Dot shrugs.
"Your way is more certain, and less noisy, Ferude. If you wouldn't mind..."
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Dot shrugs.
"Your way is more certain, and less noisy, Ferude. If you wouldn't mind..."
Drisae looks at the one offering the magic. "I would simply love to be able to get off the first blast. Meanwhile, how is everyone else for healing?"
Taleira Ulharvyth
Tali raises her hand to draw Drisae's attention. "I'm not badly hurt, but I got a little scorched by the dracolich and wouldn't mind some attention."
Furude Setsuna
Nodding, Setsuna directs the orb of lightning at yet another door.
SpoilerSilent shadow Ball Lightning, auto-succeed on Will save for 80% damage.
Damage: [roll0]
Damage w/ adjustment: 41
Conditions/Effects:SpoilerSpells:
Aid (entire party): 21 min
Arcane Sight: Permanent
Blur: 36 hrs
Energy Immunity (fire, cold): 24 hrs
Freedom of Movement: 3 hrs
Imbue Familiar with Spell Ability (dimensional anchor, dispel magic, glitterdust, solid fog): 18 hrs
Mage Armor: 18 hrs
Mind Blank: 24 hrs
Mirror Image, Greater: 25 min
Moment of Prescience: 18 hrs
See Invisibility: Permanent
Superior Resistance: 24 hrs
Silent shadow Ball Lightning: 30 rounds
HP: 129/129
Spells per day: 12 (16) 14 (12) 13 (13) 12 (11) 7 (0)
Condition and Effects (not including spells):
+5 to saves against death effects, negative energy, energy drain; 1/day reroll failed save.
+5 to saves against poison and disease; 1/day reroll failed save.
+2 bonus to overcome SR.
50% chance of deflecting a ranged attack if move 10 or more ft.
Fast Healing 1.
Resistance to fire 5, cold 5, electricity 5.
Doubled carrying capacity.
Ignore all hostile planar effects.
Breathe in any environment, ignore harmful vapors/gases.
Suppress all confusion, fear and stunning conditions in allies in 20 ft radius.
No need to eat or drink.
Sleep 2 hours to gain effects of 8.
Immune: blinded, confusion, dazzled, exhaustion, fatigue, fear, grappling, mind-affecting, movement penalties, stunning.
As the door bursts off its hinges, a wave of heat sweeps forward to engulf the party. It deals no damage, for now, but its obvious there is a huge heat source in the room. The room itself is 30x50, with the party entering on the middle of a 30 foot wall.
The lead members (Seraciel, Coquika) are the first to see the source of the heat, a humanoid shaped being, however it seems to be composed entirely of fire, with a body that looks like molten lava. It roars at the party and stomps forward.
(initiative, OOC)
"Uh-oh," says Melinda, bracing for the fray. "Looks like the straightest path isn't the easiest..."
Seraciel
"A lavawight! A wight, but on fire! It's on fire, so stay away from it! It's a wight, so it drains people's lifeforce!"
She also also whirls her her left hand above her head and points her find at Drisae. She snaps her fingers and mutters "Schneid kriechen."
Dot
"A lavawight! I've only read a couple of scattered accounts of these things. I wasn't even sure they existed. We need a moment to plan."
She gestures for her elemental to lunge forward and distract the beast. Gamely, Dot's pet elemental dashes through the doorway and slams into the flaming creature. With a wave of Dot's hand, a blank wall of granite abruptly forms a bubble around the entrance to the room, closing it off from the conflict.
SpoilerStandard action to cast a wall of stone, starting 5' in front of the door and wrapping around to the sides and up towards the ceiling. If the ceiling is insanely high, it just curves into towards the wall after about 10'. Without doing a lot of calculating, I'm estimating that the wall will be about a foot thick. The goal is to create a situation where we still have a little room to maneuver at the front and back of the group, but are otherwise in an enclosed space.
The earth elemental charges the lavawight, using full power attack:
Attack: [roll0] Damage: [roll1]
A wall of stone forms in the doorway, cutting off the party's view of the conflict as the elemental lumbers into the room. You have no idea if its blows connected or not, or what happens when the lavawight returns its attacks.
Setsuna up, Selena on deck, Atarath in the hole, Seraciel to follow.
Dot quickly flashes a mental image of what she saw in the room: Melinda's magic guiding 'ribbon' turning and disappearing into the middle of the east wall.
"We could probably gather up and teleport over to the other side of that wall right now, if you don't want to have to face this thing."
Seraciel
She gives her 2 copper pieces. "If the Elemental seems an insufficient distraction, perhaps we could produce some illusion to prevent the Lavawight's pursuit?"
Furude Setsuna
Sighing, Setsuna turns to the rest of the party. "I'm going to try to get us across this room without having to fight that lavawight. It'll be too risky to our larger plan of rescuing Harlan."
She mutters something under her breath, and she and Hakkera fade away. Anyone capable of seeing onto the ethereal plane will see the pair fly into the wall.
Emerging from the other side, they quickly fly past the lavawight, being careful to keep well out of its reach, and through the east wall as directed by Dot's description of Melinda's magic. A moment is all it takes for Hakkera to get a mental picture of the area, and they fly back to the larger group.
As she passes back through the wall, the pair's etherealness flickers, and goes away, and they land solidly on the floor. Hakkera quickly pulls out the enveloping pit and expands it to full capacity. Breathing heavily, Setsuna gestures towards the open hole, which has a simple spiral staircase leading down into a gold and gem covered floor, more than capable of holding the entire party. "Get in! I don't know how long the elemental will be able to distract it."
SpoilerSetsuna Swift: Cast Swift Etherealness, share with Hakkera.
Setsuna Double move: Fly over into the space described by Dot's mental image, letting Hakkera get a sight of the place, and then fly back to the party. The etherealness wears off now.
Hakkera Move: Pull out the enveloping pit from Setsuna's pocket.
Hakkera Standard: Expand enveloping pit fully.
Conditions/Effects:SpoilerSpells:
Aid (entire party): 21 min
Arcane Sight: Permanent
Blur: 36 hrs
Energy Immunity (fire, cold): 24 hrs
Freedom of Movement: 3 hrs
Imbue Familiar with Spell Ability (dimensional anchor, dispel magic, glitterdust, solid fog): 18 hrs
Mage Armor: 18 hrs
Mind Blank: 24 hrs
Mirror Image, Greater: 25 min
Moment of Prescience: 18 hrs
See Invisibility: Permanent
Superior Resistance: 24 hrs
Silent shadow Ball Lightning: 29 rounds
HP: 129/129
Spells per day: 12 (16) 14 (12) 13 (12) 12 (11) 7 (0)
Condition and Effects (not including spells):
+5 to saves against death effects, negative energy, energy drain; 1/day reroll failed save.
+5 to saves against poison and disease; 1/day reroll failed save.
+2 bonus to overcome SR.
50% chance of deflecting a ranged attack if move 10 or more ft.
Fast Healing 1.
Resistance to fire 5, cold 5, electricity 5.
Doubled carrying capacity.
Ignore all hostile planar effects.
Breathe in any environment, ignore harmful vapors/gases.
Suppress all confusion, fear and stunning conditions in allies in 20 ft radius.
No need to eat or drink.
Sleep 2 hours to gain effects of 8.
Immune: blinded, confusion, dazzled, exhaustion, fatigue, fear, grappling, mind-affecting, movement penalties, stunning.
Setsuna passes through the room to the hall beyond and then travels back. During the course of her travel, she notices that the elemental is already dead.
She lands back with the group.
Selena up, Atareth on deck, Seraciel in the hole.
OOC: No one can enter the enveloping pit just yet. There is an issue with it that must be resolved with the PC.
Unable to see anything to deal with right now, Selena readies herself for action, but does not cast a spell.
Atarath up, Seraciel on deck, Taleira in the hole, Zippy to follow.
"As soon as this thing comes within 30 feet," says Atareth, "I'm going to open up with a blast of holy energy."
SpoilerAs in, turn undead ...
Atareth holds her action as well, although she does take a firm hold on her holy symbol in preparation for the appearance of the lavawight.
Seraciel up, Taleira on deck, Zippy in the hole, Drisae to follow.
Seraciel
Sera puts on her cutest face. She pouts slightly, and puts a finger a to her lips, and opens her big, grey eyes to there widest and cutest. She then offers the follwoing message telepathically. "Tal, darling, would you mind fighting the Lavawight if it were not able to burn you?"
Taleira Ulharvyth
Why wouldn't I? It's just a meaner kind of wight, or does that tone mean you're not telling something?
Seraciel
"Well, there is the eeny teeny tiny catch of that it will have an AMF on it."
Taleira Ulharvyth
Well, that'll be quite the trick. I'll try, but it'll hurt my effectiveness badly.
"Don't worry," tepes Atareth, "I may be heavily magicked, but my pure strength is real and not magical."
(Still awaiting Seraciel's action)
Seraciel
Okay, have fun with this one.
She casts her AMF, designating Larry as the toucher.
Larry
Larry squeaks. It was his time to shine.
Seraciel casts her AMF on Larry, readying him to neutralize the wight.
Taleira up, Zippy on deck, Drisae in the hole, Melinda to follow
Taleira Ulharvyth
With no target and no real way to get to it, Tali settles in to wait.
SpoilerDelay. Tali will jump back in as soon as she can get to the Lavawight, preferably before Sera's AMF goes off.
Taleira joins the waiting crew, even though her blade is itching for a taste of lavawight...lava.
Zippy up, Drisae on deck, Melinda in the hole, Clyde to follow.
SpoilerWhen I leave the apartment in a few minutes, I won't be back on a computer until midnight or later tonight, so I'm posting my action now.
Drisae can see the positive energy building up inside Atareth. Not to be outdone, Drisae smiles at the angel and says, "A hundred gold between you and I to see who can put the most hurt on that thing with our channeling."
Where Atareth gathers holy energy to blast the creature with positive energy, Drisae will instead use negative energy to overwhelm a creature infused with that same energy, choking the unchokeable and tearing it apart with tendrils of entropy.
Zippy will also delay for the time being.
Zippy and Drisae are both holding, Drisae building up her holy power to blast the lavawight when the wall comes down.
Melinda up, Clyde on deck, Coquika in the hole, that will end round 1
Melinda just takes a breath and follows suit with the others who are prepared to unleash holy hell on their enemy. She had always left tactics up to the others. That pattern wasn't going to break in the middle of this tomb.
She nevertheless winces as she recognizes the gestures and sounds of Seraciel's spell. "What if we need to take the anti-magic down to withdraw? Can you do it, Sera?"