Quote:
Originally Posted by evnafets
DON'T follow that advice to split the vote! The rebels win by eliminating all the nobles. Not the peasants, just the nobles. By all the nobles voting one way, and all the peasants voting another, it just gives rebels a list of people to kill during the night.
At this point, it hardly matters. If there are indeed seven rebels left, we must find one today, or lose. In this respect, splitting the vote is the right idea, since it only increases our chances of killing a rebel. If it exposes the nobles, so be it. There are five of them left. In five turns, this game will probably be over anyway. Besides, the Emperor and the CotG (as long as he protects himself)
can't be killed at night. Now that we know them, these two aren't going to get lynched anytime soon either.
In addition, one might just as well assume the rebels know everyone's allegiances anyway. Like us, they should have a network by now. They've also been able to scry people since the very first night, so I'd be quite surprised if every night kill from now on wasn't against a noble.
Quote:
Originally Posted by
evnafets
1 -There is conversion in this game, which is why I still never trust anyone.
Someone who has been proven "loyal" is the perfect target for a conversion.
Everyone has "trusted" you with their roles. All the rebels need do is convert you, and they know everything.
I was scried two days ago, so I can't have been converted yet. If that was a lie, surely it'd be easy to disprove, right? Yet no one has stepped forward and claimed this to be untrue.