-
Re: GITP Makes a Spell (Again)
Power Word High-Five
Enchantment (Compulsion)[Mind-Affecting]
Level: Sor/Wiz 2, Bard 2
Components: V
Casting Time: 1 swift action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature within sight
Duration: Permanent until conditions met (see text)
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.[/QUOTE]
~~~~~~~~~~~~~~~~~~~~
I think that duration makes sense. Basically I want it permanent until they complete the high five. Should it be like Geas/quest where it's just permanent until discharged?
-
Re: GITP Makes a Spell (Again)
Power Word High-Five
Enchantment (Compulsion)[Mind-Affecting]
Level: Sor/Wiz 2, Bard 2
Components: V
Casting Time: 1 swift action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature within sight
Duration: Permanent until conditions met (see text)
Saving Throw: Will Negates
Spell Resistance: Yes
Descriptive text
Game mechanic effect.
===============
Quote:
I think that duration makes sense. Basically I want it permanent until they complete the high five. Should it be like Geas/quest where it's just permanent until discharged?
I would say that's fine, although whoever gets mechanics could make it so they ave to high five you whenever they see you XD
-
Re: GITP Makes a Spell (Again)
Power Word High-Five
Enchantment (Compulsion)[Mind-Affecting]
Level: Sor/Wiz 2, Bard 2
Components: V
Casting Time: 1 swift action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature within sight
Duration: Permanent until conditions met (see text)
Saving Throw: Will Negates
Spell Resistance: Yes
You cast a spell, binding a creature to perform a high five with a creature of your choice
Game mechanic effect.
-
Re: GITP Makes a Spell (Again)
Power Word High-Five
Enchantment (Compulsion)[Mind-Affecting]
Level: Sor/Wiz 2, Bard 2
Components: V
Casting Time: 1 swift action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature within sight
Duration: Permanent until conditions met (see text)
Saving Throw: Will Negates
Spell Resistance: Yes
You cast a spell, binding a creature to perform a high five with a creature of your choice
The subject of this spell must make a will save or give a high five to a creature of your choice. If the creature does not have a hand (or similar appendage) this spell fails. The subject takes a -2 penalty to a random ability score for each hour he does not give the creature a high five.
A Power Word High Five (and all ability score penalties) can be ended by break enchantment, limited wish, remove curse, miracle, or wish.
Leaving next spell open for whoever wants it.
-
Re: GITP Makes a Spell (Again)
Let's go with
Greater Daze
-
Re: GITP Makes a Spell (Again)
Greater Daze
Enchantment (Compulsion) [Mind-Affecting]
-
Re: GITP Makes a Spell (Again)
Greater Daze
Enchantment (Compulsion) [Mind-Affecting]
Level: Sor/Wiz 9, Bard 6
-
Re: GITP Makes a Spell (Again)
Greater Daze
Enchantment (Compulsion) [Mind-Affecting]
Level: Sor/Wiz 9, Bard 6
Components: V, S
-
Re: GITP Makes a Spell (Again)
Greater Daze
Enchantment (Compulsion) [Mind-Affecting]
Level: Sor/Wiz 9, Bard 6
Components: V, S
Casting Time: 1 Swift Action or 1 standard action (see text)
-
Re: GITP Makes a Spell (Again)
Greater Daze
Enchantment (Compulsion) [Mind-Affecting]
Level: Sor/Wiz 9, Bard 6
Components: V, S
Casting Time: 1 Swift Action or 1 standard action (see text)
Target: Touch or 1 creature/level (See text)
-
Re: GITP Makes a Spell (Again)
Greater Daze
Enchantment (Compulsion) [Mind-Affecting]
Level: Sor/Wiz 9, Bard 6
Components: V, S
Casting Time: 1 Swift Action or 1 standard action (see text)
Target: Touch or 1 creature/level (See text)
Duration: 1 minute/level or 1 round/level (See text)
-
Re: GITP Makes a Spell (Again)
Greater Daze
Enchantment (Compulsion) [Mind-Affecting]
Level: Sor/Wiz 9, Bard 6
Components: V, S
Casting Time: 1 Swift Action or 1 standard action (see text)
Target: Touch or 1 creature/level (See text)
Duration: 1 minute/level or 1 round/level (See text)
Saving Throw: Will partial (see text)
Spell Resistance: Yes
-
Re: GITP Makes a Spell (Again)
Greater Daze
Enchantment (Compulsion) [Mind-Affecting]
Level: Sor/Wiz 9, Bard 6
Components: V, S
Casting Time: 1 Swift Action or 1 standard action (see text)
Target: Touch or 1 creature/level (See text)
Duration: 1 minute/level or 1 round/level (See text)
Saving Throw: Will partial (see text)
Spell Resistance: Yes
With a word, your touch violently clouds the mind of your opponent, their eyes flash quickly and lose their focus and their muscles turn to slack.
-
Re: GITP Makes a Spell (Again)
Greater Daze
Enchantment (Compulsion) [Mind-Affecting]
Level: Sor/Wiz 9, Bard 6
Components: V, S
Casting Time: 1 Swift Action or 1 standard action (see text)
Target: Touch or 1 creature/level (See text)
Duration: 1 minute/level or 1 round/level (See text)
Saving Throw: Will partial (see text)
Spell Resistance: Yes
With a word, your touch violently clouds the mind of your opponent, their eyes flash quickly and lose their focus and their muscles turn to slack.
If you cast this spell as a swift action you may only target a single creature that you touch, requiring a ranged touch attack. The creature becomes dazed for 1 round per level, unless it succeeds on a will save in which case the dazed condition lasts 1 round. However if you cast the spell as a standard action it is cast as a burst centered on you that affects all creatures within 10' per level to a maximum of 1/level. All creatures must make a will save or be dazed for 1 minute/level, a successful save reduces the duration to 1 round/level.
We didn't have a spell range for the other part so did the burst thing on a whim...
Next Spell:
Cherlk's hellish Cloud
-
Re: GITP Makes a Spell (Again)
Cherlk's Hellish Cloud
Conjuration (creation) [Evil]
Level:
Components:
Casting Time:
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.
-
Re: GITP Makes a Spell (Again)
Cherlk's Hellish Cloud
Conjuration (creation) [Evil]
Level: Sor/Wiz 7, Evil 7, Dark Invocation
Components:
Casting Time:
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.
-
Re: GITP Makes a Spell (Again)
Cherlk's Hellish Cloud
Conjuration (creation) [Evil]
Level: Sor/Wiz 7, Evil 7, Dark Invocation
Components: V, S, M/DF
Casting Time:
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.
Material Component: A handful of ash.
-
Re: GITP Makes a Spell (Again)
Cherlk's Hellish Cloud
Conjuration (creation) [Evil]
Level: Sor/Wiz 7, Evil 7, Dark Invocation
Components: V, S, M/DF
Casting Time: 1 full round action
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.
Material Component: A handful of ash.
-
Re: GITP Makes a Spell (Again)
Cherlk's Hellish Cloud
Conjuration (creation) [Evil]
Level: Sor/Wiz 7, Evil 7, Dark Invocation
Components: V, S, M/DF
Casting Time: 1 Standard Action
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.
Material Component: A handful of ash.
-
Re: GITP Makes a Spell (Again)
Cherlk's Hellish Cloud
Conjuration (creation) [Evil]
Level: Sor/Wiz 7, Evil 7, Dark Invocation
Components: V, S, M/DF
Casting Time: 1 Standard Action
Range: 25ft + 5ft/level
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.
Material Component: A handful of ash.
-
Re: GITP Makes a Spell (Again)
Cherlk's Hellish Cloud
Conjuration (Creation) [Evil]
Level: Sor/Wiz 7, Evil 7, Dark Invocation
Components: V, S, M/DF
Casting Time: 1 Standard Action
Range: 25ft + 5ft/level
Target: One fire source, up to a 20-ft. cube
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.
Material Component: A handful of ash.
-
Re: GITP Makes a Spell (Again)
Cherlk's Hellish Cloud
Conjuration (Creation) [Evil]
Level: Sor/Wiz 7, Evil 7, Dark Invocation
Components: V, S, M/DF
Casting Time: 1 Standard Action
Range: 25ft + 5ft/level
Target: One fire source, up to a 20-ft. cube
Duration: Permanent
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.
Material Component: A handful of ash.
-
Re: GITP Makes a Spell (Again)
Cherlk's Hellish Cloud
Conjuration (Creation) [Evil]
Level: Sor/Wiz 7, Evil 7, Dark Invocation
Components: V, S, M/DF
Casting Time: 1 Standard Action
Range: 25ft + 5ft/level
Target: One fire source, up to a 20-ft. cube
Duration: Permanent
Saving Throw: fort partial (see text)
Spell Resistance: No
Descriptive text
Game mechanic effect.
Material Component: A handful of ash.
-
Re: GITP Makes a Spell (Again)
Cherlk's Hellish Cloud
Conjuration (Creation) [Evil]
Level: Sor/Wiz 7, Evil 7, Dark Invocation
Components: V, S, M/DF
Casting Time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One fire source, up to a 20-ft. cube
Duration: Permanent
Saving Throw: Fort partial (see text)
Spell Resistance: No
You cast a handful of ashes in the direction of the enemy campfire. The bonfire suddenly swells and grows far taller, and its flames now burn as red as a dying sun. Unnatural shapes start to writhe amongst the smoke...
Game mechanic effect.
Material Component: A handful of ash.
-
Re: GITP Makes a Spell (Again)
Cherlk's Hellish Cloud
Conjuration (Creation) [Evil]
Level: Sor/Wiz 7, Evil 7, Dark Invocation
Components: V, S, M/DF
Casting Time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One fire source, up to a 20-ft. cube
Duration: Permanent
Saving Throw: Fort partial (see text)
Spell Resistance: No
You cast a handful of ashes in the direction of the enemy campfire. The bonfire suddenly swells and grows far taller, and its flames now burn as red as a dying sun. Unnatural shapes start to writhe amongst the smoke...
This spell causes a fire to explode, inundating the area with miasmic fumes. When you cast this spell, the targeted fire briefly becomes much larger, than disappears in a burst of thick, malodorous smoke. The smoke rapidly expands to fill a twenty-foot cube centered on the location of the fire. All creatures within the area when you cast the spell or who start their turn within the smoke must make a Fortitude save or suffer 1d6 points of Constitution damage. The smoke lasts indefinitely, and cannot be dispersed by ordinary winds, no matter how strong. A gust of wind spell or other spell that creates wind can disperse the smoke, but only for 1d4 rounds (or 2d4 rounds if cast by a creature with the [Good] subtype).
Material Component: A handful of ash.
The next spell shall be called Dispelling Dinosaur
-
Re: GITP Makes a Spell (Again)
Dispelling Dinosaur
Abjuration
-
Re: GITP Makes a Spell (Again)
Dispelling Dinosaur
Abjuration
Level: Druid 3, Sorcerer 3, Wizard 4
-
Re: GITP Makes a Spell (Again)
Dispelling Dinosaur
Abjuration
Level: Druid 3, Sorcerer 3, Wizard 4
Components: V, S, F
Focus: The still beating heart of a prehistoric beast.
-
Re: GITP Makes a Spell (Again)
Quote:
Originally Posted by
NothingAbnormal
Dispelling Dinosaur
Abjuration
Level: Druid 3, Sorcerer 3, Wizard 4
Components: V, S, F
Focus: The still beating heart of a prehistoric beast.
The Preserve Organ spell from bovd just became relevant
-
Re: GITP Makes a Spell (Again)
Dispelling Dinosaur
Abjuration
Level: Druid 3, Sorcerer 3, Wizard 4
Components: V, S, F
Casting Time: 1 immediate action
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.
Focus: The still beating heart of a prehistoric beast.