
(31 shots remain) or (22 shots remain)
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Re: OOC Rise of the Grand Admiral
Harmony there's no cover between yourself and the droids so you can roll for Force Grip.
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Re: OOC Rise of the Grand Admiral
Force Grip: [roll0]
That was disappointing! Failed.
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Re: OOC Rise of the Grand Admiral
Hopefully the droids roll as badly as we did.
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Re: OOC Rise of the Grand Admiral
So which attack was it of mine that failed, need to track the force power uses.
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Re: OOC Rise of the Grand Admiral
Quote:
Originally Posted by
Thunder999
So which attack was it of mine that failed, need to track the force power uses.
Combustion failed.
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Re: OOC Rise of the Grand Admiral
so on the round 7 shooting did I expend a single shot or did I determine that autofire was best for the tactics and expend 10 shots ?
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Re: OOC Rise of the Grand Admiral
Quote:
Originally Posted by
samduke
so on the round 7 shooting did I expend a single shot or did I determine that autofire was best for the tactics and expend 10 shots ?
Single shot is fine.
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Re: OOC Rise of the Grand Admiral
2x DC10 aid another treat injury checks,
[roll0]
[roll1]
edit whew
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Re: OOC Rise of the Grand Admiral
Hey sorry got slammed at work this week.
If you've lost hp, take a look at the healing options at the start of the OOC thread.
There is still about 30 minutes until the engineers are done, is there anything you want to do / anywhere you want to go?
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Re: OOC Rise of the Grand Admiral
Alright folks, sound off if you’re still in it to win it. We are just about done with level 1, so if you’d like to continue, think about what you’re going to take when you advance.
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Re: OOC Rise of the Grand Admiral
I'm here. I did post about us checking out the other rooms we ran past.
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Re: OOC Rise of the Grand Admiral
Still here, but vacation time which ironically leads to less availability.
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Re: OOC Rise of the Grand Admiral
Quote:
Originally Posted by
Thunder999
I'm here. I did post about us checking out the other rooms we ran past.
Going forward, you should post taking the action (as opposed to talking about taking an action). In general, I will not assume actions for your character, as they could have detrimental consequences.
Ok, so that’s two. What do you guys want to do for mission 2 (assuming it remains just you two)?
Rerecruit on a thread? Ask around your favorite players / dm’s to join? Continue play with just the two of you?
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Re: OOC Rise of the Grand Admiral
I suppose we should try recruiting, can't say I have anyone to suggest.
And will do with the acting, I was talking instead to let other people chime in on what we're doing.
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Re: OOC Rise of the Grand Admiral
Quote:
Originally Posted by
Thundercracker
Alright folks, sound off if you’re still in it to win it. We are just about done with level 1, so if you’d like to continue, think about what you’re going to take when you advance.
still here, busy life
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Re: OOC Rise of the Grand Admiral
RE: anyone can respond to this. Anyone with a long range comlink can now contact either the other team led by the Jedi, or the republic fleet.
Cora has a long range comm unit, I just need to know who in the repubic I am to contact, I think my character should know this..
and I will post for the communication to the jedi
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Re: OOC Rise of the Grand Admiral
Quote:
Originally Posted by
samduke
RE: anyone can respond to this. Anyone with a long range comlink can now contact either the other team led by the Jedi, or the republic fleet.
Cora has a long range comm unit, I just need to know who in the repubic I am to contact, I think my character should know this..
and I will post for the communication to the jedi
You can contact the General's office. General Jin Ru - Jedi Master.
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Re: OOC Rise of the Grand Admiral
I remember someone tried to name a second clone, but it was like... very similar to the first name. Did you want to try to take another shot at it? And name the last two?
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Re: OOC Rise of the Grand Admiral
re: It’s nearly time for your pickup when Cora spots movement coming from the woods, the same direction as the b-1’s came from. The droids have not yet cleared the tree line, so it is difficult to see how many or what model they are.
is it still evening / dark ? if so Cora will use her Scope to look and see if she can Identify the cause of the movement, and then try to decide how best to deal with it.
Perception [roll0]
knowledge (Tactics) [roll1]
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Re: OOC Rise of the Grand Admiral
I have no idea if there is anything like a starburst shell in SWSE but if anyone has an idea of how to get a bright light out at their location... otherwise it is a wait n see