As swarms of diminutive creatures are immune to all weapon damage...
It moves into your square. [roll0] + fort save DC11 vs poison ([roll1] str damage). DC11 fort save vs distraction.
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As swarms of diminutive creatures are immune to all weapon damage...
It moves into your square. [roll0] + fort save DC11 vs poison ([roll1] str damage). DC11 fort save vs distraction.
D'oh.
HP Remaining: 19
Fortitude: (Poison) [roll0]
Fortitude: Distraction: [roll1]
Because I forgot to roll them:
Crusader Maneuvers available:
Spoiler
1: Crusader's Strike
2: Stone Bones
3: Charging Minotaur
4: Douse the Flames
5: Vangard Strike
[roll0]
[roll1] (removing the previous maneuver from the list)
[roll2]
M'kay. Swing my torch at the bugs using SNB:
Concentration Check: [roll0]
Attack: [roll1]
Damage: [roll2] (Furious counterstrike's attack and damage bonus is untyped, and should thus apply here)
Move action to move to a far corner of the room.
The hole isn't so big for you to dodge the swarm that way.
[roll0] + fort save DC11 vs poison ([roll1] str damage). DC11 fort save vs distraction.
Fortitude (poison): [roll0]
Fortitude (distraction): [roll1]
HP remaining: 15
Use a swift action to recharge my maneuvers, and attack with the torch. Back up to1920 HP. EDIT: I just realized I've forgotten that I leveled up. That heals me for 5 now. :smalltongue:
Attack: [roll0]
Damage: [roll1]
[roll0] + fort save DC11 vs poison ([roll1] str damage). DC11 fort save vs distraction.
Fortitude (Poison): [roll0]
Fortitude (Distraction): [roll1]
HP remaining: 20 (also forgot to heal for 2 from martial spirit on the last 2 hits... :smallredface: Must be getting tired)
I'll take another swing of my torch using Steely Strike!
Attack: [roll0]
Damage: [roll1]
On hit: Gain 2 hit points.
Miss.
[roll0] + fort save DC11 vs poison ([roll1] str damage). DC11 fort save vs distraction.
Fortitude: Poison: [roll0]
Fortitude: Distraction: [roll1]
HP remaining: 14
Attacking the swarm with the torch using Sapphire Nightmare Blade.
Concentration: [roll0]
Attack: [roll1]
Damage: [roll2]
On hit: Gain 2 hit points.
Hit.
[roll0] + fort save DC11 vs poison ([roll1] str damage). DC11 fort save vs distraction.
Fortitude (Poison): [roll0]
Fortitude (Distraction): [roll1]
HP remaining: 13
Screw it.
"Tanaric's Lesser Explosive Rune"
[roll0]
Bugs are dead. I'll climb out and hit the vending machines. That's the first floor cleared, with the exception of the cake matter. 150 exp for the bugs. Do I get any bonus exp for doing a full clear? :smallsmile:
Also, what's the sale price on the noble's outfit and the sundark goggles?
You know the answer for the bonus xp.
Sundark Goggles standard price (sells for 5gp), noble outfit I don't know.
M'kay. Tallying up my spoils. Buying the following items from the Vending Machines:
Masterwork Jovar (Planar Handbook)
5x Potions of Faith Healing (Heironious)
Banded Mail armor.
I'll make more purchases if I think of something else. In the meantime, spend an hour practicing with the Jovar, allowing Weapon Apptitude to shift Exotic Weapon Proficiency and Weapon Focus to accommodate my new weapon. With that, I'm going to go to bed for the night. Thanks for running the dungeon with me, Sliver. :smallsmile:
That'd be super, thanks. :smallsmile:
Allllmost done with the floor 2 notes. I can start you there if you like (and if Sliver won't e-glare at me for stealing his one survivor thus far. :smalltongue:)
I PM'd Sliver about the cake, but he's offline. *shrug* Did you want to taste it or what?
Sure. Do I taste anything that might be potentially off about it?
Not unless you're using Detect Poison. :smallwink:
Fort save.
I'm suddenly reminded of something...
:miko: "Just be happy the dosage on thesepotionspoisons don't need to be adjusted for body weight."
I'd like to argue that if I'm tasting the smallest bit of cake I possibly could, rather than shoveling bites into my mouth, that this is the ideal time for the golden rule of D&D to take effect: A +2 circumstance bonus. I'll leave that up to you, though...
Fortitude: [roll0]
EDIT: Oh, hey. Natural 20.
Aaaand a secondary save, since the 20 obviously passes.
I'll make a heal check along side it, and use the better of the two rolls.
Fortitude: [roll0]
Heal: [roll1]
Well, shoot, you're no fun.
Assuming I don't get any exp for defeating your cunning trap based on five year old game references, I'm not sure there's anything else left to do on this floor.
If you want to start on the second floor, just say so.
My references may be old, but not as old as... your... mom! Yeah, that's right.